diff --git a/build.properties b/build.properties index c2586c515..d274096b8 100644 --- a/build.properties +++ b/build.properties @@ -1,9 +1,9 @@ # -#Thu Sep 24 00:36:16 BST 2015 +#Thu Sep 24 21:59:29 BST 2015 version=r1.7 dir_output=../Build Output/Botania/ -mc_version=1.7.10 -forge_version=10.13.2.1291 dir_repo=./ -build_number=223 +forge_version=10.13.2.1291 +mc_version=1.7.10 +build_number=224 mod_name=Botania diff --git a/version/1.7.10.txt b/version/1.7.10.txt index 6dbd1e02b..ab24ad78e 100644 --- a/version/1.7.10.txt +++ b/version/1.7.10.txt @@ -1 +1 @@ -r1.7-222 \ No newline at end of file +r1.7-223 \ No newline at end of file diff --git a/web/changelog.txt b/web/changelog.txt index 5638cc031..0513e3f15 100644 --- a/web/changelog.txt +++ b/web/changelog.txt @@ -1,3 +1,8 @@ +r1.7 223 +*Added code to safely crash the game if someone overrides the Botania API's Internal Method Handler. Overriding the Internal Method Handler is a sure fire way to crash the game or cause incompatibility problems later down the line, so at least you're getting informed about it with a proper error message. It's sad that I even had to makXe this, to be honest. +*Fixed a circular dependency chain with DragonAPI not allowing for the game to load. +*Fixed Red Stringed Conparators only seeing half of a double chest. +*Reused old botania shaders as new tiny potato variants. You know, this whole potato variant thing is starting to become a good stress relief measure. r1.7 222 *Added 12 new achievements, moved some old ones around to make space. *Added arena checking code to the Gaia Guardian to prevent it from being killable with little to no effort underground. diff --git a/web/versions.ini b/web/versions.ini index 3a6636125..3c4d23fcf 100644 --- a/web/versions.ini +++ b/web/versions.ini @@ -219,4 +219,5 @@ r1.7-218=1.7.10 r1.7-219=1.7.10 r1.7-220=1.7.10 r1.7-221=1.7.10 -r1.7-222=1.7.10 \ No newline at end of file +r1.7-222=1.7.10 +r1.7-223=1.7.10 \ No newline at end of file