Workaround to prevent crashing with rendering ice pillars that no longer have a variation.

This commit is contained in:
warlordjones committed 2015-01-17 19:25:11 +00:00
1 parent 65bbfafce9
commit 2db7249358
1 file changed
+15 -8
@@ -48,15 +48,22 @@ public class BlockMarblePillarRenderer implements ISimpleBlockRenderingHandler {
int metadata = world.getBlockMetadata(x, y, z);
if (block.carverHelper.variations.get(metadata).kind != CarvableHelper.CTMV) {
block.sides[0] = block.carverHelper.getIcon(0, metadata);
block.sides[1] = block.carverHelper.getIcon(1, metadata);
block.sides[2] = block.carverHelper.getIcon(2, metadata);
block.sides[3] = block.carverHelper.getIcon(3, metadata);
block.sides[4] = block.carverHelper.getIcon(4, metadata);
block.sides[5] = block.carverHelper.getIcon(5, metadata);
//Probably not the best way to handle this...
if(metadata > block.carverHelper.variations.size())
{
metadata = block.carverHelper.variations.size() - 1;
}
else {
if (block.carverHelper.variations.get(metadata).kind != CarvableHelper.CTMV) {
block.sides[0] = block.carverHelper.getIcon(0, metadata);
block.sides[1] = block.carverHelper.getIcon(1, metadata);
block.sides[2] = block.carverHelper.getIcon(2, metadata);
block.sides[3] = block.carverHelper.getIcon(3, metadata);
block.sides[4] = block.carverHelper.getIcon(4, metadata);
block.sides[5] = block.carverHelper.getIcon(5, metadata);
return renderer.renderStandardBlock(block, x, y, z);
return renderer.renderStandardBlock(block, x, y, z);
}
}
boolean yp = connected(world, x, y + 1, z, block, metadata);