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reworked block sounds to be more vanilla-like
this should make it easier to add more sounds
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-56
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@@ -15,6 +15,7 @@ import cpw.mods.fml.common.network.NetworkRegistry;
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import cpw.mods.fml.common.registry.EntityRegistry;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.common.registry.GameRegistry.Type;
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import info.jbcs.minecraft.chisel.block.BlockCarvable;
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import info.jbcs.minecraft.chisel.carving.Carving;
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import info.jbcs.minecraft.chisel.client.gui.GuiChisel;
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import info.jbcs.minecraft.chisel.entity.EntityBallOMoss;
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@@ -56,9 +57,9 @@ public class Chisel
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public static boolean multipartLoaded = false;
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public static final StepSoundEx soundHolystoneFootstep = new StepSoundEx("chisel:holystone", "chisel:holystone", "chisel:holystone", 1.0f);
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public static final StepSoundEx soundTempleFootstep = new StepSoundEx("dig.stone", "chisel:temple-footstep", "dig.stone", 1.0f);
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public static final StepSoundEx soundMetalFootstep = new StepSoundEx("chisel:metal", "chisel:metal", "chisel:metal", 1.0f);
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public static final BlockCarvable.SoundType soundHolystoneFootstep = new BlockCarvable.SoundType("holystone", 1.0f, 1.0f);
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public static final BlockCarvable.SoundType soundTempleFootstep = new BlockCarvable.SoundType("dig.stone", MOD_ID+":step.templeblock", 1.0f, 1.0f);
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public static final BlockCarvable.SoundType soundMetalFootstep = new BlockCarvable.SoundType("metal", 1.0f, 1.0f);
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public static int RenderEldritchId;
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public static int RenderCTMId;
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