Add IChiselItem#canChisel for stacks in the GUI

This commit is contained in:
tterrag1098 committed 2015-01-14 21:33:43 -05:00
1 parent b426c847ef
commit 531bb186b1
4 files changed
+32 -3

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@@ -22,7 +22,7 @@ public class ChiselGuiHandler implements IGuiHandler {
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
switch (ID) {
case 0:
return new ContainerChisel(player.inventory, new InventoryChiselSelection(null));
return new ContainerChisel(player.inventory, new InventoryChiselSelection(player.getCurrentEquippedItem()));
case 1:
TileEntity tileentity = world.getTileEntity(x, y, z);
if (tileentity instanceof TileEntityAutoChisel)
@@ -40,7 +40,7 @@ public class ChiselGuiHandler implements IGuiHandler {
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
switch (ID) {
case 0:
return new GuiChisel(player.inventory, new InventoryChiselSelection(null));
return new GuiChisel(player.inventory, new InventoryChiselSelection(player.getCurrentEquippedItem()));
case 1:
TileEntity tileentity = world.getTileEntity(x, y, z);
if (tileentity instanceof TileEntityAutoChisel)