Commit Graph
475 Commits
Author SHA1 Message Date
Eclipse-Sol b7015bf10e Adds "name_tag" feature (#1318) 2026-01-25 20:00:49 -08:00
Jason Mitchell 46602ab921 Chunk Thread Saftey (#1320) 2026-01-25 19:58:33 -08:00
Jason Mitchell 63e9fa0df1 Dynamic Lights Improvements (#1319) 2026-01-25 19:07:11 -08:00
Eclipse-Sol dcea970a77 Various Shader Fixes (#1315) 2026-01-25 16:56:54 -08:00
Jason Mitchell b29240d6da Use the proper blockAccess on the main thread (#1317) 2026-01-25 16:55:45 -08:00
Jason Mitchell 9d5a02ed21 Optimize TileEntities (#1314) 2026-01-25 10:54:45 -08:00
Jason Mitchell b454483aae Add a nvidia workarounds from celeritas (#1286) 2026-01-24 18:52:52 -08:00
Jason Mitchell 72b13543c6 AABB Caching (#1309) 2026-01-24 18:52:22 -08:00
Jason Mitchell 36d98fcb22 Fix currentRenderedItemId for ItemBlocks (#1307) 2026-01-24 12:43:03 -08:00
Jason Mitchell 44c5b9617a Lighting fixes (#1306) 2026-01-24 12:23:59 -08:00
Kotmatross f3f1677db8 [Shaders] Fix NTM:Space sunset not rendering {2.0 regression} (#1275) 2026-01-24 19:47:30 +00:00
Jason Mitchell d396b611ad Buffer fixes (#1304) 2026-01-24 11:30:05 -08:00
Jason Mitchell 08f4c0f9db Make feature flag defines available in shader.properties preprocessing (#1303) 2026-01-24 10:10:13 -08:00
Jason Mitchell 7fed54264e No more OpenGLHelper (#1297) 2026-01-23 19:48:52 -08:00
embeddedt be87401be6 Improve behavior of Celeritas-based lighting pipeline 2026-01-23 19:37:57 -08:00
Jason Mitchell 94254006df Properly cleanup (#1294) 2026-01-23 18:19:46 -08:00
Jason Mitchell f79774df65 Respect shader render layer overrides (#1293) 2026-01-23 16:43:01 -08:00
Eclipse-Sol 2f2fc22df3 Add support for dimension.properties (#1283) 2026-01-22 19:17:16 -08:00
Jason Mitchell 26300bbb1b Celeritas Smooth Lighting is now default and working. UseSeparateAO, Emissives, and oldLighting=false now work. 2026-01-22 16:32:15 -08:00
Jason Mitchell 88e4d2fd6c Use Separate AO & SmoothLightPipeline 2026-01-22 16:32:15 -08:00
Jason Mitchell bb52476d27 Custom images, textures, SSBO, and ShaderPack/ShaderProperties backports 2026-01-22 16:32:15 -08:00
Jason MitchellandEclipse-Sol 362724610c Add Various Features (#1209) (#1277)
Co-authored-by: Eclipse-Sol <phillips-l@outlook.com>
2026-01-19 13:03:56 -08:00
Jason Mitchell ea4a3cdf0b Fix a race condition (#1273) 2026-01-16 16:46:36 -08:00
Jason Mitchell 65959268d0 Support glCallLists (#1265) 2026-01-13 10:41:09 -08:00
Death Fuel 685d68bd9c Improve glyph replacement logic (#1247) 2026-01-12 15:17:20 -08:00
Jason MitchellandCaedis ad63d2d62c Dynamic light improvements (#1255)
Co-authored-by: Caedis <Caedis@users.noreply.github.com>
2026-01-10 23:50:32 -08:00
Jason Mitchell d2730ccca8 Better video settings search (#1254) 2026-01-10 21:25:03 -08:00
Jason Mitchell e9257b8739 Fixes (#1251) 2026-01-10 15:20:19 -08:00
Jason Mitchell 52db6b56d6 Fix GLSL 120 support (#1243) 2026-01-08 21:34:40 -08:00
Jason Mitchell 34bfe513f1 Maybe less deadlock-y (#1241) 2026-01-08 20:53:32 -08:00
Jason Mitchell 42d7ed58aa 2.0.0 Alpha1 Fixes (#1240) 2026-01-08 19:26:56 -08:00
Jason Mitchell 9a4f0f9b99 Adapt some Beddium features & add FPS Cap info 2026-01-07 13:22:16 -08:00
Jason Mitchell be90a01725 Angelica 2.0
* GLStateManagerService & RenderSystemService
* Wire up Celeritas
* Iris working
* Dynamic lights working
* Goodbye Sodium 0.2
* Add Multi-Threading for check meshing again
2026-01-07 13:22:16 -08:00
Jason Mitchell e5e8250d44 JVMDG 2026-01-07 13:22:16 -08:00
Wilhelm Schuster 062a03ffc2 Add more menu backgrounds (#1225) 2026-01-07 12:46:33 -08:00
Jason Mitchell 9f5afaaec3 Better Splash support (#1220) 2026-01-05 10:24:12 -08:00
Death Fuel b05f17a477 Disable custom fonts with GraphicsEnvironment.isHeadless() (#1218)
* disable custom fonts with GraphicsEnvironment.isHeadless()
2026-01-04 10:19:17 -08:00
Death Fuel 57caf08212 remove a horizontal shift (#1216) 2026-01-03 13:34:23 -08:00
Jason Mitchell 085ec79c21 Set defaults once per TE pass instead of once per TE (#1213) 2026-01-03 12:46:40 -08:00
Wilhelm Schuster 38641268ae Random menu backgrounds (#1217) 2026-01-03 12:01:48 -08:00
Jason Mitchell 8cfc3e1f4a Why were these bypassing GLSM? (#1207) 2025-12-28 22:42:39 -05:00
Eclipse-Sol 1649c3c0c6 Adds entity_flame ID to Angelic (#1202) 2025-12-26 13:05:08 -08:00
Jason Mitchell ee6c79802a Display List Overhaul (#1200) 2025-12-24 20:30:48 -08:00
Jason Mitchell 92b6dcc010 Texture cache fixes (#1198) 2025-12-23 17:38:52 -08:00
Jason Mitchell 89132f3ef9 Parallel shader transformation and use Transformer instead of Utils (#1191) 2025-12-23 09:11:32 -08:00
Eclipse-Sol f0d45b0d62 Fix metadata parsing by removing space in split (#1196) 2025-12-23 01:53:31 +00:00
sisyphussy 2515b3520f Always delete texture parameter cache (#1193) 2025-12-21 10:33:44 -08:00
glowredman a32f9ca244 Only catch Exceptions not Errors (#1186) 2025-12-21 14:14:50 +01:00
Jason Mitchell 941fc88484 Shader boot fix + more DSA (#1184) 2025-12-16 16:54:50 -08:00
Creeper-banner 4106dd3865 Fix broken text rendering after certain characters (#1178)
* Font render fix

* re-fix

* Update fix for consistency
2025-12-14 07:10:12 -08:00