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https://github.com/GTNewHorizons/Chisel.git
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Fix #148 AutoChisel not dropping inventory correctly
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1 parent
1e1e9f75c3
commit
761ae74f87
1 file changed
+3
-23
@@ -1,14 +1,10 @@
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package com.cricketcraft.chisel.block;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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@@ -47,7 +43,7 @@ public class BlockAutoChisel extends BlockContainer {
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if (tile != null && tile instanceof TileEntityAutoChisel && !player.isSneaking()) {
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player.openGui(Chisel.instance, 1, world, x, y, z);
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}
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return true;
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}
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@@ -58,7 +54,6 @@ public class BlockAutoChisel extends BlockContainer {
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}
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private void dropItems(World world, int x, int y, int z) {
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Random random = new Random();
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TileEntity tileEntity = world.getTileEntity(x, y, z);
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if (!(tileEntity instanceof TileEntityAutoChisel)) {
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@@ -69,23 +64,8 @@ public class BlockAutoChisel extends BlockContainer {
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for (int c = 0; c < inventory.getSizeInventory(); c++) {
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ItemStack stack = inventory.getStackInSlot(c);
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if (stack != null && stack.stackSize > 0) {
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float rx = random.nextFloat() * 0.8F + 0.1F;
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float ry = random.nextFloat() * 0.8F + 0.1F;
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float rz = random.nextFloat() * 0.8F + 0.1F;
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EntityItem entityItem = new EntityItem(world, x + rx, y + ry, z + rz, stack);
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if (stack.hasTagCompound()) {
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entityItem.getEntityItem().setTagCompound((NBTTagCompound) stack.getTagCompound().copy());
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}
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float factor = 0.05F;
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entityItem.motionX = random.nextGaussian() * factor;
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entityItem.motionY = random.nextGaussian() * factor + 0.2F;
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entityItem.motionZ = random.nextGaussian() * factor;
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world.spawnEntityInWorld(entityItem);
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stack.stackSize = 0;
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if (stack != null) {
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dropBlockAsItem(world, x, y, z, stack);
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}
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}
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}
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