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Finalize hacky AE Falsetto Controller
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@@ -781,13 +781,14 @@ public enum Features {
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circuits.carverHelper.addVariation("tile.futuraCircuit." + ItemDye.field_150921_b[i] + ".desc", i, "futura/circuitPlate");
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}
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BlockSnakestone FalsettoAE = (BlockSnakestone) new BlockSnakestone("Chisel:futura/controllerHack/").setBlockName("chisel.snakestoneStone").setCreativeTab(ChiselTabs.tabMetalChiselBlocks);
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// Looks like an AE Controller, feels like one, even lags like one!
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BlockSnakestone FalsettoAE = (BlockSnakestone) new BlockSnakestone("Chisel:futura/controllerHack/").setBlockName("chisel.fakeController").setCreativeTab(ChiselTabs.tabMetalChiselBlocks);
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GameRegistry.registerBlock(FalsettoAE, ItemCarvable.class, "FalsettoAE");
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// LanguageRegistry.addName(new ItemStack(snakestone, 1, 1),
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// "Stone snake block head");
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// LanguageRegistry.addName(new ItemStack(snakestone, 1, 13),
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// "Stone snake block body");
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Carving.chisel.addVariation("futura", FalsettoAE, 1, 67);
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// Carving.chisel.addVariation("futura", FalsettoAE, 1, 67); // Real AE controllers don't have heads!
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Carving.chisel.addVariation("futura", FalsettoAE, 13, 68);
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circuits.carverHelper.registerBlock(circuits, "futuraCircuit");
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