From c5d2c4e52d21c7cd2a64f2daa50ef2bc6d80fd3c Mon Sep 17 00:00:00 2001 From: Vasco Lavos Date: Sat, 21 Jun 2014 02:35:54 +0100 Subject: [PATCH] The Bifrost blocks no longer explode into particles when they expire, that was causing lagspikes on large structures. --- MODSRC/vazkii/botania/common/block/tile/TileBifrost.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/MODSRC/vazkii/botania/common/block/tile/TileBifrost.java b/MODSRC/vazkii/botania/common/block/tile/TileBifrost.java index bec7d0059..b633d9ba2 100644 --- a/MODSRC/vazkii/botania/common/block/tile/TileBifrost.java +++ b/MODSRC/vazkii/botania/common/block/tile/TileBifrost.java @@ -25,8 +25,6 @@ public class TileBifrost extends TileMod { if(!worldObj.isRemote) { if(ticks <= 0) { worldObj.setBlockToAir(xCoord, yCoord, zCoord); - for(int i = 0; i < 4; i++) - Botania.proxy.sparkleFX(worldObj, xCoord + Math.random(), yCoord + Math.random(), zCoord + Math.random(), (float) Math.random(), (float) Math.random(), (float) Math.random(), 0.45F + 0.2F * (float) Math.random(), 6); } else ticks--; } else if(Math.random() < 0.1) Botania.proxy.sparkleFX(worldObj, xCoord + Math.random(), yCoord + Math.random(), zCoord + Math.random(), (float) Math.random(), (float) Math.random(), (float) Math.random(), 0.45F + 0.2F * (float) Math.random(), 6);