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Red String blocks should try to find the closest matching block, not the farthest
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@@ -47,6 +47,7 @@ public abstract class TileRedString extends TileMod implements ITileBound {
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setBinding(new ChunkCoordinates(x, y, z));
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if((currBinding == null || currBinding.posX != x || currBinding.posY != y || currBinding.posZ != z))
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onBound(x, y, z);
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break;
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}
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}
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}
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