Change the cracked stone anim

This commit is contained in:
Drullkus committed 2015-04-08 13:31:44 -07:00
1 parent c36cf92671
commit fd90784d03
5 files changed
+28 -7

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@@ -22,6 +22,7 @@ import com.google.common.collect.Lists;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
@@ -166,7 +167,7 @@ public enum Features {
arcane.carverHelper.addVariation("tile.arcane.8.desc", 8, "arcane/ArcaneBorder");
arcane.carverHelper.addVariation("tile.arcane.9.desc", 9, "arcane/arcaneMatrix");
arcane.carverHelper.addVariation("tile.arcane.10.desc", 10, "arcane/thaumcraftLogo");
arcane.carverHelper.addVariation("tile.arcane.11.desc", 11, "arcane/entropiedEntritchRock");
arcane.carverHelper.addVariation("tile.arcane.11.desc", 11, "arcane/arcaneCrackAnim");
arcane.carverHelper.registerAll(arcane, "arcane");
Carving.chisel.registerOre("arcane", "arcane");
}
@@ -784,11 +785,7 @@ public enum Features {
// Looks like an AE Controller, feels like one, even lags like one!
BlockSnakestone FalsettoAE = (BlockSnakestone) new BlockSnakestone("Chisel:futura/controllerHack/").setBlockName("chisel.fakeController").setCreativeTab(ChiselTabs.tabMetalChiselBlocks);
GameRegistry.registerBlock(FalsettoAE, ItemCarvable.class, "FalsettoAE");
// LanguageRegistry.addName(new ItemStack(snakestone, 1, 1),
// "Stone snake block head");
// LanguageRegistry.addName(new ItemStack(snakestone, 1, 13),
// "Stone snake block body");
// Carving.chisel.addVariation("futura", FalsettoAE, 1, 67); // Real AE controllers don't have heads!
Carving.chisel.addVariation("futura", FalsettoAE, 1, 67);
Carving.chisel.addVariation("futura", FalsettoAE, 13, 68);
circuits.carverHelper.registerBlock(circuits, "futuraCircuit");