Files

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

2084 lines
82 KiB
CSV
Raw Permalink Normal View History

2024-11-23 02:16:24 -05:00
glTexEnviv(intintint[]),GL11
glTexGeni(intintint),GL11
glRasterPos4sv(ShortBuffer),GL11
glVertex2iv(int[]),GL11
glDrawPixels(intintintintshort[]),GL11
glBindTexture(intint),GL11
glIndexPointer(intintlong),GL11
glVertex4f(floatfloatfloatfloat),GL11
glRasterPos3i(intintint),GL11
glCopyTexImage1D(intintintintintintint),GL11
glRasterPos3dv(double[]),GL11
glRasterPos3sv(short[]),GL11
glReadPixels(intintintintintintshort[]),GL11
glTexEnvf(intintfloat),GL11
glTexImage1D(intintintintintintintByteBuffer),GL11
glVertex3i(intintint),GL11
glCallList(int),GL11
glTexSubImage2D(intintintintintintintintByteBuffer),GL11
glRectd(doubledoubledoubledouble),GL11
glEnable(int),GL11
glEvalCoord2fv(FloatBuffer),GL11
glPixelStorei(intint),GL11
glTexCoordPointer(intintintlong),GL11
glStencilFunc(intintint),GL11
glNormalPointer(intintIntBuffer),GL11
glTexSubImage1D(intintintintintintshort[]),GL11
glMaterialiv(intintint[]),GL11
glTexGeniv(intintint[]),GL11
glLoadIdentity(),GL11
glMap2d(intdoubledoubleintintdoubledoubleintintdouble[]),GL11
glColor4dv(double[]),GL11
glTexCoord4f(floatfloatfloatfloat),GL11
glTexParameterfv(intintFloatBuffer),GL11
glTexImage2D(intintintintintintintintByteBuffer),GL11
glFogfv(intFloatBuffer),GL11
glClearColor(floatfloatfloatfloat),GL11
glGetMaterialfv(intintfloat[]),GL11
glCopyTexSubImage1D(intintintintintint),GL11
glGetIntegerv(intIntBuffer),GL11
glVertex4d(doubledoubledoubledouble),GL11
glGetTexGenfv(intintfloat[]),GL11
glEvalCoord2f(floatfloat),GL11
glNormal3s(shortshortshort),GL11
glMapGrid1f(intfloatfloat),GL11
glEvalPoint1(int),GL11
glGetMapiv(intintint[]),GL11
glIndexfv(float[]),GL11
glTexCoord2fv(FloatBuffer),GL11
glIndexPointer(intShortBuffer),GL11
glGetTexGeni(intint),GL11
glEvalCoord1dv(double[]),GL11
glCopyTexImage2D(intintintintintintintint),GL11
glRasterPos4dv(DoubleBuffer),GL11
glLighti(intintint),GL11
glGetPixelMapusv(intshort[]),GL11
glVertex2dv(DoubleBuffer),GL11
glShadeModel(int),GL11
glIndexPointer(intIntBuffer),GL11
glColor4s(shortshortshortshort),GL11
glFogi(intint),GL11
glColor4b(bytebytebytebyte),GL11
glColor3iv(IntBuffer),GL11
glGetTexImage(intintintintdouble[]),GL11
glTexImage2D(intintintintintintintintDoubleBuffer),GL11
glGetTexImage(intintintintint[]),GL11
glIndexd(double),GL11
glColor4fv(FloatBuffer),GL11
glColor4usv(short[]),GL11
glGetFloatv(intfloat[]),GL11
glGetTexEnvfv(intintFloatBuffer),GL11
glMaterialfv(intintfloat[]),GL11
glEdgeFlagv(ByteBuffer),GL11
glTexCoord1i(int),GL11
glLoadMatrixf(float[]),GL11
glVertex2iv(IntBuffer),GL11
glColorMaterial(intint),GL11
glTexCoord1iv(int[]),GL11
glNormal3dv(double[]),GL11
glTexSubImage2D(intintintintintintintintIntBuffer),GL11
glRectf(floatfloatfloatfloat),GL11
glLightModeliv(intIntBuffer),GL11
glRasterPos4sv(short[]),GL11
glVertex3f(floatfloatfloat),GL11
glTexCoord3s(shortshortshort),GL11
glLightfv(intintfloat[]),GL11
glPopMatrix(),GL11
glGetLightfv(intintfloat[]),GL11
glFogf(intfloat),GL11
glFogiv(intIntBuffer),GL11
glColor4ub(bytebytebytebyte),GL11
glPopClientAttrib(),GL11
glDrawPixels(intintintintByteBuffer),GL11
glRenderMode(int),GL11
glIndexi(int),GL11
glInterleavedArrays(intintlong),GL11
glTexCoord3sv(ShortBuffer),GL11
glScaled(doubledoubledouble),GL11
glRasterPos3d(doubledoubledouble),GL11
glTexCoordPointer(intintintFloatBuffer),GL11
glGetPolygonStipple(long),GL11
glTexCoord1fv(float[]),GL11
glVertexPointer(intintintShortBuffer),GL11
glGenTextures(int[]),GL11
glGetBooleanv(intByteBuffer),GL11
glEvalCoord1fv(FloatBuffer),GL11
glVertex2f(floatfloat),GL11
glNormal3sv(short[]),GL11
glGetMapf(intint),GL11
glPopAttrib(),GL11
glColor3f(floatfloatfloat),GL11
glRectdv(double[]double[]),GL11
glTexCoord4d(doubledoubledoubledouble),GL11
glEvalCoord1d(double),GL11
glTexGend(intintdouble),GL11
glRasterPos2iv(int[]),GL11
glTexCoord4sv(ShortBuffer),GL11
glIsList(int),GL11
glNormal3i(intintint),GL11
glGetMaterialiv(intintIntBuffer),GL11
glColor4us(shortshortshortshort),GL11
glInterleavedArrays(intintByteBuffer),GL11
glLightModelfv(intFloatBuffer),GL11
glColor3sv(short[]),GL11
glTexCoord4sv(short[]),GL11
glGetTexImage(intintintintIntBuffer),GL11
glRasterPos3iv(IntBuffer),GL11
glClear(int),GL11
glColorPointer(intintintlong),GL11
glGetMapfv(intintFloatBuffer),GL11
glVertex3dv(double[]),GL11
glGenLists(int),GL11
glColor4usv(ShortBuffer),GL11
glGetMapiv(intintIntBuffer),GL11
glVertex3fv(float[]),GL11
glViewport(intintintint),GL11
glRasterPos2f(floatfloat),GL11
glTexCoord4dv(double[]),GL11
glGetPixelMapfv(intlong),GL11
glPointSize(float),GL11
glPushAttrib(int),GL11
glTexImage1D(intintintintintintintShortBuffer),GL11
glAreTexturesResident(int[]ByteBuffer),GL11
glIndexMask(int),GL11
glOrtho(doubledoubledoubledoubledoubledouble),GL11
glColorPointer(intintintIntBuffer),GL11
glFogfv(intfloat[]),GL11
glRasterPos4fv(float[]),GL11
glTexSubImage2D(intintintintintintintintFloatBuffer),GL11
glVertexPointer(intintintFloatBuffer),GL11
glIndexsv(short[]),GL11
glTexSubImage1D(intintintintintintIntBuffer),GL11
glLightiv(intintIntBuffer),GL11
glGetTexGenfv(intintFloatBuffer),GL11
glMultMatrixd(double[]),GL11
glIndexPointer(intintByteBuffer),GL11
glRectsv(short[]short[]),GL11
glPixelMapfv(intintlong),GL11
glVertex3iv(int[]),GL11
glTexImage2D(intintintintintintintintint[]),GL11
glGetString(int),GL11
glTexSubImage2D(intintintintintintintintdouble[]),GL11
glDepthRange(doubledouble),GL11
glGetTexEnviv(intintIntBuffer),GL11
glTexImage2D(intintintintintintintintshort[]),GL11
glScalef(floatfloatfloat),GL11
glInterleavedArrays(intintfloat[]),GL11
glPolygonMode(intint),GL11
glNormal3b(bytebytebyte),GL11
glTexCoordPointer(intintintByteBuffer),GL11
glTexCoord3i(intintint),GL11
glTexCoord2dv(double[]),GL11
glDrawPixels(intintintintIntBuffer),GL11
glTexCoord4iv(int[]),GL11
glEdgeFlagPointer(intByteBuffer),GL11
glMap1d(intdoubledoubleintintDoubleBuffer),GL11
glEvalMesh1(intintint),GL11
glDrawBuffer(int),GL11
glReadPixels(intintintintintintIntBuffer),GL11
glGetTexImage(intintintintlong),GL11
glEvalCoord2fv(float[]),GL11
glDeleteTextures(IntBuffer),GL11
glIndexubv(ByteBuffer),GL11
glTexImage1D(intintintintintintintIntBuffer),GL11
glTexCoord2sv(ShortBuffer),GL11
glLoadMatrixd(DoubleBuffer),GL11
glClearStencil(int),GL11
glGetLightiv(intintIntBuffer),GL11
glReadPixels(intintintintintintFloatBuffer),GL11
glGetTexParameteriv(intintint[]),GL11
glTexCoord2dv(DoubleBuffer),GL11
glGetPointer(int),GL11
glGetMapi(intint),GL11
glTexImage2D(intintintintintintintintlong),GL11
glMapGrid2f(intfloatfloatintfloatfloat),GL11
glGetTexGeniv(intintIntBuffer),GL11
glColor4sv(ShortBuffer),GL11
glGetTexGendv(intintDoubleBuffer),GL11
glGetPixelMapuiv(intint[]),GL11
glTexCoord2iv(int[]),GL11
glGenTextures(),GL11
glListBase(int),GL11
glTexCoord1dv(double[]),GL11
glGetTexLevelParameterf(intintint),GL11
glTexImage1D(intintintintintintintfloat[]),GL11
glIndexdv(double[]),GL11
glRasterPos4fv(FloatBuffer),GL11
glNormal3sv(ShortBuffer),GL11
glIndexfv(FloatBuffer),GL11
glTexCoord3f(floatfloatfloat),GL11
glVertex3s(shortshortshort),GL11
glLightfv(intintFloatBuffer),GL11
glRectdv(DoubleBufferDoubleBuffer),GL11
glGetLightiv(intintint[]),GL11
glLightModeliv(intint[]),GL11
glGetLightfv(intintFloatBuffer),GL11
glTexImage2D(intintintintintintintintfloat[]),GL11
glVertex2fv(FloatBuffer),GL11
glReadPixels(intintintintintintShortBuffer),GL11
glBitmap(intintfloatfloatfloatfloatByteBuffer),GL11
glRasterPos3fv(FloatBuffer),GL11
glDrawElements(intintintlong),GL11
glTexEnviv(intintIntBuffer),GL11
glPixelMapuiv(intintlong),GL11
glTexCoord4dv(DoubleBuffer),GL11
glTexSubImage2D(intintintintintintintintfloat[]),GL11
glNewList(intint),GL11
glGetTexParameterfv(intintFloatBuffer),GL11
glVertex3fv(FloatBuffer),GL11
glRasterPos2fv(FloatBuffer),GL11
glMatrixMode(int),GL11
glColor4i(intintintint),GL11
glRasterPos4iv(IntBuffer),GL11
glVertex4iv(IntBuffer),GL11
glTexSubImage2D(intintintintintintintintDoubleBuffer),GL11
glTexCoord4s(shortshortshortshort),GL11
glAreTexturesResident(intByteBuffer),GL11
glTexImage1D(intintintintintintintdouble[]),GL11
glFinish(),GL11
glColorPointer(intintintByteBuffer),GL11
glVertex4fv(float[]),GL11
glColor4iv(IntBuffer),GL11
glTranslated(doubledoubledouble),GL11
glTexParameterfv(intintfloat[]),GL11
glEvalCoord2dv(DoubleBuffer),GL11
glTexCoord4i(intintintint),GL11
glBegin(int),GL11
glColor3usv(short[]),GL11
glTexCoord3iv(IntBuffer),GL11
glGetPixelMapuiv(intlong),GL11
glGetMapfv(intintfloat[]),GL11
glNormal3d(doubledoubledouble),GL11
glAlphaFunc(intfloat),GL11
glGetClipPlane(intDoubleBuffer),GL11
glTexCoord1s(short),GL11
glGetPixelMapfv(intFloatBuffer),GL11
glGetPixelMapusv(intShortBuffer),GL11
glTexImage1D(intintintintintintintshort[]),GL11
glTexImage1D(intintintintintintintFloatBuffer),GL11
glPrioritizeTextures(IntBufferFloatBuffer),GL11
glVertex2i(intint),GL11
glArrayElement(int),GL11
glVertex4fv(FloatBuffer),GL11
glGetTexEnviv(intintint[]),GL11
glTexGenfv(intintfloat[]),GL11
glNormal3f(floatfloatfloat),GL11
glTexImage1D(intintintintintintintlong),GL11
glRectfv(FloatBufferFloatBuffer),GL11
glColor4uiv(int[]),GL11
glColor3d(doubledoubledouble),GL11
glTexSubImage2D(intintintintintintintintShortBuffer),GL11
glRasterPos4iv(int[]),GL11
glVertexPointer(intintintByteBuffer),GL11
glPixelMapfv(intFloatBuffer),GL11
glDrawElements(intShortBuffer),GL11
glGetTexGenf(intint),GL11
glGetDoublev(intdouble[]),GL11
glGetClipPlane(intdouble[]),GL11
glColor4iv(int[]),GL11
glGetBoolean(int),GL11
glGetTexEnvi(intint),GL11
glClipPlane(intdouble[]),GL11
glGetTexLevelParameteriv(intintintIntBuffer),GL11
glCopyTexSubImage2D(intintintintintintintint),GL11
glRecti(intintintint),GL11
glClipPlane(intDoubleBuffer),GL11
glMateriali(intintint),GL11
glTexCoord3dv(DoubleBuffer),GL11
glStencilMask(int),GL11
glMap2f(intfloatfloatintintfloatfloatintintFloatBuffer),GL11
glCallLists(IntBuffer),GL11
glGetTexImage(intintintintfloat[]),GL11
glDepthMask(boolean),GL11
glInterleavedArrays(intintdouble[]),GL11
glIndexsv(ShortBuffer),GL11
glCopyPixels(intintintintint),GL11
glGetTexImage(intintintintshort[]),GL11
glPixelStoref(intfloat),GL11
glReadBuffer(int),GL11
glPixelMapusv(intintlong),GL11
glDrawElements(intintByteBuffer),GL11
glColor3sv(ShortBuffer),GL11
glColor4dv(DoubleBuffer),GL11
glGetMapdv(intintDoubleBuffer),GL11
glTexCoord2d(doubledouble),GL11
glMaterialiv(intintIntBuffer),GL11
glRasterPos2fv(float[]),GL11
glDisableClientState(int),GL11
glRasterPos2dv(double[]),GL11
glLoadName(int),GL11
glScissor(intintintint),GL11
glEnableClientState(int),GL11
glRasterPos4dv(double[]),GL11
glGetPixelMapusv(intlong),GL11
glTexGeniv(intintIntBuffer),GL11
glSelectBuffer(IntBuffer),GL11
glEvalCoord1fv(float[]),GL11
glVertex2s(shortshort),GL11
glInterleavedArrays(intintIntBuffer),GL11
glEvalCoord2d(doubledouble),GL11
glRasterPos2sv(ShortBuffer),GL11
glMap1f(intfloatfloatintintFloatBuffer),GL11
glEvalPoint2(intint),GL11
glMaterialf(intintfloat),GL11
glGetDouble(int),GL11
glColor3s(shortshortshort),GL11
glVertex4dv(double[]),GL11
glGetTexLevelParameterfv(intintintfloat[]),GL11
glTexCoord3d(doubledoubledouble),GL11
glVertex2dv(double[]),GL11
glIsTexture(int),GL11
glColor3i(intintint),GL11
glGetTexLevelParameterfv(intintintFloatBuffer),GL11
glRotated(doubledoubledoubledouble),GL11
glColor4ui(intintintint),GL11
glDrawPixels(intintintintShortBuffer),GL11
glRasterPos4d(doubledoubledoubledouble),GL11
glTexParameterf(intintfloat),GL11
glNormal3fv(float[]),GL11
glTexSubImage1D(intintintintintintfloat[]),GL11
glLightf(intintfloat),GL11
glColor3fv(float[]),GL11
glEvalCoord2dv(double[]),GL11
glColor3bv(ByteBuffer),GL11
glGetFloatv(intFloatBuffer),GL11
glNormal3iv(int[]),GL11
glIndexPointer(intByteBuffer),GL11
glGetLighti(intint),GL11
glColor4bv(ByteBuffer),GL11
glGetTexEnvf(intint),GL11
glRectsv(ShortBufferShortBuffer),GL11
glTexCoord1sv(ShortBuffer),GL11
glClearIndex(float),GL11
glGetPixelMapuiv(intIntBuffer),GL11
glTexParameteriv(intintIntBuffer),GL11
glVertex4sv(short[]),GL11
glTexCoord3fv(float[]),GL11
glNormalPointer(intintFloatBuffer),GL11
glEvalCoord1dv(DoubleBuffer),GL11
glVertex2sv(ShortBuffer),GL11
glInterleavedArrays(intintShortBuffer),GL11
glGetMapd(intint),GL11
glGetTexGeniv(intintint[]),GL11
glTranslatef(floatfloatfloat),GL11
glTexImage2D(intintintintintintintintIntBuffer),GL11
glEnd(),GL11
glLightiv(intintint[]),GL11
glGetTexImage(intintintintByteBuffer),GL11
glGetTexGend(intint),GL11
glColor3ub(bytebytebyte),GL11
glColor3us(shortshortshort),GL11
glTexGendv(intintdouble[]),GL11
glColor3dv(double[]),GL11
glRasterPos3iv(int[]),GL11
glFrustum(doubledoubledoubledoubledoubledouble),GL11
glPushMatrix(),GL11
glRasterPos4f(floatfloatfloatfloat),GL11
glColor3b(bytebytebyte),GL11
glTexCoord4fv(float[]),GL11
glTexImage1D(intintintintintintintint[]),GL11
glVertex3sv(short[]),GL11
glVertex4i(intintintint),GL11
glDrawPixels(intintintintfloat[]),GL11
glGetTexLevelParameteri(intintint),GL11
glVertex3iv(IntBuffer),GL11
glGetPixelMapfv(intfloat[]),GL11
glMultMatrixf(FloatBuffer),GL11
glTexSubImage1D(intintintintintintDoubleBuffer),GL11
glRasterPos3fv(float[]),GL11
glTexSubImage1D(intintintintintintShortBuffer),GL11
glTexCoord4iv(IntBuffer),GL11
glInterleavedArrays(intintshort[]),GL11
glTexCoord2iv(IntBuffer),GL11
glCallLists(ByteBuffer),GL11
glTexCoord1dv(DoubleBuffer),GL11
glCallLists(intByteBuffer),GL11
glIndexdv(DoubleBuffer),GL11
glInitNames(),GL11
glTexSubImage2D(intintintintintintintintint[]),GL11
glGetMaterialiv(intintint[]),GL11
glTexSubImage1D(intintintintintintFloatBuffer),GL11
glColor3usv(ShortBuffer),GL11
glDisable(int),GL11
glMaterialfv(intintFloatBuffer),GL11
glAccum(intfloat),GL11
glColor3iv(int[]),GL11
glPixelMapfv(intfloat[]),GL11
glMapGrid1d(intdoubledouble),GL11
glGetTexParameterfv(intintfloat[]),GL11
glDrawElements(intIntBuffer),GL11
glSelectBuffer(int[]),GL11
glTexGendv(intintDoubleBuffer),GL11
glInterleavedArrays(intintFloatBuffer),GL11
glIndexf(float),GL11
glGetError(),GL11
glPixelZoom(floatfloat),GL11
glRectfv(float[]float[]),GL11
glEdgeFlag(boolean),GL11
glColorPointer(intintintFloatBuffer),GL11
glFeedbackBuffer(intfloat[]),GL11
glDeleteTextures(int),GL11
glTexCoord3fv(FloatBuffer),GL11
glPixelMapusv(intShortBuffer),GL11
glTexCoord1sv(short[]),GL11
glColor3ui(intintint),GL11
glGetTexImage(intintintintFloatBuffer),GL11
glGetTexParameteriv(intintIntBuffer),GL11
glTexGenf(intintfloat),GL11
glColorMask(booleanbooleanbooleanboolean),GL11
glIsEnabled(int),GL11
glGetMapdv(intintdouble[]),GL11
glLightModelf(intfloat),GL11
glTexCoordPointer(intintintIntBuffer),GL11
glTexCoord2f(floatfloat),GL11
glClearAccum(floatfloatfloatfloat),GL11
glGetLightf(intint),GL11
glVertex4s(shortshortshortshort),GL11
glInterleavedArrays(intintDoubleBuffer),GL11
glTexSubImage2D(intintintintintintintintshort[]),GL11
glColor4uiv(IntBuffer),GL11
glTexCoord4fv(FloatBuffer),GL11
glTexSubImage1D(intintintintintintByteBuffer),GL11
glGetInteger(int),GL11
glHint(intint),GL11
glDrawElements(intByteBuffer),GL11
glTexCoord2s(shortshort),GL11
glGetTexParameteri(intint),GL11
glTexParameteri(intintint),GL11
glGetTexParameterf(intint),GL11
glReadPixels(intintintintintintlong),GL11
glTexCoord3dv(double[]),GL11
glTexSubImage1D(intintintintintintlong),GL11
glMapGrid2d(intdoubledoubleintdoubledouble),GL11
glMultMatrixf(float[]),GL11
glMap2d(intdoubledoubleintintdoubledoubleintintDoubleBuffer),GL11
glReadPixels(intintintintintintint[]),GL11
glPrioritizeTextures(int[]float[]),GL11
glTexCoord2i(intint),GL11
glRasterPos3sv(ShortBuffer),GL11
glRasterPos3f(floatfloatfloat),GL11
glRasterPos3s(shortshortshort),GL11
glCullFace(int),GL11
glPassThrough(float),GL11
glEvalCoord1f(float),GL11
glGetTexImage(intintintintDoubleBuffer),GL11
glVertex2d(doubledouble),GL11
glVertex3sv(ShortBuffer),GL11
glTexImage1D(intintintintintintintDoubleBuffer),GL11
glRasterPos2dv(DoubleBuffer),GL11
glPolygonOffset(floatfloat),GL11
glFeedbackBuffer(intFloatBuffer),GL11
glVertex4dv(DoubleBuffer),GL11
glPolygonStipple(ByteBuffer),GL11
glPixelMapuiv(intint[]),GL11
glLogicOp(int),GL11
glMap1f(intfloatfloatintintfloat[]),GL11
glTexEnvfv(intintfloat[]),GL11
glClearDepth(double),GL11
glPixelMapusv(intshort[]),GL11
glReadPixels(intintintintintintByteBuffer),GL11
glLightModeli(intint),GL11
glTexEnvi(intintint),GL11
glEdgeFlagPointer(intlong),GL11
glVertex3d(doubledoubledouble),GL11
glRects(shortshortshortshort),GL11
glDrawPixels(intintintintint[]),GL11
glTexCoord2sv(short[]),GL11
glInterleavedArrays(intintint[]),GL11
glDrawPixels(intintintintlong),GL11
glAreTexturesResident(IntBufferByteBuffer),GL11
glMap2f(intfloatfloatintintfloatfloatintintfloat[]),GL11
glRasterPos4i(intintintint),GL11
glGetTexEnvfv(intintfloat[]),GL11
glTexImage2D(intintintintintintintintShortBuffer),GL11
glColor3ubv(ByteBuffer),GL11
glPopName(),GL11
glFrontFace(int),GL11
glTexCoordPointer(intintintShortBuffer),GL11
glLoadMatrixd(double[]),GL11
glTexCoord1fv(FloatBuffer),GL11
glGetDoublev(intDoubleBuffer),GL11
glVertexPointer(intintintIntBuffer),GL11
glVertexPointer(intintintlong),GL11
glRotatef(floatfloatfloatfloat),GL11
glPixelMapuiv(intIntBuffer),GL11
glNormal3iv(IntBuffer),GL11
glCallLists(ShortBuffer),GL11
glTexGenfv(intintFloatBuffer),GL11
glPushClientAttrib(int),GL11
glLineStipple(intshort),GL11
glNormal3fv(FloatBuffer),GL11
glLoadMatrixf(FloatBuffer),GL11
glVertex2fv(float[]),GL11
glFlush(),GL11
glGetTexImage(intintintintShortBuffer),GL11
glLineWidth(float),GL11
glVertex3dv(DoubleBuffer),GL11
glDepthFunc(int),GL11
glGetMaterialfv(intintFloatBuffer),GL11
glMap1d(intdoubledoubleintintdouble[]),GL11
glStencilOp(intintint),GL11
glRasterPos3dv(DoubleBuffer),GL11
glTexEnvfv(intintFloatBuffer),GL11
glTexImage2D(intintintintintintintintdouble[]),GL11
glIndexs(short),GL11
glFogiv(intint[]),GL11
glDrawPixels(intintintintFloatBuffer),GL11
glColor3fv(FloatBuffer),GL11
glTexCoord1f(float),GL11
glColorPointer(intintintShortBuffer),GL11
glGenTextures(IntBuffer),GL11
glVertex4iv(int[]),GL11
glRasterPos2s(shortshort),GL11
glRasterPos2sv(short[]),GL11
glColor4d(doubledoubledoubledouble),GL11
glTexCoord3sv(short[]),GL11
glTexCoord2fv(float[]),GL11
glTexSubImage1D(intintintintintintint[]),GL11
glLightModelfv(intfloat[]),GL11
glEndList(),GL11
glTexSubImage2D(intintintintintintintintlong),GL11
glNormalPointer(intintlong),GL11
glDeleteLists(intint),GL11
glNormalPointer(intintShortBuffer),GL11
glTexParameteriv(intintint[]),GL11
glGetIntegerv(intint[]),GL11
glTexSubImage1D(intintintintintintdouble[]),GL11
glIndexiv(int[]),GL11
glReadPixels(intintintintintintfloat[]),GL11
glRasterPos2i(intint),GL11
glColor4ubv(ByteBuffer),GL11
glPixelTransferi(intint),GL11
glPixelTransferf(intfloat),GL11
glColor3uiv(IntBuffer),GL11
glVertex4sv(ShortBuffer),GL11
glRasterPos2iv(IntBuffer),GL11
glDeleteTextures(int[]),GL11
glColor4sv(short[]),GL11
glNormal3bv(ByteBuffer),GL11
glNormalPointer(intintByteBuffer),GL11
glColor4fv(float[]),GL11
glRasterPos2d(doubledouble),GL11
glGetPointerv(intPointerBuffer),GL11
glColor4f(floatfloatfloatfloat),GL11
glGetFloat(int),GL11
glIndexub(byte),GL11
glBitmap(intintfloatfloatfloatfloatlong),GL11
glEvalMesh2(intintintintint),GL11
glPolygonStipple(long),GL11
glColor3dv(DoubleBuffer),GL11
glTexImage2D(intintintintintintintintFloatBuffer),GL11
glIndexiv(IntBuffer),GL11
glTexCoord3iv(int[]),GL11
glRectiv(int[]int[]),GL11
glDrawArrays(intintint),GL11
glMultMatrixd(DoubleBuffer),GL11
glRasterPos4s(shortshortshortshort),GL11
glGetPolygonStipple(ByteBuffer),GL11
glNormal3dv(DoubleBuffer),GL11
glVertex2sv(short[]),GL11
glPushName(int),GL11
glBlendFunc(intint),GL11
glGetTexGendv(intintdouble[]),GL11
glGetTexLevelParameteriv(intintintint[]),GL11
glRectiv(IntBufferIntBuffer),GL11
glTexCoord1iv(IntBuffer),GL11
glColor3uiv(int[]),GL11
glTexCoord1d(double),GL11
glTexImage3D(intintintintintintintintintfloat[]),GL12
glDrawRangeElements(intintintByteBuffer),GL12
glDrawRangeElements(intintintintByteBuffer),GL12
glTexSubImage3D(intintintintintintintintintintshort[]),GL12
glCopyTexSubImage3D(intintintintintintintintint),GL12
glTexSubImage3D(intintintintintintintintintintFloatBuffer),GL12
glTexImage3D(intintintintintintintintintByteBuffer),GL12
glTexSubImage3D(intintintintintintintintintintint[]),GL12
glTexImage3D(intintintintintintintintintDoubleBuffer),GL12
glTexSubImage3D(intintintintintintintintintintDoubleBuffer),GL12
glTexImage3D(intintintintintintintintintdouble[]),GL12
glTexImage3D(intintintintintintintintintlong),GL12
glTexSubImage3D(intintintintintintintintintintlong),GL12
glTexSubImage3D(intintintintintintintintintintfloat[]),GL12
glDrawRangeElements(intintintShortBuffer),GL12
glDrawRangeElements(intintintIntBuffer),GL12
glTexSubImage3D(intintintintintintintintintintIntBuffer),GL12
glTexImage3D(intintintintintintintintintshort[]),GL12
glTexSubImage3D(intintintintintintintintintintdouble[]),GL12
glDrawRangeElements(intintintintintlong),GL12
glTexImage3D(intintintintintintintintintShortBuffer),GL12
glTexImage3D(intintintintintintintintintIntBuffer),GL12
glTexSubImage3D(intintintintintintintintintintShortBuffer),GL12
glTexSubImage3D(intintintintintintintintintintByteBuffer),GL12
glTexImage3D(intintintintintintintintintFloatBuffer),GL12
glTexImage3D(intintintintintintintintintint[]),GL12
glMultiTexCoord4iv(intint[]),GL13
glSampleCoverage(floatboolean),GL13
glMultiTexCoord2i(intintint),GL13
glMultiTexCoord4iv(intIntBuffer),GL13
glMultiTexCoord4sv(intShortBuffer),GL13
glMultiTexCoord2iv(intint[]),GL13
glMultiTexCoord1dv(intdouble[]),GL13
glLoadTransposeMatrixd(DoubleBuffer),GL13
glMultiTexCoord2sv(intshort[]),GL13
glMultiTexCoord3f(intfloatfloatfloat),GL13
glMultiTexCoord4fv(intFloatBuffer),GL13
glMultiTexCoord1f(intfloat),GL13
glCompressedTexSubImage3D(intintintintintintintintintintlong),GL13
glMultiTexCoord1fv(intFloatBuffer),GL13
glMultiTexCoord2dv(intdouble[]),GL13
glMultiTexCoord3s(intshortshortshort),GL13
glMultiTexCoord3d(intdoubledoubledouble),GL13
glMultiTexCoord4sv(intshort[]),GL13
glMultTransposeMatrixf(FloatBuffer),GL13
glCompressedTexSubImage3D(intintintintintintintintintByteBuffer),GL13
glMultiTexCoord2s(intshortshort),GL13
glGetCompressedTexImage(intintByteBuffer),GL13
glMultiTexCoord3i(intintintint),GL13
glMultiTexCoord1d(intdouble),GL13
glCompressedTexImage3D(intintintintintintintintlong),GL13
glLoadTransposeMatrixf(FloatBuffer),GL13
glClientActiveTexture(int),GL13
glCompressedTexImage2D(intintintintintintByteBuffer),GL13
glMultiTexCoord1s(intshort),GL13
glMultiTexCoord3sv(intShortBuffer),GL13
glMultiTexCoord1sv(intshort[]),GL13
glMultiTexCoord1sv(intShortBuffer),GL13
glMultiTexCoord2iv(intIntBuffer),GL13
glCompressedTexSubImage1D(intintintintintintlong),GL13
glMultiTexCoord4s(intshortshortshortshort),GL13
glMultiTexCoord2fv(intfloat[]),GL13
glLoadTransposeMatrixd(double[]),GL13
glMultiTexCoord4d(intdoubledoubledoubledouble),GL13
glMultiTexCoord3iv(intIntBuffer),GL13
glMultiTexCoord3iv(intint[]),GL13
glMultiTexCoord1iv(intIntBuffer),GL13
glMultiTexCoord4fv(intfloat[]),GL13
glMultiTexCoord1iv(intint[]),GL13
glMultTransposeMatrixd(DoubleBuffer),GL13
glCompressedTexSubImage1D(intintintintintByteBuffer),GL13
glMultiTexCoord2sv(intShortBuffer),GL13
glMultiTexCoord1dv(intDoubleBuffer),GL13
glMultiTexCoord4f(intfloatfloatfloatfloat),GL13
glMultiTexCoord4dv(intdouble[]),GL13
glMultiTexCoord2f(intfloatfloat),GL13
glMultiTexCoord2fv(intFloatBuffer),GL13
glCompressedTexImage2D(intintintintintintintlong),GL13
glMultiTexCoord3dv(intdouble[]),GL13
glCompressedTexImage3D(intintintintintintintByteBuffer),GL13
glMultiTexCoord3fv(intfloat[]),GL13
glMultiTexCoord1fv(intfloat[]),GL13
glMultiTexCoord2dv(intDoubleBuffer),GL13
glGetCompressedTexImage(intintlong),GL13
glMultiTexCoord3fv(intFloatBuffer),GL13
glMultiTexCoord1i(intint),GL13
glCompressedTexImage1D(intintintintintintlong),GL13
glActiveTexture(int),GL13
glCompressedTexSubImage2D(intintintintintintintintlong),GL13
glMultTransposeMatrixd(double[]),GL13
glLoadTransposeMatrixf(float[]),GL13
glMultiTexCoord4i(intintintintint),GL13
glMultiTexCoord3dv(intDoubleBuffer),GL13
glCompressedTexImage1D(intintintintintByteBuffer),GL13
glMultiTexCoord3sv(intshort[]),GL13
glMultiTexCoord2d(intdoubledouble),GL13
glMultTransposeMatrixf(float[]),GL13
glCompressedTexSubImage2D(intintintintintintintByteBuffer),GL13
glMultiTexCoord4dv(intDoubleBuffer),GL13
glSecondaryColor3uiv(IntBuffer),GL14
glWindowPos2sv(ShortBuffer),GL14
glWindowPos2fv(float[]),GL14
glSecondaryColor3bv(ByteBuffer),GL14
glFogCoorddv(double[]),GL14
glSecondaryColor3sv(ShortBuffer),GL14
glBlendColor(floatfloatfloatfloat),GL14
glPointParameterf(intfloat),GL14
glFogCoordPointer(intintShortBuffer),GL14
glWindowPos2iv(int[]),GL14
glMultiDrawElements(intint[]intPointerBuffer),GL14
glSecondaryColorPointer(intintintlong),GL14
glSecondaryColor3sv(short[]),GL14
glSecondaryColorPointer(intintintShortBuffer),GL14
glWindowPos2i(intint),GL14
glFogCoordf(float),GL14
glSecondaryColor3b(bytebytebyte),GL14
glPointParameterfv(intfloat[]),GL14
glSecondaryColor3s(shortshortshort),GL14
glSecondaryColorPointer(intintintByteBuffer),GL14
glWindowPos2d(doubledouble),GL14
glWindowPos3sv(ShortBuffer),GL14
glWindowPos2f(floatfloat),GL14
glWindowPos3dv(DoubleBuffer),GL14
glSecondaryColor3usv(ShortBuffer),GL14
glWindowPos3iv(int[]),GL14
glFogCoordPointer(intintFloatBuffer),GL14
glFogCoordfv(FloatBuffer),GL14
glSecondaryColor3iv(IntBuffer),GL14
glFogCoordPointer(intintByteBuffer),GL14
glFogCoorddv(DoubleBuffer),GL14
glPointParameteri(intint),GL14
glWindowPos3s(shortshortshort),GL14
glWindowPos2dv(double[]),GL14
glWindowPos3iv(IntBuffer),GL14
glSecondaryColor3i(intintint),GL14
glSecondaryColor3uiv(int[]),GL14
glWindowPos3sv(short[]),GL14
glSecondaryColor3dv(double[]),GL14
glFogCoordd(double),GL14
glBlendFuncSeparate(intintintint),GL14
glPointParameteriv(intIntBuffer),GL14
glSecondaryColor3ub(bytebytebyte),GL14
glPointParameterfv(intFloatBuffer),GL14
glWindowPos2fv(FloatBuffer),GL14
glWindowPos2s(shortshort),GL14
glSecondaryColor3ubv(ByteBuffer),GL14
glSecondaryColor3ui(intintint),GL14
glWindowPos3fv(FloatBuffer),GL14
glSecondaryColor3fv(float[]),GL14
glWindowPos3d(doubledoubledouble),GL14
glWindowPos3dv(double[]),GL14
glWindowPos3i(intintint),GL14
glBlendEquation(int),GL14
glWindowPos2iv(IntBuffer),GL14
glWindowPos2sv(short[]),GL14
glSecondaryColor3dv(DoubleBuffer),GL14
glWindowPos2dv(DoubleBuffer),GL14
glSecondaryColor3f(floatfloatfloat),GL14
glSecondaryColor3us(shortshortshort),GL14
glMultiDrawArrays(intint[]int[]),GL14
glPointParameteriv(intint[]),GL14
glSecondaryColor3iv(int[]),GL14
glFogCoordPointer(intintlong),GL14
glWindowPos3f(floatfloatfloat),GL14
glWindowPos3fv(float[]),GL14
glMultiDrawArrays(intIntBufferIntBuffer),GL14
glSecondaryColor3fv(FloatBuffer),GL14
glSecondaryColor3d(doubledoubledouble),GL14
glSecondaryColorPointer(intintintIntBuffer),GL14
glMultiDrawElements(intIntBufferintPointerBuffer),GL14
glSecondaryColor3usv(short[]),GL14
glSecondaryColorPointer(intintintFloatBuffer),GL14
glFogCoordfv(float[]),GL14
glDeleteBuffers(int),GL15
glGetQueryObjectuiv(intintlong),GL15
glDeleteBuffers(IntBuffer),GL15
glUnmapBuffer(int),GL15
glBufferData(intdouble[]int),GL15
glGenBuffers(int[]),GL15
glDeleteBuffers(int[]),GL15
glBufferData(intlongint),GL15
glBufferData(intByteBufferint),GL15
glBufferSubData(intlongint[]),GL15
glMapBuffer(intintlongByteBuffer),GL15
glBufferData(intDoubleBufferint),GL15
glGetQueryObjectiv(intintlong),GL15
glGetBufferSubData(intlongfloat[]),GL15
glBufferData(intIntBufferint),GL15
glBufferSubData(intlongFloatBuffer),GL15
glGetBufferParameteri(intint),GL15
glGetBufferSubData(intlongByteBuffer),GL15
glBufferSubData(intlongShortBuffer),GL15
glGenQueries(),GL15
glMapBuffer(intintByteBuffer),GL15
glBufferSubData(intlongDoubleBuffer),GL15
glBufferData(intFloatBufferint),GL15
glGetBufferParameteriv(intintint[]),GL15
glGenBuffers(),GL15
glBufferSubData(intlongIntBuffer),GL15
glGetQueryObjecti(intint),GL15
glDeleteQueries(int),GL15
glBindBuffer(intint),GL15
glBufferSubData(intlongdouble[]),GL15
glGetBufferSubData(intlongIntBuffer),GL15
glGetQueryiv(intintint[]),GL15
glGetQueryObjectuiv(intintint[]),GL15
glGetBufferSubData(intlonglong[]),GL15
glBufferSubData(intlongByteBuffer),GL15
glBufferSubData(intlonglong[]),GL15
glIsQuery(int),GL15
glGetBufferSubData(intlongDoubleBuffer),GL15
glGetBufferSubData(intlongdouble[]),GL15
glGetBufferSubData(intlongFloatBuffer),GL15
glBufferData(intlong[]int),GL15
glGetBufferSubData(intlongshort[]),GL15
glGetBufferSubData(intlongint[]),GL15
glBeginQuery(intint),GL15
glGetQueryObjectuiv(intintIntBuffer),GL15
glGetBufferSubData(intlongShortBuffer),GL15
glBufferSubData(intlongLongBuffer),GL15
glGetQueryObjectiv(intintint[]),GL15
glBufferData(intShortBufferint),GL15
glDeleteQueries(IntBuffer),GL15
glGetBufferPointerv(intintPointerBuffer),GL15
glBufferData(intLongBufferint),GL15
glGenQueries(int[]),GL15
glGenBuffers(IntBuffer),GL15
glGetQueryObjectui(intint),GL15
glBufferData(intint[]int),GL15
glBufferSubData(intlongshort[]),GL15
glIsBuffer(int),GL15
glBufferData(intshort[]int),GL15
glGetBufferPointer(intint),GL15
glGetQueryObjectiv(intintIntBuffer),GL15
glGetQueryiv(intintIntBuffer),GL15
glBufferSubData(intlongfloat[]),GL15
glEndQuery(int),GL15
glGetQueryi(intint),GL15
glMapBuffer(intint),GL15
glGetBufferParameteriv(intintIntBuffer),GL15
glGetBufferSubData(intlongLongBuffer),GL15
glDeleteQueries(int[]),GL15
glBufferData(intfloat[]int),GL15
glGenQueries(IntBuffer),GL15
glVertexAttrib2dv(intDoubleBuffer),GL20
glGetProgramiv(intintIntBuffer),GL20
glCreateProgram(),GL20
glVertexAttrib4uiv(intint[]),GL20
glVertexAttribPointer(intintintbooleanintlong),GL20
glVertexAttrib4sv(intshort[]),GL20
glVertexAttrib1dv(intdouble[]),GL20
glDeleteProgram(int),GL20
glUniform1iv(intIntBuffer),GL20
glVertexAttrib2s(intshortshort),GL20
glUniform4fv(intFloatBuffer),GL20
glVertexAttrib3sv(intshort[]),GL20
glVertexAttribPointer(intintintbooleanintFloatBuffer),GL20
glVertexAttrib1sv(intShortBuffer),GL20
glValidateProgram(int),GL20
glGetShaderi(intint),GL20
glUniformMatrix2fv(intbooleanfloat[]),GL20
glUniform2iv(intint[]),GL20
glUniform2f(intfloatfloat),GL20
glGetShaderSource(intint),GL20
glVertexAttribPointer(intintintbooleanintShortBuffer),GL20
glGetUniformiv(intintIntBuffer),GL20
glGetShaderSource(int),GL20
glDetachShader(intint),GL20
glVertexAttribPointer(intintintbooleanintIntBuffer),GL20
glVertexAttrib2sv(intshort[]),GL20
glUniform4i(intintintintint),GL20
glUniform2i(intintint),GL20
glUniform3f(intfloatfloatfloat),GL20
glUniformMatrix4fv(intbooleanFloatBuffer),GL20
glGetShaderInfoLog(intint[]ByteBuffer),GL20
glGetShaderInfoLog(int),GL20
glUniform1fv(intFloatBuffer),GL20
glShaderSource(intPointerBufferIntBuffer),GL20
glVertexAttrib4bv(intByteBuffer),GL20
glUniform4iv(intint[]),GL20
glUniform3fv(intfloat[]),GL20
glVertexAttrib3s(intshortshortshort),GL20
glVertexAttrib1d(intdouble),GL20
glVertexAttrib3dv(intDoubleBuffer),GL20
glBlendEquationSeparate(intint),GL20
glGetActiveUniform(intintint[]int[]int[]ByteBuffer),GL20
glUniform1fv(intfloat[]),GL20
glVertexAttrib4dv(intdouble[]),GL20
glGetUniformf(intint),GL20
glVertexAttrib3fv(intfloat[]),GL20
glVertexAttrib4iv(intIntBuffer),GL20
glUniformMatrix2fv(intbooleanFloatBuffer),GL20
glUniform4f(intfloatfloatfloatfloat),GL20
glGetVertexAttribfv(intintfloat[]),GL20
glIsProgram(int),GL20
glGetActiveAttrib(intintint[]int[]int[]ByteBuffer),GL20
glVertexAttrib4fv(intfloat[]),GL20
glAttachShader(intint),GL20
glEnableVertexAttribArray(int),GL20
glVertexAttrib2d(intdoubledouble),GL20
glGetProgrami(intint),GL20
glGetShaderSource(intIntBufferByteBuffer),GL20
glVertexAttrib1s(intshort),GL20
glGetVertexAttribPointer(intint),GL20
glVertexAttrib4d(intdoubledoubledoubledouble),GL20
glVertexAttrib4fv(intFloatBuffer),GL20
glVertexAttrib1fv(intFloatBuffer),GL20
glVertexAttrib3fv(intFloatBuffer),GL20
glUniform3iv(intint[]),GL20
glGetProgramInfoLog(intint),GL20
glGetActiveUniform(intintintIntBufferIntBuffer),GL20
glVertexAttrib4uiv(intIntBuffer),GL20
glGetVertexAttribfv(intintFloatBuffer),GL20
glUniform1f(intfloat),GL20
glUniform2fv(intfloat[]),GL20
glGetVertexAttribdv(intintdouble[]),GL20
glVertexAttrib4usv(intshort[]),GL20
glBindAttribLocation(intintByteBuffer),GL20
glCreateShader(int),GL20
glGetShaderInfoLog(intint),GL20
glGetAttribLocation(intByteBuffer),GL20
glVertexAttrib1dv(intDoubleBuffer),GL20
glVertexAttrib4Nusv(intShortBuffer),GL20
glVertexAttrib4Nbv(intByteBuffer),GL20
glUseProgram(int),GL20
glDeleteShader(int),GL20
glGetUniformLocation(intCharSequence),GL20
glVertexAttrib4Nsv(intshort[]),GL20
glStencilFuncSeparate(intintintint),GL20
glVertexAttrib2fv(intFloatBuffer),GL20
glVertexAttrib4f(intfloatfloatfloatfloat),GL20
glVertexAttrib4usv(intShortBuffer),GL20
glGetUniformfv(intintFloatBuffer),GL20
glGetAttachedShaders(intint[]int[]),GL20
glVertexAttrib4Niv(intint[]),GL20
glGetShaderSource(intint[]ByteBuffer),GL20
glUniform1i(intint),GL20
glUniform4iv(intIntBuffer),GL20
glVertexAttrib3sv(intShortBuffer),GL20
glGetUniformiv(intintint[]),GL20
glGetActiveAttrib(intintintIntBufferIntBuffer),GL20
glVertexAttrib4Nubv(intByteBuffer),GL20
glStencilMaskSeparate(intint),GL20
glCompileShader(int),GL20
glUniform3i(intintintint),GL20
glVertexAttrib4Niv(intIntBuffer),GL20
glVertexAttrib4ubv(intByteBuffer),GL20
glUniform3iv(intIntBuffer),GL20
glGetVertexAttribdv(intintDoubleBuffer),GL20
glUniformMatrix3fv(intbooleanfloat[]),GL20
glGetAttachedShaders(intIntBufferIntBuffer),GL20
glVertexAttrib4Nuiv(intint[]),GL20
glUniform1iv(intint[]),GL20
glVertexAttrib4Nub(intbytebytebytebyte),GL20
glDrawBuffers(int),GL20
glGetShaderiv(intintint[]),GL20
glVertexAttrib3f(intfloatfloatfloat),GL20
glLinkProgram(int),GL20
glUniform2fv(intFloatBuffer),GL20
glUniform3fv(intFloatBuffer),GL20
glVertexAttrib2dv(intdouble[]),GL20
glGetProgramiv(intintint[]),GL20
glUniformMatrix4fv(intbooleanfloat[]),GL20
glVertexAttrib4Nusv(intshort[]),GL20
glVertexAttribPointer(intintintbooleanintByteBuffer),GL20
glShaderSource(intPointerBufferint[]),GL20
glVertexAttrib3dv(intdouble[]),GL20
glStencilOpSeparate(intintintint),GL20
glGetAttribLocation(intCharSequence),GL20
glVertexAttrib4iv(intint[]),GL20
glVertexAttrib1f(intfloat),GL20
glGetUniformfv(intintfloat[]),GL20
glVertexAttrib2fv(intfloat[]),GL20
glUniform4fv(intfloat[]),GL20
glDisableVertexAttribArray(int),GL20
glGetVertexAttribPointerv(intintPointerBuffer),GL20
glGetActiveAttrib(intintIntBufferIntBuffer),GL20
glGetUniformi(intint),GL20
glGetActiveUniform(intintIntBufferIntBufferIntBufferByteBuffer),GL20
glGetUniformLocation(intByteBuffer),GL20
glBindAttribLocation(intintCharSequence),GL20
glDrawBuffers(int[]),GL20
glUniform2iv(intIntBuffer),GL20
glGetActiveUniform(intintIntBufferIntBuffer),GL20
glVertexAttrib4Nuiv(intIntBuffer),GL20
glShaderSource(intCharSequence),GL20
glVertexAttrib1fv(intfloat[]),GL20
glVertexAttrib4dv(intDoubleBuffer),GL20
glVertexAttrib2f(intfloatfloat),GL20
glVertexAttrib3d(intdoubledoubledouble),GL20
glDrawBuffers(IntBuffer),GL20
glGetVertexAttribi(intint),GL20
glVertexAttrib2sv(intShortBuffer),GL20
glVertexAttrib4Nsv(intShortBuffer),GL20
glVertexAttrib4s(intshortshortshortshort),GL20
glUniformMatrix3fv(intbooleanFloatBuffer),GL20
glGetShaderInfoLog(intIntBufferByteBuffer),GL20
glGetVertexAttribiv(intintIntBuffer),GL20
glGetVertexAttribiv(intintint[]),GL20
glGetProgramInfoLog(intint[]ByteBuffer),GL20
glGetProgramInfoLog(int),GL20
glVertexAttrib1sv(intshort[]),GL20
glGetActiveAttrib(intintIntBufferIntBufferIntBufferByteBuffer),GL20
glVertexAttrib4sv(intShortBuffer),GL20
glGetShaderiv(intintIntBuffer),GL20
glIsShader(int),GL20
glGetProgramInfoLog(intIntBufferByteBuffer),GL20
glUniformMatrix3x2fv(intbooleanfloat[]),GL21
glUniformMatrix2x3fv(intbooleanfloat[]),GL21
glUniformMatrix4x3fv(intbooleanFloatBuffer),GL21
glUniformMatrix3x2fv(intbooleanFloatBuffer),GL21
glUniformMatrix4x3fv(intbooleanfloat[]),GL21
glUniformMatrix4x2fv(intbooleanfloat[]),GL21
glUniformMatrix3x4fv(intbooleanfloat[]),GL21
glUniformMatrix2x4fv(intbooleanFloatBuffer),GL21
glUniformMatrix2x4fv(intbooleanfloat[]),GL21
glUniformMatrix2x3fv(intbooleanFloatBuffer),GL21
glUniformMatrix4x2fv(intbooleanFloatBuffer),GL21
glUniformMatrix3x4fv(intbooleanFloatBuffer),GL21
glDeleteVertexArrays(int),GL30
glGenerateMipmap(int),GL30
glClearBufferuiv(intintint[]),GL30
glGenVertexArrays(int[]),GL30
glVertexAttribI3uiv(intint[]),GL30
glIsFramebuffer(int),GL30
glGenRenderbuffers(),GL30
glGetFramebufferAttachmentParameteriv(intintintIntBuffer),GL30
glVertexAttribI4bv(intByteBuffer),GL30
glColorMaski(intbooleanbooleanbooleanboolean),GL30
glVertexAttribI4ui(intintintintint),GL30
glGetIntegeri_v(intintIntBuffer),GL30
glGetTransformFeedbackVarying(intintIntBufferIntBuffer),GL30
glVertexAttribIPointer(intintintintByteBuffer),GL30
glTexParameterIuiv(intintint[]),GL30
glVertexAttribI1iv(intIntBuffer),GL30
glGetBooleani_v(intintByteBuffer),GL30
glUniform3ui(intintintint),GL30
glVertexAttribI3ui(intintintint),GL30
glUniform1uiv(intint[]),GL30
glVertexAttribI2iv(intIntBuffer),GL30
glClearBufferfi(intintfloatint),GL30
glVertexAttribI1uiv(intint[]),GL30
glMapBufferRange(intlonglongintByteBuffer),GL30
glBeginConditionalRender(intint),GL30
glDeleteRenderbuffers(int),GL30
glUniform4uiv(intint[]),GL30
glBindBufferRange(intintintlonglong),GL30
glGetRenderbufferParameteriv(intintint[]),GL30
glGetTexParameterIiv(intintint[]),GL30
glVertexAttribI3iv(intint[]),GL30
glVertexAttribIPointer(intintintintIntBuffer),GL30
glGenVertexArrays(IntBuffer),GL30
glGenFramebuffers(IntBuffer),GL30
glUniform3uiv(intint[]),GL30
glClearBufferiv(intintint[]),GL30
glIsVertexArray(int),GL30
glBindVertexArray(int),GL30
glBindFramebuffer(intint),GL30
glTransformFeedbackVaryings(intCharSequence[]int),GL30
glGetVertexAttribIiv(intintIntBuffer),GL30
glTexParameterIuiv(intintIntBuffer),GL30
glBindFragDataLocation(intintCharSequence),GL30
glGetUniformuiv(intintint[]),GL30
glMapBufferRange(intlonglongint),GL30
glGetTexParameterIuiv(intintint[]),GL30
glClampColor(intint),GL30
glDeleteFramebuffers(int),GL30
glTransformFeedbackVaryings(intCharSequenceint),GL30
glGetTexParameterIi(intint),GL30
glDeleteVertexArrays(int[]),GL30
glVertexAttribI4usv(intShortBuffer),GL30
glCheckFramebufferStatus(int),GL30
glFlushMappedBufferRange(intlonglong),GL30
glGenFramebuffers(),GL30
glGetTexParameterIui(intint),GL30
glGetTexParameterIiv(intintIntBuffer),GL30
glGetStringi(intint),GL30
glEndTransformFeedback(),GL30
glBlitFramebuffer(intintintintintintintintintint),GL30
glVertexAttribI4uiv(intIntBuffer),GL30
glGetTexParameterIuiv(intintIntBuffer),GL30
glGetVertexAttribIuiv(intintIntBuffer),GL30
glUniform1uiv(intIntBuffer),GL30
glVertexAttribI2uiv(intint[]),GL30
glDeleteFramebuffers(IntBuffer),GL30
glVertexAttribI1i(intint),GL30
glIsEnabledi(intint),GL30
glGenRenderbuffers(int[]),GL30
glTexParameterIiv(intintIntBuffer),GL30
glGetTransformFeedbackVarying(intintint[]int[]int[]ByteBuffer),GL30
glGetFragDataLocation(intByteBuffer),GL30
glVertexAttribI2ui(intintint),GL30
glFramebufferTexture2D(intintintintint),GL30
glGetFragDataLocation(intCharSequence),GL30
glDeleteVertexArrays(IntBuffer),GL30
glVertexAttribI1ui(intint),GL30
glVertexAttribI4uiv(intint[]),GL30
glVertexAttribI3i(intintintint),GL30
glGenFramebuffers(int[]),GL30
glRenderbufferStorageMultisample(intintintintint),GL30
glBeginTransformFeedback(int),GL30
glClearBufferfv(intintFloatBuffer),GL30
glFramebufferTextureLayer(intintintintint),GL30
glVertexAttribI4iv(intIntBuffer),GL30
glGetIntegeri_v(intintint[]),GL30
glGetBooleani(intint),GL30
glIsRenderbuffer(int),GL30
glFramebufferRenderbuffer(intintintint),GL30
glGetTransformFeedbackVarying(intintintIntBufferIntBuffer),GL30
glTexParameterIiv(intintint[]),GL30
glGetRenderbufferParameteri(intint),GL30
glVertexAttribI3iv(intIntBuffer),GL30
glVertexAttribIPointer(intintintintlong),GL30
glVertexAttribI2uiv(intIntBuffer),GL30
glBindRenderbuffer(intint),GL30
glClearBufferuiv(intintIntBuffer),GL30
glUniform3uiv(intIntBuffer),GL30
glVertexAttribI4sv(intShortBuffer),GL30
glGenRenderbuffers(IntBuffer),GL30
glVertexAttribI4iv(intint[]),GL30
glUniform4uiv(intIntBuffer),GL30
glVertexAttribI1uiv(intIntBuffer),GL30
glVertexAttribI4ubv(intByteBuffer),GL30
glTexParameterIi(intintint),GL30
glDeleteRenderbuffers(int[]),GL30
glDisablei(intint),GL30
glGetVertexAttribIuiv(intintint[]),GL30
glFramebufferTexture3D(intintintintintint),GL30
glUniform2uiv(intIntBuffer),GL30
glVertexAttribIPointer(intintintintShortBuffer),GL30
glVertexAttribI4i(intintintintint),GL30
glVertexAttribI1iv(intint[]),GL30
glGetIntegeri(intint),GL30
glVertexAttribI2i(intintint),GL30
glUniform2uiv(intint[]),GL30
glVertexAttribI4usv(intshort[]),GL30
glGetVertexAttribIiv(intintint[]),GL30
glGetUniformuiv(intintIntBuffer),GL30
glUniform1ui(intint),GL30
glVertexAttribI3uiv(intIntBuffer),GL30
glEnablei(intint),GL30
glVertexAttribI2iv(intint[]),GL30
glTransformFeedbackVaryings(intPointerBufferint),GL30
glFramebufferTexture1D(intintintintint),GL30
glGetUniformui(intint),GL30
glVertexAttribI4sv(intshort[]),GL30
glRenderbufferStorage(intintintint),GL30
glGetTransformFeedbackVarying(intintIntBufferIntBufferIntBufferByteBuffer),GL30
glTexParameterIui(intintint),GL30
glDeleteFramebuffers(int[]),GL30
glDeleteRenderbuffers(IntBuffer),GL30
glClearBufferfv(intintfloat[]),GL30
glGetRenderbufferParameteriv(intintIntBuffer),GL30
glGetVertexAttribIi(intint),GL30
glBindFragDataLocation(intintByteBuffer),GL30
glUniform4ui(intintintintint),GL30
glClearBufferiv(intintIntBuffer),GL30
glGetFramebufferAttachmentParameteri(intintint),GL30
glGenVertexArrays(),GL30
glGetFramebufferAttachmentParameteriv(intintintint[]),GL30
glUniform2ui(intintint),GL30
glGetVertexAttribIui(intint),GL30
glBindBufferBase(intintint),GL30
glEndConditionalRender(),GL30
glDrawElementsInstanced(intByteBufferint),GL31
glGetActiveUniformsiv(intint[]intint[]),GL31
glGetActiveUniformName(intint),GL31
glDrawArraysInstanced(intintintint),GL31
glDrawElementsInstanced(intIntBufferint),GL31
glGetActiveUniformBlockiv(intintintIntBuffer),GL31
glGetUniformIndices(intPointerBufferIntBuffer),GL31
glGetUniformIndices(intPointerBufferint[]),GL31
glDrawElementsInstanced(intShortBufferint),GL31
glGetActiveUniformName(intintint),GL31
glCopyBufferSubData(intintlonglonglong),GL31
glGetActiveUniformName(intintIntBufferByteBuffer),GL31
glGetActiveUniformBlocki(intintint),GL31
glGetActiveUniformBlockiv(intintintint[]),GL31
glGetUniformBlockIndex(intByteBuffer),GL31
glDrawElementsInstanced(intintByteBufferint),GL31
glPrimitiveRestartIndex(int),GL31
glGetActiveUniformBlockName(intint),GL31
glGetActiveUniformsi(intintint),GL31
glGetUniformBlockIndex(intCharSequence),GL31
glGetUniformIndices(intCharSequence),GL31
glGetUniformIndices(intCharSequence[]IntBuffer),GL31
glGetActiveUniformsiv(intIntBufferintIntBuffer),GL31
glUniformBlockBinding(intintint),GL31
glGetActiveUniformBlockName(intintIntBufferByteBuffer),GL31
glDrawElementsInstanced(intintintlongint),GL31
glGetActiveUniformBlockName(intintint),GL31
glGetActiveUniformBlockName(intintint[]ByteBuffer),GL31
glTexBuffer(intintint),GL31
glGetActiveUniformName(intintint[]ByteBuffer),GL31
glDrawElementsBaseVertex(intintintlongint),GL32
glDrawElementsInstancedBaseVertex(intShortBufferintint),GL32
glDrawElementsInstancedBaseVertex(intintByteBufferintint),GL32
glGetBufferParameteri64v(intintlong[]),GL32
glWaitSync(longintlong),GL32
glGetSynci(longintIntBuffer),GL32
glGetSynciv(longintIntBufferIntBuffer),GL32
glGetInteger64i(intint),GL32
glGetInteger64v(intLongBuffer),GL32
glDrawElementsInstancedBaseVertex(intByteBufferintint),GL32
glDrawRangeElementsBaseVertex(intintintShortBufferint),GL32
glDrawRangeElementsBaseVertex(intintintIntBufferint),GL32
glGetInteger64v(intlong[]),GL32
glDrawElementsInstancedBaseVertex(intintintlongintint),GL32
glGetMultisamplef(intint),GL32
glIsSync(long),GL32
glProvokingVertex(int),GL32
glGetMultisamplefv(intintFloatBuffer),GL32
glMultiDrawElementsBaseVertex(intint[]intPointerBufferint[]),GL32
glDrawElementsBaseVertex(intintByteBufferint),GL32
glMultiDrawElementsBaseVertex(intIntBufferintPointerBufferIntBuffer),GL32
glFenceSync(intint),GL32
glDrawElementsBaseVertex(intIntBufferint),GL32
glTexImage3DMultisample(intintintintintintboolean),GL32
glGetInteger64i_v(intintlong[]),GL32
glDrawElementsBaseVertex(intShortBufferint),GL32
glGetInteger64(int),GL32
glClientWaitSync(longintlong),GL32
glGetInteger64i_v(intintLongBuffer),GL32
glDrawElementsBaseVertex(intByteBufferint),GL32
glDrawRangeElementsBaseVertex(intintintintintlongint),GL32
glFramebufferTexture(intintintint),GL32
glGetSynciv(longintint[]int[]),GL32
glSampleMaski(intint),GL32
glGetMultisamplefv(intintfloat[]),GL32
glDrawRangeElementsBaseVertex(intintintByteBufferint),GL32
glGetBufferParameteri64(intint),GL32
glDeleteSync(long),GL32
glDrawRangeElementsBaseVertex(intintintintByteBufferint),GL32
glTexImage2DMultisample(intintintintintboolean),GL32
glGetBufferParameteri64v(intintLongBuffer),GL32
glDrawElementsInstancedBaseVertex(intIntBufferintint),GL32
glVertexP4uiv(intIntBuffer),GL33
glNormalP3uiv(intint[]),GL33
glGetQueryObjectui64v(intintlong),GL33
glVertexP2ui(intint),GL33
glMultiTexCoordP3uiv(intintint[]),GL33
glSamplerParameterIuiv(intintIntBuffer),GL33
glGenSamplers(IntBuffer),GL33
glColorP4uiv(intIntBuffer),GL33
glGetQueryObjecti64v(intintLongBuffer),GL33
glMultiTexCoordP4ui(intintint),GL33
glGetSamplerParameterIui(intint),GL33
glVertexP3uiv(intIntBuffer),GL33
glColorP3uiv(intIntBuffer),GL33
glSamplerParameterIiv(intintIntBuffer),GL33
glSamplerParameterfv(intintfloat[]),GL33
glSamplerParameteri(intintint),GL33
glVertexAttribP4ui(intintbooleanint),GL33
glMultiTexCoordP2ui(intintint),GL33
glMultiTexCoordP2uiv(intintint[]),GL33
glVertexAttribP1uiv(intintbooleanIntBuffer),GL33
glVertexAttribP3uiv(intintbooleanIntBuffer),GL33
glGetSamplerParameterIiv(intintint[]),GL33
glColorP4ui(intint),GL33
glTexCoordP4uiv(intIntBuffer),GL33
glTexCoordP3uiv(intint[]),GL33
glVertexP4uiv(intint[]),GL33
glTexCoordP1ui(intint),GL33
glGetSamplerParameterIi(intint),GL33
glGetFragDataIndex(intByteBuffer),GL33
glGenSamplers(int[]),GL33
glIsSampler(int),GL33
glSamplerParameterfv(intintFloatBuffer),GL33
glMultiTexCoordP4uiv(intintint[]),GL33
glSecondaryColorP3uiv(intIntBuffer),GL33
glGetSamplerParameteriv(intintIntBuffer),GL33
glVertexAttribP1ui(intintbooleanint),GL33
glVertexP3uiv(intint[]),GL33
glDeleteSamplers(int),GL33
glGetSamplerParameteriv(intintint[]),GL33
glSamplerParameteriv(intintint[]),GL33
glVertexAttribP3uiv(intintbooleanint[]),GL33
glSamplerParameterIiv(intintint[]),GL33
glGetSamplerParameterIuiv(intintint[]),GL33
glTexCoordP2uiv(intIntBuffer),GL33
glVertexP3ui(intint),GL33
glMultiTexCoordP3ui(intintint),GL33
glGenSamplers(),GL33
glVertexAttribP2ui(intintbooleanint),GL33
glGetQueryObjecti64v(intintlong[]),GL33
glGetSamplerParameterIuiv(intintIntBuffer),GL33
glBindFragDataLocationIndexed(intintintByteBuffer),GL33
glDeleteSamplers(int[]),GL33
glTexCoordP2ui(intint),GL33
glTexCoordP3uiv(intIntBuffer),GL33
glNormalP3uiv(intIntBuffer),GL33
glGetSamplerParameterf(intint),GL33
glGetSamplerParameterfv(intintfloat[]),GL33
glTexCoordP3ui(intint),GL33
glGetFragDataIndex(intCharSequence),GL33
glVertexAttribP3ui(intintbooleanint),GL33
glMultiTexCoordP1uiv(intintIntBuffer),GL33
glColorP3uiv(intint[]),GL33
glBindSampler(intint),GL33
glGetQueryObjectui64(intint),GL33
glSamplerParameterIuiv(intintint[]),GL33
glGetSamplerParameterIiv(intintIntBuffer),GL33
glVertexP2uiv(intIntBuffer),GL33
glGetSamplerParameteri(intint),GL33
glVertexAttribDivisor(intint),GL33
glVertexAttribP2uiv(intintbooleanint[]),GL33
glVertexAttribP4uiv(intintbooleanIntBuffer),GL33
glVertexAttribP2uiv(intintbooleanIntBuffer),GL33
glSecondaryColorP3ui(intint),GL33
glTexCoordP2uiv(intint[]),GL33
glSamplerParameterf(intintfloat),GL33
glTexCoordP1uiv(intint[]),GL33
glVertexP2uiv(intint[]),GL33
glMultiTexCoordP3uiv(intintIntBuffer),GL33
glDeleteSamplers(IntBuffer),GL33
glTexCoordP4uiv(intint[]),GL33
glTexCoordP1uiv(intIntBuffer),GL33
glBindFragDataLocationIndexed(intintintCharSequence),GL33
glSecondaryColorP3uiv(intint[]),GL33
glVertexAttribP1uiv(intintbooleanint[]),GL33
glMultiTexCoordP2uiv(intintIntBuffer),GL33
glGetQueryObjectui64v(intintlong[]),GL33
glTexCoordP4ui(intint),GL33
glVertexAttribP4uiv(intintbooleanint[]),GL33
glMultiTexCoordP4uiv(intintIntBuffer),GL33
glMultiTexCoordP1uiv(intintint[]),GL33
glNormalP3ui(intint),GL33
glQueryCounter(intint),GL33
glSamplerParameteriv(intintIntBuffer),GL33
glColorP3ui(intint),GL33
glColorP4uiv(intint[]),GL33
glGetSamplerParameterfv(intintFloatBuffer),GL33
glGetQueryObjectui64v(intintLongBuffer),GL33
glMultiTexCoordP1ui(intintint),GL33
glVertexP4ui(intint),GL33
glGetQueryObjecti64(intint),GL33
glGetQueryObjecti64v(intintlong),GL33
glUniform3dv(intDoubleBuffer),GL40
glBlendFuncSeparatei(intintintintint),GL40
glDrawArraysIndirect(intIntBuffer),GL40
glGetActiveSubroutineName(intintint),GL40
glPatchParameterfv(intfloat[]),GL40
glGetSubroutineIndex(intintByteBuffer),GL40
glGenTransformFeedbacks(IntBuffer),GL40
glGetQueryIndexediv(intintintIntBuffer),GL40
glUniformSubroutinesuiv(intint[]),GL40
glUniformMatrix2x3dv(intbooleandouble[]),GL40
glBlendEquationSeparatei(intintint),GL40
glGenTransformFeedbacks(int[]),GL40
glDeleteTransformFeedbacks(int),GL40
glDrawTransformFeedbackStream(intintint),GL40
glGetSubroutineIndex(intintCharSequence),GL40
glBindTransformFeedback(intint),GL40
glUniformMatrix2x4dv(intbooleanDoubleBuffer),GL40
glUniformMatrix2x4dv(intbooleandouble[]),GL40
glUniformSubroutinesuiv(intIntBuffer),GL40
glUniformMatrix4x3dv(intbooleanDoubleBuffer),GL40
glUniformMatrix4dv(intbooleanDoubleBuffer),GL40
glResumeTransformFeedback(),GL40
glUniform2dv(intDoubleBuffer),GL40
glBlendEquationi(intint),GL40
glGetProgramStagei(intintint),GL40
glBlendFunci(intintint),GL40
glGetUniformSubroutineuiv(intintIntBuffer),GL40
glDrawArraysIndirect(intint[]),GL40
glGetUniformSubroutineui(intint),GL40
glUniform1d(intdouble),GL40
glGetActiveSubroutineName(intintintint),GL40
glDrawArraysIndirect(intlong),GL40
glUniformSubroutinesui(intint),GL40
glUniformMatrix4x2dv(intbooleandouble[]),GL40
glDrawElementsIndirect(intintByteBuffer),GL40
glDrawElementsIndirect(intintlong),GL40
glGetActiveSubroutineName(intintintIntBufferByteBuffer),GL40
glPatchParameteri(intint),GL40
glGetActiveSubroutineUniformName(intintintIntBufferByteBuffer),GL40
glGetUniformdv(intintdouble[]),GL40
glUniform3d(intdoubledoubledouble),GL40
glUniform2d(intdoubledouble),GL40
glGetActiveSubroutineUniformName(intintintint),GL40
glUniform1dv(intDoubleBuffer),GL40
glUniformMatrix4x3dv(intbooleandouble[]),GL40
glGetProgramStageiv(intintintIntBuffer),GL40
glGetActiveSubroutineUniformi(intintintint),GL40
glUniformMatrix2dv(intbooleanDoubleBuffer),GL40
glPauseTransformFeedback(),GL40
glUniformMatrix2x3dv(intbooleanDoubleBuffer),GL40
glGetActiveSubroutineUniformName(intintintint[]ByteBuffer),GL40
glGetSubroutineUniformLocation(intintByteBuffer),GL40
glDeleteTransformFeedbacks(int[]),GL40
glGetActiveSubroutineUniformName(intintint),GL40
glUniformMatrix3dv(intbooleandouble[]),GL40
glUniformMatrix2dv(intbooleandouble[]),GL40
glUniform4d(intdoubledoubledoubledouble),GL40
glDrawTransformFeedback(intint),GL40
glGetActiveSubroutineUniformiv(intintintintIntBuffer),GL40
glUniformMatrix4x2dv(intbooleanDoubleBuffer),GL40
glUniformMatrix4dv(intbooleandouble[]),GL40
glUniform1dv(intdouble[]),GL40
glDrawElementsIndirect(intintint[]),GL40
glBeginQueryIndexed(intintint),GL40
glPatchParameterfv(intFloatBuffer),GL40
glEndQueryIndexed(intint),GL40
glGetUniformd(intint),GL40
glUniformMatrix3x4dv(intbooleandouble[]),GL40
glGetUniformSubroutineuiv(intintint[]),GL40
glUniformMatrix3x2dv(intbooleandouble[]),GL40
glUniformMatrix3x2dv(intbooleanDoubleBuffer),GL40
glIsTransformFeedback(int),GL40
glGenTransformFeedbacks(),GL40
glDrawArraysIndirect(intByteBuffer),GL40
glMinSampleShading(float),GL40
glUniformMatrix3dv(intbooleanDoubleBuffer),GL40
glGetProgramStageiv(intintintint[]),GL40
glGetUniformdv(intintDoubleBuffer),GL40
glGetActiveSubroutineUniformiv(intintintintint[]),GL40
glGetQueryIndexedi(intintint),GL40
glDrawElementsIndirect(intintIntBuffer),GL40
glUniform2dv(intdouble[]),GL40
glGetSubroutineUniformLocation(intintCharSequence),GL40
glGetActiveSubroutineName(intintintint[]ByteBuffer),GL40
glUniform4dv(intDoubleBuffer),GL40
glUniform3dv(intdouble[]),GL40
glDeleteTransformFeedbacks(IntBuffer),GL40
glUniform4dv(intdouble[]),GL40
glGetQueryIndexediv(intintintint[]),GL40
glUniformMatrix3x4dv(intbooleanDoubleBuffer),GL40
glProgramUniformMatrix4x3fv(intintbooleanfloat[]),GL41
glProgramUniformMatrix4dv(intintbooleandouble[]),GL41
glGetVertexAttribLdv(intintdouble[]),GL41
glProgramUniform1fv(intintFloatBuffer),GL41
glProgramUniformMatrix3x4dv(intintbooleandouble[]),GL41
glProgramUniformMatrix3x2dv(intintbooleanDoubleBuffer),GL41
glGetProgramPipelineInfoLog(intint[]ByteBuffer),GL41
glProgramUniformMatrix3dv(intintbooleanDoubleBuffer),GL41
glProgramUniform3fv(intintfloat[]),GL41
glGetProgramPipelineInfoLog(intIntBufferByteBuffer),GL41
glProgramUniform3uiv(intintint[]),GL41
glProgramUniformMatrix3dv(intintbooleandouble[]),GL41
glUseProgramStages(intintint),GL41
glProgramUniform1d(intintdouble),GL41
glViewportIndexedfv(intfloat[]),GL41
glProgramUniform1i(intintint),GL41
glGetShaderPrecisionFormat(intintint[]int[]),GL41
glProgramUniformMatrix3x4fv(intintbooleanfloat[]),GL41
glDepthRangeArrayv(intdouble[]),GL41
glProgramUniform1iv(intintint[]),GL41
glProgramUniform4fv(intintfloat[]),GL41
glGetDoublei_v(intintdouble[]),GL41
glProgramUniformMatrix4x3dv(intintbooleanDoubleBuffer),GL41
glScissorIndexedv(intint[]),GL41
glGetFloati(intint),GL41
glProgramUniform3uiv(intintIntBuffer),GL41
glProgramUniformMatrix2x3fv(intintbooleanFloatBuffer),GL41
glScissorIndexed(intintintintint),GL41
glActiveShaderProgram(intint),GL41
glProgramUniform2fv(intintfloat[]),GL41
glVertexAttribL3d(intdoubledoubledouble),GL41
glProgramUniform1f(intintfloat),GL41
glVertexAttribL3dv(intDoubleBuffer),GL41
glProgramUniformMatrix2x3dv(intintbooleanDoubleBuffer),GL41
glProgramUniformMatrix4fv(intintbooleanFloatBuffer),GL41
glDeleteProgramPipelines(int[]),GL41
glBindProgramPipeline(int),GL41
glReleaseShaderCompiler(),GL41
glProgramUniform4fv(intintFloatBuffer),GL41
glVertexAttribL2d(intdoubledouble),GL41
glProgramUniformMatrix3x4fv(intintbooleanFloatBuffer),GL41
glShaderBinary(IntBufferintByteBuffer),GL41
glProgramUniform2f(intintfloatfloat),GL41
glProgramUniformMatrix4x3fv(intintbooleanFloatBuffer),GL41
glProgramBinary(intintByteBuffer),GL41
glProgramUniform2iv(intintint[]),GL41
glProgramUniform1iv(intintIntBuffer),GL41
glProgramUniform4uiv(intintIntBuffer),GL41
glGetFloati_v(intintfloat[]),GL41
glProgramUniformMatrix4dv(intintbooleanDoubleBuffer),GL41
glGenProgramPipelines(IntBuffer),GL41
glScissorArrayv(intIntBuffer),GL41
glProgramUniformMatrix3x2dv(intintbooleandouble[]),GL41
glProgramUniform2iv(intintIntBuffer),GL41
glGetVertexAttribLdv(intintDoubleBuffer),GL41
glProgramUniform3i(intintintintint),GL41
glVertexAttribLPointer(intintintintByteBuffer),GL41
glVertexAttribLPointer(intintintintlong),GL41
glGetDoublei(intint),GL41
glProgramUniformMatrix2x4fv(intintbooleanfloat[]),GL41
glProgramUniform4dv(intintDoubleBuffer),GL41
glDepthRangeIndexed(intdoubledouble),GL41
glProgramUniform3iv(intintIntBuffer),GL41
glViewportArrayv(intfloat[]),GL41
glGetProgramBinary(intint[]int[]ByteBuffer),GL41
glVertexAttribL4dv(intDoubleBuffer),GL41
glGetShaderPrecisionFormat(intintIntBuffer),GL41
glProgramUniformMatrix2x3fv(intintbooleanfloat[]),GL41
glGetProgramPipelineiv(intintIntBuffer),GL41
glValidateProgramPipeline(int),GL41
glProgramUniform4iv(intintint[]),GL41
glProgramUniform4f(intintfloatfloatfloatfloat),GL41
glVertexAttribL1d(intdouble),GL41
glProgramUniformMatrix4x3dv(intintbooleandouble[]),GL41
glProgramUniformMatrix2x4dv(intintbooleanDoubleBuffer),GL41
glProgramUniform4i(intintintintintint),GL41
glProgramUniform2i(intintintint),GL41
glProgramUniformMatrix2x3dv(intintbooleandouble[]),GL41
glProgramUniform4iv(intintIntBuffer),GL41
glGetProgramPipelineiv(intintint[]),GL41
glProgramUniform3iv(intintint[]),GL41
glProgramUniform3f(intintfloatfloatfloat),GL41
glGetProgramPipelineInfoLog(intint),GL41
glViewportArrayv(intFloatBuffer),GL41
glProgramUniform3fv(intintFloatBuffer),GL41
glProgramUniformMatrix2x4fv(intintbooleanFloatBuffer),GL41
glProgramUniform2dv(intintdouble[]),GL41
glProgramUniformMatrix4x2fv(intintbooleanFloatBuffer),GL41
glGetFloati_v(intintFloatBuffer),GL41
glDepthRangeArrayv(intDoubleBuffer),GL41
glGetShaderPrecisionFormat(intintIntBufferIntBuffer),GL41
glProgramUniformMatrix4x2fv(intintbooleanfloat[]),GL41
glVertexAttribL3dv(intdouble[]),GL41
glDepthRangef(floatfloat),GL41
glProgramUniform2uiv(intintIntBuffer),GL41
glViewportIndexedf(intfloatfloatfloatfloat),GL41
glProgramUniformMatrix3x2fv(intintbooleanFloatBuffer),GL41
glProgramUniformMatrix2dv(intintbooleanDoubleBuffer),GL41
glProgramUniform3dv(intintDoubleBuffer),GL41
glDeleteProgramPipelines(IntBuffer),GL41
glProgramUniformMatrix4fv(intintbooleanfloat[]),GL41
glProgramUniformMatrix2x4dv(intintbooleandouble[]),GL41
glGenProgramPipelines(),GL41
glProgramUniform1dv(intintDoubleBuffer),GL41
glGetProgramBinary(intIntBufferIntBufferByteBuffer),GL41
glVertexAttribL2dv(intDoubleBuffer),GL41
glGetProgramPipelineInfoLog(int),GL41
glProgramUniform3ui(intintintintint),GL41
glViewportIndexedfv(intFloatBuffer),GL41
glProgramUniformMatrix3fv(intintbooleanFloatBuffer),GL41
glProgramUniform4d(intintdoubledoubledoubledouble),GL41
glDeleteProgramPipelines(int),GL41
glProgramParameteri(intintint),GL41
glProgramUniform2d(intintdoubledouble),GL41
glProgramUniformMatrix4x2dv(intintbooleandouble[]),GL41
glProgramUniform3d(intintdoubledoubledouble),GL41
glClearDepthf(float),GL41
glIsProgramPipeline(int),GL41
glVertexAttribL4dv(intdouble[]),GL41
glProgramUniform1ui(intintint),GL41
glVertexAttribLPointer(intintintDoubleBuffer),GL41
glProgramUniform1dv(intintdouble[]),GL41
glProgramUniform1uiv(intintint[]),GL41
glProgramUniform4uiv(intintint[]),GL41
glProgramUniform1fv(intintfloat[]),GL41
glProgramUniformMatrix3fv(intintbooleanfloat[]),GL41
glProgramUniform2fv(intintFloatBuffer),GL41
glScissorIndexedv(intIntBuffer),GL41
glProgramUniform4ui(intintintintintint),GL41
glVertexAttribL1dv(intdouble[]),GL41
glCreateShaderProgramv(intPointerBuffer),GL41
glVertexAttribL2dv(intdouble[]),GL41
glProgramUniformMatrix2fv(intintbooleanfloat[]),GL41
glVertexAttribL1dv(intDoubleBuffer),GL41
glProgramUniform3dv(intintdouble[]),GL41
glGetDoublei_v(intintDoubleBuffer),GL41
glProgramUniform1uiv(intintIntBuffer),GL41
glCreateShaderProgramv(intCharSequence),GL41
glProgramUniformMatrix4x2dv(intintbooleanDoubleBuffer),GL41
glProgramUniform2uiv(intintint[]),GL41
glVertexAttribL4d(intdoubledoubledoubledouble),GL41
glShaderBinary(int[]intByteBuffer),GL41
glProgramUniformMatrix2fv(intintbooleanFloatBuffer),GL41
glProgramUniform2ui(intintintint),GL41
glGetProgramPipelinei(intint),GL41
glProgramUniform4dv(intintdouble[]),GL41
glProgramUniformMatrix2dv(intintbooleandouble[]),GL41
glProgramUniform2dv(intintDoubleBuffer),GL41
glGenProgramPipelines(int[]),GL41
glScissorArrayv(intint[]),GL41
glProgramUniformMatrix3x2fv(intintbooleanfloat[]),GL41
glProgramUniformMatrix3x4dv(intintbooleanDoubleBuffer),GL41
glDrawElementsInstancedBaseInstance(intIntBufferintint),GL42
glDrawElementsInstancedBaseVertexBaseInstance(intintByteBufferintintint),GL42
glDrawElementsInstancedBaseVertexBaseInstance(intIntBufferintintint),GL42
glGetActiveAtomicCounterBufferiv(intintintIntBuffer),GL42
glDrawElementsInstancedBaseVertexBaseInstance(intShortBufferintintint),GL42
glDrawElementsInstancedBaseInstance(intShortBufferintint),GL42
glBindImageTexture(intintintbooleanintintint),GL42
glDrawElementsInstancedBaseInstance(intintByteBufferintint),GL42
glGetActiveAtomicCounterBufferi(intintint),GL42
glGetInternalformativ(intintintIntBuffer),GL42
glDrawArraysInstancedBaseInstance(intintintintint),GL42
glMemoryBarrier(int),GL42
glGetActiveAtomicCounterBufferiv(intintintint[]),GL42
glDrawElementsInstancedBaseVertexBaseInstance(intintintlongintintint),GL42
glGetInternalformati(intintint),GL42
glDrawElementsInstancedBaseInstance(intByteBufferintint),GL42
glDrawTransformFeedbackInstanced(intintint),GL42
glTexStorage1D(intintintint),GL42
glDrawElementsInstancedBaseInstance(intintintlongintint),GL42
glTexStorage2D(intintintintint),GL42
glDrawTransformFeedbackStreamInstanced(intintintint),GL42
glTexStorage3D(intintintintintint),GL42
glDrawElementsInstancedBaseVertexBaseInstance(intByteBufferintintint),GL42
glGetInternalformativ(intintintint[]),GL42
glDebugMessageInsert(intintintintCharSequence),GL43
glClearBufferData(intintintintint[]),GL43
glClearBufferData(intintintintshort[]),GL43
glClearBufferData(intintintintIntBuffer),GL43
glClearBufferData(intintintintByteBuffer),GL43
glTexStorage3DMultisample(intintintintintintboolean),GL43
glClearBufferData(intintintintFloatBuffer),GL43
glClearBufferSubData(intintlonglongintintByteBuffer),GL43
glCopyImageSubData(intintintintintintintintintintintintintintint),GL43
glInvalidateTexSubImage(intintintintintintintint),GL43
glGetProgramResourceName(intintintint[]ByteBuffer),GL43
glGetProgramResourceLocationIndex(intintCharSequence),GL43
glClearBufferSubData(intintlonglongintintint[]),GL43
glVertexAttribLFormat(intintintint),GL43
glInvalidateSubFramebuffer(intintintintintint),GL43
glInvalidateFramebuffer(intint[]),GL43
glGetInternalformati64(intintint),GL43
glClearBufferSubData(intintlonglongintintshort[]),GL43
glPopDebugGroup(),GL43
glMultiDrawElementsIndirect(intintByteBufferintint),GL43
glInvalidateFramebuffer(intIntBuffer),GL43
glGetProgramResourceIndex(intintCharSequence),GL43
glInvalidateTexImage(intint),GL43
glVertexAttribBinding(intint),GL43
glInvalidateSubFramebuffer(intint[]intintintint),GL43
glClearBufferSubData(intintlonglongintintIntBuffer),GL43
glMultiDrawElementsIndirect(intintlongintint),GL43
glDispatchCompute(intintint),GL43
glMultiDrawArraysIndirect(intByteBufferintint),GL43
glVertexBindingDivisor(intint),GL43
glDispatchComputeIndirect(long),GL43
glInvalidateBufferSubData(intlonglong),GL43
glPushDebugGroup(intintByteBuffer),GL43
glFramebufferParameteri(intintint),GL43
glMultiDrawArraysIndirect(intlongintint),GL43
glGetObjectPtrLabel(long),GL43
glObjectLabel(intintByteBuffer),GL43
glGetProgramResourceiv(intintintIntBufferIntBufferIntBuffer),GL43
glDebugMessageControl(intintintIntBufferboolean),GL43
glDebugMessageControl(intintintint[]boolean),GL43
glMultiDrawArraysIndirect(intint[]intint),GL43
glGetObjectLabel(intintint[]ByteBuffer),GL43
glGetProgramInterfaceiv(intintintint[]),GL43
glInvalidateSubFramebuffer(intIntBufferintintintint),GL43
glInvalidateBufferData(int),GL43
glClearBufferSubData(intintlonglongintintFloatBuffer),GL43
glGetProgramResourceIndex(intintByteBuffer),GL43
glVertexAttribIFormat(intintintint),GL43
glBindVertexBuffer(intintlongint),GL43
glClearBufferSubData(intintlonglongintintfloat[]),GL43
glGetProgramResourceLocation(intintByteBuffer),GL43
glObjectPtrLabel(longCharSequence),GL43
glGetFramebufferParameteri(intint),GL43
glGetObjectLabel(intint),GL43
glGetProgramResourceLocation(intintCharSequence),GL43
glDebugMessageControl(intintintintboolean),GL43
glObjectLabel(intintCharSequence),GL43
glMultiDrawArraysIndirect(intIntBufferintint),GL43
glGetObjectPtrLabel(longint[]ByteBuffer),GL43
glTexBufferRange(intintintlonglong),GL43
glGetFramebufferParameteriv(intintint[]),GL43
glGetProgramResourceName(intintintint),GL43
glClearBufferSubData(intintlonglongintintShortBuffer),GL43
glMultiDrawElementsIndirect(intintIntBufferintint),GL43
glGetObjectLabel(intintint),GL43
glObjectPtrLabel(longByteBuffer),GL43
glInvalidateFramebuffer(intint),GL43
glGetFramebufferParameteriv(intintIntBuffer),GL43
glPushDebugGroup(intintCharSequence),GL43
glGetObjectLabel(intintIntBufferByteBuffer),GL43
glGetDebugMessageLog(intIntBufferIntBufferIntBufferIntBufferIntBufferByteBuffer),GL43
glVertexAttribFormat(intintintbooleanint),GL43
glGetDebugMessageLog(intint[]int[]int[]int[]int[]ByteBuffer),GL43
glGetProgramInterfaceiv(intintintIntBuffer),GL43
glShaderStorageBlockBinding(intintint),GL43
glTextureView(intintintintintintintint),GL43
glDebugMessageCallback(GLDebugMessageCallbackIlong),GL43
glGetObjectPtrLabel(longint),GL43
glClearBufferData(intintintintShortBuffer),GL43
glDebugMessageInsert(intintintintByteBuffer),GL43
glGetProgramResourceiv(intintintint[]int[]int[]),GL43
glGetProgramResourceName(intintint),GL43
glClearBufferData(intintintintfloat[]),GL43
glGetProgramInterfacei(intintint),GL43
glMultiDrawElementsIndirect(intintint[]intint),GL43
glGetInternalformati64v(intintintLongBuffer),GL43
glGetProgramResourceLocationIndex(intintByteBuffer),GL43
glGetInternalformati64v(intintintlong[]),GL43
glGetProgramResourceName(intintintIntBufferByteBuffer),GL43
glGetObjectPtrLabel(longIntBufferByteBuffer),GL43
glTexStorage2DMultisample(intintintintintboolean),GL43
glClearTexSubImage(intintintintintintintintintintIntBuffer),GL44
glClearTexSubImage(intintintintintintintintintintint[]),GL44
glBufferStorage(intShortBufferint),GL44
glClearTexSubImage(intintintintintintintintintintByteBuffer),GL44
glClearTexImage(intintintintdouble[]),GL44
glBufferStorage(intFloatBufferint),GL44
glClearTexImage(intintintintByteBuffer),GL44
glBufferStorage(intint[]int),GL44
glBufferStorage(intDoubleBufferint),GL44
glBufferStorage(intshort[]int),GL44
glClearTexImage(intintintintIntBuffer),GL44
glClearTexSubImage(intintintintintintintintintintshort[]),GL44
glBufferStorage(intfloat[]int),GL44
glClearTexSubImage(intintintintintintintintintintDoubleBuffer),GL44
glClearTexImage(intintintintDoubleBuffer),GL44
glBindSamplers(intint[]),GL44
glBindImageTextures(intIntBuffer),GL44
glBindBuffersRange(intintIntBufferPointerBufferPointerBuffer),GL44
glClearTexSubImage(intintintintintintintintintintFloatBuffer),GL44
glClearTexImage(intintintintshort[]),GL44
glClearTexSubImage(intintintintintintintintintintShortBuffer),GL44
glClearTexImage(intintintintShortBuffer),GL44
glBindVertexBuffers(intint[]PointerBufferint[]),GL44
glBufferStorage(intdouble[]int),GL44
glBindTextures(intIntBuffer),GL44
glClearTexImage(intintintintFloatBuffer),GL44
glBindImageTextures(intint[]),GL44
glBufferStorage(intlongint),GL44
glClearTexSubImage(intintintintintintintintintintfloat[]),GL44
glBindVertexBuffers(intIntBufferPointerBufferIntBuffer),GL44
glBindBuffersRange(intintint[]PointerBufferPointerBuffer),GL44
glClearTexImage(intintintintint[]),GL44
glBufferStorage(intByteBufferint),GL44
glBindTextures(intint[]),GL44
glClearTexImage(intintintintfloat[]),GL44
glClearTexSubImage(intintintintintintintintintintdouble[]),GL44
glBindBuffersBase(intintIntBuffer),GL44
glBindSamplers(intIntBuffer),GL44
glBufferStorage(intIntBufferint),GL44
glBindBuffersBase(intintint[]),GL44
glGetTextureParameterfv(intintfloat[]),GL45
glGetTransformFeedbacki64_v(intintintLongBuffer),GL45
glGetTextureLevelParameteriv(intintintint[]),GL45
glGetnTexImage(intintintintIntBuffer),GL45
glGetNamedBufferParameteriv(intintint[]),GL45
glTextureSubImage3D(intintintintintintintintintintdouble[]),GL45
glGetNamedBufferSubData(intlongByteBuffer),GL45
glGetCompressedTextureImage(intintintlong),GL45
glGetVertexArrayIndexediv(intintintIntBuffer),GL45
glGetVertexArrayIndexedi(intintint),GL45
glCreateFramebuffers(),GL45
glClipControl(intint),GL45
glTextureSubImage3D(intintintintintintintintintintfloat[]),GL45
glVertexArrayAttribLFormat(intintintintint),GL45
glNamedFramebufferDrawBuffers(intIntBuffer),GL45
glGetCompressedTextureSubImage(intintintintintintintintFloatBuffer),GL45
glCreateQueries(intint[]),GL45
glCopyTextureSubImage3D(intintintintintintintintint),GL45
glCreateFramebuffers(int[]),GL45
glNamedBufferSubData(intlongdouble[]),GL45
glCreateBuffers(int[]),GL45
glGetVertexArrayiv(intintIntBuffer),GL45
glGetnUniformdv(intintDoubleBuffer),GL45
glTextureStorage3D(intintintintintint),GL45
glGetCompressedTextureSubImage(intintintintintintintintDoubleBuffer),GL45
glGetTextureImage(intintintintintlong),GL45
glCreateSamplers(),GL45
glNamedFramebufferDrawBuffer(intint),GL45
glTextureParameterIui(intintint),GL45
glTextureSubImage2D(intintintintintintintintint[]),GL45
glTextureSubImage2D(intintintintintintintintlong),GL45
glGetTransformFeedbacki_v(intintintint[]),GL45
glNamedBufferStorage(intFloatBufferint),GL45
glClearNamedFramebufferfv(intintintFloatBuffer),GL45
glCreateBuffers(IntBuffer),GL45
glGetnPixelMapfv(intFloatBuffer),GL45
glGetGraphicsResetStatus(),GL45
glTextureParameterIiv(intintint[]),GL45
glNamedBufferData(intByteBufferint),GL45
glTextureSubImage1D(intintintintintintIntBuffer),GL45
glTextureSubImage1D(intintintintintintint[]),GL45
glClearNamedBufferSubData(intintlonglongintintShortBuffer),GL45
glInvalidateNamedFramebufferData(intint[]),GL45
glGetTextureParameteri(intint),GL45
glGetNamedBufferParameteriv(intintIntBuffer),GL45
glGetnPixelMapuiv(intint[]),GL45
glGetNamedBufferSubData(intlongDoubleBuffer),GL45
glGetTextureImage(intintintintshort[]),GL45
glTextureParameterIiv(intintIntBuffer),GL45
glClearNamedFramebufferuiv(intintintIntBuffer),GL45
glGetnColorTable(intintintFloatBuffer),GL45
glInvalidateNamedFramebufferSubData(intint[]intintintint),GL45
glTextureParameterIuiv(intintint[]),GL45
glTextureSubImage3D(intintintintintintintintintintIntBuffer),GL45
glCreateTransformFeedbacks(),GL45
glCompressedTextureSubImage1D(intintintintintintlong),GL45
glNamedBufferSubData(intlongFloatBuffer),GL45
glTextureSubImage1D(intintintintintintByteBuffer),GL45
glClearNamedBufferSubData(intintlonglongintintFloatBuffer),GL45
glGetnUniformui(intint),GL45
glTextureSubImage2D(intintintintintintintintdouble[]),GL45
glGetQueryBufferObjectiv(intintintlong),GL45
glNamedFramebufferDrawBuffers(intint),GL45
glGetNamedBufferSubData(intlongshort[]),GL45
glCreateTransformFeedbacks(IntBuffer),GL45
glGetNamedBufferSubData(intlonglong[]),GL45
glGetnColorTable(intintintByteBuffer),GL45
glBlitNamedFramebuffer(intintintintintintintintintintintint),GL45
glGetNamedFramebufferAttachmentParameteriv(intintintint[]),GL45
glGetNamedBufferSubData(intlongIntBuffer),GL45
glGetTextureSubImage(intintintintintintintintintintshort[]),GL45
glGetnColorTable(intintintshort[]),GL45
glCompressedTextureSubImage2D(intintintintintintintByteBuffer),GL45
glNamedBufferData(intIntBufferint),GL45
glGetNamedRenderbufferParameteriv(intintint[]),GL45
glGetTextureSubImage(intintintintintintintintintintFloatBuffer),GL45
glNamedBufferSubData(intlongIntBuffer),GL45
glCreateTextures(intint[]),GL45
glGetnSeparableFilter(intintintByteBufferByteBufferByteBuffer),GL45
glNamedBufferStorage(intShortBufferint),GL45
glGetNamedBufferParameteri(intint),GL45
glNamedBufferStorage(intfloat[]int),GL45
glInvalidateNamedFramebufferSubData(intIntBufferintintintint),GL45
glGetTextureLevelParameteri(intintint),GL45
glGetnMapiv(intintIntBuffer),GL45
glGetTextureImage(intintintintfloat[]),GL45
glGetCompressedTextureSubImage(intintintintintintintintint[]),GL45
glClearNamedBufferSubData(intintlonglongintintIntBuffer),GL45
glGetnPolygonStipple(intlong),GL45
glNamedBufferStorage(intint[]int),GL45
glGetTextureImage(intintintintShortBuffer),GL45
glClearNamedFramebufferiv(intintintIntBuffer),GL45
glGetnMapf(intint),GL45
glGetnUniformi(intint),GL45
glGetTextureParameteriv(intintint[]),GL45
glTextureStorage2DMultisample(intintintintintboolean),GL45
glVertexArrayElementBuffer(intint),GL45
glGetTextureImage(intintintintByteBuffer),GL45
glClearNamedFramebufferfi(intintintfloatint),GL45
glGetnTexImage(intintintintshort[]),GL45
glCreateTextures(int),GL45
glGetTextureSubImage(intintintintintintintintintintint[]),GL45
glGetCompressedTextureImage(intintByteBuffer),GL45
glTextureSubImage2D(intintintintintintintintShortBuffer),GL45
glNamedBufferStorage(intshort[]int),GL45
glNamedFramebufferDrawBuffers(intint[]),GL45
glCopyTextureSubImage1D(intintintintintint),GL45
glVertexArrayVertexBuffers(intintIntBufferPointerBufferIntBuffer),GL45
glGetnPixelMapuiv(intIntBuffer),GL45
glClearNamedBufferData(intintintintfloat[]),GL45
glMapNamedBuffer(intintlongByteBuffer),GL45
glGetnPolygonStipple(ByteBuffer),GL45
glGetNamedBufferSubData(intlongFloatBuffer),GL45
glReadnPixels(intintintintintintIntBuffer),GL45
glTextureParameteriv(intintIntBuffer),GL45
glNamedBufferStorage(intlongint),GL45
glGetTextureLevelParameterfv(intintintfloat[]),GL45
glClearNamedBufferSubData(intintlonglongintintint[]),GL45
glNamedBufferData(intShortBufferint),GL45
glVertexArrayVertexBuffers(intintint[]PointerBufferint[]),GL45
glVertexArrayAttribFormat(intintintintbooleanint),GL45
glGetnColorTable(intintintintlong),GL45
glTextureStorage1D(intintintint),GL45
glTextureSubImage3D(intintintintintintintintintintShortBuffer),GL45
glNamedBufferSubData(intlongShortBuffer),GL45
glGetnMapfv(intintfloat[]),GL45
glGetTextureParameterIi(intint),GL45
glTextureSubImage1D(intintintintintintShortBuffer),GL45
glGetnUniformfv(intintfloat[]),GL45
glGetCompressedTextureSubImage(intintintintintintintintIntBuffer),GL45
glGetnUniformd(intint),GL45
glNamedRenderbufferStorageMultisample(intintintintint),GL45
glCopyTextureSubImage2D(intintintintintintintint),GL45
glNamedFramebufferParameteri(intintint),GL45
glCompressedTextureSubImage3D(intintintintintintintintintintlong),GL45
glGetCompressedTextureSubImage(intintintintintintintintintlong),GL45
glGetnColorTable(intintintShortBuffer),GL45
glGetTextureParameterf(intint),GL45
glGetNamedBufferSubData(intlongdouble[]),GL45
glGetnTexImage(intintintintFloatBuffer),GL45
glGetTextureSubImage(intintintintintintintintintintShortBuffer),GL45
glCompressedTextureSubImage3D(intintintintintintintintintByteBuffer),GL45
glTextureBuffer(intintint),GL45
glGetnTexImage(intintintintByteBuffer),GL45
glNamedBufferData(intfloat[]int),GL45
glNamedBufferStorage(intIntBufferint),GL45
glGetnTexImage(intintintintfloat[]),GL45
glGetnColorTable(intintintIntBuffer),GL45
glNamedFramebufferRenderbuffer(intintintint),GL45
glTextureParameterfv(intintFloatBuffer),GL45
glCopyNamedBufferSubData(intintlonglonglong),GL45
glGetnUniformuiv(intintIntBuffer),GL45
glUnmapNamedBuffer(int),GL45
glGetnSeparableFilter(intintintintlongintlongByteBuffer),GL45
glGetTransformFeedbacki64(intintint),GL45
glTextureStorage3DMultisample(intintintintintintboolean),GL45
glGetTransformFeedbacki(intint),GL45
glNamedBufferSubData(intlongshort[]),GL45
glVertexArrayVertexBuffer(intintintlongint),GL45
glTextureParameterIi(intintint),GL45
glGetNamedBufferParameteri64v(intintLongBuffer),GL45
glCreateRenderbuffers(),GL45
glTextureSubImage3D(intintintintintintintintintintDoubleBuffer),GL45
glTextureSubImage3D(intintintintintintintintintintshort[]),GL45
glTextureParameterIuiv(intintIntBuffer),GL45
glCreateTextures(intIntBuffer),GL45
glGetNamedBufferParameteri64(intint),GL45
glInvalidateNamedFramebufferData(intIntBuffer),GL45
glNamedBufferSubData(intlongDoubleBuffer),GL45
glGetnPixelMapfv(intfloat[]),GL45
glCreateVertexArrays(int[]),GL45
glGetnTexImage(intintintintintlong),GL45
glGetVertexArrayIndexediv(intintintint[]),GL45
glGetnMinmax(intbooleanintintByteBuffer),GL45
glGetTextureImage(intintintintDoubleBuffer),GL45
glNamedBufferData(intLongBufferint),GL45
glGetTransformFeedbackiv(intintIntBuffer),GL45
glTextureStorage2D(intintintintint),GL45
glGetnUniformfv(intintFloatBuffer),GL45
glGetTransformFeedbackiv(intintint[]),GL45
glInvalidateNamedFramebufferSubData(intintintintintint),GL45
glGetTextureSubImage(intintintintintintintintintintfloat[]),GL45
glCreateProgramPipelines(IntBuffer),GL45
glGetQueryBufferObjectuiv(intintintlong),GL45
glGetTextureLevelParameterf(intintint),GL45
glCreateFramebuffers(IntBuffer),GL45
glReadnPixels(intintintintintintint[]),GL45
glGetTextureParameterIuiv(intintint[]),GL45
glGetnTexImage(intintintintdouble[]),GL45
glGetNamedRenderbufferParameteriv(intintIntBuffer),GL45
glClearNamedFramebufferuiv(intintintint[]),GL45
glCreateSamplers(IntBuffer),GL45
glTextureParameteriv(intintint[]),GL45
glGetnMapfv(intintFloatBuffer),GL45
glGetCompressedTextureSubImage(intintintintintintintintfloat[]),GL45
glCreateVertexArrays(IntBuffer),GL45
glCreateQueries(intIntBuffer),GL45
glGetnPixelMapusv(intshort[]),GL45
glTextureSubImage3D(intintintintintintintintintintFloatBuffer),GL45
glCompressedTextureSubImage1D(intintintintintByteBuffer),GL45
glMapNamedBufferRange(intlonglongint),GL45
glTextureSubImage2D(intintintintintintintintIntBuffer),GL45
glReadnPixels(intintintintintintShortBuffer),GL45
glTextureSubImage2D(intintintintintintintintfloat[]),GL45
glReadnPixels(intintintintintintintlong),GL45
glGetTextureSubImage(intintintintintintintintintintIntBuffer),GL45
glNamedBufferSubData(intlonglong[]),GL45
glNamedBufferStorage(intByteBufferint),GL45
glCreateVertexArrays(),GL45
glNamedBufferData(intshort[]int),GL45
glCreateBuffers(),GL45
glGetnColorTable(intintintfloat[]),GL45
glGetnCompressedTexImage(intintintlong),GL45
glGetNamedBufferSubData(intlongShortBuffer),GL45
glReadnPixels(intintintintintintFloatBuffer),GL45
glDisableVertexArrayAttrib(intint),GL45
glNamedFramebufferReadBuffer(intint),GL45
glTextureSubImage2D(intintintintintintintintFloatBuffer),GL45
glGetnMapdv(intintDoubleBuffer),GL45
glGetNamedFramebufferParameteriv(intintIntBuffer),GL45
glTextureSubImage3D(intintintintintintintintintintint[]),GL45
glCreateTransformFeedbacks(int[]),GL45
glTextureSubImage1D(intintintintintintdouble[]),GL45
glNamedBufferSubData(intlongfloat[]),GL45
glGetNamedBufferPointer(intint),GL45
glTextureSubImage3D(intintintintintintintintintintByteBuffer),GL45
glGetVertexArrayIndexed64iv(intintintLongBuffer),GL45
glNamedBufferData(intlongint),GL45
glTextureSubImage1D(intintintintintintFloatBuffer),GL45
glGetTextureParameterIiv(intintint[]),GL45
glNamedBufferSubData(intlongint[]),GL45
glFlushMappedNamedBufferRange(intlonglong),GL45
glCreateRenderbuffers(IntBuffer),GL45
glClearNamedBufferData(intintintintFloatBuffer),GL45
glGetnTexImage(intintintintint[]),GL45
glGetTextureParameterIiv(intintIntBuffer),GL45
glGetCompressedTextureSubImage(intintintintintintintintdouble[]),GL45
glNamedBufferSubData(intlongLongBuffer),GL45
glGetTextureImage(intintintintdouble[]),GL45
glNamedBufferData(intint[]int),GL45
glGetVertexArrayIndexed64iv(intintintlong[]),GL45
glGetnConvolutionFilter(intintintByteBuffer),GL45
glCreateRenderbuffers(int[]),GL45
glNamedBufferData(intdouble[]int),GL45
glMapNamedBufferRange(intlonglongintByteBuffer),GL45
glTextureParameterf(intintfloat),GL45
glNamedBufferStorage(intDoubleBufferint),GL45
glVertexArrayAttribIFormat(intintintintint),GL45
glBindTextureUnit(intint),GL45
glGetnTexImage(intintintintShortBuffer),GL45
glGetnCompressedTexImage(intintByteBuffer),GL45
glGetnUniformdv(intintdouble[]),GL45
glTextureParameterfv(intintfloat[]),GL45
glCreateQueries(int),GL45
glTextureSubImage1D(intintintintintintDoubleBuffer),GL45
glClearNamedBufferData(intintintintshort[]),GL45
glGetNamedBufferPointerv(intintPointerBuffer),GL45
glNamedFramebufferTextureLayer(intintintintint),GL45
glGetVertexArrayIndexed64i(intintint),GL45
glClearNamedBufferData(intintintintShortBuffer),GL45
glGetNamedBufferSubData(intlongLongBuffer),GL45
glMapNamedBuffer(intintByteBuffer),GL45
glGetNamedBufferParameteri64v(intintlong[]),GL45
glTextureBufferRange(intintintlonglong),GL45
glGetTextureSubImage(intintintintintintintintintintdouble[]),GL45
glClearNamedBufferSubData(intintlonglongintintshort[]),GL45
glGetnMinmax(intbooleanintintintlong),GL45
glGetTextureParameterIui(intint),GL45
glGetCompressedTextureSubImage(intintintintintintintintByteBuffer),GL45
glGetTextureSubImage(intintintintintintintintintintDoubleBuffer),GL45
glGetNamedFramebufferParameteriv(intintint[]),GL45
glNamedFramebufferTexture(intintintint),GL45
glGetTextureParameterfv(intintFloatBuffer),GL45
glNamedBufferData(intlong[]int),GL45
glInvalidateNamedFramebufferData(intint),GL45
glClearNamedBufferSubData(intintlonglongintintByteBuffer),GL45
glGetTransformFeedbacki_v(intintintIntBuffer),GL45
glTextureSubImage1D(intintintintintintshort[]),GL45
glGetNamedRenderbufferParameteri(intint),GL45
glGetnUniformf(intint),GL45
glGetnMapi(intint),GL45
glCompressedTextureSubImage2D(intintintintintintintintlong),GL45
glReadnPixels(intintintintintintByteBuffer),GL45
glGetTextureLevelParameterfv(intintintFloatBuffer),GL45
glNamedBufferData(intDoubleBufferint),GL45
glGetCompressedTextureSubImage(intintintintintintintintshort[]),GL45
glGetnPixelMapusv(intShortBuffer),GL45
glGetNamedFramebufferAttachmentParameteri(intintint),GL45
glClearNamedBufferData(intintintintint[]),GL45
glCreateSamplers(int[]),GL45
glGetTextureImage(intintintintFloatBuffer),GL45
glGetnUniformuiv(intintint[]),GL45
glGetnUniformiv(intintint[]),GL45
glGetnConvolutionFilter(intintintintlong),GL45
glGenerateTextureMipmap(int),GL45
glClearNamedFramebufferiv(intintintint[]),GL45
glGetTransformFeedbacki64_v(intintintlong[]),GL45
glMemoryBarrierByRegion(int),GL45
glNamedBufferStorage(intdouble[]int),GL45
glGetnMapiv(intintint[]),GL45
glCreateProgramPipelines(int[]),GL45
glGetnTexImage(intintintintDoubleBuffer),GL45
glGetQueryBufferObjecti64v(intintintlong),GL45
glClearNamedBufferData(intintintintByteBuffer),GL45
glGetnHistogram(intbooleanintintintlong),GL45
glReadnPixels(intintintintintintfloat[]),GL45
glGetQueryBufferObjectui64v(intintintlong),GL45
glGetNamedFramebufferAttachmentParameteriv(intintintIntBuffer),GL45
glVertexArrayAttribBinding(intintint),GL45
glTextureBarrier(),GL45
glGetnHistogram(intbooleanintintByteBuffer),GL45
glGetTextureParameterIuiv(intintIntBuffer),GL45
glGetTextureSubImage(intintintintintintintintintintByteBuffer),GL45
glGetnUniformiv(intintIntBuffer),GL45
glGetTransformFeedbacki(intintint),GL45
glGetnMapdv(intintdouble[]),GL45
glTransformFeedbackBufferRange(intintintlonglong),GL45
glClearNamedBufferSubData(intintlonglongintintfloat[]),GL45
glGetTextureImage(intintintintIntBuffer),GL45
glCreateProgramPipelines(),GL45
glEnableVertexArrayAttrib(intint),GL45
glTextureSubImage2D(intintintintintintintintshort[]),GL45
glGetTextureSubImage(intintintintintintintintintintintlong),GL45
glGetVertexArrayiv(intintint[]),GL45
glGetNamedBufferSubData(intlongfloat[]),GL45
glTransformFeedbackBufferBase(intintint),GL45
glTextureSubImage1D(intintintintintintfloat[]),GL45
glTextureSubImage2D(intintintintintintintintByteBuffer),GL45
glGetVertexArrayi(intint),GL45
glGetnMapd(intint),GL45
glGetTextureParameteriv(intintIntBuffer),GL45
glNamedRenderbufferStorage(intintintint),GL45
glMapNamedBuffer(intint),GL45
glTextureSubImage3D(intintintintintintintintintintlong),GL45
glClearNamedFramebufferfv(intintintfloat[]),GL45
glClearNamedBufferData(intintintintIntBuffer),GL45
glTextureSubImage2D(intintintintintintintintDoubleBuffer),GL45
glGetNamedFramebufferParameteri(intint),GL45
glNamedBufferData(intFloatBufferint),GL45
glTextureParameteri(intintint),GL45
glCheckNamedFramebufferStatus(intint),GL45
glGetTextureImage(intintintintint[]),GL45
glGetTextureLevelParameteriv(intintintIntBuffer),GL45
glVertexArrayBindingDivisor(intintint),GL45
glTextureSubImage1D(intintintintintintlong),GL45
glGetCompressedTextureSubImage(intintintintintintintintShortBuffer),GL45
glReadnPixels(intintintintintintshort[]),GL45
glGetnColorTable(intintintint[]),GL45
glGetNamedBufferSubData(intlongint[]),GL45
glNamedBufferSubData(intlongByteBuffer),GL45
glMultiDrawArraysIndirectCount(intByteBufferlongintint),GL46
glMultiDrawElementsIndirectCount(intintint[]longintint),GL46
glMultiDrawArraysIndirectCount(intint[]longintint),GL46
glSpecializeShader(intByteBufferIntBufferIntBuffer),GL46
glMultiDrawArraysIndirectCount(intIntBufferlongintint),GL46
glMultiDrawElementsIndirectCount(intintIntBufferlongintint),GL46
glMultiDrawElementsIndirectCount(intintByteBufferlongintint),GL46
glSpecializeShader(intCharSequenceint[]int[]),GL46
glMultiDrawArraysIndirectCount(intlonglongintint),GL46
glSpecializeShader(intCharSequenceIntBufferIntBuffer),GL46
glMultiDrawElementsIndirectCount(intintlonglongintint),GL46
glSpecializeShader(intByteBufferint[]int[]),GL46
glPolygonOffsetClamp(floatfloatfloat),GL46