Fix autochisel item rendering

This commit is contained in:
tterrag1098 committed 2015-01-08 02:20:23 -05:00
1 parent 4e949d1a3b
commit b87d80dbf1
1 file changed
+7 -5
@@ -53,23 +53,25 @@ public class RenderAutoChisel extends TileEntitySpecialRenderer implements ISimp
switch(type)
{
case ENTITY:
GL11.glTranslatef(-0.5f, 0, 0.5f);
break;
case EQUIPPED:
GL11.glRotatef(35, 0, 1, 0);
GL11.glRotatef(20, 0, 0, 1);
GL11.glRotatef(20, 0, 1, 0);
GL11.glRotatef(-15, 1, 0, -1);
GL11.glScalef(0.65f, 0.65f, 0.65f);
GL11.glTranslatef(1.1f, -0.2f, 0.75f);
GL11.glTranslatef(0.75f, -0.5f, 1.25f);
break;
case EQUIPPED_FIRST_PERSON:
GL11.glRotatef(20, 0, 0, 1);
GL11.glRotatef(30, 0, 1, 0);
GL11.glTranslatef(0.4f, -0.05f, -0.1f);
GL11.glTranslatef(0.2f, 0, -0.1f);
GL11.glScalef(0.5f, 0.5f, 0.5f);
break;
case FIRST_PERSON_MAP:
break;
case INVENTORY:
GL11.glTranslatef(0, -0.5f, 0);
GL11.glTranslatef(-0.5f, -0.5f, 0.5f);
break;
}
Minecraft.getMinecraft().renderEngine.bindTexture(texture);