From 18f558bbbb5d23c80a258f0d9fdfaa9792a97d9f Mon Sep 17 00:00:00 2001 From: Vasco Lavos Date: Tue, 24 Nov 2015 21:11:33 +0000 Subject: [PATCH] Fixed the Halos not rendering multipassed items properly. Closes #1579 --- src/main/java/vazkii/botania/common/item/ItemCraftingHalo.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/vazkii/botania/common/item/ItemCraftingHalo.java b/src/main/java/vazkii/botania/common/item/ItemCraftingHalo.java index dd13df4db..d393f213a 100644 --- a/src/main/java/vazkii/botania/common/item/ItemCraftingHalo.java +++ b/src/main/java/vazkii/botania/common/item/ItemCraftingHalo.java @@ -455,11 +455,11 @@ public class ItemCraftingHalo extends ItemMod implements ICraftAchievement { } else { GL11.glScalef(0.75F, 0.75F, 0.75F); GL11.glTranslatef(0F, 0F, 0.5F); + GL11.glRotatef(90F, 0F, 1F, 0F); int renderPass = 0; do { IIcon icon = slotStack.getItem().getIcon(slotStack, renderPass); if(icon != null) { - GL11.glRotatef(90F, 0F, 1F, 0F); Color color = new Color(slotStack.getItem().getColorFromItemStack(slotStack, renderPass)); GL11.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue()); float f = icon.getMinU();