Commit Graph
160 Commits
Author SHA1 Message Date
Eclipse-Sol b5dd1c04ce Generalize non-terrain block's material ID setting (#1981) 2026-08-02 13:10:38 -07:00
Eclipse-Sol 3f4995466c Fix scrollbar not following mouse (#1961)
* Fix scrollbar not following mouse

* add /*deobfName*/
2026-07-24 21:50:46 -04:00
Eclipse-Sol 56d7568fd3 Attempt at making mipmaps better (#1952) 2026-07-24 17:54:45 -07:00
Jason Mitchell 8cf0296284 Properly gate end flash (#1954) 2026-07-23 09:34:41 -07:00
SpacEagle17 8e293f13fb Fix at_midBlock at high coordinates (#1949) 2026-07-22 18:02:55 -07:00
Eclipse-Sol 10a5b550f2 Add Uniforms for End Flashes (#1892) 2026-07-18 06:42:57 -07:00
Jason Mitchell c22935660a Reenable compute shaders (#1918) 2026-07-05 20:38:13 -07:00
Eclipse-Sol d1e6dc8c94 Fix/bug fixes (#1905) 2026-07-04 13:06:36 -07:00
SpacEagle17 f07d96316a Add shader setting search functionality and center selection (#1897) 2026-06-29 19:36:55 -07:00
Eclipse-Sol 76bf19c8f6 Majority shader fixes (#1868) 2026-06-27 14:48:51 -07:00
sisyphussyandJason Mitchell eb0ecb0483 Fix deps (#1888)
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2026-06-27 10:11:30 -07:00
Jason Mitchell f3ed9aa82b Force invalidate dh depth tex when reconnecting DH Textures (#1862) 2026-06-14 14:59:01 -07:00
Jason Mitchell 307c563b6d Rework DH matrix handling (#1861) 2026-06-14 14:20:19 -07:00
Eclipse-Sol 805a266059 Support extended metas for NEID and EID (#1853) 2026-06-11 17:58:22 -07:00
Eclipse-Sol 4630bc4fd8 Fix shaders not loading the correct dim (#1844) 2026-06-09 23:12:13 -07:00
Eclipse-Sol 1991dc58ec Fix Steadfast not loading right (#1838) 2026-06-08 20:06:29 -07:00
Eclipse-Sol 5ae4ab8c5c More specific shader fixes pertaining to EP (#1831) 2026-06-07 11:19:30 -07:00
Eclipse-Sol f78cfdd5fb Update and fix Iris' shader menus (#1828) 2026-06-06 17:12:38 -07:00
Eclipse-Sol 27524e6a89 Add double_plant handling to match modern (#1815) 2026-06-05 08:36:14 -07:00
Caedis eef3d2f50a feat(hand): add cancellable RenderHandEvent for canRender (#1806) 2026-06-01 20:38:27 +00:00
dcc8d8deed Make shader based clouds work with iris shaderpacks, and port optimizations from #1685 (#1793)
* Make shader based clouds work with iris shaderpacks, and port optimizations from #1685

Co-Authored-By: Eclipse-Sol <Eclipse-Sol@users.noreply.github.com>

* Yeet GL_QUADS

* Optimize a little more

---------

Co-authored-by: Eclipse-Sol <Eclipse-Sol@users.noreply.github.com>
Co-authored-by: Logan Phillips <phillips-l@outlook.com>
2026-05-28 10:31:17 -04:00
Eclipse-Sol 2317379df2 Add gbuffer_lightning (#1787) 2026-05-27 16:41:51 -07:00
Eclipse-Sol 865de3cbab Fix issues that directly affects Euphoria Patches + Complementary (#1782) 2026-05-26 14:11:33 -07:00
Eclipse-SolandJason Mitchell dd1d3aa518 Add NBT matching to list of valid block/item entries (#1771)
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2026-05-23 23:08:48 -07:00
DarkShadow44 e2e94b2958 Fix DH framebuffer UNSUPPORTED after resize (#1741) 2026-05-23 21:19:45 -07:00
Jason Mitchell 9c1b6c75ff Fix crash on windows (#1766) 2026-05-19 08:02:37 -07:00
Kotmatross 7e44c1efcb Fix stale uniforms when switching shader program (#1715) 2026-05-03 14:30:46 -07:00
SpacEagle17 c4a6c165a0 Increase MAX_COLOR_BUFFERS limit to 32 (#1704) 2026-04-28 12:33:51 -07:00
Eclipse-Sol 624fe6b453 Add targeting of snow-covered blocks. (#1696) 2026-04-26 15:26:10 -07:00
Alexdoru 445dc487b9 fix world client leak caused by lambda in IrisExclusiveUniforms$WorldInfoUniforms (#1701) 2026-04-26 09:56:08 -07:00
Eclipse-Sol 4a2dcd0b22 Automate the collection of legacy IDs for very old shaderpacks. (#1631) 2026-04-18 09:53:06 -07:00
Eclipse-Sol 0db691db0b Add FlatteningMap and EntityFlatteningMap (#1635) 2026-04-18 09:20:24 -07:00
Kaiz 34a6967c71 fix(iris): implement full GL alpha test (#1673) 2026-04-18 09:12:46 -07:00
DarkShadow44 9fd02900ef Load modern block properties (#1626) 2026-04-13 15:03:23 -07:00
Alexdoru 47762f921e fix two world client memory leaks (#1650) 2026-04-06 16:38:03 +00:00
DarkShadow44 7e1beadfb5 DH: Fix mismatch from upstream for solas shaders (#1645) 2026-04-04 17:27:19 -07:00
DarkShadow44andJason Mitchell d7588e4c14 Adapt shader block id override for Angelica 2.x (#1601)
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2026-04-02 14:18:55 -07:00
DarkShadow44 465abf889a Pass mc_Entity like upstream does (#1627) 2026-03-31 16:18:35 -07:00
DarkShadow44 4acb83be6a Port shadow translucent (aka shadow_water) from upstream (#1628) 2026-03-31 16:09:25 -07:00
Eclipse-Sol 3ebc8868c7 Fix item reset hopefully for the last time (#1621) 2026-03-30 19:32:47 -07:00
Eclipse-Sol 2645c803f9 Better horse support (#1599) 2026-03-30 15:41:53 -07:00
Jason Mitchell d91c356a99 Shader fixes (#1619) 2026-03-30 15:34:54 -07:00
Jason Mitchell ffb4ca9472 Get rid of some allocations, and use immutable variants for the suppliers (#1612) 2026-03-30 09:58:27 -07:00
Kotmatross 117ff0cacf Fix other dynamic uniforms not updating properly (#1610) 2026-03-29 12:53:09 -07:00
Kotmatross a5d31cd1b6 Return phaseChangeNotifier (#1596) 2026-03-28 09:15:46 -07:00
DarkShadow44 29f8d718cc Pass texturemap to composite shader and honor texture replacements (#1589) 2026-03-27 19:07:45 -07:00
Alexdoru 6c422d47a2 Make the mod no-op on server (#1574) 2026-03-25 12:59:23 -07:00
DarkShadow44 057ea8035c Distant Horizons shader support (#1553) 2026-03-25 10:48:14 -07:00
Jason Mitchell 3ea47c8385 Various fixes (#1571) 2026-03-24 22:17:40 -07:00
Jason Mitchell a483669579 Maybe fix botania mana pool rendering 2026-03-23 21:09:33 -07:00