tterrag1098
8bc563b6b7
Merge branch 'master' of https://github.com/TheCricket/Chisel-2.git
2015-01-09 01:50:41 -05:00
tterrag1098
71e839831f
Chisel item refactor.
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Add chisel slot to autochisel.
Refactor slot tooltip and valid items.
2015-01-09 01:50:32 -05:00
CptSpaceToaster
df73373b94
Was anyone using this? I'm using this now. Beginning steps for Antiblocks
2015-01-09 01:33:03 -05:00
tterrag1098
ab67cff7f3
Fix NPE when a CTM block is placed against an IFacade returning null
2015-01-08 20:31:07 -05:00
tterrag1098
625a019304
Add back in floaty items to autochisel render
2015-01-08 20:17:57 -05:00
tterrag1098
c0903830ed
Add missing files
2015-01-08 18:36:23 -05:00
tterrag1098
fe01b3ac02
Finish Hex Blocks ( Fixes #98 ). Change block class names (warlordjones).
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Fix items not loading
2015-01-08 18:34:47 -05:00
tterrag1098
bbeb991027
Begin major feature structor overhaul. Just recipes left to do.
2015-01-08 05:46:10 -05:00
tterrag1098
389aa4e711
Fix autochisel item rendering
2015-01-08 02:20:23 -05:00
tterrag1098
7a74661bbf
This one actually fixes #107 strange item lighting in autochisel GUI
2015-01-08 02:06:12 -05:00
tterrag1098
4cc4723e81
Add basic auto chisel model. Still needs texture and animated stuff.
2015-01-08 01:59:50 -05:00
tterrag1098
d32b71aa86
Fix AutoChisel shift clicking and add tooltips
2015-01-07 23:36:27 -05:00
tterrag1098
fa2f71c287
Actually fix #9 . Some other cleanup in CTM.
2015-01-07 21:47:45 -05:00
tterrag1098
4cfcc874dc
The great format and clean up. IMPORTANT: Read below.
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All devs and contributors should use the provided formatter settings.
If your IDE does not support the format, the rules are simple, it is the
default java formatting rules, with 200char line lengths and 1 extra
line after class definitions.
2015-01-07 19:50:18 -05:00
CptSpaceToaster
8423389738
partial CTM lighting fix
2015-01-07 00:46:35 -05:00
Cricket
b32f897477
I think this will fix it?
2015-01-04 10:03:44 -05:00
Cricket
64349f88a4
EnderIO compat hopefully fixes #9
2015-01-02 17:26:12 -05:00
CptSpaceToaster
341822b74e
Fixed wonky Chests/Presents. We still need textures for later, when it won't be christmas
2014-12-30 16:34:07 -05:00
CptSpaceToaster
335f7e4377
fixed a couple of the rendering issues, now to find out why each chest still has it's unique inventory, and why they rotate whichever way they want to.
2014-12-24 15:44:02 -05:00
Cricket
4944c8257d
Just needs the transaction redone
2014-12-24 11:12:30 -05:00
Cricket
b9025ad1ae
Just pushing my work so far
2014-12-23 20:16:31 -05:00
Drullkus
1098c85fd7
Move more files ;Fix Todo Typo (Really, Drullkus?)
2014-12-22 16:17:48 -08:00
Cricket
7c14f2db03
More stream work
2014-12-22 17:52:31 -05:00
CptSpaceToaster
aff390dfd4
fixed the CTM renderer to properly average values if the colored light core is installed
2014-12-19 00:44:15 -05:00
Arona Jones
67bfa67b39
Import Opts
2014-12-16 22:27:44 +00:00
Arona Jones
f5db1b3b4c
Remove the BlockSpikes related stuff, it's unused (?)
2014-12-15 13:07:57 +00:00
Arona Jones
dabcb216f8
Beginning of textures for carvable fences
2014-12-15 12:59:49 +00:00
Arona Jones
8a046b19df
Change package name for realsies now :P
2014-12-15 00:11:48 +00:00