Eclipse-Sol
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b7015bf10e
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Adds "name_tag" feature (#1318)
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2026-01-25 20:00:49 -08:00 |
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Jason Mitchell
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46602ab921
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Chunk Thread Saftey (#1320)
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2026-01-25 19:58:33 -08:00 |
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Jason Mitchell
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63e9fa0df1
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Dynamic Lights Improvements (#1319)
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2026-01-25 19:07:11 -08:00 |
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Eclipse-Sol
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dcea970a77
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Various Shader Fixes (#1315)
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2026-01-25 16:56:54 -08:00 |
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Jason Mitchell
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b29240d6da
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Use the proper blockAccess on the main thread (#1317)
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2026-01-25 16:55:45 -08:00 |
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Jason Mitchell
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9d5a02ed21
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Optimize TileEntities (#1314)
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2026-01-25 10:54:45 -08:00 |
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Jason Mitchell
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b454483aae
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Add a nvidia workarounds from celeritas (#1286)
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2026-01-24 18:52:52 -08:00 |
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Jason Mitchell
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72b13543c6
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AABB Caching (#1309)
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2026-01-24 18:52:22 -08:00 |
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Jason Mitchell
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36d98fcb22
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Fix currentRenderedItemId for ItemBlocks (#1307)
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2026-01-24 12:43:03 -08:00 |
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Jason Mitchell
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44c5b9617a
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Lighting fixes (#1306)
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2026-01-24 12:23:59 -08:00 |
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Kotmatross
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f3f1677db8
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[Shaders] Fix NTM:Space sunset not rendering {2.0 regression} (#1275)
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2026-01-24 19:47:30 +00:00 |
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Jason Mitchell
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d396b611ad
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Buffer fixes (#1304)
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2026-01-24 11:30:05 -08:00 |
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Jason Mitchell
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08f4c0f9db
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Make feature flag defines available in shader.properties preprocessing (#1303)
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2026-01-24 10:10:13 -08:00 |
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Jason Mitchell
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7fed54264e
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No more OpenGLHelper (#1297)
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2026-01-23 19:48:52 -08:00 |
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embeddedt
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be87401be6
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Improve behavior of Celeritas-based lighting pipeline
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2026-01-23 19:37:57 -08:00 |
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Jason Mitchell
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94254006df
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Properly cleanup (#1294)
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2026-01-23 18:19:46 -08:00 |
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Jason Mitchell
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f79774df65
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Respect shader render layer overrides (#1293)
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2026-01-23 16:43:01 -08:00 |
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Eclipse-Sol
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2f2fc22df3
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Add support for dimension.properties (#1283)
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2026-01-22 19:17:16 -08:00 |
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Jason Mitchell
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26300bbb1b
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Celeritas Smooth Lighting is now default and working. UseSeparateAO, Emissives, and oldLighting=false now work.
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2026-01-22 16:32:15 -08:00 |
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Jason Mitchell
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88e4d2fd6c
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Use Separate AO & SmoothLightPipeline
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2026-01-22 16:32:15 -08:00 |
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Jason Mitchell
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bb52476d27
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Custom images, textures, SSBO, and ShaderPack/ShaderProperties backports
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2026-01-22 16:32:15 -08:00 |
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 Jason MitchellandEclipse-Sol
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362724610c
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Add Various Features (#1209) (#1277)
Co-authored-by: Eclipse-Sol <phillips-l@outlook.com>
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2026-01-19 13:03:56 -08:00 |
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Jason Mitchell
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ea4a3cdf0b
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Fix a race condition (#1273)
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2026-01-16 16:46:36 -08:00 |
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Jason Mitchell
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65959268d0
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Support glCallLists (#1265)
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2026-01-13 10:41:09 -08:00 |
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Death Fuel
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685d68bd9c
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Improve glyph replacement logic (#1247)
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2026-01-12 15:17:20 -08:00 |
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 Jason MitchellandCaedis
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ad63d2d62c
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Dynamic light improvements (#1255)
Co-authored-by: Caedis <Caedis@users.noreply.github.com>
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2026-01-10 23:50:32 -08:00 |
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Jason Mitchell
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d2730ccca8
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Better video settings search (#1254)
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2026-01-10 21:25:03 -08:00 |
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Jason Mitchell
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e9257b8739
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Fixes (#1251)
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2026-01-10 15:20:19 -08:00 |
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Jason Mitchell
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52db6b56d6
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Fix GLSL 120 support (#1243)
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2026-01-08 21:34:40 -08:00 |
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Jason Mitchell
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34bfe513f1
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Maybe less deadlock-y (#1241)
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2026-01-08 20:53:32 -08:00 |
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Jason Mitchell
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42d7ed58aa
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2.0.0 Alpha1 Fixes (#1240)
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2026-01-08 19:26:56 -08:00 |
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Jason Mitchell
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9a4f0f9b99
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Adapt some Beddium features & add FPS Cap info
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2026-01-07 13:22:16 -08:00 |
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Jason Mitchell
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be90a01725
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Angelica 2.0
* GLStateManagerService & RenderSystemService
* Wire up Celeritas
* Iris working
* Dynamic lights working
* Goodbye Sodium 0.2
* Add Multi-Threading for check meshing again
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2026-01-07 13:22:16 -08:00 |
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Jason Mitchell
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e5e8250d44
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JVMDG
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2026-01-07 13:22:16 -08:00 |
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Wilhelm Schuster
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062a03ffc2
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Add more menu backgrounds (#1225)
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2026-01-07 12:46:33 -08:00 |
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Jason Mitchell
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9f5afaaec3
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Better Splash support (#1220)
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2026-01-05 10:24:12 -08:00 |
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Death Fuel
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b05f17a477
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Disable custom fonts with GraphicsEnvironment.isHeadless() (#1218)
* disable custom fonts with GraphicsEnvironment.isHeadless()
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2026-01-04 10:19:17 -08:00 |
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Death Fuel
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57caf08212
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remove a horizontal shift (#1216)
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2026-01-03 13:34:23 -08:00 |
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Jason Mitchell
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085ec79c21
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Set defaults once per TE pass instead of once per TE (#1213)
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2026-01-03 12:46:40 -08:00 |
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Wilhelm Schuster
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38641268ae
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Random menu backgrounds (#1217)
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2026-01-03 12:01:48 -08:00 |
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Jason Mitchell
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8cfc3e1f4a
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Why were these bypassing GLSM? (#1207)
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2025-12-28 22:42:39 -05:00 |
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Eclipse-Sol
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1649c3c0c6
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Adds entity_flame ID to Angelic (#1202)
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2025-12-26 13:05:08 -08:00 |
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Jason Mitchell
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ee6c79802a
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Display List Overhaul (#1200)
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2025-12-24 20:30:48 -08:00 |
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Jason Mitchell
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92b6dcc010
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Texture cache fixes (#1198)
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2025-12-23 17:38:52 -08:00 |
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Jason Mitchell
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89132f3ef9
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Parallel shader transformation and use Transformer instead of Utils (#1191)
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2025-12-23 09:11:32 -08:00 |
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Eclipse-Sol
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f0d45b0d62
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Fix metadata parsing by removing space in split (#1196)
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2025-12-23 01:53:31 +00:00 |
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sisyphussy
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2515b3520f
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Always delete texture parameter cache (#1193)
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2025-12-21 10:33:44 -08:00 |
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glowredman
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a32f9ca244
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Only catch Exceptions not Errors (#1186)
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2025-12-21 14:14:50 +01:00 |
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Jason Mitchell
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941fc88484
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Shader boot fix + more DSA (#1184)
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2025-12-16 16:54:50 -08:00 |
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Creeper-banner
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4106dd3865
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Fix broken text rendering after certain characters (#1178)
* Font render fix
* re-fix
* Update fix for consistency
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2025-12-14 07:10:12 -08:00 |
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