Metal/Gem blocks can be used for beacon bases, suggestion from GregoriousT :P

This commit is contained in:
Fenn committed 2014-05-31 20:29:35 +01:00
1 parent 93cdfa4905
commit 63d7a76318
3 files changed
+42 -51

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@@ -1,29 +1,6 @@
package info.jbcs.minecraft.chisel;
import info.jbcs.minecraft.chisel.block.BlockCarvable;
import info.jbcs.minecraft.chisel.block.BlockCarvableGlass;
import info.jbcs.minecraft.chisel.block.BlockCarvablePane;
import info.jbcs.minecraft.chisel.block.BlockCarvablePowered;
import info.jbcs.minecraft.chisel.block.BlockCloud;
import info.jbcs.minecraft.chisel.block.BlockConcrete;
import info.jbcs.minecraft.chisel.block.BlockEldritch;
import info.jbcs.minecraft.chisel.block.BlockHolystone;
import info.jbcs.minecraft.chisel.block.BlockLavastone;
import info.jbcs.minecraft.chisel.block.BlockLightstoneCarvable;
import info.jbcs.minecraft.chisel.block.BlockMarbleBookshelf;
import info.jbcs.minecraft.chisel.block.BlockMarbleCarpet;
import info.jbcs.minecraft.chisel.block.BlockMarbleIce;
import info.jbcs.minecraft.chisel.block.BlockMarbleIceStairs;
import info.jbcs.minecraft.chisel.block.BlockMarblePillar;
import info.jbcs.minecraft.chisel.block.BlockMarbleSlab;
import info.jbcs.minecraft.chisel.block.BlockMarbleStairs;
import info.jbcs.minecraft.chisel.block.BlockMarbleStairsMaker;
import info.jbcs.minecraft.chisel.block.BlockMarbleStairsMakerCreator;
import info.jbcs.minecraft.chisel.block.BlockMarbleWall;
import info.jbcs.minecraft.chisel.block.BlockRoadLine;
import info.jbcs.minecraft.chisel.block.BlockSnakestone;
import info.jbcs.minecraft.chisel.block.BlockSnakestoneObsidian;
import info.jbcs.minecraft.chisel.block.BlockSpikes;
import info.jbcs.minecraft.chisel.block.*;
import info.jbcs.minecraft.chisel.carving.CarvableHelper;
import info.jbcs.minecraft.chisel.carving.CarvableVariation;
import info.jbcs.minecraft.chisel.carving.Carving;
@@ -444,7 +421,7 @@ public class ChiselBlocks
if(Chisel.featureEnabled("ironBlock"))
{
blockIron = (BlockCarvable) new BlockCarvable().setHardness(5F).setResistance(10F).setStepSound(Block.soundTypeMetal);
blockIron = (BlockBeaconBase) new BlockBeaconBase().setHardness(5F).setResistance(10F).setStepSound(Block.soundTypeMetal);
Carving.chisel.addVariation("iron", Blocks.iron_block, 0, 0);
blockIron.carverHelper.addVariation("Large iron ingots", 1, "iron/terrain-iron-largeingot");
blockIron.carverHelper.addVariation("Small iron ingots", 2, "iron/terrain-iron-smallingot");
@@ -467,7 +444,7 @@ public class ChiselBlocks
if(Chisel.featureEnabled("goldBlock"))
{
blockGold = (BlockCarvable) new BlockCarvable().setHardness(3F).setResistance(10F).setStepSound(Block.soundTypeMetal);
blockGold = (BlockBeaconBase) new BlockBeaconBase().setHardness(3F).setResistance(10F).setStepSound(Block.soundTypeMetal);
Carving.chisel.addVariation("gold", Blocks.gold_block, 0, 0);
blockGold.carverHelper.addVariation("Large golden ingots", 1, "gold/terrain-gold-largeingot");
blockGold.carverHelper.addVariation("Small golden ingots", 2, "gold/terrain-gold-smallingot");
@@ -489,7 +466,7 @@ public class ChiselBlocks
if(Chisel.featureEnabled("diamondBlock"))
{
blockDiamond = (BlockCarvable) new BlockCarvable().setHardness(5F).setResistance(10F).setStepSound(Block.soundTypeMetal);
blockDiamond = (BlockBeaconBase) new BlockBeaconBase().setHardness(5F).setResistance(10F).setStepSound(Block.soundTypeMetal);
Carving.chisel.addVariation("diamond", Blocks.diamond_block, 0, 0);
blockDiamond.carverHelper.addVariation("Embossed diamond block", 1, "diamond/terrain-diamond-embossed");
blockDiamond.carverHelper.addVariation("Diamond block with panel", 2, "diamond/terrain-diamond-gem");
@@ -548,7 +525,7 @@ public class ChiselBlocks
if(Chisel.featureEnabled("emeraldBlock"))
{
blockEmerald = (BlockCarvable) new BlockCarvable().setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
blockEmerald = (BlockBeaconBase) new BlockBeaconBase().setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal);
Carving.chisel.addVariation("emerald", Blocks.emerald_block, 0, 0);
blockEmerald.carverHelper.addVariation("Emerald panel", 1, "emerald/a1-blockemerald-emeraldpanel");
blockEmerald.carverHelper.addVariation("Classic emerald panel", 2, "emerald/a1-blockemerald-emeraldpanelclassic");