glTexEnviv(intintint[]),GL11 glTexGeni(intintint),GL11 glRasterPos4sv(ShortBuffer),GL11 glVertex2iv(int[]),GL11 glDrawPixels(intintintintshort[]),GL11 glBindTexture(intint),GL11 glIndexPointer(intintlong),GL11 glVertex4f(floatfloatfloatfloat),GL11 glRasterPos3i(intintint),GL11 glCopyTexImage1D(intintintintintintint),GL11 glRasterPos3dv(double[]),GL11 glRasterPos3sv(short[]),GL11 glReadPixels(intintintintintintshort[]),GL11 glTexEnvf(intintfloat),GL11 glTexImage1D(intintintintintintintByteBuffer),GL11 glVertex3i(intintint),GL11 glCallList(int),GL11 glTexSubImage2D(intintintintintintintintByteBuffer),GL11 glRectd(doubledoubledoubledouble),GL11 glEnable(int),GL11 glEvalCoord2fv(FloatBuffer),GL11 glPixelStorei(intint),GL11 glTexCoordPointer(intintintlong),GL11 glStencilFunc(intintint),GL11 glNormalPointer(intintIntBuffer),GL11 glTexSubImage1D(intintintintintintshort[]),GL11 glMaterialiv(intintint[]),GL11 glTexGeniv(intintint[]),GL11 glLoadIdentity(),GL11 glMap2d(intdoubledoubleintintdoubledoubleintintdouble[]),GL11 glColor4dv(double[]),GL11 glTexCoord4f(floatfloatfloatfloat),GL11 glTexParameterfv(intintFloatBuffer),GL11 glTexImage2D(intintintintintintintintByteBuffer),GL11 glFogfv(intFloatBuffer),GL11 glClearColor(floatfloatfloatfloat),GL11 glGetMaterialfv(intintfloat[]),GL11 glCopyTexSubImage1D(intintintintintint),GL11 glGetIntegerv(intIntBuffer),GL11 glVertex4d(doubledoubledoubledouble),GL11 glGetTexGenfv(intintfloat[]),GL11 glEvalCoord2f(floatfloat),GL11 glNormal3s(shortshortshort),GL11 glMapGrid1f(intfloatfloat),GL11 glEvalPoint1(int),GL11 glGetMapiv(intintint[]),GL11 glIndexfv(float[]),GL11 glTexCoord2fv(FloatBuffer),GL11 glIndexPointer(intShortBuffer),GL11 glGetTexGeni(intint),GL11 glEvalCoord1dv(double[]),GL11 glCopyTexImage2D(intintintintintintintint),GL11 glRasterPos4dv(DoubleBuffer),GL11 glLighti(intintint),GL11 glGetPixelMapusv(intshort[]),GL11 glVertex2dv(DoubleBuffer),GL11 glShadeModel(int),GL11 glIndexPointer(intIntBuffer),GL11 glColor4s(shortshortshortshort),GL11 glFogi(intint),GL11 glColor4b(bytebytebytebyte),GL11 glColor3iv(IntBuffer),GL11 glGetTexImage(intintintintdouble[]),GL11 glTexImage2D(intintintintintintintintDoubleBuffer),GL11 glGetTexImage(intintintintint[]),GL11 glIndexd(double),GL11 glColor4fv(FloatBuffer),GL11 glColor4usv(short[]),GL11 glGetFloatv(intfloat[]),GL11 glGetTexEnvfv(intintFloatBuffer),GL11 glMaterialfv(intintfloat[]),GL11 glEdgeFlagv(ByteBuffer),GL11 glTexCoord1i(int),GL11 glLoadMatrixf(float[]),GL11 glVertex2iv(IntBuffer),GL11 glColorMaterial(intint),GL11 glTexCoord1iv(int[]),GL11 glNormal3dv(double[]),GL11 glTexSubImage2D(intintintintintintintintIntBuffer),GL11 glRectf(floatfloatfloatfloat),GL11 glLightModeliv(intIntBuffer),GL11 glRasterPos4sv(short[]),GL11 glVertex3f(floatfloatfloat),GL11 glTexCoord3s(shortshortshort),GL11 glLightfv(intintfloat[]),GL11 glPopMatrix(),GL11 glGetLightfv(intintfloat[]),GL11 glFogf(intfloat),GL11 glFogiv(intIntBuffer),GL11 glColor4ub(bytebytebytebyte),GL11 glPopClientAttrib(),GL11 glDrawPixels(intintintintByteBuffer),GL11 glRenderMode(int),GL11 glIndexi(int),GL11 glInterleavedArrays(intintlong),GL11 glTexCoord3sv(ShortBuffer),GL11 glScaled(doubledoubledouble),GL11 glRasterPos3d(doubledoubledouble),GL11 glTexCoordPointer(intintintFloatBuffer),GL11 glGetPolygonStipple(long),GL11 glTexCoord1fv(float[]),GL11 glVertexPointer(intintintShortBuffer),GL11 glGenTextures(int[]),GL11 glGetBooleanv(intByteBuffer),GL11 glEvalCoord1fv(FloatBuffer),GL11 glVertex2f(floatfloat),GL11 glNormal3sv(short[]),GL11 glGetMapf(intint),GL11 glPopAttrib(),GL11 glColor3f(floatfloatfloat),GL11 glRectdv(double[]double[]),GL11 glTexCoord4d(doubledoubledoubledouble),GL11 glEvalCoord1d(double),GL11 glTexGend(intintdouble),GL11 glRasterPos2iv(int[]),GL11 glTexCoord4sv(ShortBuffer),GL11 glIsList(int),GL11 glNormal3i(intintint),GL11 glGetMaterialiv(intintIntBuffer),GL11 glColor4us(shortshortshortshort),GL11 glInterleavedArrays(intintByteBuffer),GL11 glLightModelfv(intFloatBuffer),GL11 glColor3sv(short[]),GL11 glTexCoord4sv(short[]),GL11 glGetTexImage(intintintintIntBuffer),GL11 glRasterPos3iv(IntBuffer),GL11 glClear(int),GL11 glColorPointer(intintintlong),GL11 glGetMapfv(intintFloatBuffer),GL11 glVertex3dv(double[]),GL11 glGenLists(int),GL11 glColor4usv(ShortBuffer),GL11 glGetMapiv(intintIntBuffer),GL11 glVertex3fv(float[]),GL11 glViewport(intintintint),GL11 glRasterPos2f(floatfloat),GL11 glTexCoord4dv(double[]),GL11 glGetPixelMapfv(intlong),GL11 glPointSize(float),GL11 glPushAttrib(int),GL11 glTexImage1D(intintintintintintintShortBuffer),GL11 glAreTexturesResident(int[]ByteBuffer),GL11 glIndexMask(int),GL11 glOrtho(doubledoubledoubledoubledoubledouble),GL11 glColorPointer(intintintIntBuffer),GL11 glFogfv(intfloat[]),GL11 glRasterPos4fv(float[]),GL11 glTexSubImage2D(intintintintintintintintFloatBuffer),GL11 glVertexPointer(intintintFloatBuffer),GL11 glIndexsv(short[]),GL11 glTexSubImage1D(intintintintintintIntBuffer),GL11 glLightiv(intintIntBuffer),GL11 glGetTexGenfv(intintFloatBuffer),GL11 glMultMatrixd(double[]),GL11 glIndexPointer(intintByteBuffer),GL11 glRectsv(short[]short[]),GL11 glPixelMapfv(intintlong),GL11 glVertex3iv(int[]),GL11 glTexImage2D(intintintintintintintintint[]),GL11 glGetString(int),GL11 glTexSubImage2D(intintintintintintintintdouble[]),GL11 glDepthRange(doubledouble),GL11 glGetTexEnviv(intintIntBuffer),GL11 glTexImage2D(intintintintintintintintshort[]),GL11 glScalef(floatfloatfloat),GL11 glInterleavedArrays(intintfloat[]),GL11 glPolygonMode(intint),GL11 glNormal3b(bytebytebyte),GL11 glTexCoordPointer(intintintByteBuffer),GL11 glTexCoord3i(intintint),GL11 glTexCoord2dv(double[]),GL11 glDrawPixels(intintintintIntBuffer),GL11 glTexCoord4iv(int[]),GL11 glEdgeFlagPointer(intByteBuffer),GL11 glMap1d(intdoubledoubleintintDoubleBuffer),GL11 glEvalMesh1(intintint),GL11 glDrawBuffer(int),GL11 glReadPixels(intintintintintintIntBuffer),GL11 glGetTexImage(intintintintlong),GL11 glEvalCoord2fv(float[]),GL11 glDeleteTextures(IntBuffer),GL11 glIndexubv(ByteBuffer),GL11 glTexImage1D(intintintintintintintIntBuffer),GL11 glTexCoord2sv(ShortBuffer),GL11 glLoadMatrixd(DoubleBuffer),GL11 glClearStencil(int),GL11 glGetLightiv(intintIntBuffer),GL11 glReadPixels(intintintintintintFloatBuffer),GL11 glGetTexParameteriv(intintint[]),GL11 glTexCoord2dv(DoubleBuffer),GL11 glGetPointer(int),GL11 glGetMapi(intint),GL11 glTexImage2D(intintintintintintintintlong),GL11 glMapGrid2f(intfloatfloatintfloatfloat),GL11 glGetTexGeniv(intintIntBuffer),GL11 glColor4sv(ShortBuffer),GL11 glGetTexGendv(intintDoubleBuffer),GL11 glGetPixelMapuiv(intint[]),GL11 glTexCoord2iv(int[]),GL11 glGenTextures(),GL11 glListBase(int),GL11 glTexCoord1dv(double[]),GL11 glGetTexLevelParameterf(intintint),GL11 glTexImage1D(intintintintintintintfloat[]),GL11 glIndexdv(double[]),GL11 glRasterPos4fv(FloatBuffer),GL11 glNormal3sv(ShortBuffer),GL11 glIndexfv(FloatBuffer),GL11 glTexCoord3f(floatfloatfloat),GL11 glVertex3s(shortshortshort),GL11 glLightfv(intintFloatBuffer),GL11 glRectdv(DoubleBufferDoubleBuffer),GL11 glGetLightiv(intintint[]),GL11 glLightModeliv(intint[]),GL11 glGetLightfv(intintFloatBuffer),GL11 glTexImage2D(intintintintintintintintfloat[]),GL11 glVertex2fv(FloatBuffer),GL11 glReadPixels(intintintintintintShortBuffer),GL11 glBitmap(intintfloatfloatfloatfloatByteBuffer),GL11 glRasterPos3fv(FloatBuffer),GL11 glDrawElements(intintintlong),GL11 glTexEnviv(intintIntBuffer),GL11 glPixelMapuiv(intintlong),GL11 glTexCoord4dv(DoubleBuffer),GL11 glTexSubImage2D(intintintintintintintintfloat[]),GL11 glNewList(intint),GL11 glGetTexParameterfv(intintFloatBuffer),GL11 glVertex3fv(FloatBuffer),GL11 glRasterPos2fv(FloatBuffer),GL11 glMatrixMode(int),GL11 glColor4i(intintintint),GL11 glRasterPos4iv(IntBuffer),GL11 glVertex4iv(IntBuffer),GL11 glTexSubImage2D(intintintintintintintintDoubleBuffer),GL11 glTexCoord4s(shortshortshortshort),GL11 glAreTexturesResident(intByteBuffer),GL11 glTexImage1D(intintintintintintintdouble[]),GL11 glFinish(),GL11 glColorPointer(intintintByteBuffer),GL11 glVertex4fv(float[]),GL11 glColor4iv(IntBuffer),GL11 glTranslated(doubledoubledouble),GL11 glTexParameterfv(intintfloat[]),GL11 glEvalCoord2dv(DoubleBuffer),GL11 glTexCoord4i(intintintint),GL11 glBegin(int),GL11 glColor3usv(short[]),GL11 glTexCoord3iv(IntBuffer),GL11 glGetPixelMapuiv(intlong),GL11 glGetMapfv(intintfloat[]),GL11 glNormal3d(doubledoubledouble),GL11 glAlphaFunc(intfloat),GL11 glGetClipPlane(intDoubleBuffer),GL11 glTexCoord1s(short),GL11 glGetPixelMapfv(intFloatBuffer),GL11 glGetPixelMapusv(intShortBuffer),GL11 glTexImage1D(intintintintintintintshort[]),GL11 glTexImage1D(intintintintintintintFloatBuffer),GL11 glPrioritizeTextures(IntBufferFloatBuffer),GL11 glVertex2i(intint),GL11 glArrayElement(int),GL11 glVertex4fv(FloatBuffer),GL11 glGetTexEnviv(intintint[]),GL11 glTexGenfv(intintfloat[]),GL11 glNormal3f(floatfloatfloat),GL11 glTexImage1D(intintintintintintintlong),GL11 glRectfv(FloatBufferFloatBuffer),GL11 glColor4uiv(int[]),GL11 glColor3d(doubledoubledouble),GL11 glTexSubImage2D(intintintintintintintintShortBuffer),GL11 glRasterPos4iv(int[]),GL11 glVertexPointer(intintintByteBuffer),GL11 glPixelMapfv(intFloatBuffer),GL11 glDrawElements(intShortBuffer),GL11 glGetTexGenf(intint),GL11 glGetDoublev(intdouble[]),GL11 glGetClipPlane(intdouble[]),GL11 glColor4iv(int[]),GL11 glGetBoolean(int),GL11 glGetTexEnvi(intint),GL11 glClipPlane(intdouble[]),GL11 glGetTexLevelParameteriv(intintintIntBuffer),GL11 glCopyTexSubImage2D(intintintintintintintint),GL11 glRecti(intintintint),GL11 glClipPlane(intDoubleBuffer),GL11 glMateriali(intintint),GL11 glTexCoord3dv(DoubleBuffer),GL11 glStencilMask(int),GL11 glMap2f(intfloatfloatintintfloatfloatintintFloatBuffer),GL11 glCallLists(IntBuffer),GL11 glGetTexImage(intintintintfloat[]),GL11 glDepthMask(boolean),GL11 glInterleavedArrays(intintdouble[]),GL11 glIndexsv(ShortBuffer),GL11 glCopyPixels(intintintintint),GL11 glGetTexImage(intintintintshort[]),GL11 glPixelStoref(intfloat),GL11 glReadBuffer(int),GL11 glPixelMapusv(intintlong),GL11 glDrawElements(intintByteBuffer),GL11 glColor3sv(ShortBuffer),GL11 glColor4dv(DoubleBuffer),GL11 glGetMapdv(intintDoubleBuffer),GL11 glTexCoord2d(doubledouble),GL11 glMaterialiv(intintIntBuffer),GL11 glRasterPos2fv(float[]),GL11 glDisableClientState(int),GL11 glRasterPos2dv(double[]),GL11 glLoadName(int),GL11 glScissor(intintintint),GL11 glEnableClientState(int),GL11 glRasterPos4dv(double[]),GL11 glGetPixelMapusv(intlong),GL11 glTexGeniv(intintIntBuffer),GL11 glSelectBuffer(IntBuffer),GL11 glEvalCoord1fv(float[]),GL11 glVertex2s(shortshort),GL11 glInterleavedArrays(intintIntBuffer),GL11 glEvalCoord2d(doubledouble),GL11 glRasterPos2sv(ShortBuffer),GL11 glMap1f(intfloatfloatintintFloatBuffer),GL11 glEvalPoint2(intint),GL11 glMaterialf(intintfloat),GL11 glGetDouble(int),GL11 glColor3s(shortshortshort),GL11 glVertex4dv(double[]),GL11 glGetTexLevelParameterfv(intintintfloat[]),GL11 glTexCoord3d(doubledoubledouble),GL11 glVertex2dv(double[]),GL11 glIsTexture(int),GL11 glColor3i(intintint),GL11 glGetTexLevelParameterfv(intintintFloatBuffer),GL11 glRotated(doubledoubledoubledouble),GL11 glColor4ui(intintintint),GL11 glDrawPixels(intintintintShortBuffer),GL11 glRasterPos4d(doubledoubledoubledouble),GL11 glTexParameterf(intintfloat),GL11 glNormal3fv(float[]),GL11 glTexSubImage1D(intintintintintintfloat[]),GL11 glLightf(intintfloat),GL11 glColor3fv(float[]),GL11 glEvalCoord2dv(double[]),GL11 glColor3bv(ByteBuffer),GL11 glGetFloatv(intFloatBuffer),GL11 glNormal3iv(int[]),GL11 glIndexPointer(intByteBuffer),GL11 glGetLighti(intint),GL11 glColor4bv(ByteBuffer),GL11 glGetTexEnvf(intint),GL11 glRectsv(ShortBufferShortBuffer),GL11 glTexCoord1sv(ShortBuffer),GL11 glClearIndex(float),GL11 glGetPixelMapuiv(intIntBuffer),GL11 glTexParameteriv(intintIntBuffer),GL11 glVertex4sv(short[]),GL11 glTexCoord3fv(float[]),GL11 glNormalPointer(intintFloatBuffer),GL11 glEvalCoord1dv(DoubleBuffer),GL11 glVertex2sv(ShortBuffer),GL11 glInterleavedArrays(intintShortBuffer),GL11 glGetMapd(intint),GL11 glGetTexGeniv(intintint[]),GL11 glTranslatef(floatfloatfloat),GL11 glTexImage2D(intintintintintintintintIntBuffer),GL11 glEnd(),GL11 glLightiv(intintint[]),GL11 glGetTexImage(intintintintByteBuffer),GL11 glGetTexGend(intint),GL11 glColor3ub(bytebytebyte),GL11 glColor3us(shortshortshort),GL11 glTexGendv(intintdouble[]),GL11 glColor3dv(double[]),GL11 glRasterPos3iv(int[]),GL11 glFrustum(doubledoubledoubledoubledoubledouble),GL11 glPushMatrix(),GL11 glRasterPos4f(floatfloatfloatfloat),GL11 glColor3b(bytebytebyte),GL11 glTexCoord4fv(float[]),GL11 glTexImage1D(intintintintintintintint[]),GL11 glVertex3sv(short[]),GL11 glVertex4i(intintintint),GL11 glDrawPixels(intintintintfloat[]),GL11 glGetTexLevelParameteri(intintint),GL11 glVertex3iv(IntBuffer),GL11 glGetPixelMapfv(intfloat[]),GL11 glMultMatrixf(FloatBuffer),GL11 glTexSubImage1D(intintintintintintDoubleBuffer),GL11 glRasterPos3fv(float[]),GL11 glTexSubImage1D(intintintintintintShortBuffer),GL11 glTexCoord4iv(IntBuffer),GL11 glInterleavedArrays(intintshort[]),GL11 glTexCoord2iv(IntBuffer),GL11 glCallLists(ByteBuffer),GL11 glTexCoord1dv(DoubleBuffer),GL11 glCallLists(intByteBuffer),GL11 glIndexdv(DoubleBuffer),GL11 glInitNames(),GL11 glTexSubImage2D(intintintintintintintintint[]),GL11 glGetMaterialiv(intintint[]),GL11 glTexSubImage1D(intintintintintintFloatBuffer),GL11 glColor3usv(ShortBuffer),GL11 glDisable(int),GL11 glMaterialfv(intintFloatBuffer),GL11 glAccum(intfloat),GL11 glColor3iv(int[]),GL11 glPixelMapfv(intfloat[]),GL11 glMapGrid1d(intdoubledouble),GL11 glGetTexParameterfv(intintfloat[]),GL11 glDrawElements(intIntBuffer),GL11 glSelectBuffer(int[]),GL11 glTexGendv(intintDoubleBuffer),GL11 glInterleavedArrays(intintFloatBuffer),GL11 glIndexf(float),GL11 glGetError(),GL11 glPixelZoom(floatfloat),GL11 glRectfv(float[]float[]),GL11 glEdgeFlag(boolean),GL11 glColorPointer(intintintFloatBuffer),GL11 glFeedbackBuffer(intfloat[]),GL11 glDeleteTextures(int),GL11 glTexCoord3fv(FloatBuffer),GL11 glPixelMapusv(intShortBuffer),GL11 glTexCoord1sv(short[]),GL11 glColor3ui(intintint),GL11 glGetTexImage(intintintintFloatBuffer),GL11 glGetTexParameteriv(intintIntBuffer),GL11 glTexGenf(intintfloat),GL11 glColorMask(booleanbooleanbooleanboolean),GL11 glIsEnabled(int),GL11 glGetMapdv(intintdouble[]),GL11 glLightModelf(intfloat),GL11 glTexCoordPointer(intintintIntBuffer),GL11 glTexCoord2f(floatfloat),GL11 glClearAccum(floatfloatfloatfloat),GL11 glGetLightf(intint),GL11 glVertex4s(shortshortshortshort),GL11 glInterleavedArrays(intintDoubleBuffer),GL11 glTexSubImage2D(intintintintintintintintshort[]),GL11 glColor4uiv(IntBuffer),GL11 glTexCoord4fv(FloatBuffer),GL11 glTexSubImage1D(intintintintintintByteBuffer),GL11 glGetInteger(int),GL11 glHint(intint),GL11 glDrawElements(intByteBuffer),GL11 glTexCoord2s(shortshort),GL11 glGetTexParameteri(intint),GL11 glTexParameteri(intintint),GL11 glGetTexParameterf(intint),GL11 glReadPixels(intintintintintintlong),GL11 glTexCoord3dv(double[]),GL11 glTexSubImage1D(intintintintintintlong),GL11 glMapGrid2d(intdoubledoubleintdoubledouble),GL11 glMultMatrixf(float[]),GL11 glMap2d(intdoubledoubleintintdoubledoubleintintDoubleBuffer),GL11 glReadPixels(intintintintintintint[]),GL11 glPrioritizeTextures(int[]float[]),GL11 glTexCoord2i(intint),GL11 glRasterPos3sv(ShortBuffer),GL11 glRasterPos3f(floatfloatfloat),GL11 glRasterPos3s(shortshortshort),GL11 glCullFace(int),GL11 glPassThrough(float),GL11 glEvalCoord1f(float),GL11 glGetTexImage(intintintintDoubleBuffer),GL11 glVertex2d(doubledouble),GL11 glVertex3sv(ShortBuffer),GL11 glTexImage1D(intintintintintintintDoubleBuffer),GL11 glRasterPos2dv(DoubleBuffer),GL11 glPolygonOffset(floatfloat),GL11 glFeedbackBuffer(intFloatBuffer),GL11 glVertex4dv(DoubleBuffer),GL11 glPolygonStipple(ByteBuffer),GL11 glPixelMapuiv(intint[]),GL11 glLogicOp(int),GL11 glMap1f(intfloatfloatintintfloat[]),GL11 glTexEnvfv(intintfloat[]),GL11 glClearDepth(double),GL11 glPixelMapusv(intshort[]),GL11 glReadPixels(intintintintintintByteBuffer),GL11 glLightModeli(intint),GL11 glTexEnvi(intintint),GL11 glEdgeFlagPointer(intlong),GL11 glVertex3d(doubledoubledouble),GL11 glRects(shortshortshortshort),GL11 glDrawPixels(intintintintint[]),GL11 glTexCoord2sv(short[]),GL11 glInterleavedArrays(intintint[]),GL11 glDrawPixels(intintintintlong),GL11 glAreTexturesResident(IntBufferByteBuffer),GL11 glMap2f(intfloatfloatintintfloatfloatintintfloat[]),GL11 glRasterPos4i(intintintint),GL11 glGetTexEnvfv(intintfloat[]),GL11 glTexImage2D(intintintintintintintintShortBuffer),GL11 glColor3ubv(ByteBuffer),GL11 glPopName(),GL11 glFrontFace(int),GL11 glTexCoordPointer(intintintShortBuffer),GL11 glLoadMatrixd(double[]),GL11 glTexCoord1fv(FloatBuffer),GL11 glGetDoublev(intDoubleBuffer),GL11 glVertexPointer(intintintIntBuffer),GL11 glVertexPointer(intintintlong),GL11 glRotatef(floatfloatfloatfloat),GL11 glPixelMapuiv(intIntBuffer),GL11 glNormal3iv(IntBuffer),GL11 glCallLists(ShortBuffer),GL11 glTexGenfv(intintFloatBuffer),GL11 glPushClientAttrib(int),GL11 glLineStipple(intshort),GL11 glNormal3fv(FloatBuffer),GL11 glLoadMatrixf(FloatBuffer),GL11 glVertex2fv(float[]),GL11 glFlush(),GL11 glGetTexImage(intintintintShortBuffer),GL11 glLineWidth(float),GL11 glVertex3dv(DoubleBuffer),GL11 glDepthFunc(int),GL11 glGetMaterialfv(intintFloatBuffer),GL11 glMap1d(intdoubledoubleintintdouble[]),GL11 glStencilOp(intintint),GL11 glRasterPos3dv(DoubleBuffer),GL11 glTexEnvfv(intintFloatBuffer),GL11 glTexImage2D(intintintintintintintintdouble[]),GL11 glIndexs(short),GL11 glFogiv(intint[]),GL11 glDrawPixels(intintintintFloatBuffer),GL11 glColor3fv(FloatBuffer),GL11 glTexCoord1f(float),GL11 glColorPointer(intintintShortBuffer),GL11 glGenTextures(IntBuffer),GL11 glVertex4iv(int[]),GL11 glRasterPos2s(shortshort),GL11 glRasterPos2sv(short[]),GL11 glColor4d(doubledoubledoubledouble),GL11 glTexCoord3sv(short[]),GL11 glTexCoord2fv(float[]),GL11 glTexSubImage1D(intintintintintintint[]),GL11 glLightModelfv(intfloat[]),GL11 glEndList(),GL11 glTexSubImage2D(intintintintintintintintlong),GL11 glNormalPointer(intintlong),GL11 glDeleteLists(intint),GL11 glNormalPointer(intintShortBuffer),GL11 glTexParameteriv(intintint[]),GL11 glGetIntegerv(intint[]),GL11 glTexSubImage1D(intintintintintintdouble[]),GL11 glIndexiv(int[]),GL11 glReadPixels(intintintintintintfloat[]),GL11 glRasterPos2i(intint),GL11 glColor4ubv(ByteBuffer),GL11 glPixelTransferi(intint),GL11 glPixelTransferf(intfloat),GL11 glColor3uiv(IntBuffer),GL11 glVertex4sv(ShortBuffer),GL11 glRasterPos2iv(IntBuffer),GL11 glDeleteTextures(int[]),GL11 glColor4sv(short[]),GL11 glNormal3bv(ByteBuffer),GL11 glNormalPointer(intintByteBuffer),GL11 glColor4fv(float[]),GL11 glRasterPos2d(doubledouble),GL11 glGetPointerv(intPointerBuffer),GL11 glColor4f(floatfloatfloatfloat),GL11 glGetFloat(int),GL11 glIndexub(byte),GL11 glBitmap(intintfloatfloatfloatfloatlong),GL11 glEvalMesh2(intintintintint),GL11 glPolygonStipple(long),GL11 glColor3dv(DoubleBuffer),GL11 glTexImage2D(intintintintintintintintFloatBuffer),GL11 glIndexiv(IntBuffer),GL11 glTexCoord3iv(int[]),GL11 glRectiv(int[]int[]),GL11 glDrawArrays(intintint),GL11 glMultMatrixd(DoubleBuffer),GL11 glRasterPos4s(shortshortshortshort),GL11 glGetPolygonStipple(ByteBuffer),GL11 glNormal3dv(DoubleBuffer),GL11 glVertex2sv(short[]),GL11 glPushName(int),GL11 glBlendFunc(intint),GL11 glGetTexGendv(intintdouble[]),GL11 glGetTexLevelParameteriv(intintintint[]),GL11 glRectiv(IntBufferIntBuffer),GL11 glTexCoord1iv(IntBuffer),GL11 glColor3uiv(int[]),GL11 glTexCoord1d(double),GL11 glTexImage3D(intintintintintintintintintfloat[]),GL12 glDrawRangeElements(intintintByteBuffer),GL12 glDrawRangeElements(intintintintByteBuffer),GL12 glTexSubImage3D(intintintintintintintintintintshort[]),GL12 glCopyTexSubImage3D(intintintintintintintintint),GL12 glTexSubImage3D(intintintintintintintintintintFloatBuffer),GL12 glTexImage3D(intintintintintintintintintByteBuffer),GL12 glTexSubImage3D(intintintintintintintintintintint[]),GL12 glTexImage3D(intintintintintintintintintDoubleBuffer),GL12 glTexSubImage3D(intintintintintintintintintintDoubleBuffer),GL12 glTexImage3D(intintintintintintintintintdouble[]),GL12 glTexImage3D(intintintintintintintintintlong),GL12 glTexSubImage3D(intintintintintintintintintintlong),GL12 glTexSubImage3D(intintintintintintintintintintfloat[]),GL12 glDrawRangeElements(intintintShortBuffer),GL12 glDrawRangeElements(intintintIntBuffer),GL12 glTexSubImage3D(intintintintintintintintintintIntBuffer),GL12 glTexImage3D(intintintintintintintintintshort[]),GL12 glTexSubImage3D(intintintintintintintintintintdouble[]),GL12 glDrawRangeElements(intintintintintlong),GL12 glTexImage3D(intintintintintintintintintShortBuffer),GL12 glTexImage3D(intintintintintintintintintIntBuffer),GL12 glTexSubImage3D(intintintintintintintintintintShortBuffer),GL12 glTexSubImage3D(intintintintintintintintintintByteBuffer),GL12 glTexImage3D(intintintintintintintintintFloatBuffer),GL12 glTexImage3D(intintintintintintintintintint[]),GL12 glMultiTexCoord4iv(intint[]),GL13 glSampleCoverage(floatboolean),GL13 glMultiTexCoord2i(intintint),GL13 glMultiTexCoord4iv(intIntBuffer),GL13 glMultiTexCoord4sv(intShortBuffer),GL13 glMultiTexCoord2iv(intint[]),GL13 glMultiTexCoord1dv(intdouble[]),GL13 glLoadTransposeMatrixd(DoubleBuffer),GL13 glMultiTexCoord2sv(intshort[]),GL13 glMultiTexCoord3f(intfloatfloatfloat),GL13 glMultiTexCoord4fv(intFloatBuffer),GL13 glMultiTexCoord1f(intfloat),GL13 glCompressedTexSubImage3D(intintintintintintintintintintlong),GL13 glMultiTexCoord1fv(intFloatBuffer),GL13 glMultiTexCoord2dv(intdouble[]),GL13 glMultiTexCoord3s(intshortshortshort),GL13 glMultiTexCoord3d(intdoubledoubledouble),GL13 glMultiTexCoord4sv(intshort[]),GL13 glMultTransposeMatrixf(FloatBuffer),GL13 glCompressedTexSubImage3D(intintintintintintintintintByteBuffer),GL13 glMultiTexCoord2s(intshortshort),GL13 glGetCompressedTexImage(intintByteBuffer),GL13 glMultiTexCoord3i(intintintint),GL13 glMultiTexCoord1d(intdouble),GL13 glCompressedTexImage3D(intintintintintintintintlong),GL13 glLoadTransposeMatrixf(FloatBuffer),GL13 glClientActiveTexture(int),GL13 glCompressedTexImage2D(intintintintintintByteBuffer),GL13 glMultiTexCoord1s(intshort),GL13 glMultiTexCoord3sv(intShortBuffer),GL13 glMultiTexCoord1sv(intshort[]),GL13 glMultiTexCoord1sv(intShortBuffer),GL13 glMultiTexCoord2iv(intIntBuffer),GL13 glCompressedTexSubImage1D(intintintintintintlong),GL13 glMultiTexCoord4s(intshortshortshortshort),GL13 glMultiTexCoord2fv(intfloat[]),GL13 glLoadTransposeMatrixd(double[]),GL13 glMultiTexCoord4d(intdoubledoubledoubledouble),GL13 glMultiTexCoord3iv(intIntBuffer),GL13 glMultiTexCoord3iv(intint[]),GL13 glMultiTexCoord1iv(intIntBuffer),GL13 glMultiTexCoord4fv(intfloat[]),GL13 glMultiTexCoord1iv(intint[]),GL13 glMultTransposeMatrixd(DoubleBuffer),GL13 glCompressedTexSubImage1D(intintintintintByteBuffer),GL13 glMultiTexCoord2sv(intShortBuffer),GL13 glMultiTexCoord1dv(intDoubleBuffer),GL13 glMultiTexCoord4f(intfloatfloatfloatfloat),GL13 glMultiTexCoord4dv(intdouble[]),GL13 glMultiTexCoord2f(intfloatfloat),GL13 glMultiTexCoord2fv(intFloatBuffer),GL13 glCompressedTexImage2D(intintintintintintintlong),GL13 glMultiTexCoord3dv(intdouble[]),GL13 glCompressedTexImage3D(intintintintintintintByteBuffer),GL13 glMultiTexCoord3fv(intfloat[]),GL13 glMultiTexCoord1fv(intfloat[]),GL13 glMultiTexCoord2dv(intDoubleBuffer),GL13 glGetCompressedTexImage(intintlong),GL13 glMultiTexCoord3fv(intFloatBuffer),GL13 glMultiTexCoord1i(intint),GL13 glCompressedTexImage1D(intintintintintintlong),GL13 glActiveTexture(int),GL13 glCompressedTexSubImage2D(intintintintintintintintlong),GL13 glMultTransposeMatrixd(double[]),GL13 glLoadTransposeMatrixf(float[]),GL13 glMultiTexCoord4i(intintintintint),GL13 glMultiTexCoord3dv(intDoubleBuffer),GL13 glCompressedTexImage1D(intintintintintByteBuffer),GL13 glMultiTexCoord3sv(intshort[]),GL13 glMultiTexCoord2d(intdoubledouble),GL13 glMultTransposeMatrixf(float[]),GL13 glCompressedTexSubImage2D(intintintintintintintByteBuffer),GL13 glMultiTexCoord4dv(intDoubleBuffer),GL13 glSecondaryColor3uiv(IntBuffer),GL14 glWindowPos2sv(ShortBuffer),GL14 glWindowPos2fv(float[]),GL14 glSecondaryColor3bv(ByteBuffer),GL14 glFogCoorddv(double[]),GL14 glSecondaryColor3sv(ShortBuffer),GL14 glBlendColor(floatfloatfloatfloat),GL14 glPointParameterf(intfloat),GL14 glFogCoordPointer(intintShortBuffer),GL14 glWindowPos2iv(int[]),GL14 glMultiDrawElements(intint[]intPointerBuffer),GL14 glSecondaryColorPointer(intintintlong),GL14 glSecondaryColor3sv(short[]),GL14 glSecondaryColorPointer(intintintShortBuffer),GL14 glWindowPos2i(intint),GL14 glFogCoordf(float),GL14 glSecondaryColor3b(bytebytebyte),GL14 glPointParameterfv(intfloat[]),GL14 glSecondaryColor3s(shortshortshort),GL14 glSecondaryColorPointer(intintintByteBuffer),GL14 glWindowPos2d(doubledouble),GL14 glWindowPos3sv(ShortBuffer),GL14 glWindowPos2f(floatfloat),GL14 glWindowPos3dv(DoubleBuffer),GL14 glSecondaryColor3usv(ShortBuffer),GL14 glWindowPos3iv(int[]),GL14 glFogCoordPointer(intintFloatBuffer),GL14 glFogCoordfv(FloatBuffer),GL14 glSecondaryColor3iv(IntBuffer),GL14 glFogCoordPointer(intintByteBuffer),GL14 glFogCoorddv(DoubleBuffer),GL14 glPointParameteri(intint),GL14 glWindowPos3s(shortshortshort),GL14 glWindowPos2dv(double[]),GL14 glWindowPos3iv(IntBuffer),GL14 glSecondaryColor3i(intintint),GL14 glSecondaryColor3uiv(int[]),GL14 glWindowPos3sv(short[]),GL14 glSecondaryColor3dv(double[]),GL14 glFogCoordd(double),GL14 glBlendFuncSeparate(intintintint),GL14 glPointParameteriv(intIntBuffer),GL14 glSecondaryColor3ub(bytebytebyte),GL14 glPointParameterfv(intFloatBuffer),GL14 glWindowPos2fv(FloatBuffer),GL14 glWindowPos2s(shortshort),GL14 glSecondaryColor3ubv(ByteBuffer),GL14 glSecondaryColor3ui(intintint),GL14 glWindowPos3fv(FloatBuffer),GL14 glSecondaryColor3fv(float[]),GL14 glWindowPos3d(doubledoubledouble),GL14 glWindowPos3dv(double[]),GL14 glWindowPos3i(intintint),GL14 glBlendEquation(int),GL14 glWindowPos2iv(IntBuffer),GL14 glWindowPos2sv(short[]),GL14 glSecondaryColor3dv(DoubleBuffer),GL14 glWindowPos2dv(DoubleBuffer),GL14 glSecondaryColor3f(floatfloatfloat),GL14 glSecondaryColor3us(shortshortshort),GL14 glMultiDrawArrays(intint[]int[]),GL14 glPointParameteriv(intint[]),GL14 glSecondaryColor3iv(int[]),GL14 glFogCoordPointer(intintlong),GL14 glWindowPos3f(floatfloatfloat),GL14 glWindowPos3fv(float[]),GL14 glMultiDrawArrays(intIntBufferIntBuffer),GL14 glSecondaryColor3fv(FloatBuffer),GL14 glSecondaryColor3d(doubledoubledouble),GL14 glSecondaryColorPointer(intintintIntBuffer),GL14 glMultiDrawElements(intIntBufferintPointerBuffer),GL14 glSecondaryColor3usv(short[]),GL14 glSecondaryColorPointer(intintintFloatBuffer),GL14 glFogCoordfv(float[]),GL14 glDeleteBuffers(int),GL15 glGetQueryObjectuiv(intintlong),GL15 glDeleteBuffers(IntBuffer),GL15 glUnmapBuffer(int),GL15 glBufferData(intdouble[]int),GL15 glGenBuffers(int[]),GL15 glDeleteBuffers(int[]),GL15 glBufferData(intlongint),GL15 glBufferData(intByteBufferint),GL15 glBufferSubData(intlongint[]),GL15 glMapBuffer(intintlongByteBuffer),GL15 glBufferData(intDoubleBufferint),GL15 glGetQueryObjectiv(intintlong),GL15 glGetBufferSubData(intlongfloat[]),GL15 glBufferData(intIntBufferint),GL15 glBufferSubData(intlongFloatBuffer),GL15 glGetBufferParameteri(intint),GL15 glGetBufferSubData(intlongByteBuffer),GL15 glBufferSubData(intlongShortBuffer),GL15 glGenQueries(),GL15 glMapBuffer(intintByteBuffer),GL15 glBufferSubData(intlongDoubleBuffer),GL15 glBufferData(intFloatBufferint),GL15 glGetBufferParameteriv(intintint[]),GL15 glGenBuffers(),GL15 glBufferSubData(intlongIntBuffer),GL15 glGetQueryObjecti(intint),GL15 glDeleteQueries(int),GL15 glBindBuffer(intint),GL15 glBufferSubData(intlongdouble[]),GL15 glGetBufferSubData(intlongIntBuffer),GL15 glGetQueryiv(intintint[]),GL15 glGetQueryObjectuiv(intintint[]),GL15 glGetBufferSubData(intlonglong[]),GL15 glBufferSubData(intlongByteBuffer),GL15 glBufferSubData(intlonglong[]),GL15 glIsQuery(int),GL15 glGetBufferSubData(intlongDoubleBuffer),GL15 glGetBufferSubData(intlongdouble[]),GL15 glGetBufferSubData(intlongFloatBuffer),GL15 glBufferData(intlong[]int),GL15 glGetBufferSubData(intlongshort[]),GL15 glGetBufferSubData(intlongint[]),GL15 glBeginQuery(intint),GL15 glGetQueryObjectuiv(intintIntBuffer),GL15 glGetBufferSubData(intlongShortBuffer),GL15 glBufferSubData(intlongLongBuffer),GL15 glGetQueryObjectiv(intintint[]),GL15 glBufferData(intShortBufferint),GL15 glDeleteQueries(IntBuffer),GL15 glGetBufferPointerv(intintPointerBuffer),GL15 glBufferData(intLongBufferint),GL15 glGenQueries(int[]),GL15 glGenBuffers(IntBuffer),GL15 glGetQueryObjectui(intint),GL15 glBufferData(intint[]int),GL15 glBufferSubData(intlongshort[]),GL15 glIsBuffer(int),GL15 glBufferData(intshort[]int),GL15 glGetBufferPointer(intint),GL15 glGetQueryObjectiv(intintIntBuffer),GL15 glGetQueryiv(intintIntBuffer),GL15 glBufferSubData(intlongfloat[]),GL15 glEndQuery(int),GL15 glGetQueryi(intint),GL15 glMapBuffer(intint),GL15 glGetBufferParameteriv(intintIntBuffer),GL15 glGetBufferSubData(intlongLongBuffer),GL15 glDeleteQueries(int[]),GL15 glBufferData(intfloat[]int),GL15 glGenQueries(IntBuffer),GL15 glVertexAttrib2dv(intDoubleBuffer),GL20 glGetProgramiv(intintIntBuffer),GL20 glCreateProgram(),GL20 glVertexAttrib4uiv(intint[]),GL20 glVertexAttribPointer(intintintbooleanintlong),GL20 glVertexAttrib4sv(intshort[]),GL20 glVertexAttrib1dv(intdouble[]),GL20 glDeleteProgram(int),GL20 glUniform1iv(intIntBuffer),GL20 glVertexAttrib2s(intshortshort),GL20 glUniform4fv(intFloatBuffer),GL20 glVertexAttrib3sv(intshort[]),GL20 glVertexAttribPointer(intintintbooleanintFloatBuffer),GL20 glVertexAttrib1sv(intShortBuffer),GL20 glValidateProgram(int),GL20 glGetShaderi(intint),GL20 glUniformMatrix2fv(intbooleanfloat[]),GL20 glUniform2iv(intint[]),GL20 glUniform2f(intfloatfloat),GL20 glGetShaderSource(intint),GL20 glVertexAttribPointer(intintintbooleanintShortBuffer),GL20 glGetUniformiv(intintIntBuffer),GL20 glGetShaderSource(int),GL20 glDetachShader(intint),GL20 glVertexAttribPointer(intintintbooleanintIntBuffer),GL20 glVertexAttrib2sv(intshort[]),GL20 glUniform4i(intintintintint),GL20 glUniform2i(intintint),GL20 glUniform3f(intfloatfloatfloat),GL20 glUniformMatrix4fv(intbooleanFloatBuffer),GL20 glGetShaderInfoLog(intint[]ByteBuffer),GL20 glGetShaderInfoLog(int),GL20 glUniform1fv(intFloatBuffer),GL20 glShaderSource(intPointerBufferIntBuffer),GL20 glVertexAttrib4bv(intByteBuffer),GL20 glUniform4iv(intint[]),GL20 glUniform3fv(intfloat[]),GL20 glVertexAttrib3s(intshortshortshort),GL20 glVertexAttrib1d(intdouble),GL20 glVertexAttrib3dv(intDoubleBuffer),GL20 glBlendEquationSeparate(intint),GL20 glGetActiveUniform(intintint[]int[]int[]ByteBuffer),GL20 glUniform1fv(intfloat[]),GL20 glVertexAttrib4dv(intdouble[]),GL20 glGetUniformf(intint),GL20 glVertexAttrib3fv(intfloat[]),GL20 glVertexAttrib4iv(intIntBuffer),GL20 glUniformMatrix2fv(intbooleanFloatBuffer),GL20 glUniform4f(intfloatfloatfloatfloat),GL20 glGetVertexAttribfv(intintfloat[]),GL20 glIsProgram(int),GL20 glGetActiveAttrib(intintint[]int[]int[]ByteBuffer),GL20 glVertexAttrib4fv(intfloat[]),GL20 glAttachShader(intint),GL20 glEnableVertexAttribArray(int),GL20 glVertexAttrib2d(intdoubledouble),GL20 glGetProgrami(intint),GL20 glGetShaderSource(intIntBufferByteBuffer),GL20 glVertexAttrib1s(intshort),GL20 glGetVertexAttribPointer(intint),GL20 glVertexAttrib4d(intdoubledoubledoubledouble),GL20 glVertexAttrib4fv(intFloatBuffer),GL20 glVertexAttrib1fv(intFloatBuffer),GL20 glVertexAttrib3fv(intFloatBuffer),GL20 glUniform3iv(intint[]),GL20 glGetProgramInfoLog(intint),GL20 glGetActiveUniform(intintintIntBufferIntBuffer),GL20 glVertexAttrib4uiv(intIntBuffer),GL20 glGetVertexAttribfv(intintFloatBuffer),GL20 glUniform1f(intfloat),GL20 glUniform2fv(intfloat[]),GL20 glGetVertexAttribdv(intintdouble[]),GL20 glVertexAttrib4usv(intshort[]),GL20 glBindAttribLocation(intintByteBuffer),GL20 glCreateShader(int),GL20 glGetShaderInfoLog(intint),GL20 glGetAttribLocation(intByteBuffer),GL20 glVertexAttrib1dv(intDoubleBuffer),GL20 glVertexAttrib4Nusv(intShortBuffer),GL20 glVertexAttrib4Nbv(intByteBuffer),GL20 glUseProgram(int),GL20 glDeleteShader(int),GL20 glGetUniformLocation(intCharSequence),GL20 glVertexAttrib4Nsv(intshort[]),GL20 glStencilFuncSeparate(intintintint),GL20 glVertexAttrib2fv(intFloatBuffer),GL20 glVertexAttrib4f(intfloatfloatfloatfloat),GL20 glVertexAttrib4usv(intShortBuffer),GL20 glGetUniformfv(intintFloatBuffer),GL20 glGetAttachedShaders(intint[]int[]),GL20 glVertexAttrib4Niv(intint[]),GL20 glGetShaderSource(intint[]ByteBuffer),GL20 glUniform1i(intint),GL20 glUniform4iv(intIntBuffer),GL20 glVertexAttrib3sv(intShortBuffer),GL20 glGetUniformiv(intintint[]),GL20 glGetActiveAttrib(intintintIntBufferIntBuffer),GL20 glVertexAttrib4Nubv(intByteBuffer),GL20 glStencilMaskSeparate(intint),GL20 glCompileShader(int),GL20 glUniform3i(intintintint),GL20 glVertexAttrib4Niv(intIntBuffer),GL20 glVertexAttrib4ubv(intByteBuffer),GL20 glUniform3iv(intIntBuffer),GL20 glGetVertexAttribdv(intintDoubleBuffer),GL20 glUniformMatrix3fv(intbooleanfloat[]),GL20 glGetAttachedShaders(intIntBufferIntBuffer),GL20 glVertexAttrib4Nuiv(intint[]),GL20 glUniform1iv(intint[]),GL20 glVertexAttrib4Nub(intbytebytebytebyte),GL20 glDrawBuffers(int),GL20 glGetShaderiv(intintint[]),GL20 glVertexAttrib3f(intfloatfloatfloat),GL20 glLinkProgram(int),GL20 glUniform2fv(intFloatBuffer),GL20 glUniform3fv(intFloatBuffer),GL20 glVertexAttrib2dv(intdouble[]),GL20 glGetProgramiv(intintint[]),GL20 glUniformMatrix4fv(intbooleanfloat[]),GL20 glVertexAttrib4Nusv(intshort[]),GL20 glVertexAttribPointer(intintintbooleanintByteBuffer),GL20 glShaderSource(intPointerBufferint[]),GL20 glVertexAttrib3dv(intdouble[]),GL20 glStencilOpSeparate(intintintint),GL20 glGetAttribLocation(intCharSequence),GL20 glVertexAttrib4iv(intint[]),GL20 glVertexAttrib1f(intfloat),GL20 glGetUniformfv(intintfloat[]),GL20 glVertexAttrib2fv(intfloat[]),GL20 glUniform4fv(intfloat[]),GL20 glDisableVertexAttribArray(int),GL20 glGetVertexAttribPointerv(intintPointerBuffer),GL20 glGetActiveAttrib(intintIntBufferIntBuffer),GL20 glGetUniformi(intint),GL20 glGetActiveUniform(intintIntBufferIntBufferIntBufferByteBuffer),GL20 glGetUniformLocation(intByteBuffer),GL20 glBindAttribLocation(intintCharSequence),GL20 glDrawBuffers(int[]),GL20 glUniform2iv(intIntBuffer),GL20 glGetActiveUniform(intintIntBufferIntBuffer),GL20 glVertexAttrib4Nuiv(intIntBuffer),GL20 glShaderSource(intCharSequence),GL20 glVertexAttrib1fv(intfloat[]),GL20 glVertexAttrib4dv(intDoubleBuffer),GL20 glVertexAttrib2f(intfloatfloat),GL20 glVertexAttrib3d(intdoubledoubledouble),GL20 glDrawBuffers(IntBuffer),GL20 glGetVertexAttribi(intint),GL20 glVertexAttrib2sv(intShortBuffer),GL20 glVertexAttrib4Nsv(intShortBuffer),GL20 glVertexAttrib4s(intshortshortshortshort),GL20 glUniformMatrix3fv(intbooleanFloatBuffer),GL20 glGetShaderInfoLog(intIntBufferByteBuffer),GL20 glGetVertexAttribiv(intintIntBuffer),GL20 glGetVertexAttribiv(intintint[]),GL20 glGetProgramInfoLog(intint[]ByteBuffer),GL20 glGetProgramInfoLog(int),GL20 glVertexAttrib1sv(intshort[]),GL20 glGetActiveAttrib(intintIntBufferIntBufferIntBufferByteBuffer),GL20 glVertexAttrib4sv(intShortBuffer),GL20 glGetShaderiv(intintIntBuffer),GL20 glIsShader(int),GL20 glGetProgramInfoLog(intIntBufferByteBuffer),GL20 glUniformMatrix3x2fv(intbooleanfloat[]),GL21 glUniformMatrix2x3fv(intbooleanfloat[]),GL21 glUniformMatrix4x3fv(intbooleanFloatBuffer),GL21 glUniformMatrix3x2fv(intbooleanFloatBuffer),GL21 glUniformMatrix4x3fv(intbooleanfloat[]),GL21 glUniformMatrix4x2fv(intbooleanfloat[]),GL21 glUniformMatrix3x4fv(intbooleanfloat[]),GL21 glUniformMatrix2x4fv(intbooleanFloatBuffer),GL21 glUniformMatrix2x4fv(intbooleanfloat[]),GL21 glUniformMatrix2x3fv(intbooleanFloatBuffer),GL21 glUniformMatrix4x2fv(intbooleanFloatBuffer),GL21 glUniformMatrix3x4fv(intbooleanFloatBuffer),GL21 glDeleteVertexArrays(int),GL30 glGenerateMipmap(int),GL30 glClearBufferuiv(intintint[]),GL30 glGenVertexArrays(int[]),GL30 glVertexAttribI3uiv(intint[]),GL30 glIsFramebuffer(int),GL30 glGenRenderbuffers(),GL30 glGetFramebufferAttachmentParameteriv(intintintIntBuffer),GL30 glVertexAttribI4bv(intByteBuffer),GL30 glColorMaski(intbooleanbooleanbooleanboolean),GL30 glVertexAttribI4ui(intintintintint),GL30 glGetIntegeri_v(intintIntBuffer),GL30 glGetTransformFeedbackVarying(intintIntBufferIntBuffer),GL30 glVertexAttribIPointer(intintintintByteBuffer),GL30 glTexParameterIuiv(intintint[]),GL30 glVertexAttribI1iv(intIntBuffer),GL30 glGetBooleani_v(intintByteBuffer),GL30 glUniform3ui(intintintint),GL30 glVertexAttribI3ui(intintintint),GL30 glUniform1uiv(intint[]),GL30 glVertexAttribI2iv(intIntBuffer),GL30 glClearBufferfi(intintfloatint),GL30 glVertexAttribI1uiv(intint[]),GL30 glMapBufferRange(intlonglongintByteBuffer),GL30 glBeginConditionalRender(intint),GL30 glDeleteRenderbuffers(int),GL30 glUniform4uiv(intint[]),GL30 glBindBufferRange(intintintlonglong),GL30 glGetRenderbufferParameteriv(intintint[]),GL30 glGetTexParameterIiv(intintint[]),GL30 glVertexAttribI3iv(intint[]),GL30 glVertexAttribIPointer(intintintintIntBuffer),GL30 glGenVertexArrays(IntBuffer),GL30 glGenFramebuffers(IntBuffer),GL30 glUniform3uiv(intint[]),GL30 glClearBufferiv(intintint[]),GL30 glIsVertexArray(int),GL30 glBindVertexArray(int),GL30 glBindFramebuffer(intint),GL30 glTransformFeedbackVaryings(intCharSequence[]int),GL30 glGetVertexAttribIiv(intintIntBuffer),GL30 glTexParameterIuiv(intintIntBuffer),GL30 glBindFragDataLocation(intintCharSequence),GL30 glGetUniformuiv(intintint[]),GL30 glMapBufferRange(intlonglongint),GL30 glGetTexParameterIuiv(intintint[]),GL30 glClampColor(intint),GL30 glDeleteFramebuffers(int),GL30 glTransformFeedbackVaryings(intCharSequenceint),GL30 glGetTexParameterIi(intint),GL30 glDeleteVertexArrays(int[]),GL30 glVertexAttribI4usv(intShortBuffer),GL30 glCheckFramebufferStatus(int),GL30 glFlushMappedBufferRange(intlonglong),GL30 glGenFramebuffers(),GL30 glGetTexParameterIui(intint),GL30 glGetTexParameterIiv(intintIntBuffer),GL30 glGetStringi(intint),GL30 glEndTransformFeedback(),GL30 glBlitFramebuffer(intintintintintintintintintint),GL30 glVertexAttribI4uiv(intIntBuffer),GL30 glGetTexParameterIuiv(intintIntBuffer),GL30 glGetVertexAttribIuiv(intintIntBuffer),GL30 glUniform1uiv(intIntBuffer),GL30 glVertexAttribI2uiv(intint[]),GL30 glDeleteFramebuffers(IntBuffer),GL30 glVertexAttribI1i(intint),GL30 glIsEnabledi(intint),GL30 glGenRenderbuffers(int[]),GL30 glTexParameterIiv(intintIntBuffer),GL30 glGetTransformFeedbackVarying(intintint[]int[]int[]ByteBuffer),GL30 glGetFragDataLocation(intByteBuffer),GL30 glVertexAttribI2ui(intintint),GL30 glFramebufferTexture2D(intintintintint),GL30 glGetFragDataLocation(intCharSequence),GL30 glDeleteVertexArrays(IntBuffer),GL30 glVertexAttribI1ui(intint),GL30 glVertexAttribI4uiv(intint[]),GL30 glVertexAttribI3i(intintintint),GL30 glGenFramebuffers(int[]),GL30 glRenderbufferStorageMultisample(intintintintint),GL30 glBeginTransformFeedback(int),GL30 glClearBufferfv(intintFloatBuffer),GL30 glFramebufferTextureLayer(intintintintint),GL30 glVertexAttribI4iv(intIntBuffer),GL30 glGetIntegeri_v(intintint[]),GL30 glGetBooleani(intint),GL30 glIsRenderbuffer(int),GL30 glFramebufferRenderbuffer(intintintint),GL30 glGetTransformFeedbackVarying(intintintIntBufferIntBuffer),GL30 glTexParameterIiv(intintint[]),GL30 glGetRenderbufferParameteri(intint),GL30 glVertexAttribI3iv(intIntBuffer),GL30 glVertexAttribIPointer(intintintintlong),GL30 glVertexAttribI2uiv(intIntBuffer),GL30 glBindRenderbuffer(intint),GL30 glClearBufferuiv(intintIntBuffer),GL30 glUniform3uiv(intIntBuffer),GL30 glVertexAttribI4sv(intShortBuffer),GL30 glGenRenderbuffers(IntBuffer),GL30 glVertexAttribI4iv(intint[]),GL30 glUniform4uiv(intIntBuffer),GL30 glVertexAttribI1uiv(intIntBuffer),GL30 glVertexAttribI4ubv(intByteBuffer),GL30 glTexParameterIi(intintint),GL30 glDeleteRenderbuffers(int[]),GL30 glDisablei(intint),GL30 glGetVertexAttribIuiv(intintint[]),GL30 glFramebufferTexture3D(intintintintintint),GL30 glUniform2uiv(intIntBuffer),GL30 glVertexAttribIPointer(intintintintShortBuffer),GL30 glVertexAttribI4i(intintintintint),GL30 glVertexAttribI1iv(intint[]),GL30 glGetIntegeri(intint),GL30 glVertexAttribI2i(intintint),GL30 glUniform2uiv(intint[]),GL30 glVertexAttribI4usv(intshort[]),GL30 glGetVertexAttribIiv(intintint[]),GL30 glGetUniformuiv(intintIntBuffer),GL30 glUniform1ui(intint),GL30 glVertexAttribI3uiv(intIntBuffer),GL30 glEnablei(intint),GL30 glVertexAttribI2iv(intint[]),GL30 glTransformFeedbackVaryings(intPointerBufferint),GL30 glFramebufferTexture1D(intintintintint),GL30 glGetUniformui(intint),GL30 glVertexAttribI4sv(intshort[]),GL30 glRenderbufferStorage(intintintint),GL30 glGetTransformFeedbackVarying(intintIntBufferIntBufferIntBufferByteBuffer),GL30 glTexParameterIui(intintint),GL30 glDeleteFramebuffers(int[]),GL30 glDeleteRenderbuffers(IntBuffer),GL30 glClearBufferfv(intintfloat[]),GL30 glGetRenderbufferParameteriv(intintIntBuffer),GL30 glGetVertexAttribIi(intint),GL30 glBindFragDataLocation(intintByteBuffer),GL30 glUniform4ui(intintintintint),GL30 glClearBufferiv(intintIntBuffer),GL30 glGetFramebufferAttachmentParameteri(intintint),GL30 glGenVertexArrays(),GL30 glGetFramebufferAttachmentParameteriv(intintintint[]),GL30 glUniform2ui(intintint),GL30 glGetVertexAttribIui(intint),GL30 glBindBufferBase(intintint),GL30 glEndConditionalRender(),GL30 glDrawElementsInstanced(intByteBufferint),GL31 glGetActiveUniformsiv(intint[]intint[]),GL31 glGetActiveUniformName(intint),GL31 glDrawArraysInstanced(intintintint),GL31 glDrawElementsInstanced(intIntBufferint),GL31 glGetActiveUniformBlockiv(intintintIntBuffer),GL31 glGetUniformIndices(intPointerBufferIntBuffer),GL31 glGetUniformIndices(intPointerBufferint[]),GL31 glDrawElementsInstanced(intShortBufferint),GL31 glGetActiveUniformName(intintint),GL31 glCopyBufferSubData(intintlonglonglong),GL31 glGetActiveUniformName(intintIntBufferByteBuffer),GL31 glGetActiveUniformBlocki(intintint),GL31 glGetActiveUniformBlockiv(intintintint[]),GL31 glGetUniformBlockIndex(intByteBuffer),GL31 glDrawElementsInstanced(intintByteBufferint),GL31 glPrimitiveRestartIndex(int),GL31 glGetActiveUniformBlockName(intint),GL31 glGetActiveUniformsi(intintint),GL31 glGetUniformBlockIndex(intCharSequence),GL31 glGetUniformIndices(intCharSequence),GL31 glGetUniformIndices(intCharSequence[]IntBuffer),GL31 glGetActiveUniformsiv(intIntBufferintIntBuffer),GL31 glUniformBlockBinding(intintint),GL31 glGetActiveUniformBlockName(intintIntBufferByteBuffer),GL31 glDrawElementsInstanced(intintintlongint),GL31 glGetActiveUniformBlockName(intintint),GL31 glGetActiveUniformBlockName(intintint[]ByteBuffer),GL31 glTexBuffer(intintint),GL31 glGetActiveUniformName(intintint[]ByteBuffer),GL31 glDrawElementsBaseVertex(intintintlongint),GL32 glDrawElementsInstancedBaseVertex(intShortBufferintint),GL32 glDrawElementsInstancedBaseVertex(intintByteBufferintint),GL32 glGetBufferParameteri64v(intintlong[]),GL32 glWaitSync(longintlong),GL32 glGetSynci(longintIntBuffer),GL32 glGetSynciv(longintIntBufferIntBuffer),GL32 glGetInteger64i(intint),GL32 glGetInteger64v(intLongBuffer),GL32 glDrawElementsInstancedBaseVertex(intByteBufferintint),GL32 glDrawRangeElementsBaseVertex(intintintShortBufferint),GL32 glDrawRangeElementsBaseVertex(intintintIntBufferint),GL32 glGetInteger64v(intlong[]),GL32 glDrawElementsInstancedBaseVertex(intintintlongintint),GL32 glGetMultisamplef(intint),GL32 glIsSync(long),GL32 glProvokingVertex(int),GL32 glGetMultisamplefv(intintFloatBuffer),GL32 glMultiDrawElementsBaseVertex(intint[]intPointerBufferint[]),GL32 glDrawElementsBaseVertex(intintByteBufferint),GL32 glMultiDrawElementsBaseVertex(intIntBufferintPointerBufferIntBuffer),GL32 glFenceSync(intint),GL32 glDrawElementsBaseVertex(intIntBufferint),GL32 glTexImage3DMultisample(intintintintintintboolean),GL32 glGetInteger64i_v(intintlong[]),GL32 glDrawElementsBaseVertex(intShortBufferint),GL32 glGetInteger64(int),GL32 glClientWaitSync(longintlong),GL32 glGetInteger64i_v(intintLongBuffer),GL32 glDrawElementsBaseVertex(intByteBufferint),GL32 glDrawRangeElementsBaseVertex(intintintintintlongint),GL32 glFramebufferTexture(intintintint),GL32 glGetSynciv(longintint[]int[]),GL32 glSampleMaski(intint),GL32 glGetMultisamplefv(intintfloat[]),GL32 glDrawRangeElementsBaseVertex(intintintByteBufferint),GL32 glGetBufferParameteri64(intint),GL32 glDeleteSync(long),GL32 glDrawRangeElementsBaseVertex(intintintintByteBufferint),GL32 glTexImage2DMultisample(intintintintintboolean),GL32 glGetBufferParameteri64v(intintLongBuffer),GL32 glDrawElementsInstancedBaseVertex(intIntBufferintint),GL32 glVertexP4uiv(intIntBuffer),GL33 glNormalP3uiv(intint[]),GL33 glGetQueryObjectui64v(intintlong),GL33 glVertexP2ui(intint),GL33 glMultiTexCoordP3uiv(intintint[]),GL33 glSamplerParameterIuiv(intintIntBuffer),GL33 glGenSamplers(IntBuffer),GL33 glColorP4uiv(intIntBuffer),GL33 glGetQueryObjecti64v(intintLongBuffer),GL33 glMultiTexCoordP4ui(intintint),GL33 glGetSamplerParameterIui(intint),GL33 glVertexP3uiv(intIntBuffer),GL33 glColorP3uiv(intIntBuffer),GL33 glSamplerParameterIiv(intintIntBuffer),GL33 glSamplerParameterfv(intintfloat[]),GL33 glSamplerParameteri(intintint),GL33 glVertexAttribP4ui(intintbooleanint),GL33 glMultiTexCoordP2ui(intintint),GL33 glMultiTexCoordP2uiv(intintint[]),GL33 glVertexAttribP1uiv(intintbooleanIntBuffer),GL33 glVertexAttribP3uiv(intintbooleanIntBuffer),GL33 glGetSamplerParameterIiv(intintint[]),GL33 glColorP4ui(intint),GL33 glTexCoordP4uiv(intIntBuffer),GL33 glTexCoordP3uiv(intint[]),GL33 glVertexP4uiv(intint[]),GL33 glTexCoordP1ui(intint),GL33 glGetSamplerParameterIi(intint),GL33 glGetFragDataIndex(intByteBuffer),GL33 glGenSamplers(int[]),GL33 glIsSampler(int),GL33 glSamplerParameterfv(intintFloatBuffer),GL33 glMultiTexCoordP4uiv(intintint[]),GL33 glSecondaryColorP3uiv(intIntBuffer),GL33 glGetSamplerParameteriv(intintIntBuffer),GL33 glVertexAttribP1ui(intintbooleanint),GL33 glVertexP3uiv(intint[]),GL33 glDeleteSamplers(int),GL33 glGetSamplerParameteriv(intintint[]),GL33 glSamplerParameteriv(intintint[]),GL33 glVertexAttribP3uiv(intintbooleanint[]),GL33 glSamplerParameterIiv(intintint[]),GL33 glGetSamplerParameterIuiv(intintint[]),GL33 glTexCoordP2uiv(intIntBuffer),GL33 glVertexP3ui(intint),GL33 glMultiTexCoordP3ui(intintint),GL33 glGenSamplers(),GL33 glVertexAttribP2ui(intintbooleanint),GL33 glGetQueryObjecti64v(intintlong[]),GL33 glGetSamplerParameterIuiv(intintIntBuffer),GL33 glBindFragDataLocationIndexed(intintintByteBuffer),GL33 glDeleteSamplers(int[]),GL33 glTexCoordP2ui(intint),GL33 glTexCoordP3uiv(intIntBuffer),GL33 glNormalP3uiv(intIntBuffer),GL33 glGetSamplerParameterf(intint),GL33 glGetSamplerParameterfv(intintfloat[]),GL33 glTexCoordP3ui(intint),GL33 glGetFragDataIndex(intCharSequence),GL33 glVertexAttribP3ui(intintbooleanint),GL33 glMultiTexCoordP1uiv(intintIntBuffer),GL33 glColorP3uiv(intint[]),GL33 glBindSampler(intint),GL33 glGetQueryObjectui64(intint),GL33 glSamplerParameterIuiv(intintint[]),GL33 glGetSamplerParameterIiv(intintIntBuffer),GL33 glVertexP2uiv(intIntBuffer),GL33 glGetSamplerParameteri(intint),GL33 glVertexAttribDivisor(intint),GL33 glVertexAttribP2uiv(intintbooleanint[]),GL33 glVertexAttribP4uiv(intintbooleanIntBuffer),GL33 glVertexAttribP2uiv(intintbooleanIntBuffer),GL33 glSecondaryColorP3ui(intint),GL33 glTexCoordP2uiv(intint[]),GL33 glSamplerParameterf(intintfloat),GL33 glTexCoordP1uiv(intint[]),GL33 glVertexP2uiv(intint[]),GL33 glMultiTexCoordP3uiv(intintIntBuffer),GL33 glDeleteSamplers(IntBuffer),GL33 glTexCoordP4uiv(intint[]),GL33 glTexCoordP1uiv(intIntBuffer),GL33 glBindFragDataLocationIndexed(intintintCharSequence),GL33 glSecondaryColorP3uiv(intint[]),GL33 glVertexAttribP1uiv(intintbooleanint[]),GL33 glMultiTexCoordP2uiv(intintIntBuffer),GL33 glGetQueryObjectui64v(intintlong[]),GL33 glTexCoordP4ui(intint),GL33 glVertexAttribP4uiv(intintbooleanint[]),GL33 glMultiTexCoordP4uiv(intintIntBuffer),GL33 glMultiTexCoordP1uiv(intintint[]),GL33 glNormalP3ui(intint),GL33 glQueryCounter(intint),GL33 glSamplerParameteriv(intintIntBuffer),GL33 glColorP3ui(intint),GL33 glColorP4uiv(intint[]),GL33 glGetSamplerParameterfv(intintFloatBuffer),GL33 glGetQueryObjectui64v(intintLongBuffer),GL33 glMultiTexCoordP1ui(intintint),GL33 glVertexP4ui(intint),GL33 glGetQueryObjecti64(intint),GL33 glGetQueryObjecti64v(intintlong),GL33 glUniform3dv(intDoubleBuffer),GL40 glBlendFuncSeparatei(intintintintint),GL40 glDrawArraysIndirect(intIntBuffer),GL40 glGetActiveSubroutineName(intintint),GL40 glPatchParameterfv(intfloat[]),GL40 glGetSubroutineIndex(intintByteBuffer),GL40 glGenTransformFeedbacks(IntBuffer),GL40 glGetQueryIndexediv(intintintIntBuffer),GL40 glUniformSubroutinesuiv(intint[]),GL40 glUniformMatrix2x3dv(intbooleandouble[]),GL40 glBlendEquationSeparatei(intintint),GL40 glGenTransformFeedbacks(int[]),GL40 glDeleteTransformFeedbacks(int),GL40 glDrawTransformFeedbackStream(intintint),GL40 glGetSubroutineIndex(intintCharSequence),GL40 glBindTransformFeedback(intint),GL40 glUniformMatrix2x4dv(intbooleanDoubleBuffer),GL40 glUniformMatrix2x4dv(intbooleandouble[]),GL40 glUniformSubroutinesuiv(intIntBuffer),GL40 glUniformMatrix4x3dv(intbooleanDoubleBuffer),GL40 glUniformMatrix4dv(intbooleanDoubleBuffer),GL40 glResumeTransformFeedback(),GL40 glUniform2dv(intDoubleBuffer),GL40 glBlendEquationi(intint),GL40 glGetProgramStagei(intintint),GL40 glBlendFunci(intintint),GL40 glGetUniformSubroutineuiv(intintIntBuffer),GL40 glDrawArraysIndirect(intint[]),GL40 glGetUniformSubroutineui(intint),GL40 glUniform1d(intdouble),GL40 glGetActiveSubroutineName(intintintint),GL40 glDrawArraysIndirect(intlong),GL40 glUniformSubroutinesui(intint),GL40 glUniformMatrix4x2dv(intbooleandouble[]),GL40 glDrawElementsIndirect(intintByteBuffer),GL40 glDrawElementsIndirect(intintlong),GL40 glGetActiveSubroutineName(intintintIntBufferByteBuffer),GL40 glPatchParameteri(intint),GL40 glGetActiveSubroutineUniformName(intintintIntBufferByteBuffer),GL40 glGetUniformdv(intintdouble[]),GL40 glUniform3d(intdoubledoubledouble),GL40 glUniform2d(intdoubledouble),GL40 glGetActiveSubroutineUniformName(intintintint),GL40 glUniform1dv(intDoubleBuffer),GL40 glUniformMatrix4x3dv(intbooleandouble[]),GL40 glGetProgramStageiv(intintintIntBuffer),GL40 glGetActiveSubroutineUniformi(intintintint),GL40 glUniformMatrix2dv(intbooleanDoubleBuffer),GL40 glPauseTransformFeedback(),GL40 glUniformMatrix2x3dv(intbooleanDoubleBuffer),GL40 glGetActiveSubroutineUniformName(intintintint[]ByteBuffer),GL40 glGetSubroutineUniformLocation(intintByteBuffer),GL40 glDeleteTransformFeedbacks(int[]),GL40 glGetActiveSubroutineUniformName(intintint),GL40 glUniformMatrix3dv(intbooleandouble[]),GL40 glUniformMatrix2dv(intbooleandouble[]),GL40 glUniform4d(intdoubledoubledoubledouble),GL40 glDrawTransformFeedback(intint),GL40 glGetActiveSubroutineUniformiv(intintintintIntBuffer),GL40 glUniformMatrix4x2dv(intbooleanDoubleBuffer),GL40 glUniformMatrix4dv(intbooleandouble[]),GL40 glUniform1dv(intdouble[]),GL40 glDrawElementsIndirect(intintint[]),GL40 glBeginQueryIndexed(intintint),GL40 glPatchParameterfv(intFloatBuffer),GL40 glEndQueryIndexed(intint),GL40 glGetUniformd(intint),GL40 glUniformMatrix3x4dv(intbooleandouble[]),GL40 glGetUniformSubroutineuiv(intintint[]),GL40 glUniformMatrix3x2dv(intbooleandouble[]),GL40 glUniformMatrix3x2dv(intbooleanDoubleBuffer),GL40 glIsTransformFeedback(int),GL40 glGenTransformFeedbacks(),GL40 glDrawArraysIndirect(intByteBuffer),GL40 glMinSampleShading(float),GL40 glUniformMatrix3dv(intbooleanDoubleBuffer),GL40 glGetProgramStageiv(intintintint[]),GL40 glGetUniformdv(intintDoubleBuffer),GL40 glGetActiveSubroutineUniformiv(intintintintint[]),GL40 glGetQueryIndexedi(intintint),GL40 glDrawElementsIndirect(intintIntBuffer),GL40 glUniform2dv(intdouble[]),GL40 glGetSubroutineUniformLocation(intintCharSequence),GL40 glGetActiveSubroutineName(intintintint[]ByteBuffer),GL40 glUniform4dv(intDoubleBuffer),GL40 glUniform3dv(intdouble[]),GL40 glDeleteTransformFeedbacks(IntBuffer),GL40 glUniform4dv(intdouble[]),GL40 glGetQueryIndexediv(intintintint[]),GL40 glUniformMatrix3x4dv(intbooleanDoubleBuffer),GL40 glProgramUniformMatrix4x3fv(intintbooleanfloat[]),GL41 glProgramUniformMatrix4dv(intintbooleandouble[]),GL41 glGetVertexAttribLdv(intintdouble[]),GL41 glProgramUniform1fv(intintFloatBuffer),GL41 glProgramUniformMatrix3x4dv(intintbooleandouble[]),GL41 glProgramUniformMatrix3x2dv(intintbooleanDoubleBuffer),GL41 glGetProgramPipelineInfoLog(intint[]ByteBuffer),GL41 glProgramUniformMatrix3dv(intintbooleanDoubleBuffer),GL41 glProgramUniform3fv(intintfloat[]),GL41 glGetProgramPipelineInfoLog(intIntBufferByteBuffer),GL41 glProgramUniform3uiv(intintint[]),GL41 glProgramUniformMatrix3dv(intintbooleandouble[]),GL41 glUseProgramStages(intintint),GL41 glProgramUniform1d(intintdouble),GL41 glViewportIndexedfv(intfloat[]),GL41 glProgramUniform1i(intintint),GL41 glGetShaderPrecisionFormat(intintint[]int[]),GL41 glProgramUniformMatrix3x4fv(intintbooleanfloat[]),GL41 glDepthRangeArrayv(intdouble[]),GL41 glProgramUniform1iv(intintint[]),GL41 glProgramUniform4fv(intintfloat[]),GL41 glGetDoublei_v(intintdouble[]),GL41 glProgramUniformMatrix4x3dv(intintbooleanDoubleBuffer),GL41 glScissorIndexedv(intint[]),GL41 glGetFloati(intint),GL41 glProgramUniform3uiv(intintIntBuffer),GL41 glProgramUniformMatrix2x3fv(intintbooleanFloatBuffer),GL41 glScissorIndexed(intintintintint),GL41 glActiveShaderProgram(intint),GL41 glProgramUniform2fv(intintfloat[]),GL41 glVertexAttribL3d(intdoubledoubledouble),GL41 glProgramUniform1f(intintfloat),GL41 glVertexAttribL3dv(intDoubleBuffer),GL41 glProgramUniformMatrix2x3dv(intintbooleanDoubleBuffer),GL41 glProgramUniformMatrix4fv(intintbooleanFloatBuffer),GL41 glDeleteProgramPipelines(int[]),GL41 glBindProgramPipeline(int),GL41 glReleaseShaderCompiler(),GL41 glProgramUniform4fv(intintFloatBuffer),GL41 glVertexAttribL2d(intdoubledouble),GL41 glProgramUniformMatrix3x4fv(intintbooleanFloatBuffer),GL41 glShaderBinary(IntBufferintByteBuffer),GL41 glProgramUniform2f(intintfloatfloat),GL41 glProgramUniformMatrix4x3fv(intintbooleanFloatBuffer),GL41 glProgramBinary(intintByteBuffer),GL41 glProgramUniform2iv(intintint[]),GL41 glProgramUniform1iv(intintIntBuffer),GL41 glProgramUniform4uiv(intintIntBuffer),GL41 glGetFloati_v(intintfloat[]),GL41 glProgramUniformMatrix4dv(intintbooleanDoubleBuffer),GL41 glGenProgramPipelines(IntBuffer),GL41 glScissorArrayv(intIntBuffer),GL41 glProgramUniformMatrix3x2dv(intintbooleandouble[]),GL41 glProgramUniform2iv(intintIntBuffer),GL41 glGetVertexAttribLdv(intintDoubleBuffer),GL41 glProgramUniform3i(intintintintint),GL41 glVertexAttribLPointer(intintintintByteBuffer),GL41 glVertexAttribLPointer(intintintintlong),GL41 glGetDoublei(intint),GL41 glProgramUniformMatrix2x4fv(intintbooleanfloat[]),GL41 glProgramUniform4dv(intintDoubleBuffer),GL41 glDepthRangeIndexed(intdoubledouble),GL41 glProgramUniform3iv(intintIntBuffer),GL41 glViewportArrayv(intfloat[]),GL41 glGetProgramBinary(intint[]int[]ByteBuffer),GL41 glVertexAttribL4dv(intDoubleBuffer),GL41 glGetShaderPrecisionFormat(intintIntBuffer),GL41 glProgramUniformMatrix2x3fv(intintbooleanfloat[]),GL41 glGetProgramPipelineiv(intintIntBuffer),GL41 glValidateProgramPipeline(int),GL41 glProgramUniform4iv(intintint[]),GL41 glProgramUniform4f(intintfloatfloatfloatfloat),GL41 glVertexAttribL1d(intdouble),GL41 glProgramUniformMatrix4x3dv(intintbooleandouble[]),GL41 glProgramUniformMatrix2x4dv(intintbooleanDoubleBuffer),GL41 glProgramUniform4i(intintintintintint),GL41 glProgramUniform2i(intintintint),GL41 glProgramUniformMatrix2x3dv(intintbooleandouble[]),GL41 glProgramUniform4iv(intintIntBuffer),GL41 glGetProgramPipelineiv(intintint[]),GL41 glProgramUniform3iv(intintint[]),GL41 glProgramUniform3f(intintfloatfloatfloat),GL41 glGetProgramPipelineInfoLog(intint),GL41 glViewportArrayv(intFloatBuffer),GL41 glProgramUniform3fv(intintFloatBuffer),GL41 glProgramUniformMatrix2x4fv(intintbooleanFloatBuffer),GL41 glProgramUniform2dv(intintdouble[]),GL41 glProgramUniformMatrix4x2fv(intintbooleanFloatBuffer),GL41 glGetFloati_v(intintFloatBuffer),GL41 glDepthRangeArrayv(intDoubleBuffer),GL41 glGetShaderPrecisionFormat(intintIntBufferIntBuffer),GL41 glProgramUniformMatrix4x2fv(intintbooleanfloat[]),GL41 glVertexAttribL3dv(intdouble[]),GL41 glDepthRangef(floatfloat),GL41 glProgramUniform2uiv(intintIntBuffer),GL41 glViewportIndexedf(intfloatfloatfloatfloat),GL41 glProgramUniformMatrix3x2fv(intintbooleanFloatBuffer),GL41 glProgramUniformMatrix2dv(intintbooleanDoubleBuffer),GL41 glProgramUniform3dv(intintDoubleBuffer),GL41 glDeleteProgramPipelines(IntBuffer),GL41 glProgramUniformMatrix4fv(intintbooleanfloat[]),GL41 glProgramUniformMatrix2x4dv(intintbooleandouble[]),GL41 glGenProgramPipelines(),GL41 glProgramUniform1dv(intintDoubleBuffer),GL41 glGetProgramBinary(intIntBufferIntBufferByteBuffer),GL41 glVertexAttribL2dv(intDoubleBuffer),GL41 glGetProgramPipelineInfoLog(int),GL41 glProgramUniform3ui(intintintintint),GL41 glViewportIndexedfv(intFloatBuffer),GL41 glProgramUniformMatrix3fv(intintbooleanFloatBuffer),GL41 glProgramUniform4d(intintdoubledoubledoubledouble),GL41 glDeleteProgramPipelines(int),GL41 glProgramParameteri(intintint),GL41 glProgramUniform2d(intintdoubledouble),GL41 glProgramUniformMatrix4x2dv(intintbooleandouble[]),GL41 glProgramUniform3d(intintdoubledoubledouble),GL41 glClearDepthf(float),GL41 glIsProgramPipeline(int),GL41 glVertexAttribL4dv(intdouble[]),GL41 glProgramUniform1ui(intintint),GL41 glVertexAttribLPointer(intintintDoubleBuffer),GL41 glProgramUniform1dv(intintdouble[]),GL41 glProgramUniform1uiv(intintint[]),GL41 glProgramUniform4uiv(intintint[]),GL41 glProgramUniform1fv(intintfloat[]),GL41 glProgramUniformMatrix3fv(intintbooleanfloat[]),GL41 glProgramUniform2fv(intintFloatBuffer),GL41 glScissorIndexedv(intIntBuffer),GL41 glProgramUniform4ui(intintintintintint),GL41 glVertexAttribL1dv(intdouble[]),GL41 glCreateShaderProgramv(intPointerBuffer),GL41 glVertexAttribL2dv(intdouble[]),GL41 glProgramUniformMatrix2fv(intintbooleanfloat[]),GL41 glVertexAttribL1dv(intDoubleBuffer),GL41 glProgramUniform3dv(intintdouble[]),GL41 glGetDoublei_v(intintDoubleBuffer),GL41 glProgramUniform1uiv(intintIntBuffer),GL41 glCreateShaderProgramv(intCharSequence),GL41 glProgramUniformMatrix4x2dv(intintbooleanDoubleBuffer),GL41 glProgramUniform2uiv(intintint[]),GL41 glVertexAttribL4d(intdoubledoubledoubledouble),GL41 glShaderBinary(int[]intByteBuffer),GL41 glProgramUniformMatrix2fv(intintbooleanFloatBuffer),GL41 glProgramUniform2ui(intintintint),GL41 glGetProgramPipelinei(intint),GL41 glProgramUniform4dv(intintdouble[]),GL41 glProgramUniformMatrix2dv(intintbooleandouble[]),GL41 glProgramUniform2dv(intintDoubleBuffer),GL41 glGenProgramPipelines(int[]),GL41 glScissorArrayv(intint[]),GL41 glProgramUniformMatrix3x2fv(intintbooleanfloat[]),GL41 glProgramUniformMatrix3x4dv(intintbooleanDoubleBuffer),GL41 glDrawElementsInstancedBaseInstance(intIntBufferintint),GL42 glDrawElementsInstancedBaseVertexBaseInstance(intintByteBufferintintint),GL42 glDrawElementsInstancedBaseVertexBaseInstance(intIntBufferintintint),GL42 glGetActiveAtomicCounterBufferiv(intintintIntBuffer),GL42 glDrawElementsInstancedBaseVertexBaseInstance(intShortBufferintintint),GL42 glDrawElementsInstancedBaseInstance(intShortBufferintint),GL42 glBindImageTexture(intintintbooleanintintint),GL42 glDrawElementsInstancedBaseInstance(intintByteBufferintint),GL42 glGetActiveAtomicCounterBufferi(intintint),GL42 glGetInternalformativ(intintintIntBuffer),GL42 glDrawArraysInstancedBaseInstance(intintintintint),GL42 glMemoryBarrier(int),GL42 glGetActiveAtomicCounterBufferiv(intintintint[]),GL42 glDrawElementsInstancedBaseVertexBaseInstance(intintintlongintintint),GL42 glGetInternalformati(intintint),GL42 glDrawElementsInstancedBaseInstance(intByteBufferintint),GL42 glDrawTransformFeedbackInstanced(intintint),GL42 glTexStorage1D(intintintint),GL42 glDrawElementsInstancedBaseInstance(intintintlongintint),GL42 glTexStorage2D(intintintintint),GL42 glDrawTransformFeedbackStreamInstanced(intintintint),GL42 glTexStorage3D(intintintintintint),GL42 glDrawElementsInstancedBaseVertexBaseInstance(intByteBufferintintint),GL42 glGetInternalformativ(intintintint[]),GL42 glDebugMessageInsert(intintintintCharSequence),GL43 glClearBufferData(intintintintint[]),GL43 glClearBufferData(intintintintshort[]),GL43 glClearBufferData(intintintintIntBuffer),GL43 glClearBufferData(intintintintByteBuffer),GL43 glTexStorage3DMultisample(intintintintintintboolean),GL43 glClearBufferData(intintintintFloatBuffer),GL43 glClearBufferSubData(intintlonglongintintByteBuffer),GL43 glCopyImageSubData(intintintintintintintintintintintintintintint),GL43 glInvalidateTexSubImage(intintintintintintintint),GL43 glGetProgramResourceName(intintintint[]ByteBuffer),GL43 glGetProgramResourceLocationIndex(intintCharSequence),GL43 glClearBufferSubData(intintlonglongintintint[]),GL43 glVertexAttribLFormat(intintintint),GL43 glInvalidateSubFramebuffer(intintintintintint),GL43 glInvalidateFramebuffer(intint[]),GL43 glGetInternalformati64(intintint),GL43 glClearBufferSubData(intintlonglongintintshort[]),GL43 glPopDebugGroup(),GL43 glMultiDrawElementsIndirect(intintByteBufferintint),GL43 glInvalidateFramebuffer(intIntBuffer),GL43 glGetProgramResourceIndex(intintCharSequence),GL43 glInvalidateTexImage(intint),GL43 glVertexAttribBinding(intint),GL43 glInvalidateSubFramebuffer(intint[]intintintint),GL43 glClearBufferSubData(intintlonglongintintIntBuffer),GL43 glMultiDrawElementsIndirect(intintlongintint),GL43 glDispatchCompute(intintint),GL43 glMultiDrawArraysIndirect(intByteBufferintint),GL43 glVertexBindingDivisor(intint),GL43 glDispatchComputeIndirect(long),GL43 glInvalidateBufferSubData(intlonglong),GL43 glPushDebugGroup(intintByteBuffer),GL43 glFramebufferParameteri(intintint),GL43 glMultiDrawArraysIndirect(intlongintint),GL43 glGetObjectPtrLabel(long),GL43 glObjectLabel(intintByteBuffer),GL43 glGetProgramResourceiv(intintintIntBufferIntBufferIntBuffer),GL43 glDebugMessageControl(intintintIntBufferboolean),GL43 glDebugMessageControl(intintintint[]boolean),GL43 glMultiDrawArraysIndirect(intint[]intint),GL43 glGetObjectLabel(intintint[]ByteBuffer),GL43 glGetProgramInterfaceiv(intintintint[]),GL43 glInvalidateSubFramebuffer(intIntBufferintintintint),GL43 glInvalidateBufferData(int),GL43 glClearBufferSubData(intintlonglongintintFloatBuffer),GL43 glGetProgramResourceIndex(intintByteBuffer),GL43 glVertexAttribIFormat(intintintint),GL43 glBindVertexBuffer(intintlongint),GL43 glClearBufferSubData(intintlonglongintintfloat[]),GL43 glGetProgramResourceLocation(intintByteBuffer),GL43 glObjectPtrLabel(longCharSequence),GL43 glGetFramebufferParameteri(intint),GL43 glGetObjectLabel(intint),GL43 glGetProgramResourceLocation(intintCharSequence),GL43 glDebugMessageControl(intintintintboolean),GL43 glObjectLabel(intintCharSequence),GL43 glMultiDrawArraysIndirect(intIntBufferintint),GL43 glGetObjectPtrLabel(longint[]ByteBuffer),GL43 glTexBufferRange(intintintlonglong),GL43 glGetFramebufferParameteriv(intintint[]),GL43 glGetProgramResourceName(intintintint),GL43 glClearBufferSubData(intintlonglongintintShortBuffer),GL43 glMultiDrawElementsIndirect(intintIntBufferintint),GL43 glGetObjectLabel(intintint),GL43 glObjectPtrLabel(longByteBuffer),GL43 glInvalidateFramebuffer(intint),GL43 glGetFramebufferParameteriv(intintIntBuffer),GL43 glPushDebugGroup(intintCharSequence),GL43 glGetObjectLabel(intintIntBufferByteBuffer),GL43 glGetDebugMessageLog(intIntBufferIntBufferIntBufferIntBufferIntBufferByteBuffer),GL43 glVertexAttribFormat(intintintbooleanint),GL43 glGetDebugMessageLog(intint[]int[]int[]int[]int[]ByteBuffer),GL43 glGetProgramInterfaceiv(intintintIntBuffer),GL43 glShaderStorageBlockBinding(intintint),GL43 glTextureView(intintintintintintintint),GL43 glDebugMessageCallback(GLDebugMessageCallbackIlong),GL43 glGetObjectPtrLabel(longint),GL43 glClearBufferData(intintintintShortBuffer),GL43 glDebugMessageInsert(intintintintByteBuffer),GL43 glGetProgramResourceiv(intintintint[]int[]int[]),GL43 glGetProgramResourceName(intintint),GL43 glClearBufferData(intintintintfloat[]),GL43 glGetProgramInterfacei(intintint),GL43 glMultiDrawElementsIndirect(intintint[]intint),GL43 glGetInternalformati64v(intintintLongBuffer),GL43 glGetProgramResourceLocationIndex(intintByteBuffer),GL43 glGetInternalformati64v(intintintlong[]),GL43 glGetProgramResourceName(intintintIntBufferByteBuffer),GL43 glGetObjectPtrLabel(longIntBufferByteBuffer),GL43 glTexStorage2DMultisample(intintintintintboolean),GL43 glClearTexSubImage(intintintintintintintintintintIntBuffer),GL44 glClearTexSubImage(intintintintintintintintintintint[]),GL44 glBufferStorage(intShortBufferint),GL44 glClearTexSubImage(intintintintintintintintintintByteBuffer),GL44 glClearTexImage(intintintintdouble[]),GL44 glBufferStorage(intFloatBufferint),GL44 glClearTexImage(intintintintByteBuffer),GL44 glBufferStorage(intint[]int),GL44 glBufferStorage(intDoubleBufferint),GL44 glBufferStorage(intshort[]int),GL44 glClearTexImage(intintintintIntBuffer),GL44 glClearTexSubImage(intintintintintintintintintintshort[]),GL44 glBufferStorage(intfloat[]int),GL44 glClearTexSubImage(intintintintintintintintintintDoubleBuffer),GL44 glClearTexImage(intintintintDoubleBuffer),GL44 glBindSamplers(intint[]),GL44 glBindImageTextures(intIntBuffer),GL44 glBindBuffersRange(intintIntBufferPointerBufferPointerBuffer),GL44 glClearTexSubImage(intintintintintintintintintintFloatBuffer),GL44 glClearTexImage(intintintintshort[]),GL44 glClearTexSubImage(intintintintintintintintintintShortBuffer),GL44 glClearTexImage(intintintintShortBuffer),GL44 glBindVertexBuffers(intint[]PointerBufferint[]),GL44 glBufferStorage(intdouble[]int),GL44 glBindTextures(intIntBuffer),GL44 glClearTexImage(intintintintFloatBuffer),GL44 glBindImageTextures(intint[]),GL44 glBufferStorage(intlongint),GL44 glClearTexSubImage(intintintintintintintintintintfloat[]),GL44 glBindVertexBuffers(intIntBufferPointerBufferIntBuffer),GL44 glBindBuffersRange(intintint[]PointerBufferPointerBuffer),GL44 glClearTexImage(intintintintint[]),GL44 glBufferStorage(intByteBufferint),GL44 glBindTextures(intint[]),GL44 glClearTexImage(intintintintfloat[]),GL44 glClearTexSubImage(intintintintintintintintintintdouble[]),GL44 glBindBuffersBase(intintIntBuffer),GL44 glBindSamplers(intIntBuffer),GL44 glBufferStorage(intIntBufferint),GL44 glBindBuffersBase(intintint[]),GL44 glGetTextureParameterfv(intintfloat[]),GL45 glGetTransformFeedbacki64_v(intintintLongBuffer),GL45 glGetTextureLevelParameteriv(intintintint[]),GL45 glGetnTexImage(intintintintIntBuffer),GL45 glGetNamedBufferParameteriv(intintint[]),GL45 glTextureSubImage3D(intintintintintintintintintintdouble[]),GL45 glGetNamedBufferSubData(intlongByteBuffer),GL45 glGetCompressedTextureImage(intintintlong),GL45 glGetVertexArrayIndexediv(intintintIntBuffer),GL45 glGetVertexArrayIndexedi(intintint),GL45 glCreateFramebuffers(),GL45 glClipControl(intint),GL45 glTextureSubImage3D(intintintintintintintintintintfloat[]),GL45 glVertexArrayAttribLFormat(intintintintint),GL45 glNamedFramebufferDrawBuffers(intIntBuffer),GL45 glGetCompressedTextureSubImage(intintintintintintintintFloatBuffer),GL45 glCreateQueries(intint[]),GL45 glCopyTextureSubImage3D(intintintintintintintintint),GL45 glCreateFramebuffers(int[]),GL45 glNamedBufferSubData(intlongdouble[]),GL45 glCreateBuffers(int[]),GL45 glGetVertexArrayiv(intintIntBuffer),GL45 glGetnUniformdv(intintDoubleBuffer),GL45 glTextureStorage3D(intintintintintint),GL45 glGetCompressedTextureSubImage(intintintintintintintintDoubleBuffer),GL45 glGetTextureImage(intintintintintlong),GL45 glCreateSamplers(),GL45 glNamedFramebufferDrawBuffer(intint),GL45 glTextureParameterIui(intintint),GL45 glTextureSubImage2D(intintintintintintintintint[]),GL45 glTextureSubImage2D(intintintintintintintintlong),GL45 glGetTransformFeedbacki_v(intintintint[]),GL45 glNamedBufferStorage(intFloatBufferint),GL45 glClearNamedFramebufferfv(intintintFloatBuffer),GL45 glCreateBuffers(IntBuffer),GL45 glGetnPixelMapfv(intFloatBuffer),GL45 glGetGraphicsResetStatus(),GL45 glTextureParameterIiv(intintint[]),GL45 glNamedBufferData(intByteBufferint),GL45 glTextureSubImage1D(intintintintintintIntBuffer),GL45 glTextureSubImage1D(intintintintintintint[]),GL45 glClearNamedBufferSubData(intintlonglongintintShortBuffer),GL45 glInvalidateNamedFramebufferData(intint[]),GL45 glGetTextureParameteri(intint),GL45 glGetNamedBufferParameteriv(intintIntBuffer),GL45 glGetnPixelMapuiv(intint[]),GL45 glGetNamedBufferSubData(intlongDoubleBuffer),GL45 glGetTextureImage(intintintintshort[]),GL45 glTextureParameterIiv(intintIntBuffer),GL45 glClearNamedFramebufferuiv(intintintIntBuffer),GL45 glGetnColorTable(intintintFloatBuffer),GL45 glInvalidateNamedFramebufferSubData(intint[]intintintint),GL45 glTextureParameterIuiv(intintint[]),GL45 glTextureSubImage3D(intintintintintintintintintintIntBuffer),GL45 glCreateTransformFeedbacks(),GL45 glCompressedTextureSubImage1D(intintintintintintlong),GL45 glNamedBufferSubData(intlongFloatBuffer),GL45 glTextureSubImage1D(intintintintintintByteBuffer),GL45 glClearNamedBufferSubData(intintlonglongintintFloatBuffer),GL45 glGetnUniformui(intint),GL45 glTextureSubImage2D(intintintintintintintintdouble[]),GL45 glGetQueryBufferObjectiv(intintintlong),GL45 glNamedFramebufferDrawBuffers(intint),GL45 glGetNamedBufferSubData(intlongshort[]),GL45 glCreateTransformFeedbacks(IntBuffer),GL45 glGetNamedBufferSubData(intlonglong[]),GL45 glGetnColorTable(intintintByteBuffer),GL45 glBlitNamedFramebuffer(intintintintintintintintintintintint),GL45 glGetNamedFramebufferAttachmentParameteriv(intintintint[]),GL45 glGetNamedBufferSubData(intlongIntBuffer),GL45 glGetTextureSubImage(intintintintintintintintintintshort[]),GL45 glGetnColorTable(intintintshort[]),GL45 glCompressedTextureSubImage2D(intintintintintintintByteBuffer),GL45 glNamedBufferData(intIntBufferint),GL45 glGetNamedRenderbufferParameteriv(intintint[]),GL45 glGetTextureSubImage(intintintintintintintintintintFloatBuffer),GL45 glNamedBufferSubData(intlongIntBuffer),GL45 glCreateTextures(intint[]),GL45 glGetnSeparableFilter(intintintByteBufferByteBufferByteBuffer),GL45 glNamedBufferStorage(intShortBufferint),GL45 glGetNamedBufferParameteri(intint),GL45 glNamedBufferStorage(intfloat[]int),GL45 glInvalidateNamedFramebufferSubData(intIntBufferintintintint),GL45 glGetTextureLevelParameteri(intintint),GL45 glGetnMapiv(intintIntBuffer),GL45 glGetTextureImage(intintintintfloat[]),GL45 glGetCompressedTextureSubImage(intintintintintintintintint[]),GL45 glClearNamedBufferSubData(intintlonglongintintIntBuffer),GL45 glGetnPolygonStipple(intlong),GL45 glNamedBufferStorage(intint[]int),GL45 glGetTextureImage(intintintintShortBuffer),GL45 glClearNamedFramebufferiv(intintintIntBuffer),GL45 glGetnMapf(intint),GL45 glGetnUniformi(intint),GL45 glGetTextureParameteriv(intintint[]),GL45 glTextureStorage2DMultisample(intintintintintboolean),GL45 glVertexArrayElementBuffer(intint),GL45 glGetTextureImage(intintintintByteBuffer),GL45 glClearNamedFramebufferfi(intintintfloatint),GL45 glGetnTexImage(intintintintshort[]),GL45 glCreateTextures(int),GL45 glGetTextureSubImage(intintintintintintintintintintint[]),GL45 glGetCompressedTextureImage(intintByteBuffer),GL45 glTextureSubImage2D(intintintintintintintintShortBuffer),GL45 glNamedBufferStorage(intshort[]int),GL45 glNamedFramebufferDrawBuffers(intint[]),GL45 glCopyTextureSubImage1D(intintintintintint),GL45 glVertexArrayVertexBuffers(intintIntBufferPointerBufferIntBuffer),GL45 glGetnPixelMapuiv(intIntBuffer),GL45 glClearNamedBufferData(intintintintfloat[]),GL45 glMapNamedBuffer(intintlongByteBuffer),GL45 glGetnPolygonStipple(ByteBuffer),GL45 glGetNamedBufferSubData(intlongFloatBuffer),GL45 glReadnPixels(intintintintintintIntBuffer),GL45 glTextureParameteriv(intintIntBuffer),GL45 glNamedBufferStorage(intlongint),GL45 glGetTextureLevelParameterfv(intintintfloat[]),GL45 glClearNamedBufferSubData(intintlonglongintintint[]),GL45 glNamedBufferData(intShortBufferint),GL45 glVertexArrayVertexBuffers(intintint[]PointerBufferint[]),GL45 glVertexArrayAttribFormat(intintintintbooleanint),GL45 glGetnColorTable(intintintintlong),GL45 glTextureStorage1D(intintintint),GL45 glTextureSubImage3D(intintintintintintintintintintShortBuffer),GL45 glNamedBufferSubData(intlongShortBuffer),GL45 glGetnMapfv(intintfloat[]),GL45 glGetTextureParameterIi(intint),GL45 glTextureSubImage1D(intintintintintintShortBuffer),GL45 glGetnUniformfv(intintfloat[]),GL45 glGetCompressedTextureSubImage(intintintintintintintintIntBuffer),GL45 glGetnUniformd(intint),GL45 glNamedRenderbufferStorageMultisample(intintintintint),GL45 glCopyTextureSubImage2D(intintintintintintintint),GL45 glNamedFramebufferParameteri(intintint),GL45 glCompressedTextureSubImage3D(intintintintintintintintintintlong),GL45 glGetCompressedTextureSubImage(intintintintintintintintintlong),GL45 glGetnColorTable(intintintShortBuffer),GL45 glGetTextureParameterf(intint),GL45 glGetNamedBufferSubData(intlongdouble[]),GL45 glGetnTexImage(intintintintFloatBuffer),GL45 glGetTextureSubImage(intintintintintintintintintintShortBuffer),GL45 glCompressedTextureSubImage3D(intintintintintintintintintByteBuffer),GL45 glTextureBuffer(intintint),GL45 glGetnTexImage(intintintintByteBuffer),GL45 glNamedBufferData(intfloat[]int),GL45 glNamedBufferStorage(intIntBufferint),GL45 glGetnTexImage(intintintintfloat[]),GL45 glGetnColorTable(intintintIntBuffer),GL45 glNamedFramebufferRenderbuffer(intintintint),GL45 glTextureParameterfv(intintFloatBuffer),GL45 glCopyNamedBufferSubData(intintlonglonglong),GL45 glGetnUniformuiv(intintIntBuffer),GL45 glUnmapNamedBuffer(int),GL45 glGetnSeparableFilter(intintintintlongintlongByteBuffer),GL45 glGetTransformFeedbacki64(intintint),GL45 glTextureStorage3DMultisample(intintintintintintboolean),GL45 glGetTransformFeedbacki(intint),GL45 glNamedBufferSubData(intlongshort[]),GL45 glVertexArrayVertexBuffer(intintintlongint),GL45 glTextureParameterIi(intintint),GL45 glGetNamedBufferParameteri64v(intintLongBuffer),GL45 glCreateRenderbuffers(),GL45 glTextureSubImage3D(intintintintintintintintintintDoubleBuffer),GL45 glTextureSubImage3D(intintintintintintintintintintshort[]),GL45 glTextureParameterIuiv(intintIntBuffer),GL45 glCreateTextures(intIntBuffer),GL45 glGetNamedBufferParameteri64(intint),GL45 glInvalidateNamedFramebufferData(intIntBuffer),GL45 glNamedBufferSubData(intlongDoubleBuffer),GL45 glGetnPixelMapfv(intfloat[]),GL45 glCreateVertexArrays(int[]),GL45 glGetnTexImage(intintintintintlong),GL45 glGetVertexArrayIndexediv(intintintint[]),GL45 glGetnMinmax(intbooleanintintByteBuffer),GL45 glGetTextureImage(intintintintDoubleBuffer),GL45 glNamedBufferData(intLongBufferint),GL45 glGetTransformFeedbackiv(intintIntBuffer),GL45 glTextureStorage2D(intintintintint),GL45 glGetnUniformfv(intintFloatBuffer),GL45 glGetTransformFeedbackiv(intintint[]),GL45 glInvalidateNamedFramebufferSubData(intintintintintint),GL45 glGetTextureSubImage(intintintintintintintintintintfloat[]),GL45 glCreateProgramPipelines(IntBuffer),GL45 glGetQueryBufferObjectuiv(intintintlong),GL45 glGetTextureLevelParameterf(intintint),GL45 glCreateFramebuffers(IntBuffer),GL45 glReadnPixels(intintintintintintint[]),GL45 glGetTextureParameterIuiv(intintint[]),GL45 glGetnTexImage(intintintintdouble[]),GL45 glGetNamedRenderbufferParameteriv(intintIntBuffer),GL45 glClearNamedFramebufferuiv(intintintint[]),GL45 glCreateSamplers(IntBuffer),GL45 glTextureParameteriv(intintint[]),GL45 glGetnMapfv(intintFloatBuffer),GL45 glGetCompressedTextureSubImage(intintintintintintintintfloat[]),GL45 glCreateVertexArrays(IntBuffer),GL45 glCreateQueries(intIntBuffer),GL45 glGetnPixelMapusv(intshort[]),GL45 glTextureSubImage3D(intintintintintintintintintintFloatBuffer),GL45 glCompressedTextureSubImage1D(intintintintintByteBuffer),GL45 glMapNamedBufferRange(intlonglongint),GL45 glTextureSubImage2D(intintintintintintintintIntBuffer),GL45 glReadnPixels(intintintintintintShortBuffer),GL45 glTextureSubImage2D(intintintintintintintintfloat[]),GL45 glReadnPixels(intintintintintintintlong),GL45 glGetTextureSubImage(intintintintintintintintintintIntBuffer),GL45 glNamedBufferSubData(intlonglong[]),GL45 glNamedBufferStorage(intByteBufferint),GL45 glCreateVertexArrays(),GL45 glNamedBufferData(intshort[]int),GL45 glCreateBuffers(),GL45 glGetnColorTable(intintintfloat[]),GL45 glGetnCompressedTexImage(intintintlong),GL45 glGetNamedBufferSubData(intlongShortBuffer),GL45 glReadnPixels(intintintintintintFloatBuffer),GL45 glDisableVertexArrayAttrib(intint),GL45 glNamedFramebufferReadBuffer(intint),GL45 glTextureSubImage2D(intintintintintintintintFloatBuffer),GL45 glGetnMapdv(intintDoubleBuffer),GL45 glGetNamedFramebufferParameteriv(intintIntBuffer),GL45 glTextureSubImage3D(intintintintintintintintintintint[]),GL45 glCreateTransformFeedbacks(int[]),GL45 glTextureSubImage1D(intintintintintintdouble[]),GL45 glNamedBufferSubData(intlongfloat[]),GL45 glGetNamedBufferPointer(intint),GL45 glTextureSubImage3D(intintintintintintintintintintByteBuffer),GL45 glGetVertexArrayIndexed64iv(intintintLongBuffer),GL45 glNamedBufferData(intlongint),GL45 glTextureSubImage1D(intintintintintintFloatBuffer),GL45 glGetTextureParameterIiv(intintint[]),GL45 glNamedBufferSubData(intlongint[]),GL45 glFlushMappedNamedBufferRange(intlonglong),GL45 glCreateRenderbuffers(IntBuffer),GL45 glClearNamedBufferData(intintintintFloatBuffer),GL45 glGetnTexImage(intintintintint[]),GL45 glGetTextureParameterIiv(intintIntBuffer),GL45 glGetCompressedTextureSubImage(intintintintintintintintdouble[]),GL45 glNamedBufferSubData(intlongLongBuffer),GL45 glGetTextureImage(intintintintdouble[]),GL45 glNamedBufferData(intint[]int),GL45 glGetVertexArrayIndexed64iv(intintintlong[]),GL45 glGetnConvolutionFilter(intintintByteBuffer),GL45 glCreateRenderbuffers(int[]),GL45 glNamedBufferData(intdouble[]int),GL45 glMapNamedBufferRange(intlonglongintByteBuffer),GL45 glTextureParameterf(intintfloat),GL45 glNamedBufferStorage(intDoubleBufferint),GL45 glVertexArrayAttribIFormat(intintintintint),GL45 glBindTextureUnit(intint),GL45 glGetnTexImage(intintintintShortBuffer),GL45 glGetnCompressedTexImage(intintByteBuffer),GL45 glGetnUniformdv(intintdouble[]),GL45 glTextureParameterfv(intintfloat[]),GL45 glCreateQueries(int),GL45 glTextureSubImage1D(intintintintintintDoubleBuffer),GL45 glClearNamedBufferData(intintintintshort[]),GL45 glGetNamedBufferPointerv(intintPointerBuffer),GL45 glNamedFramebufferTextureLayer(intintintintint),GL45 glGetVertexArrayIndexed64i(intintint),GL45 glClearNamedBufferData(intintintintShortBuffer),GL45 glGetNamedBufferSubData(intlongLongBuffer),GL45 glMapNamedBuffer(intintByteBuffer),GL45 glGetNamedBufferParameteri64v(intintlong[]),GL45 glTextureBufferRange(intintintlonglong),GL45 glGetTextureSubImage(intintintintintintintintintintdouble[]),GL45 glClearNamedBufferSubData(intintlonglongintintshort[]),GL45 glGetnMinmax(intbooleanintintintlong),GL45 glGetTextureParameterIui(intint),GL45 glGetCompressedTextureSubImage(intintintintintintintintByteBuffer),GL45 glGetTextureSubImage(intintintintintintintintintintDoubleBuffer),GL45 glGetNamedFramebufferParameteriv(intintint[]),GL45 glNamedFramebufferTexture(intintintint),GL45 glGetTextureParameterfv(intintFloatBuffer),GL45 glNamedBufferData(intlong[]int),GL45 glInvalidateNamedFramebufferData(intint),GL45 glClearNamedBufferSubData(intintlonglongintintByteBuffer),GL45 glGetTransformFeedbacki_v(intintintIntBuffer),GL45 glTextureSubImage1D(intintintintintintshort[]),GL45 glGetNamedRenderbufferParameteri(intint),GL45 glGetnUniformf(intint),GL45 glGetnMapi(intint),GL45 glCompressedTextureSubImage2D(intintintintintintintintlong),GL45 glReadnPixels(intintintintintintByteBuffer),GL45 glGetTextureLevelParameterfv(intintintFloatBuffer),GL45 glNamedBufferData(intDoubleBufferint),GL45 glGetCompressedTextureSubImage(intintintintintintintintshort[]),GL45 glGetnPixelMapusv(intShortBuffer),GL45 glGetNamedFramebufferAttachmentParameteri(intintint),GL45 glClearNamedBufferData(intintintintint[]),GL45 glCreateSamplers(int[]),GL45 glGetTextureImage(intintintintFloatBuffer),GL45 glGetnUniformuiv(intintint[]),GL45 glGetnUniformiv(intintint[]),GL45 glGetnConvolutionFilter(intintintintlong),GL45 glGenerateTextureMipmap(int),GL45 glClearNamedFramebufferiv(intintintint[]),GL45 glGetTransformFeedbacki64_v(intintintlong[]),GL45 glMemoryBarrierByRegion(int),GL45 glNamedBufferStorage(intdouble[]int),GL45 glGetnMapiv(intintint[]),GL45 glCreateProgramPipelines(int[]),GL45 glGetnTexImage(intintintintDoubleBuffer),GL45 glGetQueryBufferObjecti64v(intintintlong),GL45 glClearNamedBufferData(intintintintByteBuffer),GL45 glGetnHistogram(intbooleanintintintlong),GL45 glReadnPixels(intintintintintintfloat[]),GL45 glGetQueryBufferObjectui64v(intintintlong),GL45 glGetNamedFramebufferAttachmentParameteriv(intintintIntBuffer),GL45 glVertexArrayAttribBinding(intintint),GL45 glTextureBarrier(),GL45 glGetnHistogram(intbooleanintintByteBuffer),GL45 glGetTextureParameterIuiv(intintIntBuffer),GL45 glGetTextureSubImage(intintintintintintintintintintByteBuffer),GL45 glGetnUniformiv(intintIntBuffer),GL45 glGetTransformFeedbacki(intintint),GL45 glGetnMapdv(intintdouble[]),GL45 glTransformFeedbackBufferRange(intintintlonglong),GL45 glClearNamedBufferSubData(intintlonglongintintfloat[]),GL45 glGetTextureImage(intintintintIntBuffer),GL45 glCreateProgramPipelines(),GL45 glEnableVertexArrayAttrib(intint),GL45 glTextureSubImage2D(intintintintintintintintshort[]),GL45 glGetTextureSubImage(intintintintintintintintintintintlong),GL45 glGetVertexArrayiv(intintint[]),GL45 glGetNamedBufferSubData(intlongfloat[]),GL45 glTransformFeedbackBufferBase(intintint),GL45 glTextureSubImage1D(intintintintintintfloat[]),GL45 glTextureSubImage2D(intintintintintintintintByteBuffer),GL45 glGetVertexArrayi(intint),GL45 glGetnMapd(intint),GL45 glGetTextureParameteriv(intintIntBuffer),GL45 glNamedRenderbufferStorage(intintintint),GL45 glMapNamedBuffer(intint),GL45 glTextureSubImage3D(intintintintintintintintintintlong),GL45 glClearNamedFramebufferfv(intintintfloat[]),GL45 glClearNamedBufferData(intintintintIntBuffer),GL45 glTextureSubImage2D(intintintintintintintintDoubleBuffer),GL45 glGetNamedFramebufferParameteri(intint),GL45 glNamedBufferData(intFloatBufferint),GL45 glTextureParameteri(intintint),GL45 glCheckNamedFramebufferStatus(intint),GL45 glGetTextureImage(intintintintint[]),GL45 glGetTextureLevelParameteriv(intintintIntBuffer),GL45 glVertexArrayBindingDivisor(intintint),GL45 glTextureSubImage1D(intintintintintintlong),GL45 glGetCompressedTextureSubImage(intintintintintintintintShortBuffer),GL45 glReadnPixels(intintintintintintshort[]),GL45 glGetnColorTable(intintintint[]),GL45 glGetNamedBufferSubData(intlongint[]),GL45 glNamedBufferSubData(intlongByteBuffer),GL45 glMultiDrawArraysIndirectCount(intByteBufferlongintint),GL46 glMultiDrawElementsIndirectCount(intintint[]longintint),GL46 glMultiDrawArraysIndirectCount(intint[]longintint),GL46 glSpecializeShader(intByteBufferIntBufferIntBuffer),GL46 glMultiDrawArraysIndirectCount(intIntBufferlongintint),GL46 glMultiDrawElementsIndirectCount(intintIntBufferlongintint),GL46 glMultiDrawElementsIndirectCount(intintByteBufferlongintint),GL46 glSpecializeShader(intCharSequenceint[]int[]),GL46 glMultiDrawArraysIndirectCount(intlonglongintint),GL46 glSpecializeShader(intCharSequenceIntBufferIntBuffer),GL46 glMultiDrawElementsIndirectCount(intintlonglongintint),GL46 glSpecializeShader(intByteBufferint[]int[]),GL46 glPolygonOffsetClamp(floatfloatfloat),GL46