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https://github.com/GTNewHorizons/Angelica.git
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Distant Horizons shader support (#1553)
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3ea47c8385
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52 files changed
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@@ -7,6 +7,7 @@ import com.gtnewhorizons.angelica.AngelicaMod;
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import com.gtnewhorizons.angelica.Tags;
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import com.gtnewhorizons.angelica.config.AngelicaConfig;
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import cpw.mods.fml.client.registry.ClientRegistry;
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import cpw.mods.fml.common.Loader;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.gameevent.InputEvent;
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import it.unimi.dsi.fastutil.ints.Int2IntMap;
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@@ -17,6 +18,7 @@ import net.coderbot.iris.block_rendering.BlockRenderingSettings;
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import com.gtnewhorizons.angelica.config.AngelicaConfig;
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import net.coderbot.iris.celeritas.IrisCeleritasShaderProvider;
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import com.gtnewhorizons.angelica.rendering.celeritas.api.IrisShaderProviderHolder;
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import net.coderbot.iris.compat.dh.DHCompat;
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import net.coderbot.iris.config.IrisConfig;
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import net.coderbot.iris.gl.shader.StandardMacros;
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import net.coderbot.iris.gui.screen.ShaderPackScreen;
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@@ -113,11 +115,31 @@ public class Iris {
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// Used in favor of queueDefaultShaderPackOptionValues() for resetting as the
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// behavior is more concrete and therefore is more likely to repair a user's issues
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private static boolean resetShaderPackOptions = false;
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private static boolean loadShaderPackWhenPossible = false;
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private static String IRIS_VERSION;
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@Getter
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private static boolean fallback;
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public static boolean loadedIncompatiblePack() {
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return DHCompat.lastPackIncompatible();
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}
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public static void loadShaderpackWhenPossible() {
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loadShaderPackWhenPossible = true;
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}
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public static void tryLoadShaderpackWhenPossible() {
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if (loadShaderPackWhenPossible) {
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loadShaderPackWhenPossible = false;
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try {
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reload();
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} catch (IOException e) {
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logger.error("Error during deferred shader reload", e);
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}
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}
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}
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/**
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* Lazy executor for parallelizing shader transformations during shader pack loading.
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* Creates threads on demand and shuts down after a period of inactivity.
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@@ -350,6 +372,7 @@ public class Iris {
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* <p>This is called right before options are loaded, so we can add key bindings here.</p>
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*/
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public void onEarlyInitialize() {
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DHCompat.run();
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try {
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if (!Files.exists(getShaderpacksDirectory())) {
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Files.createDirectories(getShaderpacksDirectory());
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@@ -395,8 +418,19 @@ public class Iris {
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PBRTextureManager.INSTANCE.init();
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// Only load the shader pack when we can access OpenGL
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loadShaderpack();
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boolean isDHLoaded;
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try {
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Class.forName("com.seibel.distanthorizons.DistantHorizonsTweaker");
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isDHLoaded = true;
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}
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catch (Exception e) {
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isDHLoaded = false;
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}
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// When DH is present, defer shaderpack loading until its init callback has run.
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if (!isDHLoaded) {
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loadShaderpack();
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}
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}
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/**
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@@ -721,6 +755,12 @@ public class Iris {
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BlockRenderingSettings.INSTANCE.reloadRendererIfRequired();
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}
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if (loadedIncompatiblePack() && Minecraft.getMinecraft().thePlayer != null) {
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Iris.logger.warn("Incompatible pack for DH!");
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Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.BOLD.toString() + EnumChatFormatting.RED + "This pack doesn't have DH support."));
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Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.RED + "Distant Horizons (DH) chunks won't show up. This isn't a bug, get another shader."));
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}
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}
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/**
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