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fix for possible player data corruption
switched to using custom player data files instead of saving it with vanilla playerdata
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@@ -118,7 +118,7 @@ public class ContainerPlayerExpanded extends Container
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this.craftResult.setInventorySlotContents(0, (ItemStack)null);
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if (!player.worldObj.isRemote) {
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PlayerHandler.setPlayerBaubles(player, baubles);
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PlayerHandler.updatePlayerBaubles(player);
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PlayerHandler.savePlayerBaubles(player);
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}
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}
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