diff --git a/src/main/resources/assets/botania/lang/ko_KR.lang b/src/main/resources/assets/botania/lang/ko_KR.lang index 5f14ce7f5..112caab92 100644 --- a/src/main/resources/assets/botania/lang/ko_KR.lang +++ b/src/main/resources/assets/botania/lang/ko_KR.lang @@ -584,7 +584,7 @@ tile.botania:livingrock0.name=생명의 돌 tile.botania:livingrock1.name=생명의 벽돌 tile.botania:livingrock2.name=이끼 낀 생명의 벽돌 tile.botania:livingrock3.name=금이 간 생명의 벽돌 -tile.botania:livingrock4.name=태두리가 있는 생명의 벽돌 +tile.botania:livingrock4.name=조각된 생명의 벽돌 tile.botania:livingwood0.name=생명의 나무 tile.botania:livingwood1.name=생명의 나무 목재 tile.botania:livingwood2.name=이끼 낀 생명의 나무 목재 @@ -995,6 +995,9 @@ tile.botania:sparkChanger.name=스파크 편집기 tile.botania:root.name=생명의 뿌리 tile.botania:felPumpkin.name=쓴 호박 tile.botania:cocoon.name=변덕의 고치 +tile.botania:lightRelay0.name=루미나이저 +tile.botania:lightRelay1.name=디텍터 루미나이저 +tile.botania:lightLauncher.name=루미나이저 런처 # FLOWER NAMES @@ -2550,6 +2553,16 @@ botania.page.blackHoleTalisman1=Right clicking a block in the world will set the botania.page.blackHoleTalisman2=While the talisman has any contents in it, the blocks in it can be placed as if they were normal blocks stored in the inventory via a simple right click with it.
Right clicking an inventory will try to fill it with the blocks stored in the talisman. botania.page.blackHoleTalisman3=Like a Rageki but twice as fun +# -- LUMINIZER TRANSPORT +botania.entry.luminizerTransport=Luminizer Transport +botania.page.luminizerTransport0=&1Luminizers&0 serve as a simple way to transport players and other living things of the sort by having them ride on trails of light.
&1Luminizers&0 can be placed in the world as blocks. A &1Luminizer&0, in order to work properly needs to be bound to another one. This can be done with the &1Wand of the Forest&0 in bind mode. Right clicking a &1Luminizer&0 will transport the clicker into the &1Luminizer&0 it's bound to. +botania.page.luminizerTransport1=&1Luminizers&0 have a range of twenty blocks each, but can be chained to create longer and more complex paths.
The connection between two &1Luminizers&0 goes only one way, unless the binding is explicitly done both ways. If the connection does go both ways, an endless loop is created, though.
Furthermore, multiple &1Luminizers&0 can target the same one as an endpoint. +botania.page.luminizerTransport2=Luminize to the future +botania.page.luminizerTransport3=Adding some redstone to a &1Luminizer&0 creates a &1Detector Luminizer&0. For all intents and purposes, it functions just like a regular &1Luminizer&0, however, it sends out a &4redstone pulse&0 every time something passes through it or reaches it as an endpoint. +botania.page.luminizerTransport4=Are you ready to draw? +botania.page.luminizerTransport5=While players can just right click the &1Luminizers&0, in order to get animals or other beings into the trails, a &1Luminizer Launcher&0 is required.
This block needs to be placed down adjacent to &1Luminizers&0, and when it receives a &4redstone pulse&0, it'll randomly distribute all living beings on top of it into all of the adjacent &1Luminizers&0, causing them to go on their merry way. +botania.page.luminizerTransport6=Let's believe it, open the flag + # - BAUBLES AND ACCESSORIES # -- AN INTRODUCTION TO BAUBLES botania.entry.bIntro=An Introduction to Baubles