Files
Botania/src/main/java/vazkii/botania/client/render/tile/RenderTileFloatingFlower.java
T
2023-10-09 23:18:50 +02:00

82 lines
2.8 KiB
Java

/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under the
* Botania License: http://botaniamod.net/license.php
*
* File Created @ [Jul 8, 2014, 10:58:46 PM (GMT)]
*/
package vazkii.botania.client.render.tile;
import java.awt.Color;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import org.lwjgl.opengl.GL11;
import vazkii.botania.client.core.handler.ClientTickHandler;
import vazkii.botania.client.model.ModelMiniIsland;
import vazkii.botania.common.block.decor.IFloatingFlower;
public class RenderTileFloatingFlower extends TileEntitySpecialRenderer {
private static final ModelMiniIsland model = new ModelMiniIsland();
@Override
public void renderTileEntityAt(TileEntity tile, double d0, double d1, double d2, float t) {
IFloatingFlower flower = (IFloatingFlower) tile;
GL11.glPushMatrix();
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glTranslated(d0, d1, d2);
double worldTime = tile.getWorldObj() == null ? 0 : (double) (ClientTickHandler.ticksInGame + t);
if(tile.getWorldObj() != null)
worldTime += new Random(tile.xCoord ^ tile.yCoord ^ tile.zCoord).nextInt(1000);
GL11.glTranslatef(0.5F, 0F, 0.5F);
GL11.glRotatef(-((float) worldTime * 0.5F), 0F, 1F, 0F);
GL11.glTranslatef(-0.5F, 0F, -0.5F);
if(tile.getWorldObj() != null) {
GL11.glTranslatef(0F, (float) Math.sin(worldTime * 0.05F) * 0.1F, 0F);
GL11.glRotatef(4F * (float) Math.sin(worldTime * 0.04F), 1F, 0F, 0F);
}
Minecraft.getMinecraft().renderEngine.bindTexture(flower.getIslandType().getResource());
Color color = new Color(flower.getIslandType().getColor());
GL11.glColor3f(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f);
GL11.glPushMatrix();
GL11.glTranslatef(0.5F, 1.4F, 0.5F);
GL11.glScalef(1F, -1F, -1F);
model.render();
GL11.glPopMatrix();
GL11.glColor3f(1f, 1f, 1f);
ItemStack stack = flower.getDisplayStack();
IIcon icon = stack.getIconIndex();
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
float f = icon.getMinU();
float f1 = icon.getMaxU();
float f2 = icon.getMinV();
float f3 = icon.getMaxV();
GL11.glTranslatef(0.25F, 0.4F, 0.5F);
GL11.glScalef(0.5F, 0.5F, 0.5F);
ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(), icon.getIconHeight(), 1F / 32F);
GL11.glColor3f(1F, 1F, 1F);
GL11.glPopMatrix();
}
}