Fixed the runic altar not saving the amount of mana it should get (and thus causing the amount of mana it has to reset to 0 when it loads back).

This commit is contained in:
Lizbeth Rika committed 2014-11-16 21:57:14 +00:00
1 parent 9004cd8e82
commit cfdcd14565
1 file changed
+3
@@ -44,6 +44,7 @@ import vazkii.botania.common.lib.LibBlockNames;
public class TileRuneAltar extends TileSimpleInventory implements ISidedInventory, IManaReceiver {
private static final String TAG_MANA = "mana";
private static final String TAG_MANA_TO_GET = "manaToGet";
public int manaToGet = 0;
int mana = 0;
@@ -210,6 +211,7 @@ public class TileRuneAltar extends TileSimpleInventory implements ISidedInventor
super.writeCustomNBT(par1nbtTagCompound);
par1nbtTagCompound.setInteger(TAG_MANA, mana);
par1nbtTagCompound.setInteger(TAG_MANA_TO_GET, manaToGet);
}
@Override
@@ -217,6 +219,7 @@ public class TileRuneAltar extends TileSimpleInventory implements ISidedInventor
super.readCustomNBT(par1nbtTagCompound);
mana = par1nbtTagCompound.getInteger(TAG_MANA);
manaToGet = par1nbtTagCompound.getInteger(TAG_MANA_TO_GET);
}
@Override