Changed the creative tab so all the fluff (decorative blocks and the like) is right at the end rather than in the middle.

This commit is contained in:
Lizbeth Rika committed 2015-02-16 21:33:53 +00:00
1 parent 31a881ec8b
commit 1b416ee45b
1 file changed
+86 -83
@@ -126,96 +126,13 @@ public final class BotaniaCreativeTab extends CreativeTabs {
addBlock(ModBlocks.redStringComparator);
addBlock(ModBlocks.redStringRelay);
addBlock(ModBlocks.shinyFlower);
addBlock(ModBlocks.floatingFlower);
addBlock(ModBlocks.floatingSpecialFlower);
addBlock(ModBlocks.petalBlock);
addBlock(ModBlocks.tinyPotato);
addBlock(ModBlocks.starfield);
addBlock(ModBlocks.unstableBlock);
addBlock(ModBlocks.manaBeacon);
addItem(ModItems.signalFlare);
addBlock(ModBlocks.dirtPath);
addBlock(ModFluffBlocks.dirtPathSlab);
addBlock(ModBlocks.dreamwood);
addBlock(ModBlocks.manaGlass);
addBlock(ModBlocks.elfGlass);
addBlock(ModBlocks.prismarine);
addBlock(ModBlocks.seaLamp);
addBlock(ModFluffBlocks.prismarineStairs);
addBlock(ModFluffBlocks.prismarineSlab);
addBlock(ModFluffBlocks.prismarineBrickStairs);
addBlock(ModFluffBlocks.prismarineBrickSlab);
addBlock(ModFluffBlocks.darkPrismarineStairs);
addBlock(ModFluffBlocks.darkPrismarineSlab);
addBlock(ModBlocks.reedBlock);
addBlock(ModFluffBlocks.reedStairs);
addBlock(ModFluffBlocks.reedSlab);
addBlock(ModBlocks.thatch);
addBlock(ModFluffBlocks.thatchStairs);
addBlock(ModFluffBlocks.thatchSlab);
addBlock(ModBlocks.customBrick);
addBlock(ModFluffBlocks.netherBrickStairs);
addBlock(ModFluffBlocks.netherBrickSlab);
addBlock(ModFluffBlocks.soulBrickStairs);
addBlock(ModFluffBlocks.soulBrickSlab);
addBlock(ModFluffBlocks.snowBrickStairs);
addBlock(ModFluffBlocks.snowBrickSlab);
addBlock(ModFluffBlocks.tileStairs);
addBlock(ModFluffBlocks.tileSlab);
addBlock(ModFluffBlocks.livingwoodStairs);
addBlock(ModFluffBlocks.livingwoodSlab);
addBlock(ModFluffBlocks.livingwoodPlankStairs);
addBlock(ModFluffBlocks.livingwoodPlankSlab);
addBlock(ModFluffBlocks.livingrockStairs);
addBlock(ModFluffBlocks.livingrockSlab);
addBlock(ModFluffBlocks.livingrockBrickStairs);
addBlock(ModFluffBlocks.livingrockBrickSlab);
addBlock(ModFluffBlocks.dreamwoodStairs);
addBlock(ModFluffBlocks.dreamwoodSlab);
addBlock(ModFluffBlocks.dreamwoodPlankStairs);
addBlock(ModFluffBlocks.dreamwoodPlankSlab);
addItem(ModItems.quartz);
if(ConfigHandler.darkQuartzEnabled) {
addBlock(ModFluffBlocks.darkQuartz);
addBlock(ModFluffBlocks.darkQuartzSlab);
addBlock(ModFluffBlocks.darkQuartzStairs);
}
addBlock(ModFluffBlocks.manaQuartz);
addBlock(ModFluffBlocks.manaQuartzSlab);
addBlock(ModFluffBlocks.manaQuartzStairs);
addBlock(ModFluffBlocks.blazeQuartz);
addBlock(ModFluffBlocks.blazeQuartzSlab);
addBlock(ModFluffBlocks.blazeQuartzStairs);
addBlock(ModFluffBlocks.lavenderQuartz);
addBlock(ModFluffBlocks.lavenderQuartzSlab);
addBlock(ModFluffBlocks.lavenderQuartzStairs);
addBlock(ModFluffBlocks.redQuartz);
addBlock(ModFluffBlocks.redQuartzSlab);
addBlock(ModFluffBlocks.redQuartzStairs);
addBlock(ModFluffBlocks.elfQuartz);
addBlock(ModFluffBlocks.elfQuartzSlab);
addBlock(ModFluffBlocks.elfQuartzStairs);
addBlock(ModFluffBlocks.biomeStoneA);
addBlock(ModFluffBlocks.biomeStoneB);
for(int i = 0; i < 24; i++)
addBlock(ModFluffBlocks.biomeStoneStairs[i]);
for(int i = 0; i < 24; i++)
addBlock(ModFluffBlocks.biomeStoneSlabs[i]);
addBlock(ModBlocks.endStoneBrick);
addBlock(ModFluffBlocks.endStoneSlab);
addBlock(ModFluffBlocks.endStoneStairs);
addItem(ModItems.glassPick);
addItem(ModItems.manasteelPick);
addItem(ModItems.manasteelShovel);
@@ -297,6 +214,92 @@ public final class BotaniaCreativeTab extends CreativeTabs {
addItem(ModItems.corporeaSpark);
addBlock(ModBlocks.corporeaIndex);
// FLUFF
addBlock(ModBlocks.shinyFlower);
addBlock(ModBlocks.floatingFlower);
addBlock(ModBlocks.floatingSpecialFlower);
addBlock(ModBlocks.petalBlock);
addBlock(ModBlocks.unstableBlock);
addBlock(ModBlocks.manaBeacon);
addItem(ModItems.signalFlare);
addBlock(ModBlocks.dirtPath);
addBlock(ModFluffBlocks.dirtPathSlab);
addBlock(ModBlocks.prismarine);
addBlock(ModBlocks.seaLamp);
addBlock(ModFluffBlocks.prismarineStairs);
addBlock(ModFluffBlocks.prismarineSlab);
addBlock(ModFluffBlocks.prismarineBrickStairs);
addBlock(ModFluffBlocks.prismarineBrickSlab);
addBlock(ModFluffBlocks.darkPrismarineStairs);
addBlock(ModFluffBlocks.darkPrismarineSlab);
addBlock(ModBlocks.reedBlock);
addBlock(ModFluffBlocks.reedStairs);
addBlock(ModFluffBlocks.reedSlab);
addBlock(ModBlocks.thatch);
addBlock(ModFluffBlocks.thatchStairs);
addBlock(ModFluffBlocks.thatchSlab);
addBlock(ModBlocks.customBrick);
addBlock(ModFluffBlocks.netherBrickStairs);
addBlock(ModFluffBlocks.netherBrickSlab);
addBlock(ModFluffBlocks.soulBrickStairs);
addBlock(ModFluffBlocks.soulBrickSlab);
addBlock(ModFluffBlocks.snowBrickStairs);
addBlock(ModFluffBlocks.snowBrickSlab);
addBlock(ModFluffBlocks.tileStairs);
addBlock(ModFluffBlocks.tileSlab);
addBlock(ModFluffBlocks.livingwoodStairs);
addBlock(ModFluffBlocks.livingwoodSlab);
addBlock(ModFluffBlocks.livingwoodPlankStairs);
addBlock(ModFluffBlocks.livingwoodPlankSlab);
addBlock(ModFluffBlocks.livingrockStairs);
addBlock(ModFluffBlocks.livingrockSlab);
addBlock(ModFluffBlocks.livingrockBrickStairs);
addBlock(ModFluffBlocks.livingrockBrickSlab);
addBlock(ModFluffBlocks.dreamwoodStairs);
addBlock(ModFluffBlocks.dreamwoodSlab);
addBlock(ModFluffBlocks.dreamwoodPlankStairs);
addBlock(ModFluffBlocks.dreamwoodPlankSlab);
addItem(ModItems.quartz);
if(ConfigHandler.darkQuartzEnabled) {
addBlock(ModFluffBlocks.darkQuartz);
addBlock(ModFluffBlocks.darkQuartzSlab);
addBlock(ModFluffBlocks.darkQuartzStairs);
}
addBlock(ModFluffBlocks.manaQuartz);
addBlock(ModFluffBlocks.manaQuartzSlab);
addBlock(ModFluffBlocks.manaQuartzStairs);
addBlock(ModFluffBlocks.blazeQuartz);
addBlock(ModFluffBlocks.blazeQuartzSlab);
addBlock(ModFluffBlocks.blazeQuartzStairs);
addBlock(ModFluffBlocks.lavenderQuartz);
addBlock(ModFluffBlocks.lavenderQuartzSlab);
addBlock(ModFluffBlocks.lavenderQuartzStairs);
addBlock(ModFluffBlocks.redQuartz);
addBlock(ModFluffBlocks.redQuartzSlab);
addBlock(ModFluffBlocks.redQuartzStairs);
addBlock(ModFluffBlocks.elfQuartz);
addBlock(ModFluffBlocks.elfQuartzSlab);
addBlock(ModFluffBlocks.elfQuartzStairs);
addBlock(ModFluffBlocks.biomeStoneA);
addBlock(ModFluffBlocks.biomeStoneB);
for(int i = 0; i < 24; i++)
addBlock(ModFluffBlocks.biomeStoneStairs[i]);
for(int i = 0; i < 24; i++)
addBlock(ModFluffBlocks.biomeStoneSlabs[i]);
addBlock(ModBlocks.endStoneBrick);
addBlock(ModFluffBlocks.endStoneSlab);
addBlock(ModFluffBlocks.endStoneStairs);
}
private void addItem(Item item) {