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Fix for ProRed marble & chisel crafting config
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@@ -162,10 +162,10 @@ public class Chisel
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{
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new ChiselModCompatibility().postInit(event);
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if(Loader.isModLoaded("ProjRed|Exploration") && GameRegistry.findBlock("ProjRed|Exploration", "stonemarble") != null)
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if(Loader.isModLoaded("ProjRed|Exploration") && GameRegistry.findBlock("ProjRed|Exploration", "projectred.exploration.stone") != null)
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{
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Carving.chisel.addVariation("marble", GameRegistry.findBlock("ProjRed|Exploration", "stonemarble"), 0, 99);
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GameRegistry.findBlock("ProjRed|Exploration", "stonemarble").setHarvestLevel("chisel", 0, 0);
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Carving.chisel.addVariation("marble", GameRegistry.findBlock("ProjRed|Exploration", "projectred.exploration.stone"), 0, 99);
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GameRegistry.findBlock("ProjRed|Exploration", "projectred.exploration.stone").setHarvestLevel("chisel", 0, 0);
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}
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}
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@@ -18,6 +18,7 @@ public class Configurations
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public static boolean allowMossy;
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public static boolean chiselStoneToCobbleBricks;
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public static boolean enableChiseling;
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public static boolean chiselRecipe;
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public static int factoryBlockAmount;
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public static int particlesTickrate;
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@@ -40,6 +41,7 @@ public class Configurations
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allowMossy = config.get("general", "allowCobbleToMossyInChisel", true).getBoolean(true);
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marbleAmount = config.get("worldgen", "marbleAmount", 8, "Amount of marble to generate in the world; use 0 for none").getInt(8);
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limestoneAmount = config.get("worldgen", "limestoneAmount", 8, "Amount of limestone to generate in the world; use 0 for none").getInt(8);
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config.get("general", "chiselAlternateRecipe", false, "Use alternative crafting recipe for the chisel").getBoolean(false);
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if(config.hasChanged())
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{
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@@ -49,7 +49,7 @@ public class Crafting
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ChiselBlocks.blockRoadLine, 8, 0), new Object[]{"wrw", "wrw", "wrw", ('w'), "dyeWhite", ('r'), Items.redstone}));
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if(Configurations.config.get("general", "chiselAlternateRecipe", false, "Use alternative crafting recipe for the chisel").getBoolean(false))
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if(Configurations.chiselRecipe)
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{
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GameRegistry.addRecipe(new ItemStack(Chisel.chisel, 1), new Object[]{" YY", " YY", "X ", 'X', Items.stick, 'Y', Items.iron_ingot});
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} else
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