mirror of
https://github.com/GTNewHorizons/Botania.git
synced 2026-11-12 16:27:37 +00:00
91 lines
3.0 KiB
Java
91 lines
3.0 KiB
Java
/**
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* This class was created by <Vazkii>. It's distributed as
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* part of the Botania Mod. Get the Source Code in github:
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* https://github.com/Vazkii/Botania
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*
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* Botania is Open Source and distributed under a
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* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
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* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
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*
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* File Created @ [Feb 2, 2014, 6:37:00 PM (GMT)]
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*/
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package vazkii.botania.client.model;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.client.renderer.OpenGlHelper;
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import org.lwjgl.opengl.GL11;
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public class ModelSpinningCubes extends ModelBase {
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ModelRenderer spinningCube;
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public ModelSpinningCubes() {
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spinningCube = new ModelRenderer(this, 42, 0);
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spinningCube.addBox(0F, 0F, 0F, 1, 1, 1);
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spinningCube.setRotationPoint(0F, 0F, 0F);
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spinningCube.setTextureSize(64, 64);
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}
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public void renderSpinningCubes(int cubes, int repeat, int origRepeat) {
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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final float modifier = 6F;
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final float rotationModifier = 0.2F;
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final float radiusBase = 0.35F;
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final float radiusMod = 0.05F;
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double ticks = Minecraft.getMinecraft().thePlayer.ticksExisted - 1.3 * (origRepeat - repeat);
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float offsetPerCube = 360 / cubes;
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GL11.glPushMatrix();
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GL11.glTranslatef(-0.025F, 0.85F, -0.025F);
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for(int i = 0; i < cubes; i++) {
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float offset = offsetPerCube * i;
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float deg = (int) (ticks / rotationModifier % 360F + offset);
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float rad = deg * (float) Math.PI / 180F;
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float radiusX = (float) (radiusBase + radiusMod * Math.sin(ticks / modifier));
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float radiusZ = (float) (radiusBase + radiusMod * Math.cos(ticks / modifier));
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float x = (float) (radiusX * Math.cos(rad));
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float z = (float) (radiusZ * Math.sin(rad));
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float y = (float) Math.cos((ticks + 50 * i) / 5F) / 10F;
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GL11.glPushMatrix();
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GL11.glTranslatef(x, y, z);
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float xRotate = (float) Math.sin(ticks * rotationModifier) / 2F;
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float yRotate = (float) Math.max(0.6F, Math.sin(ticks * 0.1F) / 2F + 0.5F);
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float zRotate = (float) Math.cos(ticks * rotationModifier) / 2F;
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GL11.glRotatef(deg, xRotate, yRotate, zRotate);
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if(repeat < origRepeat) {
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GL11.glColor4f(1F, 1F, 1F, (float) repeat / (float) origRepeat * 0.4F);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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} else GL11.glColor4f(1F, 1F, 1F, 1F);
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int light = 15728880;
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int lightmapX = light % 65536;
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int lightmapY = light / 65536;
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lightmapX, lightmapY);
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spinningCube.render(1F / 16F);
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if(repeat < origRepeat) {
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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}
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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if(repeat != 0)
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renderSpinningCubes(cubes, repeat - 1, origRepeat);
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}
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}
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