From 95042a4e65783cfeba10b3b860612e3ac3f1d6b8 Mon Sep 17 00:00:00 2001 From: Lizbeth Rika Date: Sun, 28 Jun 2015 16:56:58 +0100 Subject: [PATCH] Use the right blend function for the pool render so it doesn't spazz out. --- .../java/vazkii/botania/client/render/tile/RenderTilePool.java | 1 + 1 file changed, 1 insertion(+) diff --git a/src/main/java/vazkii/botania/client/render/tile/RenderTilePool.java b/src/main/java/vazkii/botania/client/render/tile/RenderTilePool.java index 83f8ebcc3..243d9d371 100644 --- a/src/main/java/vazkii/botania/client/render/tile/RenderTilePool.java +++ b/src/main/java/vazkii/botania/client/render/tile/RenderTilePool.java @@ -52,6 +52,7 @@ public class RenderTilePool extends TileEntitySpecialRenderer { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL12.GL_RESCALE_NORMAL); float a = MultiblockRenderHandler.rendering ? 0.6F : 1F; GL11.glColor4f(1F, 1F, 1F, a);