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https://github.com/GTNewHorizons/Botania.git
synced 2026-11-13 16:54:06 +00:00
Removed the transparency in the HUD mana bars, as it looked absolutely god awful in higher resolutions/scales.
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1264d09d63
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-8
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@@ -200,7 +200,7 @@ public class SubTileFunctional extends SubTileEntity {
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@Override
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public void renderHUD(Minecraft mc, ScaledResolution res) {
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String name = StatCollector.translateToLocal("tile.botania:flower." + getUnlocalizedName() + ".name");
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int color = 0x66000000 | getColor();
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int color = getColor();
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BotaniaAPI.internalHandler.drawSimpleManaHUD(color, knownMana, getMaxMana(), name, res);
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}
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@@ -230,7 +230,7 @@ public class SubTileGenerating extends SubTileEntity {
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@Override
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public void renderHUD(Minecraft mc, ScaledResolution res) {
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String name = StatCollector.translateToLocal("tile.botania:flower." + getUnlocalizedName() + ".name");
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int color = 0x66000000 | getColor();
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int color = getColor();
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BotaniaAPI.internalHandler.drawSimpleManaHUD(color, knownMana, getMaxMana(), name, res);
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}
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@@ -303,13 +303,13 @@ public final class HUDHandler {
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x = res.getScaledWidth() / 2 - 51;
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y += 10;
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renderManaBar(x, y, color, 0.5F, mana, maxMana);
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renderManaBar(x, y, color, mana < 0 ? 0.5F : 1F, mana, maxMana);
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if(mana < 0) {
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String text = StatCollector.translateToLocal("botaniamisc.statusUnknown");
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x = res.getScaledWidth() / 2 - mc.fontRenderer.getStringWidth(text) / 2;
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y -= 1;
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mc.fontRenderer.drawStringWithShadow(text, x, y, color);
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mc.fontRenderer.drawString(text, x, y, color);
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}
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GL11.glDisable(GL11.GL_BLEND);
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@@ -200,7 +200,7 @@ public class SubTileHopperhock extends SubTileFunctional {
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public void renderHUD(Minecraft mc, ScaledResolution res) {
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super.renderHUD(mc, res);
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int color = 0x66000000 | getColor();
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int color = getColor();
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String filter = StatCollector.translateToLocal("botaniamisc.filter" + filterType);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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+1
-1
@@ -135,7 +135,7 @@ public class SubTileRannuncarpus extends SubTileFunctional {
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BlockData filter = getUnderlyingBlock();
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ItemStack recieverStack = new ItemStack(Item.getItemFromBlock(filter.block), 1, filter.meta);
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int color = 0x66000000 | getColor();
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int color = getColor();
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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@@ -298,7 +298,7 @@ public class TilePool extends TileMod implements IManaPool, IDyablePool, IKeyLoc
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public void renderHUD(Minecraft mc, ScaledResolution res) {
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String name = StatCollector.translateToLocal(new ItemStack(ModBlocks.pool, 1, getBlockMetadata()).getUnlocalizedName().replaceAll("tile.", "tile." + LibResources.PREFIX_MOD) + ".name");
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int color = 0x660000FF;
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int color = 0x0000FF;
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HUDHandler.drawSimpleManaHUD(color, knownMana, manaCap, name, res);
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String power = StatCollector.translateToLocal("botaniamisc." + (outputting ? "outputtingPower" : "inputtingPower"));
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@@ -431,7 +431,7 @@ public class TileSpreader extends TileSimpleInventory implements IManaCollector,
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public void renderHUD(Minecraft mc, ScaledResolution res) {
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String name = StatCollector.translateToLocal(new ItemStack(ModBlocks.spreader, 1, getBlockMetadata()).getUnlocalizedName().replaceAll("tile.", "tile." + LibResources.PREFIX_MOD) + ".name");
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int color = isRedstone() ? 0x66FF0000 : isDreamwood() ? 0x66FF00AE : 0x6600FF00;
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int color = isRedstone() ? 0xFF0000 : isDreamwood() ? 0xFF00AE : 0x00FF00;
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HUDHandler.drawSimpleManaHUD(color, knownMana, getMaxMana(), name, res);
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ItemStack lens = getStackInSlot(0);
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