tterrag1098
d50f2c9da5
Some class renaming, move TextureSubmap to API and improve its methods
2015-04-23 17:31:25 -04:00
tterrag1098
07f53ae6fb
Clean up CTM documentation and move to API
2015-04-22 21:47:44 -04:00
tterrag1098
4f70831d35
Implement Fake AE Controller with the new ISubmapManager system
2015-04-22 21:04:40 -04:00
tterrag1098
0064ec320d
Fix crash with null facade next to columns
2015-01-31 14:38:50 -05:00
tterrag1098
dcbf8d443c
Fix #175 problem with vertical CTM on x-axis bottom end textures
2015-01-24 16:25:24 -05:00
tterrag1098
fa2f71c287
Actually fix #9 . Some other cleanup in CTM.
2015-01-07 21:47:45 -05:00
tterrag1098
4cfcc874dc
The great format and clean up. IMPORTANT: Read below.
...
All devs and contributors should use the provided formatter settings.
If your IDE does not support the format, the rules are simple, it is the
default java formatting rules, with 200char line lengths and 1 extra
line after class definitions.
2015-01-07 19:50:18 -05:00
Cricket
64349f88a4
EnderIO compat hopefully fixes #9
2015-01-02 17:26:12 -05:00
Arona Jones
8a046b19df
Change package name for realsies now :P
2014-12-15 00:11:48 +00:00