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package info.jbcs.minecraft.chisel ;
import info.jbcs.minecraft.chisel.block.BlockCloud ;
import info.jbcs.minecraft.chisel.block.BlockConcrete ;
import info.jbcs.minecraft.chisel.block.BlockEldritch ;
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import info.jbcs.minecraft.chisel.block.BlockCarvableGlass ;
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import info.jbcs.minecraft.chisel.block.BlockHolystone ;
import info.jbcs.minecraft.chisel.block.BlockLavastone ;
import info.jbcs.minecraft.chisel.block.BlockLightstoneCarvable ;
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import info.jbcs.minecraft.chisel.block.BlockCarvable ;
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import info.jbcs.minecraft.chisel.block.BlockMarbleBookshelf ;
import info.jbcs.minecraft.chisel.block.BlockMarbleCarpet ;
import info.jbcs.minecraft.chisel.block.BlockMarbleIce ;
import info.jbcs.minecraft.chisel.block.BlockMarbleIceStairs ;
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import info.jbcs.minecraft.chisel.block.BlockCarvablePane ;
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import info.jbcs.minecraft.chisel.block.BlockMarblePillar ;
import info.jbcs.minecraft.chisel.block.BlockMarbleSlab ;
import info.jbcs.minecraft.chisel.block.BlockMarbleStairs ;
import info.jbcs.minecraft.chisel.block.BlockMarbleStairsMaker ;
import info.jbcs.minecraft.chisel.block.BlockMarbleStairsMakerCreator ;
import info.jbcs.minecraft.chisel.block.BlockMarbleWall ;
import info.jbcs.minecraft.chisel.block.BlockPoweredMarble ;
import info.jbcs.minecraft.chisel.block.BlockRoadLine ;
import info.jbcs.minecraft.chisel.block.BlockSnakestone ;
import info.jbcs.minecraft.chisel.block.BlockSnakestoneObsidian ;
import info.jbcs.minecraft.chisel.block.BlockSpikes ;
import info.jbcs.minecraft.chisel.entity.EntityBallOMoss ;
import info.jbcs.minecraft.chisel.entity.EntityCloudInABottle ;
import info.jbcs.minecraft.chisel.inventory.ContainerChisel ;
import info.jbcs.minecraft.chisel.inventory.GuiChisel ;
import info.jbcs.minecraft.chisel.inventory.InventoryChiselSelection ;
import info.jbcs.minecraft.chisel.item.ItemBallOMoss ;
import info.jbcs.minecraft.chisel.item.ItemCarvable ;
import info.jbcs.minecraft.chisel.item.ItemChisel ;
import info.jbcs.minecraft.chisel.item.ItemCloudInABottle ;
import info.jbcs.minecraft.chisel.item.ItemMarbleSlab ;
import info.jbcs.minecraft.utilities.General ;
import java.io.File ;
import java.util.ArrayList ;
import pl.asie.lib.network.PacketHandler ;
import net.minecraft.block.Block ;
import net.minecraft.block.material.Material ;
import net.minecraft.creativetab.CreativeTabs ;
import net.minecraft.entity.player.EntityPlayer ;
import net.minecraft.init.Blocks ;
import net.minecraft.init.Items ;
import net.minecraft.item.Item ;
import net.minecraft.item.ItemStack ;
import net.minecraft.item.crafting.CraftingManager ;
import net.minecraft.item.crafting.FurnaceRecipes ;
import net.minecraft.world.World ;
import net.minecraftforge.common.config.Configuration ;
import net.minecraftforge.common.MinecraftForge ;
import net.minecraftforge.oredict.OreDictionary ;
import cpw.mods.fml.common.Mod ;
import cpw.mods.fml.common.Mod.EventHandler ;
import cpw.mods.fml.common.Mod.Instance ;
import cpw.mods.fml.common.SidedProxy ;
import cpw.mods.fml.common.event.FMLInitializationEvent ;
import cpw.mods.fml.common.event.FMLPostInitializationEvent ;
import cpw.mods.fml.common.event.FMLPreInitializationEvent ;
import cpw.mods.fml.common.network.IGuiHandler ;
import cpw.mods.fml.common.network.NetworkRegistry ;
import cpw.mods.fml.common.registry.EntityRegistry ;
import cpw.mods.fml.common.registry.GameRegistry ;
import cpw.mods.fml.common.registry.LanguageRegistry ;
@Mod ( modid = "chisel" , name = "Chisel" , version = "1.5.1" , dependencies = "required-after:asielib" )
public class Chisel {
public static ItemChisel chisel ;
// public static ItemChisel needle;
public static Item itemIceshard ;
public static ItemCloudInABottle itemCloudInABottle ;
public static ItemBallOMoss itemBallOMoss ;
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public static BlockCarvable blockMarble ;
public static BlockCarvable blockMarblePillar ;
public static BlockCarvable blockLimestone ;
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public static BlockMarbleSlab blockMarbleSlab ;
public static BlockMarbleSlab blockLimestoneSlab ;
public static BlockMarbleSlab blockMarblePillarSlab ;
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public static BlockCarvable blockCobblestone ;
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public static BlockMarbleWall cobblestoneWall ;
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public static BlockCarvableGlass blockGlass ;
public static BlockCarvablePane blockPaneGlass ;
public static BlockCarvable blockSandstone ;
public static BlockCarvable blockSandstoneScribbles ;
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public static BlockConcrete blockConcrete ;
public static BlockRoadLine blockRoadLine ;
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public static BlockCarvable blockIron ;
public static BlockCarvable blockGold ;
public static BlockCarvable blockDiamond ;
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public static BlockLightstoneCarvable blockLightstone ;
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public static BlockCarvable blockLapis ;
public static BlockCarvable blockEmerald ;
public static BlockCarvable blockNetherBrick ;
public static BlockCarvable blockNetherrack ;
public static BlockCarvable blockCobblestoneMossy ;
public static BlockCarvable stoneBrick ;
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public static BlockMarbleStairs blockMarbleStairs ;
public static BlockMarbleStairs blockLimestoneStairs ;
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public static BlockCarvablePane blockPaneIron ;
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public static BlockMarbleIce blockIce ;
public static BlockMarbleIce blockIcePillar ;
public static BlockMarbleIceStairs blockIceStairs ;
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public static BlockCarvable [] blockPlanks = new BlockCarvable [ 6 ] ;
public static BlockCarvable blockObsidian ;
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public static BlockPoweredMarble blockRedstone ;
public static BlockHolystone blockHolystone ;
public static BlockLavastone blockLavastone ;
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public static BlockCarvable blockFft ;
public static BlockCarvable blockCarpet ;
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public static BlockMarbleCarpet blockCarpetFloor ;
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public static BlockCarvable blockBookshelf ;
public static BlockCarvable blockTyrian ;
public static BlockCarvable blockDirt ;
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public static BlockCloud blockCloud ;
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public static BlockCarvable blockTemple ;
public static BlockCarvable blockTempleMossy ;
public static BlockCarvable blockFactory ;
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public static BlockSnakestone blockSnakestone ;
public static BlockSnakestone blockSandSnakestone ;
public static BlockSnakestoneObsidian blockObsidianSnakestone ;
public static BlockSpikes blockSpiketrap ;
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// 1.7
public static BlockCarvableGlass [] blockStainedGlass = new BlockCarvableGlass [ 16 ] ;
public static BlockCarvablePane [] blockStainedGlassPane = new BlockCarvablePane [ 16 ] ;
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public static CreativeTabs tabChisel ;
public static boolean configExists ;
public static boolean dropIceShards ;
public static boolean oldPillars ;
public static boolean disableCTM ;
public static double concreteVelocity ;
public static int particlesTickrate ;
public static boolean blockDescriptions ;
public static final StepSoundEx soundHolystoneFootstep = new StepSoundEx ( "chisel:holystone" , "chisel:holystone" , "chisel:holystone" , 1 . 0f );
public static final StepSoundEx soundTempleFootstep = new StepSoundEx ( "dig.stone" , "chisel:temple-footstep" , "dig.stone" , 1 . 0f );
public static final StepSoundEx soundMetalFootstep = new StepSoundEx ( "chisel:metal" , "chisel:metal" , "chisel:metal" , 1 . 0f );
static Configuration config ;
public static int RenderEldritchId ;
public static int RenderCTMId ;
public static int RenderCarpetId ;
@Instance ( "chisel" )
public static Chisel instance ;
@SidedProxy ( clientSide = "info.jbcs.minecraft.chisel.ProxyClient" , serverSide = "info.jbcs.minecraft.chisel.Proxy" )
public static Proxy proxy ;
public static PacketHandler packet ;
public void walk ( File root , ArrayList < File > fl ) {
File [] list = root . listFiles ();
if ( list == null ) return ;
for ( File f : list ) {
if ( f . isDirectory ()) {
walk ( f , fl );
} else {
fl . add ( f );
}
}
}
@EventHandler
public void preInit ( FMLPreInitializationEvent event ) {
File configFile = event . getSuggestedConfigurationFile ();
configExists = configFile . exists ();
config = new Configuration ( configFile );
config . load ();
chisel = ( ItemChisel ) new ItemChisel ( Carving . chisel ). setTextureName ( "chisel:chisel" ). setUnlocalizedName ( "chisel" ). setCreativeTab ( CreativeTabs . tabTools );
LanguageRegistry . addName ( chisel , "Chisel" );
GameRegistry . registerItem ( chisel , "chisel.chisel" );
// needle = (ItemChisel) new ItemChisel(config.getItem("needle",7816).getInt(),Carving.needle).setTextureName("chisel:needle").setUnlocalizedName("needle").setCreativeTab(CreativeTabs.tabTools);
// LanguageRegistry.addName(needle, "Needle");
itemCloudInABottle = ( ItemCloudInABottle ) new ItemCloudInABottle (). setUnlocalizedName ( "Chisel:cloudinabottle" ). setTextureName ( "Chisel:cloudinabottle" ). setCreativeTab ( CreativeTabs . tabTools );
LanguageRegistry . addName ( itemCloudInABottle , "Cloud in a bottle" );
EntityRegistry . registerModEntity ( EntityCloudInABottle . class , "CloudInABottle" , 1 , this , 40 , 1 , true );
GameRegistry . registerItem ( itemCloudInABottle , "chisel.cloudinabottle" );
itemBallOMoss = ( ItemBallOMoss ) new ItemBallOMoss (). setUnlocalizedName ( "Chisel:ballomoss" ). setTextureName ( "Chisel:ballomoss" ). setCreativeTab ( CreativeTabs . tabTools );
LanguageRegistry . addName ( itemBallOMoss , "Ball O' Moss" );
EntityRegistry . registerModEntity ( EntityBallOMoss . class , "BallOMoss" , 2 , this , 40 , 1 , true );
GameRegistry . registerItem ( itemBallOMoss , "chisel.ballomoss" );
dropIceShards = config . get ( "general" , "ice drops ice shards" , true , "Reworks ice blocks to drop Ice shards when destroyed" ). getBoolean ( true );
concreteVelocity = config . get ( "general" , "concrete velocity" , 0 . 45 , "Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration." ). getDouble ( 0 . 45 );
particlesTickrate = config . get ( "general" , "particle tickrate" , 1 , "Particle tick rate. Greater value = less particles." ). getInt ( 1 );
oldPillars = config . get ( "general" , "old pillar graphics" , false , "Use old pillar textures" ). getBoolean ( false );
disableCTM = config . get ( "general" , "disable connected textures" , false , "Disable connected textures" ). getBoolean ( false );
blockDescriptions = config . get ( "general" , "use block descriptions in tooltips" , true , "Make variations of blocks have the same name, and use the description in tooltip to distinguish them." ). getBoolean ( true );
if ( dropIceShards ){
itemIceshard = new Item (). setCreativeTab ( CreativeTabs . tabMaterials ). setUnlocalizedName ( "Chisel:iceshard" ). setTextureName ( "Chisel:iceshard" );
// itemIceshard=new Item(2582).setCreativeTab(CreativeTabs.tabMaterials).setUnlocalizedName("Chisel:iceshard").func_111206_d("Chisel:iceshard");
LanguageRegistry . addName ( itemIceshard , "Ice shard" );
GameRegistry . registerItem ( itemIceshard , "chisel.iceshard" );
CraftingManager . getInstance (). addRecipe ( new ItemStack ( Blocks . ice , 1 ), new Object [] { "**" , "**" , '*' , itemIceshard , });
}
if ( config . get ( "general" , "use custom creative tab" , true , "Add a new tab in creative mode and put all blocks that work with chisel there." ). getBoolean ( true )){
tabChisel = new CreativeTabs ( "tabChisel" ) {
@Override
public Item getTabIconItem () {
return chisel ;
}
};
LanguageRegistry . instance (). addStringLocalization ( "itemGroup.tabChisel" , "en_US" , "Chisel blocks" );
} else {
tabChisel = CreativeTabs . tabBlock ;
}
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blockMarble = ( BlockCarvable ) new BlockCarvable (). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( Block . soundTypeStone );
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blockMarble . carverHelper . setBlockName ( "Marble" );
blockMarble . carverHelper . addVariation ( "Raw marble" , 0 , "marble" );
blockMarble . carverHelper . addVariation ( "Marble brick" , 1 , "marble/a1-stoneornamental-marblebrick" );
blockMarble . carverHelper . addVariation ( "Classic marble panel" , 2 , "marble/a1-stoneornamental-marbleclassicpanel" );
blockMarble . carverHelper . addVariation ( "Ornate marble panel" , 3 , "marble/a1-stoneornamental-marbleornate" );
blockMarble . carverHelper . addVariation ( "Marble panel" , 4 , "marble/panel" );
blockMarble . carverHelper . addVariation ( "Marble block" , 5 , "marble/block" );
blockMarble . carverHelper . addVariation ( "Dark creeper marble" , 6 , "marble/terrain-pistonback-marblecreeperdark" );
blockMarble . carverHelper . addVariation ( "Light creeper marble" , 7 , "marble/terrain-pistonback-marblecreeperlight" );
blockMarble . carverHelper . addVariation ( "Carved marble" , 8 , "marble/a1-stoneornamental-marblecarved" );
blockMarble . carverHelper . addVariation ( "Radial carved marble" , 9 , "marble/a1-stoneornamental-marblecarvedradial" );
blockMarble . carverHelper . addVariation ( "Marble with dent" , 10 , "marble/terrain-pistonback-marbledent" );
blockMarble . carverHelper . addVariation ( "Marble with large dent" , 11 , "marble/terrain-pistonback-marbledent-small" );
blockMarble . carverHelper . addVariation ( "Marble tiles" , 12 , "marble/marble-bricks" );
blockMarble . carverHelper . addVariation ( "Arranged marble tiles" , 13 , "marble/marble-arranged-bricks" );
blockMarble . carverHelper . addVariation ( "Fancy marble tiles" , 14 , "marble/marble-fancy-bricks" );
blockMarble . carverHelper . addVariation ( "Marble blocks" , 15 , "marble/marble-blocks" );
blockMarble . carverHelper . register ( blockMarble , "marble" );
OreDictionary . registerOre ( "blockMarble" , blockMarble );
Carving . chisel . registerOre ( "marble" , "blockMarble" );
blockMarbleSlab = ( BlockMarbleSlab ) new BlockMarbleSlab ( blockMarble ). setHardness ( 2 . 0F ). setResistance ( 10F );
blockMarbleSlab . carverHelper . setBlockName ( "Marble Slab" );
blockMarbleSlab . carverHelper . addVariation ( "Raw marble slab" , 0 , "marble" );
blockMarbleSlab . carverHelper . addVariation ( "Marble brick slab" , 1 , "marbleslab/a1-stoneornamental-marblebrick" );
blockMarbleSlab . carverHelper . addVariation ( "Classic marble panel slab" , 2 , "marbleslab/a1-stoneornamental-marbleclassicpanel" );
blockMarbleSlab . carverHelper . addVariation ( "Ornate marble panel slab" , 3 , "marbleslab/a1-stoneornamental-marbleornate" );
blockMarbleSlab . carverHelper . addVariation ( "Marble panel slab" , 4 , "marbleslab/a1-stoneornamental-marblepanel" );
blockMarbleSlab . carverHelper . addVariation ( "Marble block slab" , 5 , "marbleslab/terrain-pistonback-marble" );
blockMarbleSlab . carverHelper . addVariation ( "Dark creeper marble slab" , 6 , "marbleslab/terrain-pistonback-marblecreeperdark" );
blockMarbleSlab . carverHelper . addVariation ( "Light creeper marble slab" , 7 , "marbleslab/terrain-pistonback-marblecreeperlight" );
blockMarbleSlab . carverHelper . addVariation ( "Carved marble slab" , 8 , "marbleslab/a1-stoneornamental-marblecarved" );
blockMarbleSlab . carverHelper . addVariation ( "Radial carved marble slab" , 9 , "marbleslab/a1-stoneornamental-marblecarvedradial" );
blockMarbleSlab . carverHelper . addVariation ( "Marble slab with dent" , 10 , "marbleslab/terrain-pistonback-marbledent" );
blockMarbleSlab . carverHelper . addVariation ( "Marble slab with large dent " , 11 , "marbleslab/terrain-pistonback-marbledent-small" );
blockMarbleSlab . carverHelper . addVariation ( "Marble tiles slab" , 12 , "marbleslab/marble-bricks" );
blockMarbleSlab . carverHelper . addVariation ( "Arranged marble tiles slab" , 13 , "marbleslab/marble-arranged-bricks" );
blockMarbleSlab . carverHelper . addVariation ( "Fancy marble tiles slab" , 14 , "marbleslab/marble-fancy-bricks" );
blockMarbleSlab . carverHelper . addVariation ( "Marble blocks slab" , 15 , "marbleslab/marble-blocks" );
blockMarbleSlab . carverHelper . register ( blockMarbleSlab , "marbleSlab" , ItemMarbleSlab . class );
if ( oldPillars ){
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blockMarblePillar = ( BlockCarvable ) new BlockCarvable (). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( Block . soundTypeStone );
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blockMarblePillar . carverHelper . setBlockName ( "Marble Pillar" );
blockMarblePillar . carverHelper . addVariation ( "Marble pillar" , 0 , "marblepillarold/column" );
blockMarblePillar . carverHelper . addVariation ( "Marble pillar capstone" , 1 , "marblepillarold/capstone" );
blockMarblePillar . carverHelper . addVariation ( "Marble pillar base" , 2 , "marblepillarold/base" );
blockMarblePillar . carverHelper . addVariation ( "Small marble pillar" , 3 , "marblepillarold/small" );
blockMarblePillar . carverHelper . addVariation ( "Carved marble pillar" , 4 , "marblepillarold/pillar-carved" );
blockMarblePillar . carverHelper . addVariation ( "Ornamental marble pillar" , 5 , "marblepillarold/a1-stoneornamental-marblegreek" );
blockMarblePillar . carverHelper . addVariation ( "Greek marble pillar" , 6 , "marblepillarold/a1-stonepillar-greek" );
blockMarblePillar . carverHelper . addVariation ( "Plain marble pillar" , 7 , "marblepillarold/a1-stonepillar-plain" );
blockMarblePillar . carverHelper . addVariation ( "Greek marble pillar capstone" , 8 , "marblepillarold/a1-stonepillar-greektopplain" );
blockMarblePillar . carverHelper . addVariation ( "Plain marble pillar capstone" , 9 , "marblepillarold/a1-stonepillar-plaintopplain" );
blockMarblePillar . carverHelper . addVariation ( "Greek marble pillar base" , 10 , "marblepillarold/a1-stonepillar-greekbottomplain" );
blockMarblePillar . carverHelper . addVariation ( "Plain marble pillar base" , 11 , "marblepillarold/a1-stonepillar-plainbottomplain" );
blockMarblePillar . carverHelper . addVariation ( "Greek marble pillar ornate capstone" , 12 , "marblepillarold/a1-stonepillar-greektopgreek" );
blockMarblePillar . carverHelper . addVariation ( "Plain marble pillar ornate capstone" , 13 , "marblepillarold/a1-stonepillar-plaintopgreek" );
blockMarblePillar . carverHelper . addVariation ( "Greek marble pillar ornate base" , 14 , "marblepillarold/a1-stonepillar-greekbottomgreek" );
blockMarblePillar . carverHelper . addVariation ( "Plain marble pillar ornate base" , 15 , "marblepillarold/a1-stonepillar-plainbottomgreek" );
} else {
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blockMarblePillar = ( BlockCarvable ) new BlockMarblePillar ( Material . rock ). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( Block . soundTypeStone );
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blockMarblePillar . carverHelper . setBlockName ( "Marble Pillar" );
blockMarblePillar . carverHelper . addVariation ( "Marble pillar" , 0 , "marblepillar/pillar" );
blockMarblePillar . carverHelper . addVariation ( "Original marble pillar" , 1 , "marblepillar/default" );
blockMarblePillar . carverHelper . addVariation ( "Simplistic marble pillar" , 2 , "marblepillar/simple" );
blockMarblePillar . carverHelper . addVariation ( "Convex marble pillar" , 3 , "marblepillar/convex" );
blockMarblePillar . carverHelper . addVariation ( "Rough marble pillar" , 4 , "marblepillar/rough" );
blockMarblePillar . carverHelper . addVariation ( "Greek marble pillar with ornate capstone" , 5 , "marblepillar/greekdecor" );
blockMarblePillar . carverHelper . addVariation ( "Greek marble pillar" , 6 , "marblepillar/greekgreek" );
blockMarblePillar . carverHelper . addVariation ( "Greek marble pillar with plain capstone" , 7 , "marblepillar/greekplain" );
blockMarblePillar . carverHelper . addVariation ( "Plain marble pillar with ornate capstone" , 8 , "marblepillar/plaindecor" );
blockMarblePillar . carverHelper . addVariation ( "Plain marble pillar with Greek capstone" , 9 , "marblepillar/plaingreek" );
blockMarblePillar . carverHelper . addVariation ( "Plain marble pillar" , 10 , "marblepillar/plainplain" );
blockMarblePillar . carverHelper . addVariation ( "Wide marble pillar with ornate capstone" , 11 , "marblepillar/widedecor" );
blockMarblePillar . carverHelper . addVariation ( "Wide marble pillar with Greek capstone" , 12 , "marblepillar/widegreek" );
blockMarblePillar . carverHelper . addVariation ( "Wide marble pillar with plain capstone" , 13 , "marblepillar/wideplain" );
blockMarblePillar . carverHelper . addVariation ( "Carved pillar capstone" , 14 , "marblepillar/carved" );
blockMarblePillar . carverHelper . addVariation ( "Ornamental pillar capstone" , 15 , "marblepillar/ornamental" );
}
blockMarblePillar . carverHelper . register ( blockMarblePillar , "marblePillar" );
Carving . chisel . setGroupClass ( "marblePillar" , "marble" );
blockMarblePillarSlab = ( BlockMarbleSlab ) new BlockMarbleSlab ( blockMarblePillar ). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( Block . soundTypeStone );
blockMarblePillarSlab . carverHelper . setBlockName ( "Marble Pillar Slab" );
if ( oldPillars ){
blockMarblePillarSlab . carverHelper . addVariation ( "Marble pillar slab" , 0 , "marblepillarslabold/column" );
blockMarblePillarSlab . carverHelper . addVariation ( "Marble pillar capstone slab" , 1 , "marblepillarslabold/capstone" );
blockMarblePillarSlab . carverHelper . addVariation ( "Marble pillar base slab" , 2 , "marblepillarslabold/base" );
blockMarblePillarSlab . carverHelper . addVariation ( "Small marble pillar slab" , 3 , "marblepillarslabold/small" );
blockMarblePillarSlab . carverHelper . addVariation ( "Carved marble pillar slab" , 4 , "marblepillarslabold/pillar-carved" );
blockMarblePillarSlab . carverHelper . addVariation ( "Ornamental marble pillar slab" , 5 , "marblepillarslabold/a1-stoneornamental-marblegreek" );
blockMarblePillarSlab . carverHelper . addVariation ( "Greek marble pillar slab" , 6 , "marblepillarslabold/a1-stonepillar-greek" );
blockMarblePillarSlab . carverHelper . addVariation ( "Plain marble pillar slab" , 7 , "marblepillarslabold/a1-stonepillar-plain" );
blockMarblePillarSlab . carverHelper . addVariation ( "Greek marble pillar capstone slab" , 8 , "marblepillarslabold/a1-stonepillar-greektopplain" );
blockMarblePillarSlab . carverHelper . addVariation ( "Plain marble pillar capstone slab" , 9 , "marblepillarslabold/a1-stonepillar-plaintopplain" );
blockMarblePillarSlab . carverHelper . addVariation ( "Greek marble pillar base slab" , 10 , "marblepillarslabold/a1-stonepillar-greekbottomplain" );
blockMarblePillarSlab . carverHelper . addVariation ( "Plain marble pillar base slab" , 11 , "marblepillarslabold/a1-stonepillar-plainbottomplain" );
blockMarblePillarSlab . carverHelper . addVariation ( "Greek marble pillar ornate capstone slab" , 12 , "marblepillarslabold/a1-stonepillar-greektopgreek" );
blockMarblePillarSlab . carverHelper . addVariation ( "Plain marble pillar ornate capstone slab" , 13 , "marblepillarslabold/a1-stonepillar-plaintopgreek" );
blockMarblePillarSlab . carverHelper . addVariation ( "Greek marble pillar ornate base slab" , 14 , "marblepillarslabold/a1-stonepillar-greekbottomgreek" );
blockMarblePillarSlab . carverHelper . addVariation ( "Plain marble pillar ornate base slab" , 15 , "marblepillarslabold/a1-stonepillar-plainbottomgreek" );
} else {
blockMarblePillarSlab . carverHelper . addVariation ( "Marble pillar slab" , 0 , "marblepillarslab/pillar" );
blockMarblePillarSlab . carverHelper . addVariation ( "Original marble pillar slab" , 1 , "marblepillarslab/default" );
blockMarblePillarSlab . carverHelper . addVariation ( "Simplistic marble pillar slab" , 2 , "marblepillarslab/simple" );
blockMarblePillarSlab . carverHelper . addVariation ( "Convex marble pillar slab" , 3 , "marblepillarslab/convex" );
blockMarblePillarSlab . carverHelper . addVariation ( "Rough marble pillar slab" , 4 , "marblepillarslab/rough" );
blockMarblePillarSlab . carverHelper . addVariation ( "Greek marble pillar slab with ornate capstone" , 5 , "marblepillarslab/greekdecor" );
blockMarblePillarSlab . carverHelper . addVariation ( "Greek marble pillar slab" , 6 , "marblepillarslab/greekgreek" );
blockMarblePillarSlab . carverHelper . addVariation ( "Greek marble pillar slab with plain capstone" , 7 , "marblepillarslab/greekplain" );
blockMarblePillarSlab . carverHelper . addVariation ( "Plain marble pillar slab with ornate capstone" , 8 , "marblepillarslab/plaindecor" );
blockMarblePillarSlab . carverHelper . addVariation ( "Plain marble pillar slab with Greek capstone" , 9 , "marblepillarslab/plaingreek" );
blockMarblePillarSlab . carverHelper . addVariation ( "Plain marble pillar slab" , 10 , "marblepillarslab/plainplain" );
blockMarblePillarSlab . carverHelper . addVariation ( "Wide marble pillar slab with ornate capstone" , 11 , "marblepillarslab/widedecor" );
blockMarblePillarSlab . carverHelper . addVariation ( "Wide marble pillar slab with Greek capstone" , 12 , "marblepillarslab/widegreek" );
blockMarblePillarSlab . carverHelper . addVariation ( "Wide marble pillar slab with plain capstone" , 13 , "marblepillarslab/wideplain" );
blockMarblePillarSlab . carverHelper . addVariation ( "Carved pillar capstone slab" , 14 , "marblepillarslab/carved" );
blockMarblePillarSlab . carverHelper . addVariation ( "Ornamental pillar capstone slab" , 15 , "marblepillarslab/ornamental" );
}
blockMarblePillarSlab . carverHelper . register ( blockMarblePillarSlab , "marblePillarSlab" , ItemMarbleSlab . class );
BlockMarbleStairsMaker makerMarbleStairs = new BlockMarbleStairsMaker ( blockMarble );
makerMarbleStairs . carverHelper . setBlockName ( "Marble Stairs" );
makerMarbleStairs . carverHelper . addVariation ( "Raw marble stairs" , 0 , "marble" );
makerMarbleStairs . carverHelper . addVariation ( "Marble brick stairs" , 1 , "marbleslab/a1-stoneornamental-marblebrick" );
makerMarbleStairs . carverHelper . addVariation ( "Classic marble panel stairs" , 2 , "marbleslab/a1-stoneornamental-marbleclassicpanel" );
makerMarbleStairs . carverHelper . addVariation ( "Ornate marble panel stairs" , 3 , "marbleslab/a1-stoneornamental-marbleornate" );
makerMarbleStairs . carverHelper . addVariation ( "Marble panel stairs" , 4 , "marbleslab/a1-stoneornamental-marblepanel" );
makerMarbleStairs . carverHelper . addVariation ( "Marble block stairs" , 5 , "marbleslab/terrain-pistonback-marble" );
makerMarbleStairs . carverHelper . addVariation ( "Dark creeper marble stairs" , 6 , "marbleslab/terrain-pistonback-marblecreeperdark" );
makerMarbleStairs . carverHelper . addVariation ( "Light creeper marble stairs" , 7 , "marbleslab/terrain-pistonback-marblecreeperlight" );
makerMarbleStairs . carverHelper . addVariation ( "Carved marble stairs" , 8 , "marbleslab/a1-stoneornamental-marblecarved" );
makerMarbleStairs . carverHelper . addVariation ( "Radial carved marble stairs" , 9 , "marbleslab/a1-stoneornamental-marblecarvedradial" );
makerMarbleStairs . carverHelper . addVariation ( "Marble stairs with dent" , 10 , "marbleslab/terrain-pistonback-marbledent" );
makerMarbleStairs . carverHelper . addVariation ( "Marble stairs with large dent " , 11 , "marbleslab/terrain-pistonback-marbledent-small" );
makerMarbleStairs . carverHelper . addVariation ( "Marble tiles stairs" , 12 , "marbleslab/marble-bricks" );
makerMarbleStairs . carverHelper . addVariation ( "Arranged marble tiles stairs" , 13 , "marbleslab/marble-arranged-bricks" );
makerMarbleStairs . carverHelper . addVariation ( "Fancy marble tiles stairs" , 14 , "marbleslab/marble-fancy-bricks" );
makerMarbleStairs . carverHelper . addVariation ( "Marble blocks stairs" , 15 , "marbleslab/marble-blocks" );
makerMarbleStairs . create ();
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blockLimestone = ( BlockCarvable ) new BlockCarvable (). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( Block . soundTypeStone );
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blockLimestone . carverHelper . setBlockName ( "Limestone" );
blockLimestone . carverHelper . addVariation ( "Limestone" , 0 , "limestone" );
blockLimestone . carverHelper . addVariation ( "Small limestone tiles" , 1 , "limestone/terrain-cobbsmalltilelight" );
blockLimestone . carverHelper . addVariation ( "French limestone tiles" , 2 , "limestone/terrain-cob-frenchlight" );
blockLimestone . carverHelper . addVariation ( "French limestone tiles" , 3 , "limestone/terrain-cob-french2light" );
blockLimestone . carverHelper . addVariation ( "Creeper limestone tiles" , 4 , "limestone/terrain-cobmoss-creepdungeonlight" );
blockLimestone . carverHelper . addVariation ( "Small limestone bricks" , 5 , "limestone/terrain-cob-smallbricklight" );
blockLimestone . carverHelper . addVariation ( "Damaged limestone tiles" , 6 , "limestone/terrain-mossysmalltilelight" );
blockLimestone . carverHelper . addVariation ( "Smooth limestone" , 7 , "limestone/terrain-pistonback-dungeon" );
blockLimestone . carverHelper . addVariation ( "Limestone with ornate panel" , 8 , "limestone/terrain-pistonback-dungeonornate" );
blockLimestone . carverHelper . addVariation ( "Limestone with ornate panel" , 9 , "limestone/terrain-pistonback-dungeonvent" );
blockLimestone . carverHelper . addVariation ( "Limestone with creeper panel" , 10 , "limestone/terrain-pistonback-lightcreeper" );
blockLimestone . carverHelper . addVariation ( "Limestone with dent" , 11 , "limestone/terrain-pistonback-lightdent" );
blockLimestone . carverHelper . addVariation ( "Limestone with panel" , 12 , "limestone/terrain-pistonback-lightemboss" );
blockLimestone . carverHelper . addVariation ( "Large limestone tiles" , 13 , "limestone/terrain-pistonback-lightfour" );
blockLimestone . carverHelper . addVariation ( "Limestone with light panel" , 14 , "limestone/terrain-pistonback-lightmarker" );
blockLimestone . carverHelper . addVariation ( "Limestone with dark panel" , 15 , "limestone/terrain-pistonback-lightpanel" );
blockLimestone . carverHelper . register ( blockLimestone , "limestone" );
OreDictionary . registerOre ( "blockLimestone" , blockLimestone );
Carving . chisel . registerOre ( "limestone" , "blockLimestone" );
blockLimestoneSlab = ( BlockMarbleSlab ) new BlockMarbleSlab ( blockLimestone ). setHardness ( 2 . 0F ). setResistance ( 10F );
blockLimestoneSlab . carverHelper . setBlockName ( "Limestone Slab" );
blockLimestoneSlab . carverHelper . addVariation ( "Limestone slab" , 0 , "limestone" );
blockLimestoneSlab . carverHelper . addVariation ( "Small limestone tiles slab" , 1 , "limestone/terrain-cobbsmalltilelight" );
blockLimestoneSlab . carverHelper . addVariation ( "French limestone tiles slab" , 2 , "limestone/terrain-cob-frenchlight" );
blockLimestoneSlab . carverHelper . addVariation ( "French limestone tiles slab" , 3 , "limestone/terrain-cob-french2light" );
blockLimestoneSlab . carverHelper . addVariation ( "Creeper limestone tiles slab" , 4 , "limestone/terrain-cobmoss-creepdungeonlight" );
blockLimestoneSlab . carverHelper . addVariation ( "Small limestone bricks slab" , 5 , "limestone/terrain-cob-smallbricklight" );
blockLimestoneSlab . carverHelper . addVariation ( "Damaged limestone tiles slab" , 6 , "limestone/terrain-mossysmalltilelight" );
blockLimestoneSlab . carverHelper . addVariation ( "Smooth limestone slab" , 7 , "limestone/terrain-pistonback-dungeon" );
blockLimestoneSlab . carverHelper . addVariation ( "Limestone slab with ornate panel" , 8 , "limestone/terrain-pistonback-dungeonornate" );
blockLimestoneSlab . carverHelper . addVariation ( "Limestone slab with ornate panel" , 9 , "limestone/terrain-pistonback-dungeonvent" );
blockLimestoneSlab . carverHelper . addVariation ( "Limestone slab with creeper panel" , 10 , "limestone/terrain-pistonback-lightcreeper" );
blockLimestoneSlab . carverHelper . addVariation ( "Limestone slab with dent" , 11 , "limestone/terrain-pistonback-lightdent" );
blockLimestoneSlab . carverHelper . addVariation ( "Limestone slab with panel" , 12 , "limestone/terrain-pistonback-lightemboss" );
blockLimestoneSlab . carverHelper . addVariation ( "Large limestone tiles slab" , 13 , "limestone/terrain-pistonback-lightfour" );
blockLimestoneSlab . carverHelper . addVariation ( "Limestone slab with light panel" , 14 , "limestone/terrain-pistonback-lightmarker" );
blockLimestoneSlab . carverHelper . addVariation ( "Limestone slab with dark panel" , 15 , "limestone/terrain-pistonback-lightpanel" );
blockLimestoneSlab . carverHelper . register ( blockLimestoneSlab , "limestoneSlab" , ItemMarbleSlab . class );
BlockMarbleStairsMaker makerLimestoneStairs = new BlockMarbleStairsMaker ( blockLimestone );
makerLimestoneStairs . carverHelper . setBlockName ( "Limestone Stairs" );
makerLimestoneStairs . carverHelper . addVariation ( "Limestone stairs" , 0 , "limestone" );
makerLimestoneStairs . carverHelper . addVariation ( "Small limestone tiles stairs" , 1 , "limestone/terrain-cobbsmalltilelight" );
makerLimestoneStairs . carverHelper . addVariation ( "French limestone tiles stairs" , 2 , "limestone/terrain-cob-frenchlight" );
makerLimestoneStairs . carverHelper . addVariation ( "French limestone tiles stairs" , 3 , "limestone/terrain-cob-french2light" );
makerLimestoneStairs . carverHelper . addVariation ( "Creeper limestone tiles stairs" , 4 , "limestone/terrain-cobmoss-creepdungeonlight" );
makerLimestoneStairs . carverHelper . addVariation ( "Small limestone bricks stairs" , 5 , "limestone/terrain-cob-smallbricklight" );
makerLimestoneStairs . carverHelper . addVariation ( "Damaged limestone tiles stairs" , 6 , "limestone/terrain-mossysmalltilelight" );
makerLimestoneStairs . carverHelper . addVariation ( "Smooth limestone stairs" , 7 , "limestone/terrain-pistonback-dungeon" );
makerLimestoneStairs . carverHelper . addVariation ( "Limestone stairs with ornate panel" , 8 , "limestone/terrain-pistonback-dungeonornate" );
makerLimestoneStairs . carverHelper . addVariation ( "Limestone stairs with ornate panel" , 9 , "limestone/terrain-pistonback-dungeonvent" );
makerLimestoneStairs . carverHelper . addVariation ( "Limestone stairs with creeper panel" , 10 , "limestone/terrain-pistonback-lightcreeper" );
makerLimestoneStairs . carverHelper . addVariation ( "Limestone stairs with dent" , 11 , "limestone/terrain-pistonback-lightdent" );
makerLimestoneStairs . carverHelper . addVariation ( "Limestone stairs with panel" , 12 , "limestone/terrain-pistonback-lightemboss" );
makerLimestoneStairs . carverHelper . addVariation ( "Large limestone tiles stairs" , 13 , "limestone/terrain-pistonback-lightfour" );
makerLimestoneStairs . carverHelper . addVariation ( "Limestone stairs with light panel" , 14 , "limestone/terrain-pistonback-lightmarker" );
makerLimestoneStairs . carverHelper . addVariation ( "Limestone stairs with dark panel" , 15 , "limestone/terrain-pistonback-lightpanel" );
makerLimestoneStairs . create ();
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blockCobblestone = ( BlockCarvable ) new BlockCarvable (). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( Block . soundTypeStone );
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blockCobblestone . carverHelper . addVariation ( "Cobblestone" , 0 , Blocks . cobblestone );
blockCobblestone . carverHelper . addVariation ( "Aligned cobblestone bricks" , 1 , "cobblestone/terrain-cobb-brickaligned" );
blockCobblestone . carverHelper . addVariation ( "Detailed cobblestone bricks" , 2 , "cobblestone/terrain-cob-detailedbrick" );
blockCobblestone . carverHelper . addVariation ( "Small cobblestone bricks" , 3 , "cobblestone/terrain-cob-smallbrick" );
blockCobblestone . carverHelper . addVariation ( "Large cobblestone tiles" , 4 , "cobblestone/terrain-cobblargetiledark" );
blockCobblestone . carverHelper . addVariation ( "Small cobblestone tiles" , 5 , "cobblestone/terrain-cobbsmalltile" );
blockCobblestone . carverHelper . addVariation ( "French cobblestone tiles" , 6 , "cobblestone/terrain-cob-french" );
blockCobblestone . carverHelper . addVariation ( "French cobblestone tiles" , 7 , "cobblestone/terrain-cob-french2" );
blockCobblestone . carverHelper . addVariation ( "Creeper cobblestone tiles" , 8 , "cobblestone/terrain-cobmoss-creepdungeon" );
blockCobblestone . carverHelper . addVariation ( "Damaged cobblestone tiles" , 9 , "cobblestone/terrain-mossysmalltiledark" );
blockCobblestone . carverHelper . addVariation ( "Huge cobblestone tiles" , 10 , "cobblestone/terrain-pistonback-dungeontile" );
blockCobblestone . carverHelper . addVariation ( "Cobblestone with creeper panel" , 11 , "cobblestone/terrain-pistonback-darkcreeper" );
blockCobblestone . carverHelper . addVariation ( "Cobblestone with dent" , 12 , "cobblestone/terrain-pistonback-darkdent" );
blockCobblestone . carverHelper . addVariation ( "Cobblestone with panel" , 13 , "cobblestone/terrain-pistonback-darkemboss" );
blockCobblestone . carverHelper . addVariation ( "Cobblestone with light panel" , 14 , "cobblestone/terrain-pistonback-darkmarker" );
blockCobblestone . carverHelper . addVariation ( "Cobblestone with dark panel" , 15 , "cobblestone/terrain-pistonback-darkpanel" );
blockCobblestone . carverHelper . register ( blockCobblestone , "cobblestone" );
Carving . chisel . registerOre ( "cobblestone" , "blockCobble" );
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blockGlass = ( BlockCarvableGlass ) new BlockCarvableGlass (). setHardness ( 0 . 3F ). setStepSound ( Block . soundTypeGlass );
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blockGlass . carverHelper . addVariation ( "Glass" , 0 , Blocks . glass );
blockGlass . carverHelper . addVariation ( "Bubble glass" , 1 , "glass/terrain-glassbubble" );
blockGlass . carverHelper . addVariation ( "Chinese glass" , 2 , "glass/terrain-glass-chinese" );
blockGlass . carverHelper . addVariation ( "Japanese(?) glass" , 3 , "glass/japanese" );
blockGlass . carverHelper . addVariation ( "Dungeon glass" , 4 , "glass/terrain-glassdungeon" );
blockGlass . carverHelper . addVariation ( "Light glass" , 5 , "glass/terrain-glasslight" );
blockGlass . carverHelper . addVariation ( "Borderless glass" , 6 , "glass/terrain-glassnoborder" );
blockGlass . carverHelper . addVariation ( "Ornate steel glass" , 7 , "glass/terrain-glass-ornatesteel" );
blockGlass . carverHelper . addVariation ( "Screen" , 8 , "glass/terrain-glass-screen" );
blockGlass . carverHelper . addVariation ( "Shale glass" , 9 , "glass/terrain-glassshale" );
blockGlass . carverHelper . addVariation ( "Steel frame glass" , 10 , "glass/terrain-glass-steelframe" );
blockGlass . carverHelper . addVariation ( "Stone frame glass" , 11 , "glass/terrain-glassstone" );
blockGlass . carverHelper . addVariation ( "Streak glass" , 12 , "glass/terrain-glassstreak" );
blockGlass . carverHelper . addVariation ( "Thick grid glass" , 13 , "glass/terrain-glass-thickgrid" );
blockGlass . carverHelper . addVariation ( "Thin grid glass" , 14 , "glass/terrain-glass-thingrid" );
blockGlass . carverHelper . addVariation ( "Modern Iron Fence" , 15 , "glass/a1-glasswindow-ironfencemodern" );
blockGlass . carverHelper . register ( blockGlass , "glass" );
Carving . chisel . registerOre ( "glass" , "blockGlass" );
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blockSandstone = ( BlockCarvable ) new BlockCarvable (). setStepSound ( Block . soundTypeStone ). setHardness ( 0 . 8F );
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blockSandstone . carverHelper . addVariation ( "Sandstone" , 0 , Blocks . sandstone , 0 );
blockSandstone . carverHelper . addVariation ( "Chiseled Sandstone" , 1 , Blocks . sandstone , 1 );
blockSandstone . carverHelper . addVariation ( "Smooth Sandstone" , 2 , Blocks . sandstone , 2 );
blockSandstone . carverHelper . addVariation ( "Faded sandstone" , 3 , "sandstone/faded" );
blockSandstone . carverHelper . addVariation ( "Sandstone pillar" , 4 , "sandstone/column" );
blockSandstone . carverHelper . addVariation ( "Sandstone pillar capstone" , 5 , "sandstone/capstone" );
blockSandstone . carverHelper . addVariation ( "Small sandstone pillar " , 6 , "sandstone/small" );
blockSandstone . carverHelper . addVariation ( "Sandstone pillar base" , 7 , "sandstone/base" );
blockSandstone . carverHelper . addVariation ( "Smooth & flat sandstone" , 8 , "sandstone/smooth" );
blockSandstone . carverHelper . addVariation ( "Smooth sandstone pillar capstone" , 9 , "sandstone/smooth-cap" );
blockSandstone . carverHelper . addVariation ( "Small smooth sandstone pillar" , 10 , "sandstone/smooth-small" );
blockSandstone . carverHelper . addVariation ( "Smooth sandstone pillar base" , 11 , "sandstone/smooth-base" );
blockSandstone . carverHelper . addVariation ( "Sandstone block" , 12 , "sandstone/block" );
blockSandstone . carverHelper . addVariation ( "Small sandstone blocks" , 13 , "sandstone/blocks" );
blockSandstone . carverHelper . addVariation ( "Sandstone mosaic" , 14 , "sandstone/mosaic" );
blockSandstone . carverHelper . addVariation ( "Stacked sandstone tiles" , 15 , "sandstone/horizontal-tiles" );
blockSandstone . carverHelper . register ( blockSandstone , "sandstone" );
Carving . chisel . registerOre ( "sandstone" , "blockSandstone" );
blockSandSnakestone = ( BlockSnakestone ) new BlockSnakestone ( "Chisel:snakestone/sandsnake/" ). setBlockName ( "sandSnakestone" );
GameRegistry . registerBlock ( blockSandSnakestone , ItemCarvable . class , blockSandSnakestone . getUnlocalizedName ());
LanguageRegistry . addName ( new ItemStack ( blockSandSnakestone , 1 , 1 ), "Sandstone snake block head" );
LanguageRegistry . addName ( new ItemStack ( blockSandSnakestone , 1 , 13 ), "Sandstone snake block body" );
Carving . chisel . addVariation ( "sandstone" , blockSandSnakestone , 1 , 16 );
Carving . chisel . addVariation ( "sandstone" , blockSandSnakestone , 13 , 17 );
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blockSandstoneScribbles = ( BlockCarvable ) new BlockCarvable (). setStepSound ( Block . soundTypeStone ). setHardness ( 0 . 8F );
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blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 0 , "sandstone-scribbles/scribbles-0" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 1 , "sandstone-scribbles/scribbles-1" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 2 , "sandstone-scribbles/scribbles-2" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 3 , "sandstone-scribbles/scribbles-3" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 4 , "sandstone-scribbles/scribbles-4" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 5 , "sandstone-scribbles/scribbles-5" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 6 , "sandstone-scribbles/scribbles-6" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 7 , "sandstone-scribbles/scribbles-7" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 8 , "sandstone-scribbles/scribbles-8" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 9 , "sandstone-scribbles/scribbles-9" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 10 , "sandstone-scribbles/scribbles-10" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 11 , "sandstone-scribbles/scribbles-11" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 12 , "sandstone-scribbles/scribbles-12" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 13 , "sandstone-scribbles/scribbles-13" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 14 , "sandstone-scribbles/scribbles-14" );
blockSandstoneScribbles . carverHelper . addVariation ( "Sandstone scribbles" , 15 , "sandstone-scribbles/scribbles-15" );
blockSandstoneScribbles . carverHelper . register ( blockSandstoneScribbles , "sandstoneScribbles" );
blockConcrete = ( BlockConcrete ) new BlockConcrete (). setStepSound ( Block . soundTypeStone ). setHardness ( 0 . 5F );
blockConcrete . carverHelper . addVariation ( "Concrete" , 0 , "concrete/default" );
blockConcrete . carverHelper . addVariation ( "Concrete block" , 1 , "concrete/block" );
blockConcrete . carverHelper . addVariation ( "Concrete double slab" , 2 , "concrete/doubleslab" );
blockConcrete . carverHelper . addVariation ( "Small concrete blocks" , 3 , "concrete/blocks" );
blockConcrete . carverHelper . addVariation ( "Weathered concrete" , 4 , "concrete/weathered" );
blockConcrete . carverHelper . addVariation ( "Weathered concrete block" , 5 , "concrete/weathered-block" );
blockConcrete . carverHelper . addVariation ( "Weathered concrete double slab" , 6 , "concrete/weathered-doubleslab" );
blockConcrete . carverHelper . addVariation ( "Small weathered blocks" , 7 , "concrete/weathered-blocks" );
blockConcrete . carverHelper . addVariation ( "Partly weathered concrete" , 8 , "concrete/weathered-half" );
blockConcrete . carverHelper . addVariation ( "Partly weathered concrete block" , 9 , "concrete/weathered-block-half" );
blockConcrete . carverHelper . addVariation ( "Asphalt" , 10 , "concrete/asphalt" );
blockConcrete . carverHelper . register ( blockConcrete , "concrete" );
OreDictionary . registerOre ( "blockConcrete" , blockConcrete );
Carving . chisel . registerOre ( "concrete" , "blockConcrete" );
blockRoadLine = ( BlockRoadLine ) new BlockRoadLine (). setStepSound ( Block . soundTypeStone ). setHardness ( 0 . 01F ). setBlockName ( "roadLine" );
GameRegistry . registerBlock ( blockRoadLine , ItemCarvable . class , "roadLine" );
LanguageRegistry . addName ( new ItemStack ( blockRoadLine , 1 , 0 ), "Road lines" );
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blockIron = ( BlockCarvable ) new BlockCarvable (). setHardness ( 5F ). setResistance ( 10F ). setStepSound ( Block . soundTypeMetal );
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blockIron . carverHelper . addVariation ( "Iron block" , 0 , Blocks . iron_block );
blockIron . carverHelper . addVariation ( "Large iron ingots" , 1 , "iron/terrain-iron-largeingot" );
blockIron . carverHelper . addVariation ( "Small iron ingots" , 2 , "iron/terrain-iron-smallingot" );
blockIron . carverHelper . addVariation ( "Iron gears" , 3 , "iron/terrain-iron-gears" );
blockIron . carverHelper . addVariation ( "Iron bricks" , 4 , "iron/terrain-iron-brick" );
blockIron . carverHelper . addVariation ( "Iron plates" , 5 , "iron/terrain-iron-plates" );
blockIron . carverHelper . addVariation ( "Iron plates with rivets" , 6 , "iron/terrain-iron-rivets" );
blockIron . carverHelper . addVariation ( "Iron coin stack heads up" , 7 , "iron/terrain-iron-coin-heads" );
blockIron . carverHelper . addVariation ( "Iron coin stack heads down" , 8 , "iron/terrain-iron-coin-tails" );
blockIron . carverHelper . addVariation ( "Dark iron crate" , 9 , "iron/terrain-iron-crate-dark" );
blockIron . carverHelper . addVariation ( "Light iron crate" , 10 , "iron/terrain-iron-crate-light" );
blockIron . carverHelper . addVariation ( "Iron block with moon decoration" , 11 , "iron/terrain-iron-moon" );
blockIron . carverHelper . addVariation ( "Iron moon in purple obsidian" , 12 , "iron/terrain-iron-space" );
blockIron . carverHelper . addVariation ( "Iron moon in obsidian" , 13 , "iron/terrain-iron-spaceblack" );
blockIron . carverHelper . addVariation ( "Iron vents" , 14 , "iron/terrain-iron-vents" );
blockIron . carverHelper . addVariation ( "Iron block simple" , 15 , "iron/terrain-iron-simple" );
blockIron . carverHelper . register ( blockIron , "iron" );
Carving . chisel . registerOre ( "iron" , "blockIron" );
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blockGold = ( BlockCarvable ) new BlockCarvable (). setHardness ( 3F ). setResistance ( 10F ). setStepSound ( Block . soundTypeMetal );
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blockGold . carverHelper . addVariation ( "Gold block" , 0 , Blocks . gold_block );
blockGold . carverHelper . addVariation ( "Large golden ingots" , 1 , "gold/terrain-gold-largeingot" );
blockGold . carverHelper . addVariation ( "Small golden ingots" , 2 , "gold/terrain-gold-smallingot" );
blockGold . carverHelper . addVariation ( "Golden bricks" , 3 , "gold/terrain-gold-brick" );
blockGold . carverHelper . addVariation ( "Gold cart" , 4 , "gold/terrain-gold-cart" );
blockGold . carverHelper . addVariation ( "Golden coin stack heads up" , 5 , "gold/terrain-gold-coin-heads" );
blockGold . carverHelper . addVariation ( "Golden coin stack heads down" , 6 , "gold/terrain-gold-coin-tails" );
blockGold . carverHelper . addVariation ( "Dark gold crate" , 7 , "gold/terrain-gold-crate-dark" );
blockGold . carverHelper . addVariation ( "Light gold crate" , 8 , "gold/terrain-gold-crate-light" );
blockGold . carverHelper . addVariation ( "Golden plates" , 9 , "gold/terrain-gold-plates" );
blockGold . carverHelper . addVariation ( "Iron plates with rivets" , 10 , "gold/terrain-gold-rivets" );
blockGold . carverHelper . addVariation ( "Gold block with star decoration" , 11 , "gold/terrain-gold-star" );
blockGold . carverHelper . addVariation ( "Golden star in purple obsidian" , 12 , "gold/terrain-gold-space" );
blockGold . carverHelper . addVariation ( "Golden star in obsidian" , 13 , "gold/terrain-gold-spaceblack" );
blockGold . carverHelper . addVariation ( "Gold block simple" , 14 , "gold/terrain-gold-simple" );
blockGold . carverHelper . register ( blockGold , "gold" );
Carving . chisel . registerOre ( "gold" , "blockGold" );
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blockDiamond = ( BlockCarvable ) new BlockCarvable (). setHardness ( 5F ). setResistance ( 10F ). setStepSound ( Block . soundTypeMetal );
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blockDiamond . carverHelper . addVariation ( "Diamond block" , 0 , Blocks . diamond_block );
blockDiamond . carverHelper . addVariation ( "Embossed diamond block" , 1 , "diamond/terrain-diamond-embossed" );
blockDiamond . carverHelper . addVariation ( "Diamond block with panel" , 2 , "diamond/terrain-diamond-gem" );
blockDiamond . carverHelper . addVariation ( "Diamond cells" , 3 , "diamond/terrain-diamond-cells" );
blockDiamond . carverHelper . addVariation ( "Diamonds in purple obsidian" , 4 , "diamond/terrain-diamond-space" );
blockDiamond . carverHelper . addVariation ( "Diamonds in obsidian" , 5 , "diamond/terrain-diamond-spaceblack" );
blockDiamond . carverHelper . addVariation ( "Diamond block simple" , 6 , "diamond/terrain-diamond-simple" );
blockDiamond . carverHelper . addVariation ( "Bismuth" , 7 , "diamond/a1-blockdiamond-bismuth" );
blockDiamond . carverHelper . addVariation ( "Crushed diamond" , 8 , "diamond/a1-blockdiamond-crushed" );
blockDiamond . carverHelper . addVariation ( "Small diamond blocks" , 9 , "diamond/a1-blockdiamond-four" );
blockDiamond . carverHelper . addVariation ( "Small ornate diamond blocks" , 10 , "diamond/a1-blockdiamond-fourornate" );
blockDiamond . carverHelper . addVariation ( "Zelda diamond block" , 11 , "diamond/a1-blockdiamond-zelda" );
blockDiamond . carverHelper . addVariation ( "Diamond block with ornate layer" , 12 , "diamond/a1-blockdiamond-ornatelayer" );
blockDiamond . carverHelper . register ( blockDiamond , "diamond" );
Carving . chisel . registerOre ( "diamond" , "blockDiamond" );
blockLightstone = ( BlockLightstoneCarvable ) new BlockLightstoneCarvable (). setHardness ( 0 . 3F ). setLightLevel ( 1 . 0F ). setStepSound ( Block . soundTypeGlass );
blockLightstone . carverHelper . addVariation ( "Glowstone" , 0 , Blocks . glowstone );
blockLightstone . carverHelper . addVariation ( "Cobble glowstone block" , 1 , "lightstone/terrain-sulphur-cobble" );
blockLightstone . carverHelper . addVariation ( "Corroded glowstone blocks" , 2 , "lightstone/terrain-sulphur-corroded" );
blockLightstone . carverHelper . addVariation ( "Glowstone blocks with glass" , 3 , "lightstone/terrain-sulphur-glass" );
blockLightstone . carverHelper . addVariation ( "Neon glowstone" , 4 , "lightstone/terrain-sulphur-neon" );
blockLightstone . carverHelper . addVariation ( "Ornate glowstone blocks" , 5 , "lightstone/terrain-sulphur-ornate" );
blockLightstone . carverHelper . addVariation ( "Rocky glowstone" , 6 , "lightstone/terrain-sulphur-rocky" );
blockLightstone . carverHelper . addVariation ( "Shale-shaped glowstone" , 7 , "lightstone/terrain-sulphur-shale" );
blockLightstone . carverHelper . addVariation ( "Glowstone tiles" , 8 , "lightstone/terrain-sulphur-tile" );
blockLightstone . carverHelper . addVariation ( "Fancy glowstone latern" , 9 , "lightstone/terrain-sulphur-weavelanternlight" );
blockLightstone . carverHelper . addVariation ( "Crumbling glowstone block" , 10 , "lightstone/a1-glowstone-cobble" );
blockLightstone . carverHelper . addVariation ( "Organic glowstone growth block" , 11 , "lightstone/a1-glowstone-growth" );
blockLightstone . carverHelper . addVariation ( "Glowstone layers" , 12 , "lightstone/a1-glowstone-layers" );
blockLightstone . carverHelper . addVariation ( "Corroded glowstone tiles" , 13 , "lightstone/a1-glowstone-tilecorroded" );
blockLightstone . carverHelper . addVariation ( "Glowstone bismuth" , 14 , "lightstone/glowstone-bismuth" );
blockLightstone . carverHelper . addVariation ( "Glowstone bismuth panel" , 15 , "lightstone/glowstone-bismuth-panel" );
blockLightstone . carverHelper . register ( blockLightstone , "lightstone" );
Carving . chisel . registerOre ( "lightstone" , "blockGlowstone" );
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blockLapis = ( BlockCarvable ) new BlockCarvable (). setHardness ( 3F ). setResistance ( 5F ). setStepSound ( Block . soundTypeStone );
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blockLapis . carverHelper . addVariation ( "Lapis block" , 0 , Blocks . lapis_block );
blockLapis . carverHelper . addVariation ( "Chunky lapis block" , 1 , "lapis/terrain-lapisblock-chunky" );
blockLapis . carverHelper . addVariation ( "Dark lapis block" , 2 , "lapis/terrain-lapisblock-panel" );
blockLapis . carverHelper . addVariation ( "Zelda lapis block" , 3 , "lapis/terrain-lapisblock-zelda" );
blockLapis . carverHelper . addVariation ( "Ornate lapis block" , 4 , "lapis/terrain-lapisornate" );
blockLapis . carverHelper . addVariation ( "Lapis tile" , 5 , "lapis/terrain-lapistile" );
blockLapis . carverHelper . addVariation ( "Lapis panel" , 6 , "lapis/a1-blocklapis-panel" );
blockLapis . carverHelper . addVariation ( "Smooth lapis" , 7 , "lapis/a1-blocklapis-smooth" );
blockLapis . carverHelper . addVariation ( "Lapis with ornate layer" , 8 , "lapis/a1-blocklapis-ornatelayer" );
blockLapis . carverHelper . register ( blockLapis , "lapis" );
Carving . chisel . registerOre ( "lapis" , "blockLapis" );
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blockEmerald = ( BlockCarvable ) new BlockCarvable (). setHardness ( 5 . 0F ). setResistance ( 10 . 0F ). setStepSound ( Block . soundTypeMetal );
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blockEmerald . carverHelper . addVariation ( "Emerald block" , 0 , Blocks . emerald_block );
blockEmerald . carverHelper . addVariation ( "Emerald panel" , 1 , "emerald/a1-blockemerald-emeraldpanel" );
blockEmerald . carverHelper . addVariation ( "Classic emerald panel" , 2 , "emerald/a1-blockemerald-emeraldpanelclassic" );
blockEmerald . carverHelper . addVariation ( "Smooth emerald" , 3 , "emerald/a1-blockemerald-emeraldsmooth" );
blockEmerald . carverHelper . addVariation ( "Emerald chunk" , 4 , "emerald/a1-blockemerald-emeraldchunk" );
blockEmerald . carverHelper . addVariation ( "Emerald with ornate layer" , 5 , "emerald/a1-blockemerald-emeraldornatelayer" );
blockEmerald . carverHelper . addVariation ( "Zelda emerald block" , 6 , "emerald/a1-blockemerald-emeraldzelda" );
blockEmerald . carverHelper . addVariation ( "Emerald cell" , 7 , "emerald/a1-blockquartz-cell" );
blockEmerald . carverHelper . addVariation ( "Emerald bismuth" , 8 , "emerald/a1-blockquartz-cellbismuth" );
blockEmerald . carverHelper . addVariation ( "Small emerald blocks" , 9 , "emerald/a1-blockquartz-four" );
blockEmerald . carverHelper . addVariation ( "Small ornate emerald blocks" , 10 , "emerald/a1-blockquartz-fourornate" );
blockEmerald . carverHelper . addVariation ( "Ornate emerald block" , 11 , "emerald/a1-blockquartz-ornate" );
blockEmerald . carverHelper . register ( blockEmerald , "emerald" );
Carving . chisel . registerOre ( "emerald" , "blockEmerald" );
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blockNetherBrick = ( BlockCarvable ) new BlockCarvable (). setHardness ( 2 . 0F ). setResistance ( 10 . 0F ). setStepSound ( Block . soundTypeStone );
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blockNetherBrick . carverHelper . addVariation ( "Nether brick" , 0 , Blocks . nether_brick );
blockNetherBrick . carverHelper . addVariation ( "Blue nether brick" , 1 , "netherbrick/a1-netherbrick-brinstar" );
blockNetherBrick . carverHelper . addVariation ( "Spattered nether brick" , 2 , "netherbrick/a1-netherbrick-classicspatter" );
blockNetherBrick . carverHelper . addVariation ( "Nether brick made of guts" , 3 , "netherbrick/a1-netherbrick-guts" );
blockNetherBrick . carverHelper . addVariation ( "Dark nether brick made of guts" , 4 , "netherbrick/a1-netherbrick-gutsdark" );
blockNetherBrick . carverHelper . addVariation ( "Small nether brick made of guts" , 5 , "netherbrick/a1-netherbrick-gutssmall" );
blockNetherBrick . carverHelper . addVariation ( "Blue nether brick with lava" , 6 , "netherbrick/a1-netherbrick-lavabrinstar" );
blockNetherBrick . carverHelper . addVariation ( "Brown nether brick" , 7 , "netherbrick/a1-netherbrick-lavabrown" );
blockNetherBrick . carverHelper . addVariation ( "Obsidian nether brick" , 8 , "netherbrick/a1-netherbrick-lavaobsidian" );
blockNetherBrick . carverHelper . addVariation ( "Stone nether brick" , 9 , "netherbrick/a1-netherbrick-lavastonedark" );
blockNetherBrick . carverHelper . addVariation ( "Nether brick made of meat" , 10 , "netherbrick/a1-netherbrick-meat" );
blockNetherBrick . carverHelper . addVariation ( "Red nether brick made of meat" , 11 , "netherbrick/a1-netherbrick-meatred" );
blockNetherBrick . carverHelper . addVariation ( "Small nether brick made of meat" , 12 , "netherbrick/a1-netherbrick-meatredsmall" );
blockNetherBrick . carverHelper . addVariation ( "Small red nether brick made of meat" , 13 , "netherbrick/a1-netherbrick-meatsmall" );
blockNetherBrick . carverHelper . addVariation ( "Red nether brick" , 14 , "netherbrick/a1-netherbrick-red" );
blockNetherBrick . carverHelper . addVariation ( "Small red nether brick" , 15 , "netherbrick/a1-netherbrick-redsmall" );
blockNetherBrick . carverHelper . register ( blockNetherBrick , "netherBrick" );
Carving . chisel . registerOre ( "netherBrick" , "netherBrick" );
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blockNetherrack = ( BlockCarvable ) new BlockCarvable (). setHardness ( 0 . 4F ). setStepSound ( Block . soundTypeStone );
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blockNetherrack . carverHelper . addVariation ( "Netherrack" , 0 , Blocks . netherrack );
blockNetherrack . carverHelper . addVariation ( "Nethegravel with blood" , 1 , "netherrack/a1-netherrack-bloodgravel" );
blockNetherrack . carverHelper . addVariation ( "Netherrack with blood" , 2 , "netherrack/a1-netherrack-bloodrock" );
blockNetherrack . carverHelper . addVariation ( "Darker netherrack with blood" , 3 , "netherrack/a1-netherrack-bloodrockgrey" );
blockNetherrack . carverHelper . addVariation ( "Blue netherrack" , 4 , "netherrack/a1-netherrack-brinstar" );
blockNetherrack . carverHelper . addVariation ( "Shale blue netherrack" , 5 , "netherrack/a1-netherrack-brinstarshale" );
blockNetherrack . carverHelper . addVariation ( "Classic netherrack" , 6 , "netherrack/a1-netherrack-classic" );
blockNetherrack . carverHelper . addVariation ( "Spattered netherrack" , 7 , "netherrack/a1-netherrack-classicspatter" );
blockNetherrack . carverHelper . addVariation ( "Netherrack made of guts" , 8 , "netherrack/a1-netherrack-guts" );
blockNetherrack . carverHelper . addVariation ( "Dark netherrack made of guts" , 9 , "netherrack/a1-netherrack-gutsdark" );
blockNetherrack . carverHelper . addVariation ( "Netherrack made of meat" , 10 , "netherrack/a1-netherrack-meat" );
blockNetherrack . carverHelper . addVariation ( "Red netherrack made of meat" , 11 , "netherrack/a1-netherrack-meatred" );
blockNetherrack . carverHelper . addVariation ( "Netherrack made of smaller meat chunks" , 12 , "netherrack/a1-netherrack-meatrock" );
blockNetherrack . carverHelper . addVariation ( "Dark red netherrack" , 13 , "netherrack/a1-netherrack-red" );
blockNetherrack . carverHelper . addVariation ( "Netherrack with lava flowing" , 14 , "netherrack/a1-netherrack-wells" );
blockNetherrack . carverHelper . register ( blockNetherrack , "hellrock" );
Carving . chisel . registerOre ( "hellrock" , "blockNetherrack" );
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blockCobblestoneMossy = ( BlockCarvable ) new BlockCarvable (). setHardness ( 2 . 0F ). setResistance ( 10 . 0F ). setStepSound ( Block . soundTypeStone );
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blockCobblestoneMossy . carverHelper . addVariation ( "Mossy cobblestone" , 0 , Blocks . mossy_cobblestone );
blockCobblestoneMossy . carverHelper . addVariation ( "Aligned mossy cobblestone bricks" , 1 , "cobblestonemossy/terrain-cobb-brickaligned" );
blockCobblestoneMossy . carverHelper . addVariation ( "Detailed mossy cobblestone bricks" , 2 , "cobblestonemossy/terrain-cob-detailedbrick" );
blockCobblestoneMossy . carverHelper . addVariation ( "Small mossy cobblestone bricks" , 3 , "cobblestonemossy/terrain-cob-smallbrick" );
blockCobblestoneMossy . carverHelper . addVariation ( "Large mossy cobblestone tiles" , 4 , "cobblestonemossy/terrain-cobblargetiledark" );
blockCobblestoneMossy . carverHelper . addVariation ( "Small mossy cobblestone tiles" , 5 , "cobblestonemossy/terrain-cobbsmalltile" );
blockCobblestoneMossy . carverHelper . addVariation ( "French mossy cobblestone tiles" , 6 , "cobblestonemossy/terrain-cob-french" );
blockCobblestoneMossy . carverHelper . addVariation ( "French mossy cobblestone tiles" , 7 , "cobblestonemossy/terrain-cob-french2" );
blockCobblestoneMossy . carverHelper . addVariation ( "Creeper mossy cobblestone tiles" , 8 , "cobblestonemossy/terrain-cobmoss-creepdungeon" );
blockCobblestoneMossy . carverHelper . addVariation ( "Damaged mossy cobblestone tiles" , 9 , "cobblestonemossy/terrain-mossysmalltiledark" );
blockCobblestoneMossy . carverHelper . addVariation ( "Huge mossy cobblestone tiles" , 10 , "cobblestonemossy/terrain-pistonback-dungeontile" );
blockCobblestoneMossy . carverHelper . addVariation ( "Mossy cobblestone with creeper panel" , 11 , "cobblestonemossy/terrain-pistonback-darkcreeper" );
blockCobblestoneMossy . carverHelper . addVariation ( "Mossy cobblestone with dent" , 12 , "cobblestonemossy/terrain-pistonback-darkdent" );
blockCobblestoneMossy . carverHelper . addVariation ( "Mossy cobblestone with panel" , 13 , "cobblestonemossy/terrain-pistonback-darkemboss" );
blockCobblestoneMossy . carverHelper . addVariation ( "Mossy cobblestone with light panel" , 14 , "cobblestonemossy/terrain-pistonback-darkmarker" );
blockCobblestoneMossy . carverHelper . addVariation ( "Mossy cobblestone with dark panel" , 15 , "cobblestonemossy/terrain-pistonback-darkpanel" );
blockCobblestoneMossy . carverHelper . register ( blockCobblestoneMossy , "stoneMoss" );
Carving . chisel . registerOre ( "stoneMoss" , "blockCobblestoneMossy" );
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stoneBrick = ( BlockCarvable ) new BlockCarvable (). setHardness ( 1 . 5F ). setResistance ( 10 . 0F ). setStepSound ( Block . soundTypeStone );
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stoneBrick . carverHelper . addVariation ( "Stone bricks" , 0 , Blocks . stonebrick , 0 );
stoneBrick . carverHelper . addVariation ( "Mossy stone bricks" , 1 , Blocks . stonebrick , 1 );
stoneBrick . carverHelper . addVariation ( "Cracked stone bricks" , 2 , Blocks . stonebrick , 2 );
stoneBrick . carverHelper . addVariation ( "Chiseled stone bricks" , 3 , Blocks . stonebrick , 3 );
stoneBrick . carverHelper . addVariation ( "Small stone bricks" , 4 , "stonebrick/smallbricks" );
stoneBrick . carverHelper . addVariation ( "Wide stone bricks" , 5 , "stonebrick/largebricks" );
stoneBrick . carverHelper . addVariation ( "Small disordered stone bricks" , 6 , "stonebrick/smallchaotic" );
stoneBrick . carverHelper . addVariation ( "Disordered stone bricks" , 7 , "stonebrick/chaoticbricks" );
stoneBrick . carverHelper . addVariation ( "Disordered stone panels" , 8 , "stonebrick/chaotic" );
stoneBrick . carverHelper . addVariation ( "Stone bricks in a fancy arrangement" , 9 , "stonebrick/fancy" );
stoneBrick . carverHelper . addVariation ( "Ornate stone brick tiles" , 10 , "stonebrick/ornate" );
stoneBrick . carverHelper . addVariation ( "Large ornate stone brick tiles" , 11 , "stonebrick/largeornate" );
stoneBrick . carverHelper . addVariation ( "Stone panel" , 12 , "stonebrick/panel-hard" );
stoneBrick . carverHelper . addVariation ( "Sunken stone panel" , 13 , "stonebrick/sunken" );
stoneBrick . carverHelper . addVariation ( "Ornate stone panel" , 14 , "stonebrick/ornatepanel" );
stoneBrick . carverHelper . addVariation ( "Poison stone brick" , 15 , "stonebrick/poison" );
stoneBrick . carverHelper . register ( stoneBrick , "stoneBrick" );
Carving . chisel . registerOre ( "stoneBrick" , "blockStoneBrick" );
blockSnakestone = ( BlockSnakestone ) new BlockSnakestone ( "Chisel:snakestone/snake/" ). setBlockName ( "snakestone" );
GameRegistry . registerBlock ( blockSnakestone , ItemCarvable . class , blockSnakestone . getUnlocalizedName ());
LanguageRegistry . addName ( new ItemStack ( blockSnakestone , 1 , 1 ), "Stone snake block head" );
LanguageRegistry . addName ( new ItemStack ( blockSnakestone , 1 , 13 ), "Stone snake block body" );
Carving . chisel . addVariation ( "stoneBrick" , blockSnakestone , 1 , 16 );
Carving . chisel . addVariation ( "stoneBrick" , blockSnakestone , 13 , 17 );
blockIce = ( BlockMarbleIce ) new BlockMarbleIce (). setHardness ( 0 . 5F ). setLightOpacity ( 3 ). setStepSound ( Block . soundTypeGlass );
blockIce . carverHelper . addVariation ( "Ice block" , 0 , Blocks . ice );
blockIce . carverHelper . addVariation ( "Rough ice block" , 1 , "ice/a1-ice-light" );
blockIce . carverHelper . addVariation ( "Cobbleice" , 2 , "ice/a1-stonecobble-icecobble" );
blockIce . carverHelper . addVariation ( "Large rough ice bricks" , 3 , "ice/a1-netherbrick-ice" );
blockIce . carverHelper . addVariation ( "Large ice bricks" , 4 , "ice/a1-stonecobble-icebrick" );
blockIce . carverHelper . addVariation ( "Small ice bricks" , 5 , "ice/a1-stonecobble-icebricksmall" );
blockIce . carverHelper . addVariation ( "Fancy glass wall" , 6 , "ice/a1-stonecobble-icedungeon" );
blockIce . carverHelper . addVariation ( "Large ice tiles" , 7 , "ice/a1-stonecobble-icefour" );
blockIce . carverHelper . addVariation ( "Fancy ice tiles" , 8 , "ice/a1-stonecobble-icefrench" );
blockIce . carverHelper . addVariation ( "Sunken ice tiles" , 9 , "ice/sunkentiles" );
blockIce . carverHelper . addVariation ( "Disordered ice tiles" , 10 , "ice/tiles" );
blockIce . carverHelper . addVariation ( "Ice panel" , 11 , "ice/a1-stonecobble-icepanel" );
blockIce . carverHelper . addVariation ( "Ice double slab" , 12 , "ice/a1-stoneslab-ice" );
blockIce . carverHelper . addVariation ( "Ice Zelda block" , 13 , "ice/zelda" );
blockIce . carverHelper . addVariation ( "Ice Bismuth block" , 14 , "ice/bismuth" );
blockIce . carverHelper . addVariation ( "Ice Poison block" , 15 , "ice/poison" );
blockIce . carverHelper . register ( blockIce , "ice" );
Carving . chisel . registerOre ( "ice" , "blockIce" );
blockIcePillar = ( BlockMarbleIce ) new BlockMarbleIce (). setHardness ( 0 . 5F ). setLightOpacity ( 3 ). setStepSound ( Block . soundTypeGlass );
blockIcePillar . carverHelper . setBlockName ( "Ice Pillar" );
blockIcePillar . carverHelper . addVariation ( "Ice pillar" , 0 , "icepillar/column" );
blockIcePillar . carverHelper . addVariation ( "Ice pillar capstone" , 1 , "icepillar/capstone" );
blockIcePillar . carverHelper . addVariation ( "Ice pillar base" , 2 , "icepillar/base" );
blockIcePillar . carverHelper . addVariation ( "Small ice pillar" , 3 , "icepillar/small" );
blockIcePillar . carverHelper . addVariation ( "Carved ice pillar" , 4 , "icepillar/pillar-carved" );
blockIcePillar . carverHelper . addVariation ( "Ornamental ice pillar" , 5 , "icepillar/a1-stoneornamental-marblegreek" );
blockIcePillar . carverHelper . addVariation ( "Greek ice pillar" , 6 , "icepillar/a1-stonepillar-greek" );
blockIcePillar . carverHelper . addVariation ( "Plain ice pillar" , 7 , "icepillar/a1-stonepillar-plain" );
blockIcePillar . carverHelper . addVariation ( "Greek ice pillar capstone" , 8 , "icepillar/a1-stonepillar-greektopplain" );
blockIcePillar . carverHelper . addVariation ( "Plain ice pillar capstone" , 9 , "icepillar/a1-stonepillar-plaintopplain" );
blockIcePillar . carverHelper . addVariation ( "Greek ice pillar base" , 10 , "icepillar/a1-stonepillar-greekbottomplain" );
blockIcePillar . carverHelper . addVariation ( "Plain ice pillar base" , 11 , "icepillar/a1-stonepillar-plainbottomplain" );
blockIcePillar . carverHelper . addVariation ( "Greek ice pillar ornate capstone" , 12 , "icepillar/a1-stonepillar-greektopgreek" );
blockIcePillar . carverHelper . addVariation ( "Plain ice pillar ornate capstone" , 13 , "icepillar/a1-stonepillar-plaintopgreek" );
blockIcePillar . carverHelper . addVariation ( "Greek ice pillar ornate base" , 14 , "icepillar/a1-stonepillar-greekbottomgreek" );
blockIcePillar . carverHelper . addVariation ( "Plain ice pillar ornate base" , 15 , "icepillar/a1-stonepillar-plainbottomgreek" );
blockIcePillar . carverHelper . register ( blockIcePillar , "icePillar" );
Carving . chisel . setGroupClass ( "icePillar" , "ice" );
BlockMarbleStairsMaker makerIceStairs = new BlockMarbleStairsMaker ( Blocks . ice );
makerIceStairs . carverHelper . setBlockName ( "Ice Stairs" );
makerIceStairs . carverHelper . addVariation ( "Ice stairs" , 0 , Blocks . ice );
makerIceStairs . carverHelper . addVariation ( "Rough ice stairs" , 1 , "ice/a1-ice-light" );
makerIceStairs . carverHelper . addVariation ( "Cobbleice stairs" , 2 , "ice/a1-stonecobble-icecobble" );
makerIceStairs . carverHelper . addVariation ( "Large rough ice brick stairs" , 3 , "ice/a1-netherbrick-ice" );
makerIceStairs . carverHelper . addVariation ( "Large ice brick stairs" , 4 , "ice/a1-stonecobble-icebrick" );
makerIceStairs . carverHelper . addVariation ( "Small ice brick stairs" , 5 , "ice/a1-stonecobble-icebricksmall" );
makerIceStairs . carverHelper . addVariation ( "Fancy ice wall stairs" , 6 , "ice/a1-stonecobble-icedungeon" );
makerIceStairs . carverHelper . addVariation ( "Large ice tile stairs" , 7 , "ice/a1-stonecobble-icefour" );
makerIceStairs . carverHelper . addVariation ( "Fancy ice tile stairs" , 8 , "ice/a1-stonecobble-icefrench" );
makerIceStairs . carverHelper . addVariation ( "Sunken ice tile stairs" , 9 , "ice/sunkentiles" );
makerIceStairs . carverHelper . addVariation ( "Disordered ice tile stairs" , 10 , "ice/tiles" );
makerIceStairs . carverHelper . addVariation ( "Ice panel stairs" , 11 , "ice/a1-stonecobble-icepanel" );
makerIceStairs . carverHelper . addVariation ( "Ice double slab stairs" , 12 , "ice/a1-stoneslab-ice" );
makerIceStairs . carverHelper . addVariation ( "Ice Zelda stairs" , 13 , "ice/zelda" );
makerIceStairs . carverHelper . addVariation ( "Ice bismuth stairs" , 14 , "ice/bismuth" );
makerIceStairs . carverHelper . addVariation ( "Ice poison stairs" , 15 , "ice/poison" );
makerIceStairs . create ( new BlockMarbleStairsMakerCreator (){
@Override public BlockMarbleStairs create ( Block block , int meta , CarvableHelper helper ) {
return new BlockMarbleIceStairs ( block , meta , helper );
}
});
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String [] plank_names = { "oak" , "spruce" , "birch" , "jungle" , "acacia" , "dark-oak" };
String [] plank_ucnames = { "Oak" , "Spruce" , "Birch" , "Jungle" , "Acacia" , "Dark Oak" };
for ( int i = 0 ; i < 6 ; i ++ ){
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String n = plank_names [ i ] ;
String u = plank_ucnames [ i ] ;
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blockPlanks [ i ] = ( BlockCarvable ) ( new BlockCarvable ()). setHardness ( 2 . 0F ). setResistance ( 5 . 0F ). setStepSound ( Block . soundTypeWood );
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blockPlanks [ i ] . carverHelper . setBlockName ( u + " Wood Planks" );
blockPlanks [ i ] . carverHelper . addVariation ( "Smooth " + n + " wood planks" , 1 , "planks-" + n + "/clean" );
blockPlanks [ i ] . carverHelper . addVariation ( "Short " + n + " wood planks" , 2 , "planks-" + n + "/short" );
blockPlanks [ i ] . carverHelper . addVariation ( "Fancy " + n + " wood plank arrangement" , 6 , "planks-" + n + "/fancy" );
blockPlanks [ i ] . carverHelper . addVariation ( u + " wood panel" , 8 , "planks-" + n + "/panel-nails" );
blockPlanks [ i ] . carverHelper . addVariation ( u + " wood double slab" , 9 , "planks-" + n + "/double" );
blockPlanks [ i ] . carverHelper . addVariation ( u + " wood crate" , 10 , "planks-" + n + "/crate" );
blockPlanks [ i ] . carverHelper . addVariation ( "Fancy " + n + " wood crate" , 11 , "planks-" + n + "/crate-fancy" );
blockPlanks [ i ] . carverHelper . addVariation ( "Large long " + n + " wood planks" , 13 , "planks-" + n + "/large" );
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if ( i < 4 ) { // TODO: We lack textures for these!
blockPlanks [ i ] . carverHelper . addVariation ( "Vertical " + n + " wood planks" , 3 , "planks-" + n + "/vertical" );
blockPlanks [ i ] . carverHelper . addVariation ( "Vertical uneven " + n + " wood planks" , 4 , "planks-" + n + "/vertical-uneven" );
blockPlanks [ i ] . carverHelper . addVariation ( u + " wood parquet" , 5 , "planks-" + n + "/parquet" );
blockPlanks [ i ] . carverHelper . addVariation ( u + " wood plank blinds" , 7 , "planks-" + n + "/blinds" );
blockPlanks [ i ] . carverHelper . addVariation ( u + " wood scaffold" , 12 , "planks-" + n + "/crateex" );
blockPlanks [ i ] . carverHelper . addVariation ( u + " wood planks in disarray" , 14 , "planks-" + n + "/chaotic-hor" );
blockPlanks [ i ] . carverHelper . addVariation ( "Vertical " + n + " wood planks in disarray" , 15 , "planks-" + n + "/chaotic" );
}
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blockPlanks [ i ] . carverHelper . register ( blockPlanks [ i ] , "wood-" + n );
Carving . chisel . addVariation ( "wood-" + n , Blocks . planks , i , 0 );
Blocks . planks . setHarvestLevel ( "chisel" , 0 , i );
blockPlanks [ i ] . setHarvestLevel ( "axe" , 0 );
Carving . chisel . setVariationSound ( "wood-" + n , "chisel:chisel-wood" );
}
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blockObsidian = ( BlockCarvable ) new BlockCarvable (). setHardness ( 50 . 0F ). setResistance ( 2000 . 0F ). setStepSound ( Block . soundTypeStone );
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blockObsidian . carverHelper . addVariation ( "Obsidian" , 0 , Blocks . obsidian );
blockObsidian . carverHelper . addVariation ( "Large obsidian pillar" , 1 , "obsidian/pillar" );
blockObsidian . carverHelper . addVariation ( "Obsidian pillar" , 2 , "obsidian/pillar-quartz" );
blockObsidian . carverHelper . addVariation ( "Chiseled obsidian" , 3 , "obsidian/chiseled" );
blockObsidian . carverHelper . addVariation ( "Shiny obsidian panel" , 4 , "obsidian/panel-shiny" );
blockObsidian . carverHelper . addVariation ( "Obsidian panel" , 5 , "obsidian/panel" );
blockObsidian . carverHelper . addVariation ( "Organic-looking obsidian chunks" , 6 , "obsidian/chunks" );
blockObsidian . carverHelper . addVariation ( "Organic-looking obsidian growth" , 7 , "obsidian/growth" );
blockObsidian . carverHelper . addVariation ( "Obsidian crystal" , 8 , "obsidian/crystal" );
blockObsidian . carverHelper . addVariation ( "Obsidian panel with an ancient map on it" , 9 , "obsidian/map-a" );
blockObsidian . carverHelper . addVariation ( "Obsidian panel with a map of some weird region on it" , 10 , "obsidian/map-b" );
blockObsidian . carverHelper . addVariation ( "Bright obsidian panel" , 11 , "obsidian/panel-light" );
blockObsidian . carverHelper . addVariation ( "Obsidian blocks" , 12 , "obsidian/blocks" );
blockObsidian . carverHelper . addVariation ( "Obsidian tiles" , 13 , "obsidian/tiles" );
blockObsidian . carverHelper . addVariation ( "Light obsidian blocks with Greek decor" , 14 , "obsidian/greek" );
blockObsidian . carverHelper . addVariation ( "Small obsidian blocks inside an oak wood crate" , 15 , "obsidian/crate" );
blockObsidian . carverHelper . register ( blockObsidian , "obsidian" );
Carving . chisel . registerOre ( "obsidian" , "blockObsidian" );
blockObsidianSnakestone = ( BlockSnakestoneObsidian ) new BlockSnakestoneObsidian ( "Chisel:snakestone/obsidian/" ). setBlockName ( "obsidianSnakestone" ). setHardness ( 50 . 0F ). setResistance ( 2000 . 0F );
GameRegistry . registerBlock ( blockObsidianSnakestone , ItemCarvable . class , blockObsidianSnakestone . getUnlocalizedName ());
LanguageRegistry . addName ( new ItemStack ( blockObsidianSnakestone , 1 , 1 ), "Obsidian snakestone head" );
LanguageRegistry . addName ( new ItemStack ( blockObsidianSnakestone , 1 , 13 ), "Obsidian snakestone body" );
Carving . chisel . addVariation ( "obsidian" , blockObsidianSnakestone , 1 , 16 );
Carving . chisel . addVariation ( "obsidian" , blockObsidianSnakestone , 13 , 17 );
if ( config . get ( "general" , "Add panes" , true , "Changes pane rendering algorithm a bit." ). getBoolean ( true )){
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blockPaneIron = ( BlockCarvablePane ) new BlockCarvablePane ( Material . iron , true ). setHardness ( 0 . 3F ). setStepSound ( Block . soundTypeMetal );
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blockPaneIron . carverHelper . addVariation ( "Iron bars" , 0 , Blocks . iron_bars );
blockPaneIron . carverHelper . addVariation ( "Iron bars without frame" , 1 , "ironpane/fenceIron" );
blockPaneIron . carverHelper . addVariation ( "Menacing iron bars" , 2 , "ironpane/barbedwire" );
blockPaneIron . carverHelper . addVariation ( "Iron cage bars" , 3 , "ironpane/cage" );
blockPaneIron . carverHelper . addVariation ( "Menacing iron spikes" , 4 , "ironpane/fenceIronTop" );
blockPaneIron . carverHelper . addVariation ( "Thick iron grid" , 5 , "ironpane/terrain-glass-thickgrid" );
blockPaneIron . carverHelper . addVariation ( "Thin iron grid" , 6 , "ironpane/terrain-glass-thingrid" );
blockPaneIron . carverHelper . addVariation ( "Ornate iron pane fence" , 7 , "ironpane/terrain-glass-ornatesteel" );
blockPaneIron . carverHelper . addVariation ( "Vertical iron bars" , 8 , "ironpane/bars" );
blockPaneIron . carverHelper . addVariation ( "Iron spikes" , 9 , "ironpane/spikes" );
blockPaneIron . carverHelper . register ( blockPaneIron , "fenceIron" );
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blockPaneGlass = ( BlockCarvablePane ) new BlockCarvablePane ( Material . glass , false ). setHardness ( 0 . 3F ). setStepSound ( Block . soundTypeGlass );
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blockPaneGlass . carverHelper . addVariation ( "Glass pane" , 0 , Blocks . glass_pane );
blockPaneGlass . carverHelper . addVariation ( "Bubble glass pane" , 1 , "glasspane/terrain-glassbubble" );
blockPaneGlass . carverHelper . addVariation ( "Borderless glass pane" , 2 , "glasspane/terrain-glassnoborder" );
blockPaneGlass . carverHelper . addVariation ( "Screen pane" , 3 , "glasspane/terrain-glass-screen" );
blockPaneGlass . carverHelper . addVariation ( "Streak glass pane" , 4 , "glasspane/terrain-glassstreak" );
blockPaneGlass . carverHelper . addVariation ( "Chinese glass pane" , 12 , "glasspane/chinese" );
blockPaneGlass . carverHelper . addVariation ( "Chinese glass pane with golden frame" , 13 , "glasspane/chinese2" );
blockPaneGlass . carverHelper . addVariation ( "Japanese glass pane" , 14 , "glasspane/japanese" );
blockPaneGlass . carverHelper . addVariation ( "Ornate japanese glass pane" , 15 , "glasspane/japanese2" );
blockPaneGlass . carverHelper . register ( blockPaneGlass , "thinGlass" );
}
blockRedstone = ( BlockPoweredMarble ) ( new BlockPoweredMarble ( Material . iron )). setHardness ( 5 . 0F ). setResistance ( 10 . 0F ). setStepSound ( Block . soundTypeMetal );
blockRedstone . carverHelper . addVariation ( "Redstone block" , 0 , Blocks . redstone_block );
blockRedstone . carverHelper . addVariation ( "Smooth redstone" , 1 , "redstone/smooth" );
blockRedstone . carverHelper . addVariation ( "Large redstone block" , 2 , "redstone/block" );
blockRedstone . carverHelper . addVariation ( "Small redstone blocks" , 3 , "redstone/blocks" );
blockRedstone . carverHelper . addVariation ( "Redstone bricks" , 4 , "redstone/bricks" );
blockRedstone . carverHelper . addVariation ( "Small redstone bricks" , 5 , "redstone/smallbricks" );
blockRedstone . carverHelper . addVariation ( "Chaotic redstone bricks" , 6 , "redstone/smallchaotic" );
blockRedstone . carverHelper . addVariation ( "Chiseled redstone" , 7 , "redstone/chiseled" );
blockRedstone . carverHelper . addVariation ( "Redstone Greek decoration" , 8 , "redstone/ere" );
blockRedstone . carverHelper . addVariation ( "Ornate redstone tiles" , 9 , "redstone/ornate-tiles" );
blockRedstone . carverHelper . addVariation ( "Redstone pillar" , 10 , "redstone/pillar" );
blockRedstone . carverHelper . addVariation ( "Redstone tiles" , 11 , "redstone/tiles" );
blockRedstone . carverHelper . addVariation ( "Redstone circuit" , 12 , "redstone/circuit" );
blockRedstone . carverHelper . addVariation ( "Redstone supaplex circuit" , 13 , "redstone/supaplex" );
blockRedstone . carverHelper . addVariation ( "Redstone skulls" , 14 , "redstone/a1-blockredstone-skullred" );
blockRedstone . carverHelper . addVariation ( "Redstone Zelda block" , 15 , "redstone/a1-blockredstone-redstonezelda" );
blockRedstone . carverHelper . register ( blockRedstone , "blockRedstone" );
Carving . chisel . registerOre ( "blockRedstone" , "blockRedstone" );
blockHolystone = ( BlockHolystone ) new BlockHolystone ( Material . rock ). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( soundHolystoneFootstep );
blockHolystone . carverHelper . addVariation ( "Holystone" , 0 , "holystone/holystone" );
blockHolystone . carverHelper . addVariation ( "Smooth holystone" , 1 , "holystone/smooth" );
blockHolystone . carverHelper . addVariation ( "Mysterious holystone symbol" , 2 , "holystone/love" );
blockHolystone . carverHelper . addVariation ( "Chiseled holystone" , 3 , "holystone/chiseled" );
blockHolystone . carverHelper . addVariation ( "Holystone blocks" , 4 , "holystone/blocks" );
blockHolystone . carverHelper . addVariation ( "Rough holystone blocks" , 5 , "holystone/blocks-rough" );
blockHolystone . carverHelper . addVariation ( "Holystone bricks" , 6 , "holystone/brick" );
blockHolystone . carverHelper . addVariation ( "Large holystone bricks" , 7 , "holystone/largebricks" );
blockHolystone . carverHelper . addVariation ( "Holystone platform" , 8 , "holystone/platform" );
blockHolystone . carverHelper . addVariation ( "Holystone platform tiles" , 9 , "holystone/platform-tiles" );
blockHolystone . carverHelper . addVariation ( "Fancy holystone construction" , 10 , "holystone/construction" );
blockHolystone . carverHelper . addVariation ( "Fancy holystone tiles" , 11 , "holystone/fancy-tiles" );
blockHolystone . carverHelper . addVariation ( "Smooth holystone plate" , 12 , "holystone/plate" );
blockHolystone . carverHelper . addVariation ( "Holystone plate" , 13 , "holystone/plate-rough" );
blockHolystone . carverHelper . register ( blockHolystone , "blockHolystone" );
OreDictionary . registerOre ( "blockHolystone" , blockHolystone );
Carving . chisel . registerOre ( "blockHolystone" , "blockHolystone" );
blockLavastone = ( BlockLavastone ) new BlockLavastone ( Material . rock , "lava_flow" ). setHardness ( 2 . 0F ). setResistance ( 10F );
blockLavastone . carverHelper . addVariation ( "Lavastone" , 0 , "lavastone/cobble" );
blockLavastone . carverHelper . addVariation ( "Black lavastone" , 1 , "lavastone/black" );
blockLavastone . carverHelper . addVariation ( "Lavastone tiles" , 2 , "lavastone/tiles" );
blockLavastone . carverHelper . addVariation ( "Chaotic lavastone bricks" , 3 , "lavastone/chaotic" );
blockLavastone . carverHelper . addVariation ( "Lava creeper in tiles" , 4 , "lavastone/creeper" );
blockLavastone . carverHelper . addVariation ( "Lava panel" , 5 , "lavastone/panel" );
blockLavastone . carverHelper . addVariation ( "Ornate lava panel" , 6 , "lavastone/panel-ornate" );
blockLavastone . carverHelper . register ( blockLavastone , "blockLavastone" );
OreDictionary . registerOre ( "blockLavastone" , blockLavastone );
Carving . chisel . registerOre ( "blockLavastone" , "blockLavastone" );
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blockFft = ( BlockCarvable ) new BlockCarvable ( Material . rock ). setHardness ( 2 . 0F ). setResistance ( 10F );
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blockFft . carverHelper . setBlockName ( "Fantasy Block" );
blockFft . carverHelper . addVariation ( "Fantasy brick" , 0 , "fft/brick" );
blockFft . carverHelper . addVariation ( "Faded fantasy brick" , 1 , "fft/brick-faded" );
blockFft . carverHelper . addVariation ( "Weared fantasy brick" , 2 , "fft/brick-wear" );
blockFft . carverHelper . addVariation ( "Damaged fantasy bricks" , 3 , "fft/bricks" );
blockFft . carverHelper . addVariation ( "Fantasy decoration" , 4 , "fft/decor" );
blockFft . carverHelper . addVariation ( "Fantasy decoration block" , 5 , "fft/decor-block" );
blockFft . carverHelper . addVariation ( "Fantasy pillar" , 6 , "fft/pillar" );
blockFft . carverHelper . addVariation ( "Fantasy pillar decoration" , 7 , "fft/pillar-decorated" );
blockFft . carverHelper . addVariation ( "Fantasy gold snake decoration" , 8 , "fft/gold-decor-1" );
blockFft . carverHelper . addVariation ( "Fantasy gold noise decoration" , 9 , "fft/gold-decor-2" );
blockFft . carverHelper . addVariation ( "Fantasy gold engravings decoration" , 10 , "fft/gold-decor-3" );
blockFft . carverHelper . addVariation ( "Fantasy gold chains decoration" , 11 , "fft/gold-decor-4" );
blockFft . carverHelper . addVariation ( "Fantasy plate decoration" , 12 , "fft/plate" );
blockFft . carverHelper . addVariation ( "Fantasy block" , 13 , "fft/block" );
blockFft . carverHelper . addVariation ( "Fantasy bricks in disarray" , 14 , "fft/bricks-chaotic" );
blockFft . carverHelper . addVariation ( "Weared fantasy bricks" , 15 , "fft/bricks-wear" );
blockFft . carverHelper . register ( blockFft , "blockFft" );
OreDictionary . registerOre ( "blockFft" , blockFft );
Carving . chisel . registerOre ( "blockFft" , "blockFft" );
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blockCarpet = ( BlockCarvable ) new BlockCarvable ( Material . cloth ). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( Block . soundTypeCloth );
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blockCarpet . carverHelper . setBlockName ( "Carpet Block" );
blockCarpet . carverHelper . addVariation ( "White carpet block" , 0 , "carpet/white" );
blockCarpet . carverHelper . addVariation ( "Orange carpet block" , 1 , "carpet/orange" );
blockCarpet . carverHelper . addVariation ( "Magenta carpet block" , 2 , "carpet/lily" );
blockCarpet . carverHelper . addVariation ( "Light blue carpet block" , 3 , "carpet/lightblue" );
blockCarpet . carverHelper . addVariation ( "Yellow carpet block" , 4 , "carpet/yellow" );
blockCarpet . carverHelper . addVariation ( "Light green carpet block" , 5 , "carpet/lightgreen" );
blockCarpet . carverHelper . addVariation ( "Pink carpet block" , 6 , "carpet/pink" );
blockCarpet . carverHelper . addVariation ( "Dark grey carpet block" , 7 , "carpet/darkgrey" );
blockCarpet . carverHelper . addVariation ( "Grey carpet block" , 8 , "carpet/grey" );
blockCarpet . carverHelper . addVariation ( "Teal carpet block" , 9 , "carpet/teal" );
blockCarpet . carverHelper . addVariation ( "Purple carpet block" , 10 , "carpet/purple" );
blockCarpet . carverHelper . addVariation ( "Dark blue carpet block" , 11 , "carpet/darkblue" );
blockCarpet . carverHelper . addVariation ( "Brown carpet block" , 12 , "carpet/brown" );
blockCarpet . carverHelper . addVariation ( "Green carpet block" , 13 , "carpet/green" );
blockCarpet . carverHelper . addVariation ( "Red carpet block" , 14 , "carpet/red" );
blockCarpet . carverHelper . addVariation ( "Black carpet block" , 15 , "carpet/black" );
blockCarpet . carverHelper . forbidChiseling = true ;
blockCarpet . carverHelper . register ( blockCarpet , "blockCarpet" );
OreDictionary . registerOre ( "blockCarpet" , blockCarpet );
Carving . chisel . registerOre ( "blockCarpet" , "blockCarpet" );
blockCarpetFloor = ( BlockMarbleCarpet ) new BlockMarbleCarpet ( Material . cloth ). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( Block . soundTypeCloth );
blockCarpetFloor . carverHelper . setBlockName ( "Carpet" );
blockCarpetFloor . carverHelper . addVariation ( "White carpet" , 0 , "carpet/white" );
blockCarpetFloor . carverHelper . addVariation ( "Orange carpet" , 1 , "carpet/orange" );
blockCarpetFloor . carverHelper . addVariation ( "Magenta carpet" , 2 , "carpet/lily" );
blockCarpetFloor . carverHelper . addVariation ( "Light blue carpet" , 3 , "carpet/lightblue" );
blockCarpetFloor . carverHelper . addVariation ( "Yellow carpet" , 4 , "carpet/yellow" );
blockCarpetFloor . carverHelper . addVariation ( "Light green carpet" , 5 , "carpet/lightgreen" );
blockCarpetFloor . carverHelper . addVariation ( "Pink carpet" , 6 , "carpet/pink" );
blockCarpetFloor . carverHelper . addVariation ( "Dark grey carpet" , 7 , "carpet/darkgrey" );
blockCarpetFloor . carverHelper . addVariation ( "Grey carpet" , 8 , "carpet/grey" );
blockCarpetFloor . carverHelper . addVariation ( "Teal carpet" , 9 , "carpet/teal" );
blockCarpetFloor . carverHelper . addVariation ( "Purple carpet" , 10 , "carpet/purple" );
blockCarpetFloor . carverHelper . addVariation ( "Dark blue carpet" , 11 , "carpet/darkblue" );
blockCarpetFloor . carverHelper . addVariation ( "Brown carpet" , 12 , "carpet/brown" );
blockCarpetFloor . carverHelper . addVariation ( "Green carpet" , 13 , "carpet/green" );
blockCarpetFloor . carverHelper . addVariation ( "Red carpet" , 14 , "carpet/red" );
blockCarpetFloor . carverHelper . addVariation ( "Black carpet" , 15 , "carpet/black" );
blockCarpetFloor . carverHelper . forbidChiseling = true ;
blockCarpetFloor . carverHelper . register ( blockCarpetFloor , "blockCarpetFloor" );
for ( int i = 0 ; i < 16 ; i ++ ){
String group = "carpet." + i ;
Carving . needle . addVariation ( group , Blocks . carpet , i , 0 );
Carving . needle . addVariation ( group , blockCarpetFloor , i , 2 );
Carving . needle . addVariation ( group , blockCarpet , i , 1 );
}
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blockBookshelf = ( BlockCarvable ) new BlockMarbleBookshelf (). setHardness ( 1 . 5F ). setStepSound ( Block . soundTypeWood );
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blockBookshelf . carverHelper . addVariation ( "Bookshelf" , 0 , Blocks . bookshelf );
blockBookshelf . carverHelper . addVariation ( "Bookshelf with rainbow colored books" , 1 , "bookshelf/rainbow" );
blockBookshelf . carverHelper . addVariation ( "Necromancer novice's bookshelf" , 2 , "bookshelf/necromancer-novice" );
blockBookshelf . carverHelper . addVariation ( "Necromancer's bookshelf" , 3 , "bookshelf/necromancer" );
blockBookshelf . carverHelper . addVariation ( "Bookshelf with red tomes" , 4 , "bookshelf/redtomes" );
blockBookshelf . carverHelper . addVariation ( "Abandoned bookshelf" , 5 , "bookshelf/abandoned" );
blockBookshelf . carverHelper . addVariation ( "Hoarder's bookshelf" , 6 , "bookshelf/hoarder" );
blockBookshelf . carverHelper . addVariation ( "Bookshelf filled to brim with boring pastel books" , 7 , "bookshelf/brim" );
blockBookshelf . carverHelper . addVariation ( "Historician's bookshelf" , 8 , "bookshelf/historician" );
blockBookshelf . carverHelper . register ( blockBookshelf , "blockBookshelf" );
blockBookshelf . setHarvestLevel ( "axe" , 0 );
Carving . chisel . registerOre ( "blockBookshelf" , "blockBookshelf" );
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blockTyrian = ( BlockCarvable ) new BlockCarvable ( Material . iron ). setHardness ( 5 . 0F ). setResistance ( 10 . 0F ). setStepSound ( Block . soundTypeMetal );
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blockTyrian . carverHelper . setBlockName ( "Futuristic Armor Plating Block" );
blockTyrian . carverHelper . addVariation ( "Futuristic armor plating block" , 0 , "tyrian/shining" );
blockTyrian . carverHelper . addVariation ( "Bleak futuristic armor plating block" , 1 , "tyrian/tyrian" );
blockTyrian . carverHelper . addVariation ( "Purple futuristic armor plating block" , 2 , "tyrian/chaotic" );
blockTyrian . carverHelper . addVariation ( "Faded purple futuristic armor plating block" , 3 , "tyrian/softplate" );
blockTyrian . carverHelper . addVariation ( "Rusted futuristic armor plating block" , 4 , "tyrian/rust" );
blockTyrian . carverHelper . addVariation ( "Elaborate futuristic armor plating block" , 5 , "tyrian/elaborate" );
blockTyrian . carverHelper . addVariation ( "Futuristic armor plating block with many seams" , 6 , "tyrian/routes" );
blockTyrian . carverHelper . addVariation ( "Futuristic platform block" , 7 , "tyrian/platform" );
blockTyrian . carverHelper . addVariation ( "Futuristic armor plating tiles" , 8 , "tyrian/platetiles" );
blockTyrian . carverHelper . addVariation ( "Diagonal futuristic armor plating block" , 9 , "tyrian/diagonal" );
blockTyrian . carverHelper . addVariation ( "Futuristic armor plating block with dent" , 10 , "tyrian/dent" );
blockTyrian . carverHelper . addVariation ( "Blue futuristic armor plating block" , 11 , "tyrian/blueplating" );
blockTyrian . carverHelper . addVariation ( "Black futuristic armor plating block" , 12 , "tyrian/black" );
blockTyrian . carverHelper . addVariation ( "Black futuristic armor plating tiles" , 13 , "tyrian/black2" );
blockTyrian . carverHelper . addVariation ( "Black futuristic armor plating block with an opening" , 14 , "tyrian/opening" );
blockTyrian . carverHelper . addVariation ( "Futuristic armor plating with shining metal bits" , 15 , "tyrian/plate" );
blockTyrian . carverHelper . register ( blockTyrian , "blockTyrian" );
OreDictionary . registerOre ( "blockTyrian" , blockTyrian );
Carving . chisel . registerOre ( "blockTyrian" , "blockTyrian" );
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blockDirt = ( BlockCarvable ) new BlockCarvable ( Material . ground ). setHardness ( 0 . 5F ). setStepSound ( Block . soundTypeGravel ). setBlockName ( "dirt.default" );
blockDirt . carverHelper . setBlockName ( "Dirt" );
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blockDirt . carverHelper . addVariation ( "Dirt" , 0 , Blocks . dirt );
blockDirt . carverHelper . addVariation ( "Dirt bricks in disarray" , 1 , "dirt/bricks" );
blockDirt . carverHelper . addVariation ( "Dirt bricks imitating nether brick design" , 2 , "dirt/netherbricks" );
blockDirt . carverHelper . addVariation ( "Dirt bricks" , 3 , "dirt/bricks3" );
blockDirt . carverHelper . addVariation ( "Cobbledirt" , 4 , "dirt/cobble" );
blockDirt . carverHelper . addVariation ( "Reinforced cobbledirt" , 5 , "dirt/reinforced" );
blockDirt . carverHelper . addVariation ( "Reinforced dirt" , 6 , "dirt/dirt-reinforced" );
blockDirt . carverHelper . addVariation ( "Happy dirt" , 7 , "dirt/happy" );
blockDirt . carverHelper . addVariation ( "Large dirt bricks" , 8 , "dirt/bricks2" );
blockDirt . carverHelper . addVariation ( "Large dirt bricks on top of dirt" , 9 , "dirt/bricks+dirt2" );
blockDirt . carverHelper . addVariation ( "Horizontal dirt" , 10 , "dirt/hor" );
blockDirt . carverHelper . addVariation ( "Vertical dirt" , 11 , "dirt/vert" );
blockDirt . carverHelper . addVariation ( "Dirt layers" , 12 , "dirt/layers" );
blockDirt . carverHelper . addVariation ( "Crumbling dirt" , 13 , "dirt/vertical" );
blockDirt . carverHelper . register ( blockDirt , "blockDirt" );
blockDirt . setHarvestLevel ( "shovel" , 0 );
OreDictionary . registerOre ( "blockDirt" , blockDirt );
Carving . chisel . registerOre ( "blockDirt" , "blockDirt" );
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blockTemple = ( BlockCarvable ) new BlockEldritch (). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( soundTempleFootstep );
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blockTemple . carverHelper . setBlockName ( "Temple Block" );
blockTemple . carverHelper . addVariation ( "Temple cobblestone" , 0 , "temple/cobble" );
blockTemple . carverHelper . addVariation ( "Orante temple block" , 1 , "temple/ornate" );
blockTemple . carverHelper . addVariation ( "Temple plate" , 2 , "temple/plate" );
blockTemple . carverHelper . addVariation ( "Cracked temple plate" , 3 , "temple/plate-cracked" );
blockTemple . carverHelper . addVariation ( "Temple bricks" , 4 , "temple/bricks" );
blockTemple . carverHelper . addVariation ( "Large temple bricks" , 5 , "temple/bricks-large" );
blockTemple . carverHelper . addVariation ( "Weared temple bricks" , 6 , "temple/bricks-weared" );
blockTemple . carverHelper . addVariation ( "Temple bricks in disarray" , 7 , "temple/bricks-disarray" );
blockTemple . carverHelper . addVariation ( "Temple column" , 8 , "temple/column" );
blockTemple . carverHelper . addVariation ( "Temple stand" , 9 , "temple/stand" );
blockTemple . carverHelper . addVariation ( "Temple mosaic stand" , 10 , "temple/stand-mosaic" );
blockTemple . carverHelper . addVariation ( "Temple creeper stand" , 11 , "temple/stand-creeper" );
blockTemple . carverHelper . addVariation ( "Temple tiles" , 12 , "temple/tiles" );
blockTemple . carverHelper . addVariation ( "Small temple tiles" , 13 , "temple/smalltiles" );
blockTemple . carverHelper . addVariation ( "Light temple tiles" , 14 , "temple/tiles-light" );
blockTemple . carverHelper . addVariation ( "Small light temple tiles" , 15 , "temple/smalltiles-light" );
blockTemple . carverHelper . register ( blockTemple , "blockTemple" );
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blockTempleMossy = ( BlockCarvable ) new BlockEldritch (). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( soundTempleFootstep );
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blockTempleMossy . carverHelper . setBlockName ( "Mossy Temple Block" );
blockTempleMossy . carverHelper . addVariation ( "Mossy temple cobblestone" , 0 , "templemossy/cobble" );
blockTempleMossy . carverHelper . addVariation ( "Orante mossy temple block" , 1 , "templemossy/ornate" );
blockTempleMossy . carverHelper . addVariation ( "Mossy temple plate" , 2 , "templemossy/plate" );
blockTempleMossy . carverHelper . addVariation ( "Cracked mossy temple plate" , 3 , "templemossy/plate-cracked" );
blockTempleMossy . carverHelper . addVariation ( "Mossy temple bricks" , 4 , "templemossy/bricks" );
blockTempleMossy . carverHelper . addVariation ( "Large mossy temple bricks" , 5 , "templemossy/bricks-large" );
blockTempleMossy . carverHelper . addVariation ( "Weared mossy temple bricks" , 6 , "templemossy/bricks-weared" );
blockTempleMossy . carverHelper . addVariation ( "Mossy temple bricks in disarray" , 7 , "templemossy/bricks-disarray" );
blockTempleMossy . carverHelper . addVariation ( "Mossy temple column" , 8 , "templemossy/column" );
blockTempleMossy . carverHelper . addVariation ( "Mossy temple stand" , 9 , "templemossy/stand" );
blockTempleMossy . carverHelper . addVariation ( "Mossy temple mosaic stand" , 10 , "templemossy/stand-mosaic" );
blockTempleMossy . carverHelper . addVariation ( "Mossy temple creeper stand" , 11 , "templemossy/stand-creeper" );
blockTempleMossy . carverHelper . addVariation ( "Mossy temple tiles" , 12 , "templemossy/tiles" );
blockTempleMossy . carverHelper . addVariation ( "Small mossy temple tiles" , 13 , "templemossy/smalltiles" );
blockTempleMossy . carverHelper . addVariation ( "Light mossy temple tiles" , 14 , "templemossy/tiles-light" );
blockTempleMossy . carverHelper . addVariation ( "Small light mossy temple tiles" , 15 , "templemossy/smalltiles-light" );
blockTempleMossy . carverHelper . register ( blockTempleMossy , "blockTempleMossy" );
blockCloud = ( BlockCloud ) new BlockCloud (). setHardness ( 0 . 2F ). setLightOpacity ( 3 ). setStepSound ( Block . soundTypeCloth );
blockCloud . carverHelper . addVariation ( "Cloud block" , 0 , "cloud/cloud" );
blockCloud . carverHelper . register ( blockCloud , "blockCloud" );
OreDictionary . registerOre ( "blockCloud" , blockCloud );
Carving . chisel . registerOre ( "blockCloud" , "blockCloud" );
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blockFactory = ( BlockCarvable ) new BlockCarvable (). setHardness ( 2 . 0F ). setResistance ( 10F ). setStepSound ( soundMetalFootstep );
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blockFactory . carverHelper . setBlockName ( "Factory Block" );
blockFactory . carverHelper . addVariation ( "Rusty metal plate with dot pattern" , 0 , "factory/dots" );
blockFactory . carverHelper . addVariation ( "Rusty metal plate" , 1 , "factory/rust2" );
blockFactory . carverHelper . addVariation ( "Very rusty metal plate" , 2 , "factory/rust" );
blockFactory . carverHelper . addVariation ( "A metal plate with almost no rust on it" , 3 , "factory/platex" );
blockFactory . carverHelper . addVariation ( "Wireframe" , 4 , "factory/wireframewhite" );
blockFactory . carverHelper . addVariation ( "Wireframe in a shade of purple" , 5 , "factory/wireframe" );
blockFactory . carverHelper . addVariation ( "Yellow-black hazard block" , 6 , "factory/hazard" );
blockFactory . carverHelper . addVariation ( "Orange-white hazard block" , 7 , "factory/hazardorange" );
blockFactory . carverHelper . addVariation ( "Fancy circuit block" , 8 , "factory/circuit" );
blockFactory . carverHelper . addVariation ( "Fancy metal box" , 9 , "factory/metalbox" );
blockFactory . carverHelper . addVariation ( "Fancy circuit block with gold plating" , 10 , "factory/goldplate" );
blockFactory . carverHelper . addVariation ( "Rusty purple block with gold plating" , 11 , "factory/goldplating" );
blockFactory . carverHelper . addVariation ( "Shiny metal construction" , 12 , "factory/grinder" );
blockFactory . carverHelper . addVariation ( "Weared metal wall with openings for ventilation" , 13 , "factory/plating" );
blockFactory . carverHelper . addVariation ( "Rusty metal plates" , 14 , "factory/rustplates" );
blockFactory . carverHelper . addVariation ( "Weared metal column" , 15 , "factory/column" );
blockFactory . carverHelper . register ( blockFactory , "blockFactory" );
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// 1.7! Let's go! Let's go-go!
/*
String[] sGNames = new String[]{
"White", "Orange", "Magenta", "Light Blue",
"Yellow", "Lime", "Pink", "Gray",
"Light Gray", "Cyan", "Purple", "Blue",
"Brown", "Green", "Red", "Black"
};
for(int i = 0; i < 16; i++) {
String odName = "stainedGlass" + sGNames[i].replaceAll(" ", "");
String texName = "glassdyed/" + sGNames[i].toLowerCase().replaceAll(" ", "") + "-";
int glassPrefix = 0;
int glassId = i;
blockStainedGlass[glassId] = (BlockCarvableGlass) new BlockCarvableGlass().setHardness(0.3F).setStepSound(Block.soundTypeGlass);
blockStainedGlass[glassId].carverHelper.addVariation(sGNames[i] + " Stained Glass", glassPrefix + 0, Blocks.stained_glass, i);
blockStainedGlass[glassId].carverHelper.addVariation(sGNames[i] + " Bubble Stained Glass", glassPrefix + 1, texName + "bubble");
blockStainedGlass[glassId].carverHelper.addVariation(sGNames[i] + " Stained Glass Panel", glassPrefix + 2, texName + "panel");
blockStainedGlass[glassId].carverHelper.addVariation(sGNames[i] + " Fancy Stained Glass Panel", glassPrefix + 3, texName + "panel-fancy");
blockStainedGlass[glassId].carverHelper.addVariation(sGNames[i] + " Small Stained Glass", glassPrefix + 4, texName + "quad");
blockStainedGlass[glassId].carverHelper.addVariation(sGNames[i] + " Small Fancy Stained Glass", glassPrefix + 5, texName + "quad-fancy");
blockStainedGlass[glassId].carverHelper.addVariation(sGNames[i] + " Borderless Stained Glass", glassPrefix + 6, texName + "transparent");
blockStainedGlass[glassId].carverHelper.register(blockStainedGlass[glassId], "stainedGlass."+glassId, glassPrefix, glassPrefix+7);
}
*/
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Blocks . stone . setHarvestLevel ( "chisel" , 0 , 0 );
proxy . preInit ();
}
@EventHandler
public void init ( FMLInitializationEvent event ) {
packet = new PacketHandler ( "chisel" , new Packets (), new Packets ());
Block concreteRecipeBlock = Block . getBlockFromName ( config . get ( "tweaks" , "concrete recipe block" , "gravel" , "Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone)" ). getString ());
if ( concreteRecipeBlock == null ) concreteRecipeBlock = Blocks . gravel ;
FurnaceRecipes . smelting (). func_151393_a ( concreteRecipeBlock , new ItemStack ( blockConcrete ), 0 . 1F );
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockSandstoneScribbles , 1 ), new Object [] { "X" , 'X' , new ItemStack ( blockSandstone , 1 , 8 ), });
for ( int meta = 0 ; meta < 16 ; meta ++ ){
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockMarbleSlab , 6 , 0 ), new Object [] { "***" , '*' , new ItemStack ( blockMarble , 1 , meta )});
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockLimestoneSlab , 6 , 0 ), new Object [] { "***" , '*' , new ItemStack ( blockLimestone , 1 , meta )});
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockMarblePillarSlab , 6 , 0 ), new Object [] { "***" , '*' , new ItemStack ( blockMarblePillar , 1 , meta )});
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockMarblePillar , 6 ), new Object [] { "XX" , "XX" , "XX" , 'X' , new ItemStack ( blockMarble , 1 , meta ), });
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockMarble , 4 ), new Object [] { "XX" , "XX" , 'X' , new ItemStack ( blockMarblePillar , 1 , meta ), });
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockIcePillar , 6 ), new Object [] { "XX" , "XX" , "XX" , 'X' , new ItemStack ( blockIce , 1 , meta ), });
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockIce , 4 ), new Object [] { "XX" , "XX" , 'X' , new ItemStack ( blockIcePillar , 1 , meta ), });
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockSandstone , 1 ), new Object [] { "X" , 'X' , new ItemStack ( blockSandstoneScribbles , 1 , meta ), });
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockCarpet , 8 , meta ), new Object [] { "YYY" , "YXY" , "YYY" , 'X' , new ItemStack ( Items . string , 1 ), 'Y' , new ItemStack ( Blocks . wool , 1 , meta ), });
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockCarpetFloor , 3 , meta ), new Object [] { "XX" , 'X' , new ItemStack ( blockCarpet , 1 , meta ), });
}
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockHolystone , 8 , 0 ), new Object [] { "***" , "*X*" , "***" , '*' , new ItemStack ( Blocks . stone , 1 ), 'X' , new ItemStack ( Items . feather , 1 )});
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockLavastone , 8 , 0 ), new Object [] { "***" , "*X*" , "***" , '*' , new ItemStack ( Blocks . stone , 1 ), 'X' , new ItemStack ( Items . lava_bucket , 1 )});
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockFft , 8 , 0 ), new Object [] { "***" , "*X*" , "***" , '*' , new ItemStack ( Blocks . stone , 1 ), 'X' , new ItemStack ( Items . gold_nugget , 1 )});
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockTyrian , 8 , 0 ), new Object [] { "***" , "*X*" , "***" , '*' , new ItemStack ( Blocks . stone , 1 ), 'X' , new ItemStack ( Items . iron_ingot , 1 )});
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockTemple , 8 , 0 ), new Object [] { "***" , "*X*" , "***" , '*' , new ItemStack ( Blocks . stone , 1 ), 'X' , new ItemStack ( Items . dye , 1 , 4 )});
CraftingManager . getInstance (). addRecipe ( new ItemStack ( blockFactory , 32 , 0 ), new Object [] { "*X*" , "X X" , "*X*" , '*' , new ItemStack ( Blocks . stone , 1 ), 'X' , new ItemStack ( Items . iron_ingot , 1 )});
if ( config . get ( "general" , "Alternative recipe" , false , "Use alternative crafting recipe for the chisel" ). getBoolean ( false )){
CraftingManager . getInstance (). addRecipe ( new ItemStack ( chisel , 1 ), new Object [] { " YY" , " YY" , "X " , 'X' , Items . stick , 'Y' , Items . iron_ingot });
} else {
CraftingManager . getInstance (). addRecipe ( new ItemStack ( chisel , 1 ), new Object [] { " Y" , "X " , 'X' , Items . stick , 'Y' , Items . iron_ingot });
}
CraftingManager . getInstance (). addRecipe ( new ItemStack ( itemBallOMoss , 1 ), new Object [] { "XYX" , "YXY" , "XYX" , 'X' , Blocks . vine , 'Y' , Items . stick });
CraftingManager . getInstance (). addRecipe ( new ItemStack ( itemCloudInABottle , 1 ), new Object [] { "X X" , "XYX" , " X " , 'X' , Blocks . glass , 'Y' , Items . quartz });
NetworkRegistry . INSTANCE . registerGuiHandler ( this , new IGuiHandler (){
@Override
public Object getServerGuiElement ( int ID , EntityPlayer player , World world , int x , int y , int z ) {
return new ContainerChisel ( player . inventory , new InventoryChiselSelection ( null ));
}
@Override
public Object getClientGuiElement ( int ID , EntityPlayer player , World world , int x , int y , int z ) {
return new GuiChisel ( player . inventory , new InventoryChiselSelection ( null ));
}
});
GameRegistry . registerWorldGenerator ( new MarbleWorldGenerator ( blockMarble , 32 , config . get ( "general" , "Worldgen marble amount" , 8 , "Amount of marble to generate in the world; use 0 for none" ). getInt ( 8 )), 1000 );
GameRegistry . registerWorldGenerator ( new MarbleWorldGenerator ( blockLimestone , 32 , config . get ( "general" , "Worldgen limestone amount" , 4 , "Amount of limestone to generate in the world; use 0 for none" ). getInt ( 4 )), 1000 );
proxy . init ();
config . save ();
MinecraftForge . EVENT_BUS . register ( this );
}
@EventHandler
public void postInit ( FMLPostInitializationEvent event ) {
new ChiselModCompatibility (). postInit ( event );
}
}