From c97fb7004f14a5b3c3c8ef9affc47829b51fb736 Mon Sep 17 00:00:00 2001 From: Jason Mitchell Date: Fri, 2 Oct 2026 22:49:14 -0700 Subject: [PATCH] Fix (#2196) --- .../angelica/sdlgpu/shader/msl/MslCrossCompileTest.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sdl-gpu/src/test/java/com/gtnewhorizons/angelica/sdlgpu/shader/msl/MslCrossCompileTest.java b/sdl-gpu/src/test/java/com/gtnewhorizons/angelica/sdlgpu/shader/msl/MslCrossCompileTest.java index 1f2493023..49495070b 100644 --- a/sdl-gpu/src/test/java/com/gtnewhorizons/angelica/sdlgpu/shader/msl/MslCrossCompileTest.java +++ b/sdl-gpu/src/test/java/com/gtnewhorizons/angelica/sdlgpu/shader/msl/MslCrossCompileTest.java @@ -236,7 +236,7 @@ class MslCrossCompileTest { final ByteBuffer spirv = compile(pre.rewrittenSource(), Shaderc.shaderc_fragment_shader); try { ShaderManager.remapSpirvForSDLGPU(spirv, GL20.GL_FRAGMENT_SHADER); - final MslCrossCompile.Output out = MslCrossCompile.compile(spirv, GL20.GL_FRAGMENT_SHADER); + final CrossCompileCache.Output out = MslCrossCompile.compile(spirv, GL20.GL_FRAGMENT_SHADER); try { final String msl = decode(out.code()); assertTrue(msl.contains("angelica_renamed_try"), "the local must keep a renamed identifier:\n" + msl);