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Dirty workaround to fix #312
Don't open chisel GUI if the block clicked on has a tile entity. Most TE's have GUIs anyway, so this shouldn't be noticable. Also ignore /world and /config from workspace
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@@ -22,7 +22,7 @@ import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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public final class ChiselController {
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public static final ChiselController INSTANCE = new ChiselController();
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private long lastTickClick = 0;
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private ChiselController() {
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@@ -55,9 +55,9 @@ public final class ChiselController {
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if (group == null) {
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return;
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}
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List<ICarvingVariation> list = group.getVariations();
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main: for (ItemStack stack : OreDictionary.getOres(group.getOreName())) {
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ICarvingVariation v = General.getVariation(stack);
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for (ICarvingVariation check : list) {
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@@ -105,7 +105,7 @@ public final class ChiselController {
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} else {
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lastTickClick = event.world.getTotalWorldTime();
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}
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if (!event.world.isRemote && chisel.canOpenGui(event.world, event.entityPlayer, held)) {
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if (!event.world.isRemote && chisel.canOpenGui(event.world, event.entityPlayer, held) && event.world.getTileEntity(event.x, event.y, event.z) == null) {
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event.entityPlayer.openGui(Chisel.instance, 0, event.world, 0, 0, 0);
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}
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break;
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@@ -22,7 +22,8 @@ public class ChiselGuiHandler implements IGuiHandler {
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public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
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switch (ID) {
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case 0:
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return new ContainerChisel(player.inventory, new InventoryChiselSelection(player.getCurrentEquippedItem()));
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if (player.getCurrentEquippedItem() != null)
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return new ContainerChisel(player.inventory, new InventoryChiselSelection(player.getCurrentEquippedItem()));
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case 1:
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TileEntity tileentity = world.getTileEntity(x, y, z);
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if (tileentity instanceof TileEntityAutoChisel)
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@@ -40,7 +41,8 @@ public class ChiselGuiHandler implements IGuiHandler {
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public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
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switch (ID) {
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case 0:
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return new GuiChisel(player.inventory, new InventoryChiselSelection(player.getCurrentEquippedItem()));
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if (player.getCurrentEquippedItem() != null)
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return new GuiChisel(player.inventory, new InventoryChiselSelection(player.getCurrentEquippedItem()));
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case 1:
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TileEntity tileentity = world.getTileEntity(x, y, z);
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if (tileentity instanceof TileEntityAutoChisel)
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