From f264ca42a4424fc98cc3797491d32bd112c42eb4 Mon Sep 17 00:00:00 2001 From: Lizbeth Rika Date: Tue, 19 Aug 2014 21:23:18 +0100 Subject: [PATCH] Fixed the Platforms crashing if swapped when there's an adjacend TileEntity. Closes #245 --- MODSRC/vazkii/botania/common/block/tile/TilePlatform.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MODSRC/vazkii/botania/common/block/tile/TilePlatform.java b/MODSRC/vazkii/botania/common/block/tile/TilePlatform.java index b4786fd3f..135010676 100644 --- a/MODSRC/vazkii/botania/common/block/tile/TilePlatform.java +++ b/MODSRC/vazkii/botania/common/block/tile/TilePlatform.java @@ -45,7 +45,7 @@ public class TilePlatform extends TileCamo implements IManaCollisionGhost { int y = tile.yCoord + dir.offsetY; int z = tile.zCoord + dir.offsetZ; TileEntity tileAt = worldObj.getTileEntity(x, y, z); - if(tileAt != null && tile instanceof TilePlatform) { + if(tileAt != null && tileAt instanceof TilePlatform) { TilePlatform platform = (TilePlatform) tileAt; if(empty ? platform.camo != null : platform.camo == null) swapSelfAndPass(platform, empty);