RenderBlocksCTM will now respect the render bounds (read below)

This behavior allows for certain renderers to no longer be needed
(carpet floor) and for some rendering to be possible (CTM slabs).

A single version of marble slab has been implemented with CTM as an
example, we will move over the rest of the textures once this is
finalized.
This commit is contained in:
tterrag1098 committed 2015-04-24 16:43:30 -04:00
1 parent 3999d31342
commit 3013e263a2
17 files changed
+258 -105

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@@ -39,7 +39,6 @@ public class ClientProxy extends CommonProxy {
RenderingRegistry.registerBlockHandler(new RendererPillar());
RenderingRegistry.registerBlockHandler(new RendererEldritch());
RenderingRegistry.registerBlockHandler(new RendererCTM());
RenderingRegistry.registerBlockHandler(new BlockCarpetRenderer());
RenderingRegistry.registerBlockHandler(new RendererLayeredGlow());
RenderingRegistry.registerBlockHandler(new RendererCTMFullbright());
RenderingRegistry.registerBlockHandler(new RendererSimpleLayered());