Removed the transparency in the HUD mana bars, as it looked absolutely god awful in higher resolutions/scales.

This commit is contained in:
Lizbeth Rika committed 2015-01-23 18:52:52 +00:00
1 parent 1264d09d63
commit 313d391f07
7 files changed
+8 -8

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@@ -200,7 +200,7 @@ public class SubTileFunctional extends SubTileEntity {
@Override
public void renderHUD(Minecraft mc, ScaledResolution res) {
String name = StatCollector.translateToLocal("tile.botania:flower." + getUnlocalizedName() + ".name");
int color = 0x66000000 | getColor();
int color = getColor();
BotaniaAPI.internalHandler.drawSimpleManaHUD(color, knownMana, getMaxMana(), name, res);
}
@@ -230,7 +230,7 @@ public class SubTileGenerating extends SubTileEntity {
@Override
public void renderHUD(Minecraft mc, ScaledResolution res) {
String name = StatCollector.translateToLocal("tile.botania:flower." + getUnlocalizedName() + ".name");
int color = 0x66000000 | getColor();
int color = getColor();
BotaniaAPI.internalHandler.drawSimpleManaHUD(color, knownMana, getMaxMana(), name, res);
}
@@ -303,13 +303,13 @@ public final class HUDHandler {
x = res.getScaledWidth() / 2 - 51;
y += 10;
renderManaBar(x, y, color, 0.5F, mana, maxMana);
renderManaBar(x, y, color, mana < 0 ? 0.5F : 1F, mana, maxMana);
if(mana < 0) {
String text = StatCollector.translateToLocal("botaniamisc.statusUnknown");
x = res.getScaledWidth() / 2 - mc.fontRenderer.getStringWidth(text) / 2;
y -= 1;
mc.fontRenderer.drawStringWithShadow(text, x, y, color);
mc.fontRenderer.drawString(text, x, y, color);
}
GL11.glDisable(GL11.GL_BLEND);
@@ -200,7 +200,7 @@ public class SubTileHopperhock extends SubTileFunctional {
public void renderHUD(Minecraft mc, ScaledResolution res) {
super.renderHUD(mc, res);
int color = 0x66000000 | getColor();
int color = getColor();
String filter = StatCollector.translateToLocal("botaniamisc.filter" + filterType);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
@@ -135,7 +135,7 @@ public class SubTileRannuncarpus extends SubTileFunctional {
BlockData filter = getUnderlyingBlock();
ItemStack recieverStack = new ItemStack(Item.getItemFromBlock(filter.block), 1, filter.meta);
int color = 0x66000000 | getColor();
int color = getColor();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
@@ -298,7 +298,7 @@ public class TilePool extends TileMod implements IManaPool, IDyablePool, IKeyLoc
public void renderHUD(Minecraft mc, ScaledResolution res) {
String name = StatCollector.translateToLocal(new ItemStack(ModBlocks.pool, 1, getBlockMetadata()).getUnlocalizedName().replaceAll("tile.", "tile." + LibResources.PREFIX_MOD) + ".name");
int color = 0x660000FF;
int color = 0x0000FF;
HUDHandler.drawSimpleManaHUD(color, knownMana, manaCap, name, res);
String power = StatCollector.translateToLocal("botaniamisc." + (outputting ? "outputtingPower" : "inputtingPower"));
@@ -431,7 +431,7 @@ public class TileSpreader extends TileSimpleInventory implements IManaCollector,
public void renderHUD(Minecraft mc, ScaledResolution res) {
String name = StatCollector.translateToLocal(new ItemStack(ModBlocks.spreader, 1, getBlockMetadata()).getUnlocalizedName().replaceAll("tile.", "tile." + LibResources.PREFIX_MOD) + ".name");
int color = isRedstone() ? 0x66FF0000 : isDreamwood() ? 0x66FF00AE : 0x6600FF00;
int color = isRedstone() ? 0xFF0000 : isDreamwood() ? 0xFF00AE : 0x00FF00;
HUDHandler.drawSimpleManaHUD(color, knownMana, getMaxMana(), name, res);
ItemStack lens = getStackInSlot(0);