Files
Botania/src/main/java/vazkii/botania/client/render/tile/RenderTilePool.java
T

156 lines
5.5 KiB
Java

/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under the
* Botania License: http://botaniamod.net/license.php
*
* File Created @ [Jan 26, 2014, 12:25:11 AM (GMT)]
*/
package vazkii.botania.client.render.tile;
import java.awt.Color;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.passive.EntitySheep;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import vazkii.botania.api.mana.IPoolOverlayProvider;
import vazkii.botania.client.core.handler.ClientTickHandler;
import vazkii.botania.client.core.handler.MultiblockRenderHandler;
import vazkii.botania.client.core.helper.RenderHelper;
import vazkii.botania.client.core.helper.ShaderHelper;
import vazkii.botania.client.lib.LibResources;
import vazkii.botania.client.model.ModelPool;
import vazkii.botania.common.block.mana.BlockPool;
import vazkii.botania.common.block.tile.mana.TilePool;
public class RenderTilePool extends TileEntitySpecialRenderer {
private static final ResourceLocation texture = new ResourceLocation(LibResources.MODEL_POOL);
private static final ResourceLocation textureInf = new ResourceLocation(LibResources.MODEL_INFINITE_POOL);
private static final ResourceLocation textureDil = new ResourceLocation(LibResources.MODEL_DILUTED_POOL);
private static final ModelPool model = new ModelPool();
RenderItem renderItem = new RenderItem();
public static int forceMeta = 0;
public static boolean forceMana = false;
public static int forceManaNumber = -1;
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTicks) {
TilePool pool = (TilePool) tileEntity;
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
float a = MultiblockRenderHandler.rendering ? 0.6F : 1F;
GL11.glColor4f(1F, 1F, 1F, a);
GL11.glTranslated(x, y, z);
boolean inf = tileEntity.getWorldObj() == null ? forceMeta == 1 : tileEntity.getBlockMetadata() == 1;
boolean dil = tileEntity.getWorldObj() == null ? forceMeta == 2 : tileEntity.getBlockMetadata() == 2;
boolean fab = tileEntity.getWorldObj() == null ? forceMeta == 3 : tileEntity.getBlockMetadata() == 3;
Minecraft.getMinecraft().renderEngine.bindTexture(inf ? textureInf : dil ? textureDil : texture);
GL11.glTranslatef(0.5F, 1.5F, 0.5F);
GL11.glScalef(1F, -1F, -1F);
if(fab) {
float time = ClientTickHandler.ticksInGame + ClientTickHandler.partialTicks;
if(tileEntity != null)
time += new Random(tileEntity.xCoord ^ tileEntity.yCoord ^ tileEntity.zCoord).nextInt(100000);
Color color = Color.getHSBColor(time * 0.005F, 0.6F, 1F);
GL11.glColor4ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue(), (byte) 255);
} else {
int color = pool.color;
float[] acolor = EntitySheep.fleeceColorTable[color];
GL11.glColor4f(acolor[0], acolor[1], acolor[2], a);
}
model.render();
GL11.glColor4f(1F, 1F, 1F, a);
GL11.glScalef(1F, -1F, -1F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
int mana = pool.getCurrentMana();
if(forceManaNumber > -1)
mana = forceManaNumber;
int cap = pool.manaCap;
if(cap == -1)
cap = TilePool.MAX_MANA;
float waterLevel = (float) mana / (float) cap * 0.4F;
if(forceMana)
waterLevel = 0.4F;
float s = 1F / 16F;
float v = 1F / 8F;
float w = -v * 3.5F;
if(pool.getWorldObj() != null) {
Block below = pool.getWorldObj().getBlock(pool.xCoord, pool.yCoord - 1, pool.zCoord);
if(below instanceof IPoolOverlayProvider) {
IIcon overlay = ((IPoolOverlayProvider) below).getIcon(pool.getWorldObj(), pool.xCoord, pool.yCoord - 1, pool.zCoord);
if(overlay != null) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glColor4f(1F, 1F, 1F, a * (float) ((Math.sin((ClientTickHandler.ticksInGame + partialTicks) / 20.0) + 1) * 0.3 + 0.2));
GL11.glTranslatef(-0.5F, -1F - 0.43F, -0.5F);
GL11.glRotatef(90F, 1F, 0F, 0F);
GL11.glScalef(s, s, s);
RenderHelper.renderIcon(0, 0, overlay, 16, 16, 240);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
}
}
if(waterLevel > 0) {
s = 1F / 256F * 14F;
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glColor4f(1F, 1F, 1F, a);
GL11.glTranslatef(w, -1F - (0.43F - waterLevel), w);
GL11.glRotatef(90F, 1F, 0F, 0F);
GL11.glScalef(s, s, s);
ShaderHelper.useShader(ShaderHelper.manaPool);
RenderHelper.renderIcon(0, 0, BlockPool.manaIcon, 16, 16, 240);
ShaderHelper.releaseShader();
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
GL11.glPopMatrix();
forceMeta = 0;
forceMana = false;
forceManaNumber = -1;
}
}