package shadersmodcore.client; import net.minecraft.client.renderer.texture.AbstractTexture; import net.minecraft.client.resources.IResourceManager; public class DefaultTexture extends AbstractTexture { public DefaultTexture() { loadTexture(null); } @Override public void loadTexture(IResourceManager resourcemanager) { int[] aint = ShadersTex.createAIntImage(1,0xFFFFFFFF); ShadersTex.setupTexture(this.getMultiTexID(), aint, 1, 1, false, false); } }