Commit Graph
119 Commits
Author SHA1 Message Date
Drullkus 0ae4eb9255 Curating the Chisel P2.3.1: Removed commented-out code. 2015-05-14 13:17:45 -07:00
Drullkus 83efb17652 Curating the Chisel P2.3: Merged sandstone_scribbles into sandstone 2015-05-14 13:15:22 -07:00
Drullkus c10ee6775c Curating the Chisel P2.2: Picked and moved 3 sandstone variants into use. 2015-05-14 13:02:03 -07:00
Drullkus 6c19e9ec9f Curating the Chisel P1: Spicing up both Hexplating blocks 2015-05-14 10:44:30 -07:00
Drullkus 40a2daca84 Fix stupid mistake on commenting out AE Snakestone 2015-05-13 18:26:08 -07:00
Drullkus c921d4aed2 Killing the fake AE Snakestone for favor of new one. 2015-05-13 13:02:58 -07:00
tterrag1098 b3b617f04c Chiseled netherrack will now sustain fire on top of it 2015-05-01 17:37:10 -04:00
tterrag1098 f62f9c6a47 Move RenderBlocksCTM to API, add ClientUtils 2015-04-26 02:35:16 -04:00
tterrag1098 2f6b455514 Get rid of the ugly RenderBlocksCTMFullbright, some other refactors 2015-04-26 02:30:39 -04:00
tterrag1098 66d79e9d99 Move CarvableHelper to API 2015-04-24 17:05:12 -04:00
tterrag1098 8abc50634b RenderBlocksCTM will now respect the render bounds (read below)
This behavior allows for certain renderers to no longer be needed
(carpet floor) and for some rendering to be possible (CTM slabs).

A single version of marble slab has been implemented with CTM as an
example, we will move over the rest of the textures once this is
finalized.
2015-04-24 16:43:30 -04:00
tterrag1098 65693b868c Completely modularize submap and RenderBlocks managing
- Fix RenderBlocksCTM ignoring the renderMin/Max values
- Add custom handler for carpet to avoid hardcoding
- TODO blocks that use existing blocks as icons, e.g. ice stairs
2015-04-24 03:38:37 -04:00
tterrag1098 bc607a3104 Begin CarvableVariation nuke, have hit some roadblocks in CTM rendering 2015-04-23 20:33:29 -04:00
tterrag1098 d50f2c9da5 Some class renaming, move TextureSubmap to API and improve its methods 2015-04-23 17:31:25 -04:00
tterrag1098 093fb5263c Merge branch 'ctm_refactor2' into dev 2015-04-23 00:35:02 -04:00
tterrag1098 d0d01fbb68 Merge branch 'dev' into ctm_refactor2
Conflicts:
	src/main/java/com/cricketcraft/chisel/Features.java
	src/main/java/com/cricketcraft/chisel/carving/CarvableHelper.java
	src/main/java/com/cricketcraft/chisel/config/Configurations.java
2015-04-22 21:56:10 -04:00
tterrag1098 4f70831d35 Implement Fake AE Controller with the new ISubmapManager system 2015-04-22 21:04:40 -04:00
warlordjones 77e95fb934 Fix #288 2015-04-10 01:01:36 +01:00
Drullkus 0c66282e57 Rename some things... 2015-04-08 13:38:41 -07:00
Drullkus fd90784d03 Change the cracked stone anim 2015-04-08 13:31:44 -07:00
Drullkus c36cf92671 Finalize hacky AE Falsetto Controller 2015-04-08 10:45:00 -07:00
Drullkus d9081e576c Thanks, outdated code. @tterrag 2015-04-08 10:36:15 -07:00
Drullkus 4f318afb57 AE Falsetto Controller hack 2015-04-08 10:26:50 -07:00
Drullkus 6c51b8e437 Circuit variations for all of your Futurama needs! 2015-04-07 22:35:59 -07:00
Drullkus b6c04a92e8 Add last ARcane stone variant 2015-04-06 16:52:21 -07:00
Drullkus f0e25b2804 New arcane stone types 2015-04-06 14:29:40 -07:00
warlordjones 7dc56ea093 Implement some more of the unused textures as factory variants
Only two textures I can't find a home for
2015-04-06 19:24:21 +01:00
warlordjones 4b2bd3af03 Implement the 'chrono' texture as a glass variant 2015-04-06 17:52:15 +01:00
tterrag1098 75c4fc8850 Merge branch 'dev' of https://github.com/TheCricket/Chisel-2.git into dev 2015-04-06 01:16:25 -04:00
tterrag1098 fd33a66d18 Allow chisel torches to be FMP microparts 2015-04-06 01:16:14 -04:00
warlordjones 4deff8a7be 16-colour runic voidstone - closes #218 2015-04-05 16:34:08 +01:00
tterrag1098 aa03baa462 Fix mossy config 2015-04-02 14:52:26 -04:00
tterrag1098 a65331cbab Fix Tcon/Botania compat crashing on load 2015-03-19 20:37:20 -04:00
warlordjones 41908489e9 Packed ice pillar recipe. Fixes #261. Muh bad. 2015-03-13 15:13:41 +00:00
warlordjones e039282c93 Fix #262. Test yo commits, Drullkus! 2015-03-13 15:11:34 +00:00
Drullkus f9fa6ec129 Add Iron/Gold blocks and to Oredict, Recolored Antiblocks a little 2015-03-11 13:44:02 -07:00
Drullkus 29b0e92164 Forgot to comment this out. 2015-03-09 15:52:52 -07:00
Drullkus 0f3a28bdc3 Untested - Added TCon Chisel blocks 2015-03-09 15:46:16 -07:00
Drullkus 2a3b812b8a Implement new 1.8 textures 2015-03-08 18:12:17 -07:00
Drullkus 84a29c7a38 Merge remote-tracking branch 'origin/dev' into dev 2015-03-08 14:06:01 -07:00
Drullkus 2dcb2b51b4 Added Large Hex Plating 2015-03-08 14:05:34 -07:00
Cricket a333164685 You can wear pumpkins now 2015-03-08 15:23:35 -04:00
Drullkus beb986e7f7 Fix up Masonry textures 2015-03-08 09:59:38 -07:00
Drullkus 102f56a7da Quick fix to Nation 2015-03-07 08:46:29 -08:00
Drullkus 1374ca5d1f Add Imperial+Rebel Blocks... :P 2015-03-07 08:03:26 -08:00
Cricket 601573eb81 They just need descriptions 2015-03-04 16:40:02 -05:00
Drullkus 3275ffe8ca Dehackify things 2015-02-22 18:34:42 -08:00
Drullkus 53ad987158 Add Hex Armor Plating 2015-02-22 17:25:20 -08:00
Drullkus dad374f985 Massive Fan finished and finished unification of all technical blocks 2015-02-22 10:21:45 -08:00
Drullkus 9fd27ce29c Added Massive Fan; hacky implementation of Techical2 & Tech3 into Tech chisel group 2015-02-22 08:25:53 -08:00