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[1.7.10] Added some localization (#86)
* Added some localization us_GB lang files cleanup * Fix compile errors * Some refactoring * Added some localization Some refactoring
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@@ -9,14 +9,14 @@ import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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public class Mods {
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public static Mod Forestry;
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public static Mod IC2;
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public static Mod Botania;
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private static boolean WARN;
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public static Mod forestry;
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public static Mod ic2;
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public static Mod botania;
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private static boolean warn;
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private static Item findItem(String modId, String name) {
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Item stack = GameRegistry.findItem(modId, name);
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if (stack == null && Mods.WARN && modId.equals("Forestry")) {
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if (stack == null && Mods.warn && modId.equals("FORESTRY")) {
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throw new RuntimeException("Item not found: " + modId + ":" + name);
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}
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return stack;
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@@ -24,7 +24,7 @@ public class Mods {
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private static ItemStack findItemStack(String modId, String name, int stackSize) {
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ItemStack stack = GameRegistry.findItemStack(modId, name, stackSize);
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if (stack == null && Mods.WARN && modId.equals("Forestry")) {
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if (stack == null && Mods.warn && modId.equals("FORESTRY")) {
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throw new RuntimeException("Stack not found: " + modId + ":" + name);
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}
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return stack;
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@@ -32,24 +32,24 @@ public class Mods {
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private static Block findBlock(String modId, String name) {
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Block stack = GameRegistry.findBlock(modId, name);
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if (stack == null && Mods.WARN && modId.equals("Forestry")) {
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if (stack == null && Mods.warn && modId.equals("FORESTRY")) {
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throw new RuntimeException("Block not found: " + modId + ":" + name);
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}
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return stack;
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}
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static {
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Mods.Forestry = new Mod("Forestry") {
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Mods.forestry = new Mod("FORESTRY") {
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@Override
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public boolean dev() {
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String forVersion = Loader.instance().getIndexedModList().get("Forestry").getVersion();
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String forVersion = Loader.instance().getIndexedModList().get("FORESTRY").getVersion();
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Restriction rest = new Restriction(new DefaultArtifactVersion("3.6"), true, null, false);
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return rest.containsVersion(new DefaultArtifactVersion(forVersion));
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}
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};
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Mods.IC2 = new Mod("IC2");
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Mods.Botania = new Mod("Botania");
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Mods.WARN = true;
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Mods.ic2 = new Mod("IC2");
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Mods.botania = new Mod("BOTANIA");
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Mods.warn = true;
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}
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public static class Mod {
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