Commit Graph
8 Commits
Author SHA1 Message Date
tterrag1098 ab72d05134 More SideOnly safety, should fix #309 again 2015-04-26 21:46:18 -04:00
tterrag1098 2f6b455514 Get rid of the ugly RenderBlocksCTMFullbright, some other refactors 2015-04-26 02:30:39 -04:00
tterrag1098 8abc50634b RenderBlocksCTM will now respect the render bounds (read below)
This behavior allows for certain renderers to no longer be needed
(carpet floor) and for some rendering to be possible (CTM slabs).

A single version of marble slab has been implemented with CTM as an
example, we will move over the rest of the textures once this is
finalized.
2015-04-24 16:43:30 -04:00
tterrag1098 65693b868c Completely modularize submap and RenderBlocks managing
- Fix RenderBlocksCTM ignoring the renderMin/Max values
- Add custom handler for carpet to avoid hardcoding
- TODO blocks that use existing blocks as icons, e.g. ice stairs
2015-04-24 03:38:37 -04:00
tterrag1098 d50f2c9da5 Some class renaming, move TextureSubmap to API and improve its methods 2015-04-23 17:31:25 -04:00
tterrag1098 c2fa40d57e Move ISubmapManager to its own API file 2015-04-23 16:45:28 -04:00
tterrag1098 07f53ae6fb Clean up CTM documentation and move to API 2015-04-22 21:47:44 -04:00
tterrag1098 4f70831d35 Implement Fake AE Controller with the new ISubmapManager system 2015-04-22 21:04:40 -04:00