diff --git a/build.properties b/build.properties
index ceafaa61b..c083ef362 100644
--- a/build.properties
+++ b/build.properties
@@ -1,4 +1,4 @@
-#Fri, 07 Mar 2014 21:49:07 +0000
+#Mon, 10 Mar 2014 15:43:25 +0000
version=beta
build_number=12
mc_version=1.6.4
diff --git a/build.xml b/build.xml
index cff25182a..d36a97841 100644
--- a/build.xml
+++ b/build.xml
@@ -65,6 +65,9 @@
+
+
+
diff --git a/web/changelog.html b/web/changelog.html
new file mode 100644
index 000000000..0d6d24356
--- /dev/null
+++ b/web/changelog.html
@@ -0,0 +1,78 @@
+
+ Botania Changelog:
+ beta 11:
+ Added some null checks to the client HUD for the Spreader, fixes a weird crash.
+ Added functionaility to the Lexica Botania to redirect to other entries when clicking an item, in order to see it's recipe.
+ Shift clicking the back button in the Lexica Botania now goes back to the index, regardless of where one would be.
+ Documented the fact that there is mana loss for the spreaders.
+ API Rework for SubTileEntities and the Mana Network classes. SubTileGenerating and SubTileFunctional are now available API side, as well as all the methods from the Mana Network (getClosestCollector/Pool, getAllCollectors/Pools).
+ Fixed the Signal Flare ID not being configurable.
+ Added the Mana Tablet item.
+ beta 10:
+ Added Hydroangeas. (Pokefenn)
+ Added the Mana Void.
+ Bound the lexicon entry for the Jaded Amaranthus to the block.
+ Fixed a ConcurrentModificationException just waiting to happen with the Wand of the Forest.
+ Fixed Livingwood and Livingrock blocks dropping the wrong metadata value.
+ Fixed a typo in the config. (May need to set subtle power system to true again after you install this version if you had it on)
+ Fixed Endoflames eating full stacks of items.
+ Endoflames will now only burn items if they have somewhere to output the power.
+ Endoflames will now wait 1 second after the item can be picked up to burn it.
+ Endoflames no longer burn Mana Spreaders, ever.
+ Mana Spreaders now lose 5% of mana put into it by other spreaders. This change is done to combat infinite lenght transportation with no power loss or adverse effects.
+ Added the Force Relay to the mod's creative tab, forgot it last patch :p
+ Added comparator support to Mana Pools.
+ Added a check to the Mana HUD to display at least one pixel of colored bar if there's ANY mana at all in the block.
+ Tweaked the super update call on the Mana Burst. Should fix some potential issues or crashes with vector pool sizes.
+ All crafted flowers now have some flavor text.
+ beta 9:
+ Fixed Livingwood and Livingrock blocks having 0 stack size in creative.
+ Fixed Mana Pools double dipping for resources.
+ beta 8:
+ Added the Forge Relay, Mana Pylon, Unstable Beacon, Signal Flare, Mana Distributor and Jaded Amaranthus.
+ Endoflame particles are a lot more subtle and a lot less resource intensive.
+ Tweaked the look of the Mana Bursts a bit, also added a config option to reduce the density of those.
+ Added a bunch of decorative blocks (with forge multipart support).
+ Added an alt recipe for the runic altar that uses a mana diamond.
+ Tweaked the Daybloom's values a bit and added a hint to the lexicon entry.
+ beta 7:
+ Fixed a client crash when breaking flowers with a wand in hand.
+ Runes take less time to make now.
+ More recipe balance changes.
+ Fixed the Rune of Wrath not being in the lexicon.
+ The mana network gets cleared when there's no world loaded. Fixes "phantom beams" in multiplayer.
+ The rune altar calculates positions during the render now, fixes weird multiplayer stacking.
+ beta 6:
+ Fixed a server crash when putting lens in a spreader.
+ Endoflame now generates at twice the speed.
+ Changed the lexicon's HUD to be a bit more opaque.
+ The Wand of the Forest is now Full 3D.
+ Rebalanced some recipes.
+ Fixed a critical issue where the flowers wouldn't write to NBT (or packets) properly.
+ beta 5:
+ Minor texture changes.
+ Fixed the Rune Altar not working in singleplayer (lol).
+ All special flowers have the same breaking particles now.
+ Added 3 new flowers.
+ Added a HUD to when a block that can be looked up in the lexicon is being hovered.
+ beta 4:
+ The mod works in multiplayer now, or it should, at least.
+ Fixed the earth rune using mushroom blocks (the ones in giant mushrooms).
+ Fixed the rune recipes being out of order.
+ Fixed not being able to craft Bellethrone.
+ Looking up something via world right click now requires the player to be sneaking.
+ Fancified a bunch of things.
+ alpha 3:
+ Fixed the Rune Altar not accepting any recipes.
+ Fixed the recipes for runes being out of order.
+ alpha 2:
+ Documented all the things in the lexicon.
+ All the blocks/items have recipes now, you can play it in survival
+ Petal Apothecary no longer removes water buckets in creative
+ Mana Spreader now faces one of 6 directions when placed
+ Daybloom only produces during daytime
+ Bellethorne has an interval between activation
+ The Lexicon GUI doesn't pause the game
+ alpha 1:
+ Initial realese.
+
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diff --git a/web/dl.php b/web/dl.php
new file mode 100644
index 000000000..e69de29bb
diff --git a/web/index.php b/web/index.php
new file mode 100644
index 000000000..645c1c69a
--- /dev/null
+++ b/web/index.php
@@ -0,0 +1,26 @@
+
+ Botania Files
+
+ Botania Files
+ Botania Thread (FTB Forums)
+ Botania Thread (Minecraft Forums)
+ Back to vazkii.us
+
+
+ 
Botania by Vazkii is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
+ This webpage and Botania itself are open source. Contribute to the project on GitHub!
+
+ Botania Changelog
+
+
+ 2)
+ print("$file
");
+ ?>
+
+
+
\ No newline at end of file