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Add some TODOs for others
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@@ -133,6 +133,7 @@ public class TileEntityAutoChisel extends TileEntity implements ISidedInventory
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inventory[BASE] = null; // clear out 0 size itemstacks
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}
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// TODO here we need to send a packet to the client so that the animation and sound can be played
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((IChiselItem) inventory[CHISEL].getItem()).onChisel(worldObj, this, CHISEL, inventory[CHISEL], inventory[TARGET]);
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// we changed something, so we need to tell the chunk to save
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@@ -59,7 +59,7 @@ public class ItemChisel extends Item implements IChiselItem {
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@SuppressWarnings({ "unchecked", "rawtypes" })
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@Override
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public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean held) {
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String unloc = "item.chisel.chisel.desc.";
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String unloc = "item.chisel.chisel.desc."; // TODO this is hacky
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for (int i = 0; i < 3; i ++) {
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list.add(StatCollector.translateToLocal(unloc + i));
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}
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