2014-04-21 19:13:15 +01:00
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package info.jbcs.minecraft.chisel.block;
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import net.minecraft.block.material.Material;
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import net.minecraft.world.IBlockAccess;
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2014-11-30 18:10:51 -05:00
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public class BlockCarvablePowered extends BlockCarvable {
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public BlockCarvablePowered(Material m) {
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super(m);
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2014-04-21 19:13:15 +01:00
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}
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/**
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* Can this block provide power. Only wire currently seems to have this
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* change based on its state.
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*/
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@Override
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2014-11-30 18:10:51 -05:00
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public boolean canProvidePower() {
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2014-04-21 19:13:15 +01:00
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return true;
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}
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/**
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* Returns true if the block is emitting indirect/weak redstone power on the
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* specified side. If isBlockNormalCube returns true, standard redstone
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* propagation rules will apply instead and this will not be called. Args:
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* World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up)
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* when checking the bottom of the block.
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*/
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@Override
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2014-11-30 18:10:51 -05:00
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public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) {
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2014-04-21 19:13:15 +01:00
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return 15;
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}
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}
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