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https://github.com/GTNewHorizons/Baubles-Expanded.git
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WIP API for adding new slots
Rendering needs reworked and shift-clicking needs some improvements.
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11 files changed
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@@ -8,126 +8,72 @@ import net.minecraft.inventory.InventoryCraftResult;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.inventory.Slot;
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import net.minecraft.inventory.SlotCrafting;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.CraftingManager;
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import baubles.api.BaubleType;
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import baubles.api.IBauble;
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import baubles.api.expanded.BaubleExpandedSlots;
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import baubles.common.lib.PlayerHandler;
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public class ContainerPlayerExpanded extends Container
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{
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/**
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* The crafting matrix inventory.
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*/
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public InventoryCrafting craftMatrix = new InventoryCrafting(this, 2, 2);
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public class ContainerPlayerExpanded extends Container {
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public IInventory craftResult = new InventoryCraftResult();
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public InventoryBaubles baubles;
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/**
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* Determines if inventory manipulation should be handled.
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*/
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public boolean isLocalWorld;
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private final EntityPlayer thePlayer;
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public ContainerPlayerExpanded(InventoryPlayer playerInv, boolean par2, EntityPlayer player)
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{
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this.isLocalWorld = par2;
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public ContainerPlayerExpanded(InventoryPlayer playerInv, boolean par2, EntityPlayer player) {
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this.thePlayer = player;
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baubles = new InventoryBaubles(player);
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baubles.setEventHandler(this);
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if (!player.worldObj.isRemote) {
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baubles.stackList = PlayerHandler.getPlayerBaubles(player).stackList;
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}
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this.addSlotToContainer(new SlotCrafting(playerInv.player, this.craftMatrix, this.craftResult, 0, 144, 27));//36 -> 27
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int i;
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int j;
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for (i = 0; i < 2; ++i)
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{
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for (j = 0; j < 2; ++j)
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{
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this.addSlotToContainer(new Slot(this.craftMatrix, j + i * 2, 106 + j * 18, 17 + i * 18));//26 -> 17
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}
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}
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for (i = 0; i < 4; ++i)
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{
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//armor
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for (i = 0; i < 4; ++i) {
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final int k = i;
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this.addSlotToContainer(new Slot(playerInv, playerInv.getSizeInventory() - 1 - i, 8, 8 + i * 18)
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{
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this.addSlotToContainer(new Slot(playerInv, playerInv.getSizeInventory() - 1 - i, 8, 8 + i * 18) {
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@Override
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public int getSlotStackLimit() { return 1; }
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@Override
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public boolean isItemValid(ItemStack par1ItemStack)
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{
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if (par1ItemStack == null) return false;
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return par1ItemStack.getItem().isValidArmor(par1ItemStack, k, thePlayer);
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public boolean isItemValid(ItemStack itemStack) {
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if (itemStack == null) return false;
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return itemStack.getItem().isValidArmor(itemStack, k, thePlayer);
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}
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});
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}
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this.addSlotToContainer(new SlotBauble(baubles,BaubleType.AMULET, 0, 80, 8));
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this.addSlotToContainer(new SlotBauble(baubles,BaubleType.RING,1, 80, 8 + 18));
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this.addSlotToContainer(new SlotBauble(baubles,BaubleType.RING,2, 80, 8 + 2 * 18));
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this.addSlotToContainer(new SlotBauble(baubles,BaubleType.BELT,3, 80, 8 + 3 * 18));
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this.addSlotToContainer(new SlotBauble(baubles,BaubleType.HEAD,4, 80 + 18, 8 + 3 * 18));
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this.addSlotToContainer(new SlotBauble(baubles,BaubleType.BODY,5, 80 + 18 * 2, 8 + 3 * 18));
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this.addSlotToContainer(new SlotBauble(baubles,BaubleType.CHARM,6, 80 + 18 * 3, 8 + 3 * 18));
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this.addSlotToContainer(new SlotBauble(baubles,BaubleType.GAUNTLET,7, 80 + 18 * 4, 8 + 3 * 18));
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for (i = 0; i < 3; ++i)
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{
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for (j = 0; j < 9; ++j)
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{
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this.addSlotToContainer(new Slot(playerInv, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
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final int slotOffset = 18;
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final int slotStartX = 80;
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final int slotStartY = 8;
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final int baubleSlots = BaubleExpandedSlots.getTotalSlots();
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//bauble slots
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for(i = 0; i < baubleSlots; i++) {
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addSlotToContainer(new SlotBauble(baubles, BaubleExpandedSlots.getTypeInSlot(i), i, slotStartX + (slotOffset * (i / 4)), slotStartY + (slotOffset * (i % 4))));
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}
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//inventory slots
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for (i = 0; i < 3; ++i) {
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for (j = 0; j < 9; ++j) {
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addSlotToContainer(new Slot(playerInv, j + (i + 1) * 9, slotStartY + j * slotOffset, 84 + i * 18));
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}
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}
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for (i = 0; i < 9; ++i)
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{
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this.addSlotToContainer(new Slot(playerInv, i, 8 + i * 18, 142));
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//hotbar slots
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for (i = 0; i < 9; ++i) {
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addSlotToContainer(new Slot(playerInv, i, slotStartY + i * slotOffset, 142));
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}
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this.onCraftMatrixChanged(this.craftMatrix);
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}
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/**
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* Callback for when the crafting matrix is changed.
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*/
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@Override
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public void onCraftMatrixChanged(IInventory par1IInventory)
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{
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this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.thePlayer.worldObj));
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}
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/**
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* Called when the container is closed.
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*/
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@Override
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public void onContainerClosed(EntityPlayer player)
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{
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super.onContainerClosed(player);
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for (int i = 0; i < 4; ++i)
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{
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ItemStack itemstack = this.craftMatrix.getStackInSlotOnClosing(i);
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if (itemstack != null)
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{
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player.dropPlayerItemWithRandomChoice(itemstack, false);
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}
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}
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this.craftResult.setInventorySlotContents(0, (ItemStack)null);
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if (!player.worldObj.isRemote) {
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PlayerHandler.setPlayerBaubles(player, baubles);
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}
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}
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@Override
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public boolean canInteractWith(EntityPlayer par1EntityPlayer)
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{
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public boolean canInteractWith(EntityPlayer player) {
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return true;
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}
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@@ -135,171 +81,82 @@ public class ContainerPlayerExpanded extends Container
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* Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
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*/
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@Override
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public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
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{
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public ItemStack transferStackInSlot(EntityPlayer player, int slotIndex) {
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ItemStack itemstack = null;
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Slot slot = (Slot)this.inventorySlots.get(par2);
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Slot slot = (Slot)inventorySlots.get(slotIndex);
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final int baubleSlots = BaubleExpandedSlots.getTotalSlots();
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if (slot != null && slot.getHasStack())
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{
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if (slot != null && slot.getHasStack()) {
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ItemStack itemstack1 = slot.getStack();
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itemstack = itemstack1.copy();
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if (par2 == 0)
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{
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if (!this.mergeItemStack(itemstack1, 9+4, 45+4, true))
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{
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Item item = itemstack.getItem();
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if (slotIndex >= 5 && slotIndex < 4) {
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if (!this.mergeItemStack(itemstack1, 4 + baubleSlots, 40 + baubleSlots, false)) {
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return null;
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}
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slot.onSlotChange(itemstack1, itemstack);
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}
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else if (par2 >= 1 && par2 < 5)
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{
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if (!this.mergeItemStack(itemstack1, 9+4, 45+4, false))
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{
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} else if (item instanceof ItemArmor && !((Slot)inventorySlots.get(((ItemArmor)item).armorType)).getHasStack()) {
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int j = ((ItemArmor)item).armorType;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false)) {
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return null;
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}
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}
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else if (par2 >= 5 && par2 < 9)
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//TODO: rewrite bauble shift clicking
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} else if (item instanceof IBauble &&
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((IBauble)item).getBaubleType(itemstack)==BaubleType.AMULET &&
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((IBauble)item).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(4)).getHasStack())
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{
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if (!this.mergeItemStack(itemstack1, 9+4, 45+4, false))
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{
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int j = 4;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false)) {
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return null;
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}
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}
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else if (itemstack.getItem() instanceof ItemArmor &&
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!((Slot)this.inventorySlots.get(5 + ((ItemArmor)itemstack.getItem()).armorType)).getHasStack())
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{
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int j = 5 + ((ItemArmor)itemstack.getItem()).armorType;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false))
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{
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} else if (slotIndex>11 && item instanceof IBauble &&
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((IBauble)item).getBaubleType(itemstack)==BaubleType.RING &&
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((IBauble)item).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(5)).getHasStack()) {
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int j = 5;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false)) {
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return null;
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}
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}
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else if (itemstack.getItem() instanceof IBauble &&
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((IBauble)itemstack.getItem()).getBaubleType(itemstack)==BaubleType.AMULET &&
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((IBauble)itemstack.getItem()).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(9)).getHasStack())
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{
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int j = 9;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false))
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{
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} else if (slotIndex>11 && item instanceof IBauble &&
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((IBauble)item).getBaubleType(itemstack)==BaubleType.RING &&
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((IBauble)item).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(6)).getHasStack()) {
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int j = 6;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false)) {
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return null;
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}
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}
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else if (par2>11 && itemstack.getItem() instanceof IBauble &&
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((IBauble)itemstack.getItem()).getBaubleType(itemstack)==BaubleType.RING &&
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((IBauble)itemstack.getItem()).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(10)).getHasStack())
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{
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int j = 10;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false))
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{
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} else if (item instanceof IBauble &&
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((IBauble)item).getBaubleType(itemstack)==BaubleType.BELT &&
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((IBauble)item).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(7)).getHasStack()) {
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int j = 7;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false)) {
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return null;
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}
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}
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else if (par2>11 && itemstack.getItem() instanceof IBauble &&
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((IBauble)itemstack.getItem()).getBaubleType(itemstack)==BaubleType.RING &&
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((IBauble)itemstack.getItem()).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(11)).getHasStack())
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{
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int j = 11;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false))
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{
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} else if (slotIndex >= 4 + baubleSlots && slotIndex < 31 + baubleSlots) {
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if (!this.mergeItemStack(itemstack1, 31 + baubleSlots, 40 + baubleSlots, false)) {
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return null;
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}
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}
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else if (itemstack.getItem() instanceof IBauble &&
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((IBauble)itemstack.getItem()).getBaubleType(itemstack)==BaubleType.BELT &&
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((IBauble)itemstack.getItem()).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(12)).getHasStack())
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{
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int j = 12;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false))
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{
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} else if (slotIndex >= 31 + baubleSlots && slotIndex < 40 + baubleSlots) {
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if (!this.mergeItemStack(itemstack1, 4 + baubleSlots, 31 + baubleSlots, false)) {
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return null;
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}
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}
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else if (itemstack.getItem() instanceof IBauble &&
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((IBauble)itemstack.getItem()).getBaubleType(itemstack)==BaubleType.HEAD &&
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((IBauble)itemstack.getItem()).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(13)).getHasStack())
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{
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int j = 13;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false))
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{
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return null;
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}
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}
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else if (itemstack.getItem() instanceof IBauble &&
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((IBauble)itemstack.getItem()).getBaubleType(itemstack)==BaubleType.BODY &&
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((IBauble)itemstack.getItem()).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(14)).getHasStack())
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{
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int j = 14;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false))
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{
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return null;
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}
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}
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else if (itemstack.getItem() instanceof IBauble &&
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((IBauble)itemstack.getItem()).getBaubleType(itemstack)==BaubleType.CHARM &&
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((IBauble)itemstack.getItem()).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(15)).getHasStack())
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{
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int j = 15;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false))
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{
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return null;
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}
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}
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else if (itemstack.getItem() instanceof IBauble &&
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((IBauble)itemstack.getItem()).getBaubleType(itemstack)==BaubleType.GAUNTLET &&
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((IBauble)itemstack.getItem()).canEquip(itemstack, thePlayer) &&
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!((Slot)this.inventorySlots.get(16)).getHasStack())
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{
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int j = 16;
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if (!this.mergeItemStack(itemstack1, j, j + 1, false))
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{
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return null;
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}
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}
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else if (par2 >= 9+4 && par2 < 36+4)
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{
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if (!this.mergeItemStack(itemstack1, 36+4, 45+4, false))
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{
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return null;
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}
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}
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else if (par2 >= 36+4 && par2 < 45+4)
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{
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if (!this.mergeItemStack(itemstack1, 9+4, 36+4, false))
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{
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return null;
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}
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}
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else if (!this.mergeItemStack(itemstack1, 9+4, 45+4, false, slot))
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{
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} else if (!this.mergeItemStack(itemstack1, 4 + baubleSlots, 40 + baubleSlots, false, slot)) {
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return null;
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}
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if (itemstack1.stackSize == 0)
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{
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if (itemstack1.stackSize == 0) {
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slot.putStack((ItemStack)null);
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}
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else
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{
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} else {
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slot.onSlotChanged();
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}
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if (itemstack1.stackSize == itemstack.stackSize)
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{
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if (itemstack1.stackSize == itemstack.stackSize) {
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return null;
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}
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slot.onPickupFromSlot(par1EntityPlayer, itemstack1);
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slot.onPickupFromSlot(player, itemstack1);
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}
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return itemstack;
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@@ -310,102 +167,77 @@ public class ContainerPlayerExpanded extends Container
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// ((IBauble)stack.getItem()).onUnequipped(stack, thePlayer);
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// }
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}
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@Override
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public void putStacksInSlots(ItemStack[] p_75131_1_) {
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baubles.blockEvents=true;
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super.putStacksInSlots(p_75131_1_);
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}
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protected boolean mergeItemStack(ItemStack par1ItemStack, int par2, int par3, boolean par4, Slot ss)
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{
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protected boolean mergeItemStack(ItemStack itemStack, int par2, int par3, boolean par4, Slot ss) {
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boolean flag1 = false;
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int k = par2;
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if (par4)
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{
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if (par4) {
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k = par3 - 1;
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}
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Slot slot;
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ItemStack itemstack1;
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if (par1ItemStack.isStackable())
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{
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while (par1ItemStack.stackSize > 0 && (!par4 && k < par3 || par4 && k >= par2))
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{
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if (itemStack.isStackable()) {
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while (itemStack.stackSize > 0 && (!par4 && k < par3 || par4 && k >= par2)) {
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slot = (Slot)this.inventorySlots.get(k);
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itemstack1 = slot.getStack();
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if (itemstack1 != null && itemstack1.getItem() == par1ItemStack.getItem() && (!par1ItemStack.getHasSubtypes() || par1ItemStack.getItemDamage() == itemstack1.getItemDamage()) && ItemStack.areItemStackTagsEqual(par1ItemStack, itemstack1))
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{
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int l = itemstack1.stackSize + par1ItemStack.stackSize;
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if (l <= par1ItemStack.getMaxStackSize())
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{
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if (ss instanceof SlotBauble) unequipBauble(par1ItemStack);
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par1ItemStack.stackSize = 0;
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if (itemstack1 != null && itemstack1.getItem() == itemStack.getItem() && (!itemStack.getHasSubtypes() || itemStack.getItemDamage() == itemstack1.getItemDamage()) && ItemStack.areItemStackTagsEqual(itemStack, itemstack1)) {
|
||||
int l = itemstack1.stackSize + itemStack.stackSize;
|
||||
if (l <= itemStack.getMaxStackSize()) {
|
||||
if (ss instanceof SlotBauble) unequipBauble(itemStack);
|
||||
itemStack.stackSize = 0;
|
||||
itemstack1.stackSize = l;
|
||||
slot.onSlotChanged();
|
||||
flag1 = true;
|
||||
}
|
||||
else if (itemstack1.stackSize < par1ItemStack.getMaxStackSize())
|
||||
{
|
||||
if (ss instanceof SlotBauble) unequipBauble(par1ItemStack);
|
||||
par1ItemStack.stackSize -= par1ItemStack.getMaxStackSize() - itemstack1.stackSize;
|
||||
itemstack1.stackSize = par1ItemStack.getMaxStackSize();
|
||||
} else if (itemstack1.stackSize < itemStack.getMaxStackSize()) {
|
||||
if (ss instanceof SlotBauble) unequipBauble(itemStack);
|
||||
itemStack.stackSize -= itemStack.getMaxStackSize() - itemstack1.stackSize;
|
||||
itemstack1.stackSize = itemStack.getMaxStackSize();
|
||||
slot.onSlotChanged();
|
||||
flag1 = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (par4)
|
||||
{
|
||||
if (par4) {
|
||||
--k;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
++k;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (par1ItemStack.stackSize > 0)
|
||||
{
|
||||
if (par4)
|
||||
{
|
||||
if (itemStack.stackSize > 0) {
|
||||
if (par4) {
|
||||
k = par3 - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
k = par2;
|
||||
}
|
||||
|
||||
while (!par4 && k < par3 || par4 && k >= par2)
|
||||
{
|
||||
while (!par4 && k < par3 || par4 && k >= par2) {
|
||||
slot = (Slot)this.inventorySlots.get(k);
|
||||
itemstack1 = slot.getStack();
|
||||
|
||||
if (itemstack1 == null)
|
||||
{
|
||||
if (ss instanceof SlotBauble) unequipBauble(par1ItemStack);
|
||||
slot.putStack(par1ItemStack.copy());
|
||||
if (itemstack1 == null) {
|
||||
if (ss instanceof SlotBauble) unequipBauble(itemStack);
|
||||
slot.putStack(itemStack.copy());
|
||||
slot.onSlotChanged();
|
||||
par1ItemStack.stackSize = 0;
|
||||
itemStack.stackSize = 0;
|
||||
flag1 = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (par4)
|
||||
{
|
||||
if (par4) {
|
||||
--k;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
++k;
|
||||
}
|
||||
}
|
||||
@@ -414,11 +246,8 @@ public class ContainerPlayerExpanded extends Container
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean func_94530_a(ItemStack par1ItemStack, Slot par2Slot)
|
||||
{
|
||||
return par2Slot.inventory != this.craftResult && super.func_94530_a(par1ItemStack, par2Slot);
|
||||
public boolean func_94530_a(ItemStack itemStack, Slot slot) {
|
||||
return slot.inventory != this.craftResult && super.func_94530_a(itemStack, slot);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in new issue
Block a user