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fix(render): adapt hodgepodge fixBottomFaceUV
HodgePodge mixin fixBottomFaceUV options fixes the bottom face texture UV. See: GTNewHorizons/Hodgepodge#676 When unflipped, the bottom face of v-type connected textures blocks like the large hexplating or the Industrial Technical Block's massive big fan, needs a new unflipped order to correctly connect. Consequently, when `fixBottomFaceUV=true`, the bottom fan animation rotates the same way as other faces, instead of backward without the hodgepodge fix.
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1 file changed
+6
@@ -6,6 +6,7 @@ import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.launchwrapper.Launch;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.IBlockAccess;
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@@ -271,6 +272,8 @@ public enum TextureType {
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CUSTOM;
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/* Some util stuff for shared code between v* and r* */
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public static final boolean fixedBottomFaceUV = (boolean) Launch.blackboard
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.getOrDefault("hodgepodge.FixesConfig.fixBottomFaceUV", Boolean.FALSE);
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public static IIcon getVIcon(TextureType type, TextureSubmap map, int x, int y, int z, int side) {
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int variationSize = (type == TextureType.V9) ? 3 : 2;
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@@ -291,6 +294,9 @@ public enum TextureType {
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//For DOWN, reverse the indexes for only Z
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textureZ = (variationSize - textureZ - 1);
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}*/
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else if (side == 0 && fixedBottomFaceUV) {
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textureX = variationSize - textureX - 1;
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}
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int index;
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if (side == 0 || side == 1) {
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