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Add canOpenGui to IChiselItem
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@@ -1,6 +1,7 @@
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package com.cricketcraft.chisel.api;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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@@ -10,6 +11,19 @@ import net.minecraft.world.World;
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*/
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public interface IChiselItem extends IChiselMode {
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/**
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* Checks whether the chisel can have its GUI opened
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*
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* @param world
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* {@link World} object
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* @param player
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* The player holding the chisel. It can always be assumed that the player's current item will be this.
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* @param chisel
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* The {@link ItemStack} representing your chisel
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* @return True if the GUI should open. False otherwise.
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*/
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boolean canOpenGui(World world, EntityPlayer player, ItemStack chisel);
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/**
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* Called when an item is chiseled using this chisel
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*
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@@ -77,7 +77,7 @@ public final class ChiselController {
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break;
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case RIGHT_CLICK_AIR:
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case RIGHT_CLICK_BLOCK:
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if (!event.world.isRemote) {
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if (!event.world.isRemote && chisel.canOpenGui(event.world, event.entityPlayer, held)) {
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event.entityPlayer.openGui(Chisel.instance, 0, event.world, 0, 0, 0);
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}
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break;
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@@ -82,6 +82,11 @@ public class ItemChisel extends Item implements IChiselItem {
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public ChiselMode getChiselMode(ItemStack itemStack) {
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return ChiselMode.SINGLE;
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}
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@Override
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public boolean canOpenGui(World world, EntityPlayer player, ItemStack chisel) {
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return true;
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}
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@Override
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public void onChisel(World world, IInventory inv, int slot, ItemStack chisel, ItemStack target) {
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