reworked block sounds to be more vanilla-like

this should make it easier to add more sounds
This commit is contained in:
EoD committed 2014-09-15 17:11:23 +02:00
1 parent f71ab99e47
commit 8bbac57cc1
24 files changed
+139 -56

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@@ -15,6 +15,7 @@ import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.GameRegistry.Type;
import info.jbcs.minecraft.chisel.block.BlockCarvable;
import info.jbcs.minecraft.chisel.carving.Carving;
import info.jbcs.minecraft.chisel.client.gui.GuiChisel;
import info.jbcs.minecraft.chisel.entity.EntityBallOMoss;
@@ -56,9 +57,9 @@ public class Chisel
public static boolean multipartLoaded = false;
public static final StepSoundEx soundHolystoneFootstep = new StepSoundEx("chisel:holystone", "chisel:holystone", "chisel:holystone", 1.0f);
public static final StepSoundEx soundTempleFootstep = new StepSoundEx("dig.stone", "chisel:temple-footstep", "dig.stone", 1.0f);
public static final StepSoundEx soundMetalFootstep = new StepSoundEx("chisel:metal", "chisel:metal", "chisel:metal", 1.0f);
public static final BlockCarvable.SoundType soundHolystoneFootstep = new BlockCarvable.SoundType("holystone", 1.0f, 1.0f);
public static final BlockCarvable.SoundType soundTempleFootstep = new BlockCarvable.SoundType("dig.stone", MOD_ID+":step.templeblock", 1.0f, 1.0f);
public static final BlockCarvable.SoundType soundMetalFootstep = new BlockCarvable.SoundType("metal", 1.0f, 1.0f);
public static int RenderEldritchId;
public static int RenderCTMId;