Make all background slot images overlays, only render if slot is empty

This commit is contained in:
tterrag1098 committed 2015-01-13 21:37:04 -05:00
1 parent c8621250f9
commit 80f6bbf156
5 files changed
+26 -1

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@@ -2,10 +2,12 @@ package com.cricketcraft.chisel.client.gui;
import java.util.List;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;
@@ -59,5 +61,20 @@ public class GuiAutoChisel extends GuiContainer {
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
for (int i = TileEntityAutoChisel.BASE; i < TileEntityAutoChisel.CHISEL; i++) {
if (autochisel.getStackInSlot(i) == null) {
drawSlotOverlay(this, x, y, inventorySlots.getSlot(i), xSize, 0, 8);
}
}
if (autochisel.getStackInSlot(TileEntityAutoChisel.CHISEL) == null) {
drawSlotOverlay(this, x, y, inventorySlots.getSlot(TileEntityAutoChisel.CHISEL), xSize, 24, 0);
}
}
public static void drawSlotOverlay(GuiContainer gui, int x, int y, Slot slot, int u, int v, int padding) {
padding /= 2;
gui.drawTexturedModalRect(x + (slot.xDisplayPosition - padding), y + (slot.yDisplayPosition - padding), u, v, 18 + padding, 18 + padding);
}
}
@@ -53,6 +53,14 @@ public class GuiChisel extends GuiContainer {
GeneralClient.bind(texture);
drawTexturedModalRect(i, j, 0, 0, xSize, ySize);
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
Slot main = (Slot) container.inventorySlots.get(InventoryChiselSelection.normalSlots);
if (main.getStack() == null) {
GuiAutoChisel.drawSlotOverlay(this, x + 14, y + 14, main, 0, ySize, 60);
}
}
@Override
@@ -22,7 +22,7 @@ public class ContainerAutoChisel extends Container {
autoChisel = tileEntityAutoChisel;
addSlot(tileEntityAutoChisel, 0, 53, 15);
addSlot(tileEntityAutoChisel, 1, 78, 51);
addSlot(tileEntityAutoChisel, 1, 78, 52);
addSlot(tileEntityAutoChisel, 2, 103, 15);
addSlot(tileEntityAutoChisel, 3, 8, 62);
addSlot(tileEntityAutoChisel, 4, 151, 11);