Fix a memory leak.

This commit is contained in:
Lizbeth Rika committed 2015-06-08 21:29:16 +01:00
1 parent 284614841d
commit 507ac6c3e3
1 file changed
-2
@@ -34,10 +34,8 @@ public class RenderTileHourglass extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float ticks) {
TileHourglass hourglass = (TileHourglass) tileentity;
model = new ModelHourglass();
GL11.glPushMatrix();
//GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(1F, 1F, 1F, 1F);