Drullkus
b3e4a180ba
Curating the Chisel P3: Added variation ordering
2015-05-14 14:10:02 -07:00
Drullkus
0ae4eb9255
Curating the Chisel P2.3.1: Removed commented-out code.
2015-05-14 13:17:45 -07:00
Drullkus
83efb17652
Curating the Chisel P2.3: Merged sandstone_scribbles into sandstone
2015-05-14 13:15:22 -07:00
Drullkus
c10ee6775c
Curating the Chisel P2.2: Picked and moved 3 sandstone variants into use.
2015-05-14 13:02:03 -07:00
Drullkus
6c19e9ec9f
Curating the Chisel P1: Spicing up both Hexplating blocks
2015-05-14 10:44:30 -07:00
Drullkus
40a2daca84
Fix stupid mistake on commenting out AE Snakestone
2015-05-13 18:26:08 -07:00
Drullkus
c921d4aed2
Killing the fake AE Snakestone for favor of new one.
2015-05-13 13:02:58 -07:00
tterrag1098
b3b617f04c
Chiseled netherrack will now sustain fire on top of it
2015-05-01 17:37:10 -04:00
tterrag1098
f62f9c6a47
Move RenderBlocksCTM to API, add ClientUtils
2015-04-26 02:35:16 -04:00
tterrag1098
2f6b455514
Get rid of the ugly RenderBlocksCTMFullbright, some other refactors
2015-04-26 02:30:39 -04:00
tterrag1098
66d79e9d99
Move CarvableHelper to API
2015-04-24 17:05:12 -04:00
tterrag1098
8abc50634b
RenderBlocksCTM will now respect the render bounds (read below)
...
This behavior allows for certain renderers to no longer be needed
(carpet floor) and for some rendering to be possible (CTM slabs).
A single version of marble slab has been implemented with CTM as an
example, we will move over the rest of the textures once this is
finalized.
2015-04-24 16:43:30 -04:00
tterrag1098
65693b868c
Completely modularize submap and RenderBlocks managing
...
- Fix RenderBlocksCTM ignoring the renderMin/Max values
- Add custom handler for carpet to avoid hardcoding
- TODO blocks that use existing blocks as icons, e.g. ice stairs
2015-04-24 03:38:37 -04:00
tterrag1098
bc607a3104
Begin CarvableVariation nuke, have hit some roadblocks in CTM rendering
2015-04-23 20:33:29 -04:00
tterrag1098
d50f2c9da5
Some class renaming, move TextureSubmap to API and improve its methods
2015-04-23 17:31:25 -04:00
tterrag1098
093fb5263c
Merge branch 'ctm_refactor2' into dev
2015-04-23 00:35:02 -04:00
tterrag1098
d0d01fbb68
Merge branch 'dev' into ctm_refactor2
...
Conflicts:
src/main/java/com/cricketcraft/chisel/Features.java
src/main/java/com/cricketcraft/chisel/carving/CarvableHelper.java
src/main/java/com/cricketcraft/chisel/config/Configurations.java
2015-04-22 21:56:10 -04:00
tterrag1098
4f70831d35
Implement Fake AE Controller with the new ISubmapManager system
2015-04-22 21:04:40 -04:00
warlordjones
77e95fb934
Fix #288
2015-04-10 01:01:36 +01:00
Drullkus
0c66282e57
Rename some things...
2015-04-08 13:38:41 -07:00
Drullkus
fd90784d03
Change the cracked stone anim
2015-04-08 13:31:44 -07:00
Drullkus
c36cf92671
Finalize hacky AE Falsetto Controller
2015-04-08 10:45:00 -07:00
Drullkus
d9081e576c
Thanks, outdated code. @tterrag
2015-04-08 10:36:15 -07:00
Drullkus
4f318afb57
AE Falsetto Controller hack
2015-04-08 10:26:50 -07:00
Drullkus
6c51b8e437
Circuit variations for all of your Futurama needs!
2015-04-07 22:35:59 -07:00
Drullkus
b6c04a92e8
Add last ARcane stone variant
2015-04-06 16:52:21 -07:00
Drullkus
f0e25b2804
New arcane stone types
2015-04-06 14:29:40 -07:00
warlordjones
7dc56ea093
Implement some more of the unused textures as factory variants
...
Only two textures I can't find a home for
2015-04-06 19:24:21 +01:00
warlordjones
4b2bd3af03
Implement the 'chrono' texture as a glass variant
2015-04-06 17:52:15 +01:00
tterrag1098
75c4fc8850
Merge branch 'dev' of https://github.com/TheCricket/Chisel-2.git into dev
2015-04-06 01:16:25 -04:00
tterrag1098
fd33a66d18
Allow chisel torches to be FMP microparts
2015-04-06 01:16:14 -04:00
warlordjones
4deff8a7be
16-colour runic voidstone - closes #218
2015-04-05 16:34:08 +01:00
tterrag1098
aa03baa462
Fix mossy config
2015-04-02 14:52:26 -04:00
tterrag1098
a65331cbab
Fix Tcon/Botania compat crashing on load
2015-03-19 20:37:20 -04:00
warlordjones
41908489e9
Packed ice pillar recipe. Fixes #261 . Muh bad.
2015-03-13 15:13:41 +00:00
warlordjones
e039282c93
Fix #262 . Test yo commits, Drullkus!
2015-03-13 15:11:34 +00:00
Drullkus
f9fa6ec129
Add Iron/Gold blocks and to Oredict, Recolored Antiblocks a little
2015-03-11 13:44:02 -07:00
Drullkus
29b0e92164
Forgot to comment this out.
2015-03-09 15:52:52 -07:00
Drullkus
0f3a28bdc3
Untested - Added TCon Chisel blocks
2015-03-09 15:46:16 -07:00
Drullkus
2a3b812b8a
Implement new 1.8 textures
2015-03-08 18:12:17 -07:00
Drullkus
84a29c7a38
Merge remote-tracking branch 'origin/dev' into dev
2015-03-08 14:06:01 -07:00
Drullkus
2dcb2b51b4
Added Large Hex Plating
2015-03-08 14:05:34 -07:00
Cricket
a333164685
You can wear pumpkins now
2015-03-08 15:23:35 -04:00
Drullkus
beb986e7f7
Fix up Masonry textures
2015-03-08 09:59:38 -07:00
Drullkus
102f56a7da
Quick fix to Nation
2015-03-07 08:46:29 -08:00
Drullkus
1374ca5d1f
Add Imperial+Rebel Blocks... :P
2015-03-07 08:03:26 -08:00
Cricket
601573eb81
They just need descriptions
2015-03-04 16:40:02 -05:00
Drullkus
3275ffe8ca
Dehackify things
2015-02-22 18:34:42 -08:00
Drullkus
53ad987158
Add Hex Armor Plating
2015-02-22 17:25:20 -08:00
Drullkus
dad374f985
Massive Fan finished and finished unification of all technical blocks
2015-02-22 10:21:45 -08:00