Files
BloodMagic/src/main/java/WayofTime/alchemicalWizardry/common/entity/mob/EntityShade.java
T
Abdiel KavashandMartin Robertz ff2f889c76 Ritual of Gaia's Transformation fixes. (#49)
* Added server->client notification of biome change.

* Fix floating point inaccuracy.

* Replaced inefficient search algorithm.

* Move structure initialization out of a loop. Oops.

* update bs+deps+gardle

* fix wci

* one more

* Always send full 32 bytes with every message.

---------

Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-01-21 20:30:57 +01:00

374 lines
13 KiB
Java

package WayofTime.alchemicalWizardry.common.entity.mob;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
public class EntityShade extends EntityDemon {
private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(
this,
EntityPlayer.class,
1.2D,
false);
private static float maxTamedHealth = 50.0F;
private static float maxUntamedHealth = 100.0F;
public EntityShade(World par1World) {
super(par1World, AlchemicalWizardry.entityShadeID);
this.setSize(0.8F, 2.0F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(4, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(4, new EntityAITargetAggro(this, EntityPlayer.class, 0, false));
this.setAggro(false);
this.setTamed(false);
if (par1World != null && !par1World.isRemote) {
this.setCombatTask();
}
}
@Override
protected void applyEntityAttributes() {
super.applyEntityAttributes();
// This line affects the speed of the monster
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.30000001192092896D);
// My guess is that this will alter the max health
if (this.isTamed()) {
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else {
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled() {
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase) {
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null) {
this.setAngry(false);
} else if (!this.isTamed()) {
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick() {
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit() {
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4) {
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
this.setCombatTask();
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound() {
// TODO change sounds
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound() {
return "none";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound() {
return "none";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume() {
return 0.4F;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate() {
super.onLivingUpdate();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate() {
super.onUpdate();
}
public float getEyeHeight() {
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed() {
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2) {
if (this.isEntityInvulnerable()) {
return false;
} else {
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow)) {
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity) {
int i = this.isTamed() ? 6 : 7;
return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) i);
}
public void setTamed(boolean par1) {
super.setTamed(par1);
if (par1) {
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else {
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer) {
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed()) {
if (itemstack != null) {
if (itemstack.getItem() instanceof ItemFood) {
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat()
&& this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth) {
if (!par1EntityPlayer.capabilities.isCreativeMode) {
--itemstack.stackSize;
}
this.heal((float) itemfood.func_150905_g(itemstack));
if (itemstack.stackSize <= 0) {
par1EntityPlayer.inventory
.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer
&& SpellHelper.getUsername(par1EntityPlayer)
.equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner()))
&& !this.isBreedingItem(itemstack)) {
if (!this.worldObj.isRemote) {
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.setPathToEntity(null);
this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry()) {
if (!par1EntityPlayer.capabilities.isCreativeMode) {
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0) {
par1EntityPlayer.inventory
.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack) null);
}
if (!this.worldObj.isRemote) {
if (this.rand.nextInt(1) == 0) {
this.setTamed(true);
this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else {
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack) {
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry() {
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1) {
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1) {
this.dataWatcher.updateObject(16, Byte.valueOf((byte) (b0 | 2)));
} else {
this.dataWatcher.updateObject(16, Byte.valueOf((byte) (b0 & -3)));
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn() {
return false;
}
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase) {
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast)) {
if (par1EntityLivingBase instanceof EntityBoulderFist) {
EntityBoulderFist entitywolf = (EntityBoulderFist) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase) {
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer
&& !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase)
? false
: !(par1EntityLivingBase instanceof EntityHorse)
|| !((EntityHorse) par1EntityLivingBase).isTame();
} else {
return false;
}
}
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2) {
HolyProjectile hol = new HolyProjectile(worldObj, this, par1EntityLivingBase, 1.8f, 0f, 5, 600);
this.worldObj.spawnEntityInWorld(hol);
}
/**
* sets this entity's combat AI.
*/
public void setCombatTask() {
this.tasks.removeTask(this.aiAttackOnCollide);
// this.tasks.removeTask(this.aiArrowAttack);
this.tasks.addTask(4, this.aiAttackOnCollide);
}
}