mirror of
https://github.com/GTNewHorizons/Angelica.git
synced 2026-11-13 00:47:40 +00:00
2084 lines
82 KiB
CSV
2084 lines
82 KiB
CSV
glTexEnviv(intintint[]),GL11
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glTexGeni(intintint),GL11
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glRasterPos4sv(ShortBuffer),GL11
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glVertex2iv(int[]),GL11
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glDrawPixels(intintintintshort[]),GL11
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glBindTexture(intint),GL11
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glIndexPointer(intintlong),GL11
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glVertex4f(floatfloatfloatfloat),GL11
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glRasterPos3i(intintint),GL11
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glCopyTexImage1D(intintintintintintint),GL11
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glRasterPos3dv(double[]),GL11
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glRasterPos3sv(short[]),GL11
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glReadPixels(intintintintintintshort[]),GL11
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glTexEnvf(intintfloat),GL11
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glTexImage1D(intintintintintintintByteBuffer),GL11
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glVertex3i(intintint),GL11
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glCallList(int),GL11
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glTexSubImage2D(intintintintintintintintByteBuffer),GL11
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glRectd(doubledoubledoubledouble),GL11
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glEnable(int),GL11
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glEvalCoord2fv(FloatBuffer),GL11
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glPixelStorei(intint),GL11
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glTexCoordPointer(intintintlong),GL11
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glStencilFunc(intintint),GL11
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glNormalPointer(intintIntBuffer),GL11
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glTexSubImage1D(intintintintintintshort[]),GL11
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glMaterialiv(intintint[]),GL11
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glTexGeniv(intintint[]),GL11
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glLoadIdentity(),GL11
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glMap2d(intdoubledoubleintintdoubledoubleintintdouble[]),GL11
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glColor4dv(double[]),GL11
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glTexCoord4f(floatfloatfloatfloat),GL11
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glTexParameterfv(intintFloatBuffer),GL11
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glTexImage2D(intintintintintintintintByteBuffer),GL11
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glFogfv(intFloatBuffer),GL11
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glClearColor(floatfloatfloatfloat),GL11
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glGetMaterialfv(intintfloat[]),GL11
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glCopyTexSubImage1D(intintintintintint),GL11
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glGetIntegerv(intIntBuffer),GL11
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glVertex4d(doubledoubledoubledouble),GL11
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glGetTexGenfv(intintfloat[]),GL11
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glEvalCoord2f(floatfloat),GL11
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glNormal3s(shortshortshort),GL11
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glMapGrid1f(intfloatfloat),GL11
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glEvalPoint1(int),GL11
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glGetMapiv(intintint[]),GL11
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glIndexfv(float[]),GL11
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glTexCoord2fv(FloatBuffer),GL11
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glIndexPointer(intShortBuffer),GL11
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glGetTexGeni(intint),GL11
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glEvalCoord1dv(double[]),GL11
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glCopyTexImage2D(intintintintintintintint),GL11
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glRasterPos4dv(DoubleBuffer),GL11
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glLighti(intintint),GL11
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glGetPixelMapusv(intshort[]),GL11
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glVertex2dv(DoubleBuffer),GL11
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glShadeModel(int),GL11
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glIndexPointer(intIntBuffer),GL11
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glColor4s(shortshortshortshort),GL11
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glFogi(intint),GL11
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glColor4b(bytebytebytebyte),GL11
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glColor3iv(IntBuffer),GL11
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glGetTexImage(intintintintdouble[]),GL11
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glTexImage2D(intintintintintintintintDoubleBuffer),GL11
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glGetTexImage(intintintintint[]),GL11
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glIndexd(double),GL11
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glColor4fv(FloatBuffer),GL11
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glColor4usv(short[]),GL11
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glGetFloatv(intfloat[]),GL11
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glGetTexEnvfv(intintFloatBuffer),GL11
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glMaterialfv(intintfloat[]),GL11
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glEdgeFlagv(ByteBuffer),GL11
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glTexCoord1i(int),GL11
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glLoadMatrixf(float[]),GL11
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glVertex2iv(IntBuffer),GL11
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glColorMaterial(intint),GL11
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glTexCoord1iv(int[]),GL11
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glNormal3dv(double[]),GL11
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glTexSubImage2D(intintintintintintintintIntBuffer),GL11
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glRectf(floatfloatfloatfloat),GL11
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glLightModeliv(intIntBuffer),GL11
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glRasterPos4sv(short[]),GL11
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glVertex3f(floatfloatfloat),GL11
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glTexCoord3s(shortshortshort),GL11
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glLightfv(intintfloat[]),GL11
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glPopMatrix(),GL11
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glGetLightfv(intintfloat[]),GL11
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glFogf(intfloat),GL11
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glFogiv(intIntBuffer),GL11
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glColor4ub(bytebytebytebyte),GL11
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glPopClientAttrib(),GL11
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glDrawPixels(intintintintByteBuffer),GL11
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glRenderMode(int),GL11
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glIndexi(int),GL11
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glInterleavedArrays(intintlong),GL11
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glTexCoord3sv(ShortBuffer),GL11
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glScaled(doubledoubledouble),GL11
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glRasterPos3d(doubledoubledouble),GL11
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glTexCoordPointer(intintintFloatBuffer),GL11
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glGetPolygonStipple(long),GL11
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glTexCoord1fv(float[]),GL11
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glVertexPointer(intintintShortBuffer),GL11
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glGenTextures(int[]),GL11
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glGetBooleanv(intByteBuffer),GL11
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glEvalCoord1fv(FloatBuffer),GL11
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glVertex2f(floatfloat),GL11
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glNormal3sv(short[]),GL11
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glGetMapf(intint),GL11
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glPopAttrib(),GL11
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glColor3f(floatfloatfloat),GL11
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glRectdv(double[]double[]),GL11
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glTexCoord4d(doubledoubledoubledouble),GL11
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glEvalCoord1d(double),GL11
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glTexGend(intintdouble),GL11
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glRasterPos2iv(int[]),GL11
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glTexCoord4sv(ShortBuffer),GL11
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glIsList(int),GL11
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glNormal3i(intintint),GL11
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glGetMaterialiv(intintIntBuffer),GL11
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glColor4us(shortshortshortshort),GL11
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glInterleavedArrays(intintByteBuffer),GL11
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glLightModelfv(intFloatBuffer),GL11
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glColor3sv(short[]),GL11
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glTexCoord4sv(short[]),GL11
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glGetTexImage(intintintintIntBuffer),GL11
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glRasterPos3iv(IntBuffer),GL11
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glClear(int),GL11
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glColorPointer(intintintlong),GL11
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glGetMapfv(intintFloatBuffer),GL11
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glVertex3dv(double[]),GL11
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glGenLists(int),GL11
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glColor4usv(ShortBuffer),GL11
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glGetMapiv(intintIntBuffer),GL11
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glVertex3fv(float[]),GL11
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glViewport(intintintint),GL11
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glRasterPos2f(floatfloat),GL11
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glTexCoord4dv(double[]),GL11
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glGetPixelMapfv(intlong),GL11
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glPointSize(float),GL11
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glPushAttrib(int),GL11
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glTexImage1D(intintintintintintintShortBuffer),GL11
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glAreTexturesResident(int[]ByteBuffer),GL11
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glIndexMask(int),GL11
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glOrtho(doubledoubledoubledoubledoubledouble),GL11
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glColorPointer(intintintIntBuffer),GL11
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glFogfv(intfloat[]),GL11
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glRasterPos4fv(float[]),GL11
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glTexSubImage2D(intintintintintintintintFloatBuffer),GL11
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glVertexPointer(intintintFloatBuffer),GL11
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glIndexsv(short[]),GL11
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glTexSubImage1D(intintintintintintIntBuffer),GL11
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glLightiv(intintIntBuffer),GL11
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glGetTexGenfv(intintFloatBuffer),GL11
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glMultMatrixd(double[]),GL11
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glIndexPointer(intintByteBuffer),GL11
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glRectsv(short[]short[]),GL11
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glPixelMapfv(intintlong),GL11
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glVertex3iv(int[]),GL11
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glTexImage2D(intintintintintintintintint[]),GL11
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glGetString(int),GL11
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glTexSubImage2D(intintintintintintintintdouble[]),GL11
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glDepthRange(doubledouble),GL11
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glGetTexEnviv(intintIntBuffer),GL11
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glTexImage2D(intintintintintintintintshort[]),GL11
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glScalef(floatfloatfloat),GL11
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glInterleavedArrays(intintfloat[]),GL11
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glPolygonMode(intint),GL11
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glNormal3b(bytebytebyte),GL11
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glTexCoordPointer(intintintByteBuffer),GL11
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glTexCoord3i(intintint),GL11
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glTexCoord2dv(double[]),GL11
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glDrawPixels(intintintintIntBuffer),GL11
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glTexCoord4iv(int[]),GL11
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glEdgeFlagPointer(intByteBuffer),GL11
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glMap1d(intdoubledoubleintintDoubleBuffer),GL11
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glEvalMesh1(intintint),GL11
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glDrawBuffer(int),GL11
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glReadPixels(intintintintintintIntBuffer),GL11
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glGetTexImage(intintintintlong),GL11
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glEvalCoord2fv(float[]),GL11
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glDeleteTextures(IntBuffer),GL11
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glIndexubv(ByteBuffer),GL11
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glTexImage1D(intintintintintintintIntBuffer),GL11
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glTexCoord2sv(ShortBuffer),GL11
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glLoadMatrixd(DoubleBuffer),GL11
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glClearStencil(int),GL11
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glGetLightiv(intintIntBuffer),GL11
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glReadPixels(intintintintintintFloatBuffer),GL11
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glGetTexParameteriv(intintint[]),GL11
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glTexCoord2dv(DoubleBuffer),GL11
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glGetPointer(int),GL11
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glGetMapi(intint),GL11
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glTexImage2D(intintintintintintintintlong),GL11
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glMapGrid2f(intfloatfloatintfloatfloat),GL11
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glGetTexGeniv(intintIntBuffer),GL11
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glColor4sv(ShortBuffer),GL11
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glGetTexGendv(intintDoubleBuffer),GL11
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glGetPixelMapuiv(intint[]),GL11
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glTexCoord2iv(int[]),GL11
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glGenTextures(),GL11
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glListBase(int),GL11
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glTexCoord1dv(double[]),GL11
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glGetTexLevelParameterf(intintint),GL11
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glTexImage1D(intintintintintintintfloat[]),GL11
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glIndexdv(double[]),GL11
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glRasterPos4fv(FloatBuffer),GL11
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glNormal3sv(ShortBuffer),GL11
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glIndexfv(FloatBuffer),GL11
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glTexCoord3f(floatfloatfloat),GL11
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glVertex3s(shortshortshort),GL11
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glLightfv(intintFloatBuffer),GL11
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glRectdv(DoubleBufferDoubleBuffer),GL11
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glGetLightiv(intintint[]),GL11
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glLightModeliv(intint[]),GL11
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glGetLightfv(intintFloatBuffer),GL11
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glTexImage2D(intintintintintintintintfloat[]),GL11
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glVertex2fv(FloatBuffer),GL11
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glReadPixels(intintintintintintShortBuffer),GL11
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glBitmap(intintfloatfloatfloatfloatByteBuffer),GL11
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glRasterPos3fv(FloatBuffer),GL11
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glDrawElements(intintintlong),GL11
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glTexEnviv(intintIntBuffer),GL11
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glPixelMapuiv(intintlong),GL11
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glTexCoord4dv(DoubleBuffer),GL11
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glTexSubImage2D(intintintintintintintintfloat[]),GL11
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glNewList(intint),GL11
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glGetTexParameterfv(intintFloatBuffer),GL11
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glVertex3fv(FloatBuffer),GL11
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glRasterPos2fv(FloatBuffer),GL11
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glMatrixMode(int),GL11
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glColor4i(intintintint),GL11
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glRasterPos4iv(IntBuffer),GL11
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glVertex4iv(IntBuffer),GL11
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glTexSubImage2D(intintintintintintintintDoubleBuffer),GL11
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glTexCoord4s(shortshortshortshort),GL11
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glAreTexturesResident(intByteBuffer),GL11
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glTexImage1D(intintintintintintintdouble[]),GL11
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glFinish(),GL11
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glColorPointer(intintintByteBuffer),GL11
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glVertex4fv(float[]),GL11
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glColor4iv(IntBuffer),GL11
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glTranslated(doubledoubledouble),GL11
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glTexParameterfv(intintfloat[]),GL11
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glEvalCoord2dv(DoubleBuffer),GL11
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glTexCoord4i(intintintint),GL11
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glBegin(int),GL11
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glColor3usv(short[]),GL11
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glTexCoord3iv(IntBuffer),GL11
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glGetPixelMapuiv(intlong),GL11
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glGetMapfv(intintfloat[]),GL11
|
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glNormal3d(doubledoubledouble),GL11
|
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glAlphaFunc(intfloat),GL11
|
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|
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glGetClipPlane(intDoubleBuffer),GL11
|
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glTexCoord1s(short),GL11
|
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|
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glGetPixelMapfv(intFloatBuffer),GL11
|
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|
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glGetPixelMapusv(intShortBuffer),GL11
|
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|
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glTexImage1D(intintintintintintintshort[]),GL11
|
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|
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glTexImage1D(intintintintintintintFloatBuffer),GL11
|
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|
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glPrioritizeTextures(IntBufferFloatBuffer),GL11
|
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|
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glVertex2i(intint),GL11
|
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|
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glArrayElement(int),GL11
|
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|
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glVertex4fv(FloatBuffer),GL11
|
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|
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glGetTexEnviv(intintint[]),GL11
|
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|
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glTexGenfv(intintfloat[]),GL11
|
||
|
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glNormal3f(floatfloatfloat),GL11
|
||
|
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glTexImage1D(intintintintintintintlong),GL11
|
||
|
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glRectfv(FloatBufferFloatBuffer),GL11
|
||
|
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glColor4uiv(int[]),GL11
|
||
|
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glColor3d(doubledoubledouble),GL11
|
||
|
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glTexSubImage2D(intintintintintintintintShortBuffer),GL11
|
||
|
|
glRasterPos4iv(int[]),GL11
|
||
|
|
glVertexPointer(intintintByteBuffer),GL11
|
||
|
|
glPixelMapfv(intFloatBuffer),GL11
|
||
|
|
glDrawElements(intShortBuffer),GL11
|
||
|
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glGetTexGenf(intint),GL11
|
||
|
|
glGetDoublev(intdouble[]),GL11
|
||
|
|
glGetClipPlane(intdouble[]),GL11
|
||
|
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glColor4iv(int[]),GL11
|
||
|
|
glGetBoolean(int),GL11
|
||
|
|
glGetTexEnvi(intint),GL11
|
||
|
|
glClipPlane(intdouble[]),GL11
|
||
|
|
glGetTexLevelParameteriv(intintintIntBuffer),GL11
|
||
|
|
glCopyTexSubImage2D(intintintintintintintint),GL11
|
||
|
|
glRecti(intintintint),GL11
|
||
|
|
glClipPlane(intDoubleBuffer),GL11
|
||
|
|
glMateriali(intintint),GL11
|
||
|
|
glTexCoord3dv(DoubleBuffer),GL11
|
||
|
|
glStencilMask(int),GL11
|
||
|
|
glMap2f(intfloatfloatintintfloatfloatintintFloatBuffer),GL11
|
||
|
|
glCallLists(IntBuffer),GL11
|
||
|
|
glGetTexImage(intintintintfloat[]),GL11
|
||
|
|
glDepthMask(boolean),GL11
|
||
|
|
glInterleavedArrays(intintdouble[]),GL11
|
||
|
|
glIndexsv(ShortBuffer),GL11
|
||
|
|
glCopyPixels(intintintintint),GL11
|
||
|
|
glGetTexImage(intintintintshort[]),GL11
|
||
|
|
glPixelStoref(intfloat),GL11
|
||
|
|
glReadBuffer(int),GL11
|
||
|
|
glPixelMapusv(intintlong),GL11
|
||
|
|
glDrawElements(intintByteBuffer),GL11
|
||
|
|
glColor3sv(ShortBuffer),GL11
|
||
|
|
glColor4dv(DoubleBuffer),GL11
|
||
|
|
glGetMapdv(intintDoubleBuffer),GL11
|
||
|
|
glTexCoord2d(doubledouble),GL11
|
||
|
|
glMaterialiv(intintIntBuffer),GL11
|
||
|
|
glRasterPos2fv(float[]),GL11
|
||
|
|
glDisableClientState(int),GL11
|
||
|
|
glRasterPos2dv(double[]),GL11
|
||
|
|
glLoadName(int),GL11
|
||
|
|
glScissor(intintintint),GL11
|
||
|
|
glEnableClientState(int),GL11
|
||
|
|
glRasterPos4dv(double[]),GL11
|
||
|
|
glGetPixelMapusv(intlong),GL11
|
||
|
|
glTexGeniv(intintIntBuffer),GL11
|
||
|
|
glSelectBuffer(IntBuffer),GL11
|
||
|
|
glEvalCoord1fv(float[]),GL11
|
||
|
|
glVertex2s(shortshort),GL11
|
||
|
|
glInterleavedArrays(intintIntBuffer),GL11
|
||
|
|
glEvalCoord2d(doubledouble),GL11
|
||
|
|
glRasterPos2sv(ShortBuffer),GL11
|
||
|
|
glMap1f(intfloatfloatintintFloatBuffer),GL11
|
||
|
|
glEvalPoint2(intint),GL11
|
||
|
|
glMaterialf(intintfloat),GL11
|
||
|
|
glGetDouble(int),GL11
|
||
|
|
glColor3s(shortshortshort),GL11
|
||
|
|
glVertex4dv(double[]),GL11
|
||
|
|
glGetTexLevelParameterfv(intintintfloat[]),GL11
|
||
|
|
glTexCoord3d(doubledoubledouble),GL11
|
||
|
|
glVertex2dv(double[]),GL11
|
||
|
|
glIsTexture(int),GL11
|
||
|
|
glColor3i(intintint),GL11
|
||
|
|
glGetTexLevelParameterfv(intintintFloatBuffer),GL11
|
||
|
|
glRotated(doubledoubledoubledouble),GL11
|
||
|
|
glColor4ui(intintintint),GL11
|
||
|
|
glDrawPixels(intintintintShortBuffer),GL11
|
||
|
|
glRasterPos4d(doubledoubledoubledouble),GL11
|
||
|
|
glTexParameterf(intintfloat),GL11
|
||
|
|
glNormal3fv(float[]),GL11
|
||
|
|
glTexSubImage1D(intintintintintintfloat[]),GL11
|
||
|
|
glLightf(intintfloat),GL11
|
||
|
|
glColor3fv(float[]),GL11
|
||
|
|
glEvalCoord2dv(double[]),GL11
|
||
|
|
glColor3bv(ByteBuffer),GL11
|
||
|
|
glGetFloatv(intFloatBuffer),GL11
|
||
|
|
glNormal3iv(int[]),GL11
|
||
|
|
glIndexPointer(intByteBuffer),GL11
|
||
|
|
glGetLighti(intint),GL11
|
||
|
|
glColor4bv(ByteBuffer),GL11
|
||
|
|
glGetTexEnvf(intint),GL11
|
||
|
|
glRectsv(ShortBufferShortBuffer),GL11
|
||
|
|
glTexCoord1sv(ShortBuffer),GL11
|
||
|
|
glClearIndex(float),GL11
|
||
|
|
glGetPixelMapuiv(intIntBuffer),GL11
|
||
|
|
glTexParameteriv(intintIntBuffer),GL11
|
||
|
|
glVertex4sv(short[]),GL11
|
||
|
|
glTexCoord3fv(float[]),GL11
|
||
|
|
glNormalPointer(intintFloatBuffer),GL11
|
||
|
|
glEvalCoord1dv(DoubleBuffer),GL11
|
||
|
|
glVertex2sv(ShortBuffer),GL11
|
||
|
|
glInterleavedArrays(intintShortBuffer),GL11
|
||
|
|
glGetMapd(intint),GL11
|
||
|
|
glGetTexGeniv(intintint[]),GL11
|
||
|
|
glTranslatef(floatfloatfloat),GL11
|
||
|
|
glTexImage2D(intintintintintintintintIntBuffer),GL11
|
||
|
|
glEnd(),GL11
|
||
|
|
glLightiv(intintint[]),GL11
|
||
|
|
glGetTexImage(intintintintByteBuffer),GL11
|
||
|
|
glGetTexGend(intint),GL11
|
||
|
|
glColor3ub(bytebytebyte),GL11
|
||
|
|
glColor3us(shortshortshort),GL11
|
||
|
|
glTexGendv(intintdouble[]),GL11
|
||
|
|
glColor3dv(double[]),GL11
|
||
|
|
glRasterPos3iv(int[]),GL11
|
||
|
|
glFrustum(doubledoubledoubledoubledoubledouble),GL11
|
||
|
|
glPushMatrix(),GL11
|
||
|
|
glRasterPos4f(floatfloatfloatfloat),GL11
|
||
|
|
glColor3b(bytebytebyte),GL11
|
||
|
|
glTexCoord4fv(float[]),GL11
|
||
|
|
glTexImage1D(intintintintintintintint[]),GL11
|
||
|
|
glVertex3sv(short[]),GL11
|
||
|
|
glVertex4i(intintintint),GL11
|
||
|
|
glDrawPixels(intintintintfloat[]),GL11
|
||
|
|
glGetTexLevelParameteri(intintint),GL11
|
||
|
|
glVertex3iv(IntBuffer),GL11
|
||
|
|
glGetPixelMapfv(intfloat[]),GL11
|
||
|
|
glMultMatrixf(FloatBuffer),GL11
|
||
|
|
glTexSubImage1D(intintintintintintDoubleBuffer),GL11
|
||
|
|
glRasterPos3fv(float[]),GL11
|
||
|
|
glTexSubImage1D(intintintintintintShortBuffer),GL11
|
||
|
|
glTexCoord4iv(IntBuffer),GL11
|
||
|
|
glInterleavedArrays(intintshort[]),GL11
|
||
|
|
glTexCoord2iv(IntBuffer),GL11
|
||
|
|
glCallLists(ByteBuffer),GL11
|
||
|
|
glTexCoord1dv(DoubleBuffer),GL11
|
||
|
|
glCallLists(intByteBuffer),GL11
|
||
|
|
glIndexdv(DoubleBuffer),GL11
|
||
|
|
glInitNames(),GL11
|
||
|
|
glTexSubImage2D(intintintintintintintintint[]),GL11
|
||
|
|
glGetMaterialiv(intintint[]),GL11
|
||
|
|
glTexSubImage1D(intintintintintintFloatBuffer),GL11
|
||
|
|
glColor3usv(ShortBuffer),GL11
|
||
|
|
glDisable(int),GL11
|
||
|
|
glMaterialfv(intintFloatBuffer),GL11
|
||
|
|
glAccum(intfloat),GL11
|
||
|
|
glColor3iv(int[]),GL11
|
||
|
|
glPixelMapfv(intfloat[]),GL11
|
||
|
|
glMapGrid1d(intdoubledouble),GL11
|
||
|
|
glGetTexParameterfv(intintfloat[]),GL11
|
||
|
|
glDrawElements(intIntBuffer),GL11
|
||
|
|
glSelectBuffer(int[]),GL11
|
||
|
|
glTexGendv(intintDoubleBuffer),GL11
|
||
|
|
glInterleavedArrays(intintFloatBuffer),GL11
|
||
|
|
glIndexf(float),GL11
|
||
|
|
glGetError(),GL11
|
||
|
|
glPixelZoom(floatfloat),GL11
|
||
|
|
glRectfv(float[]float[]),GL11
|
||
|
|
glEdgeFlag(boolean),GL11
|
||
|
|
glColorPointer(intintintFloatBuffer),GL11
|
||
|
|
glFeedbackBuffer(intfloat[]),GL11
|
||
|
|
glDeleteTextures(int),GL11
|
||
|
|
glTexCoord3fv(FloatBuffer),GL11
|
||
|
|
glPixelMapusv(intShortBuffer),GL11
|
||
|
|
glTexCoord1sv(short[]),GL11
|
||
|
|
glColor3ui(intintint),GL11
|
||
|
|
glGetTexImage(intintintintFloatBuffer),GL11
|
||
|
|
glGetTexParameteriv(intintIntBuffer),GL11
|
||
|
|
glTexGenf(intintfloat),GL11
|
||
|
|
glColorMask(booleanbooleanbooleanboolean),GL11
|
||
|
|
glIsEnabled(int),GL11
|
||
|
|
glGetMapdv(intintdouble[]),GL11
|
||
|
|
glLightModelf(intfloat),GL11
|
||
|
|
glTexCoordPointer(intintintIntBuffer),GL11
|
||
|
|
glTexCoord2f(floatfloat),GL11
|
||
|
|
glClearAccum(floatfloatfloatfloat),GL11
|
||
|
|
glGetLightf(intint),GL11
|
||
|
|
glVertex4s(shortshortshortshort),GL11
|
||
|
|
glInterleavedArrays(intintDoubleBuffer),GL11
|
||
|
|
glTexSubImage2D(intintintintintintintintshort[]),GL11
|
||
|
|
glColor4uiv(IntBuffer),GL11
|
||
|
|
glTexCoord4fv(FloatBuffer),GL11
|
||
|
|
glTexSubImage1D(intintintintintintByteBuffer),GL11
|
||
|
|
glGetInteger(int),GL11
|
||
|
|
glHint(intint),GL11
|
||
|
|
glDrawElements(intByteBuffer),GL11
|
||
|
|
glTexCoord2s(shortshort),GL11
|
||
|
|
glGetTexParameteri(intint),GL11
|
||
|
|
glTexParameteri(intintint),GL11
|
||
|
|
glGetTexParameterf(intint),GL11
|
||
|
|
glReadPixels(intintintintintintlong),GL11
|
||
|
|
glTexCoord3dv(double[]),GL11
|
||
|
|
glTexSubImage1D(intintintintintintlong),GL11
|
||
|
|
glMapGrid2d(intdoubledoubleintdoubledouble),GL11
|
||
|
|
glMultMatrixf(float[]),GL11
|
||
|
|
glMap2d(intdoubledoubleintintdoubledoubleintintDoubleBuffer),GL11
|
||
|
|
glReadPixels(intintintintintintint[]),GL11
|
||
|
|
glPrioritizeTextures(int[]float[]),GL11
|
||
|
|
glTexCoord2i(intint),GL11
|
||
|
|
glRasterPos3sv(ShortBuffer),GL11
|
||
|
|
glRasterPos3f(floatfloatfloat),GL11
|
||
|
|
glRasterPos3s(shortshortshort),GL11
|
||
|
|
glCullFace(int),GL11
|
||
|
|
glPassThrough(float),GL11
|
||
|
|
glEvalCoord1f(float),GL11
|
||
|
|
glGetTexImage(intintintintDoubleBuffer),GL11
|
||
|
|
glVertex2d(doubledouble),GL11
|
||
|
|
glVertex3sv(ShortBuffer),GL11
|
||
|
|
glTexImage1D(intintintintintintintDoubleBuffer),GL11
|
||
|
|
glRasterPos2dv(DoubleBuffer),GL11
|
||
|
|
glPolygonOffset(floatfloat),GL11
|
||
|
|
glFeedbackBuffer(intFloatBuffer),GL11
|
||
|
|
glVertex4dv(DoubleBuffer),GL11
|
||
|
|
glPolygonStipple(ByteBuffer),GL11
|
||
|
|
glPixelMapuiv(intint[]),GL11
|
||
|
|
glLogicOp(int),GL11
|
||
|
|
glMap1f(intfloatfloatintintfloat[]),GL11
|
||
|
|
glTexEnvfv(intintfloat[]),GL11
|
||
|
|
glClearDepth(double),GL11
|
||
|
|
glPixelMapusv(intshort[]),GL11
|
||
|
|
glReadPixels(intintintintintintByteBuffer),GL11
|
||
|
|
glLightModeli(intint),GL11
|
||
|
|
glTexEnvi(intintint),GL11
|
||
|
|
glEdgeFlagPointer(intlong),GL11
|
||
|
|
glVertex3d(doubledoubledouble),GL11
|
||
|
|
glRects(shortshortshortshort),GL11
|
||
|
|
glDrawPixels(intintintintint[]),GL11
|
||
|
|
glTexCoord2sv(short[]),GL11
|
||
|
|
glInterleavedArrays(intintint[]),GL11
|
||
|
|
glDrawPixels(intintintintlong),GL11
|
||
|
|
glAreTexturesResident(IntBufferByteBuffer),GL11
|
||
|
|
glMap2f(intfloatfloatintintfloatfloatintintfloat[]),GL11
|
||
|
|
glRasterPos4i(intintintint),GL11
|
||
|
|
glGetTexEnvfv(intintfloat[]),GL11
|
||
|
|
glTexImage2D(intintintintintintintintShortBuffer),GL11
|
||
|
|
glColor3ubv(ByteBuffer),GL11
|
||
|
|
glPopName(),GL11
|
||
|
|
glFrontFace(int),GL11
|
||
|
|
glTexCoordPointer(intintintShortBuffer),GL11
|
||
|
|
glLoadMatrixd(double[]),GL11
|
||
|
|
glTexCoord1fv(FloatBuffer),GL11
|
||
|
|
glGetDoublev(intDoubleBuffer),GL11
|
||
|
|
glVertexPointer(intintintIntBuffer),GL11
|
||
|
|
glVertexPointer(intintintlong),GL11
|
||
|
|
glRotatef(floatfloatfloatfloat),GL11
|
||
|
|
glPixelMapuiv(intIntBuffer),GL11
|
||
|
|
glNormal3iv(IntBuffer),GL11
|
||
|
|
glCallLists(ShortBuffer),GL11
|
||
|
|
glTexGenfv(intintFloatBuffer),GL11
|
||
|
|
glPushClientAttrib(int),GL11
|
||
|
|
glLineStipple(intshort),GL11
|
||
|
|
glNormal3fv(FloatBuffer),GL11
|
||
|
|
glLoadMatrixf(FloatBuffer),GL11
|
||
|
|
glVertex2fv(float[]),GL11
|
||
|
|
glFlush(),GL11
|
||
|
|
glGetTexImage(intintintintShortBuffer),GL11
|
||
|
|
glLineWidth(float),GL11
|
||
|
|
glVertex3dv(DoubleBuffer),GL11
|
||
|
|
glDepthFunc(int),GL11
|
||
|
|
glGetMaterialfv(intintFloatBuffer),GL11
|
||
|
|
glMap1d(intdoubledoubleintintdouble[]),GL11
|
||
|
|
glStencilOp(intintint),GL11
|
||
|
|
glRasterPos3dv(DoubleBuffer),GL11
|
||
|
|
glTexEnvfv(intintFloatBuffer),GL11
|
||
|
|
glTexImage2D(intintintintintintintintdouble[]),GL11
|
||
|
|
glIndexs(short),GL11
|
||
|
|
glFogiv(intint[]),GL11
|
||
|
|
glDrawPixels(intintintintFloatBuffer),GL11
|
||
|
|
glColor3fv(FloatBuffer),GL11
|
||
|
|
glTexCoord1f(float),GL11
|
||
|
|
glColorPointer(intintintShortBuffer),GL11
|
||
|
|
glGenTextures(IntBuffer),GL11
|
||
|
|
glVertex4iv(int[]),GL11
|
||
|
|
glRasterPos2s(shortshort),GL11
|
||
|
|
glRasterPos2sv(short[]),GL11
|
||
|
|
glColor4d(doubledoubledoubledouble),GL11
|
||
|
|
glTexCoord3sv(short[]),GL11
|
||
|
|
glTexCoord2fv(float[]),GL11
|
||
|
|
glTexSubImage1D(intintintintintintint[]),GL11
|
||
|
|
glLightModelfv(intfloat[]),GL11
|
||
|
|
glEndList(),GL11
|
||
|
|
glTexSubImage2D(intintintintintintintintlong),GL11
|
||
|
|
glNormalPointer(intintlong),GL11
|
||
|
|
glDeleteLists(intint),GL11
|
||
|
|
glNormalPointer(intintShortBuffer),GL11
|
||
|
|
glTexParameteriv(intintint[]),GL11
|
||
|
|
glGetIntegerv(intint[]),GL11
|
||
|
|
glTexSubImage1D(intintintintintintdouble[]),GL11
|
||
|
|
glIndexiv(int[]),GL11
|
||
|
|
glReadPixels(intintintintintintfloat[]),GL11
|
||
|
|
glRasterPos2i(intint),GL11
|
||
|
|
glColor4ubv(ByteBuffer),GL11
|
||
|
|
glPixelTransferi(intint),GL11
|
||
|
|
glPixelTransferf(intfloat),GL11
|
||
|
|
glColor3uiv(IntBuffer),GL11
|
||
|
|
glVertex4sv(ShortBuffer),GL11
|
||
|
|
glRasterPos2iv(IntBuffer),GL11
|
||
|
|
glDeleteTextures(int[]),GL11
|
||
|
|
glColor4sv(short[]),GL11
|
||
|
|
glNormal3bv(ByteBuffer),GL11
|
||
|
|
glNormalPointer(intintByteBuffer),GL11
|
||
|
|
glColor4fv(float[]),GL11
|
||
|
|
glRasterPos2d(doubledouble),GL11
|
||
|
|
glGetPointerv(intPointerBuffer),GL11
|
||
|
|
glColor4f(floatfloatfloatfloat),GL11
|
||
|
|
glGetFloat(int),GL11
|
||
|
|
glIndexub(byte),GL11
|
||
|
|
glBitmap(intintfloatfloatfloatfloatlong),GL11
|
||
|
|
glEvalMesh2(intintintintint),GL11
|
||
|
|
glPolygonStipple(long),GL11
|
||
|
|
glColor3dv(DoubleBuffer),GL11
|
||
|
|
glTexImage2D(intintintintintintintintFloatBuffer),GL11
|
||
|
|
glIndexiv(IntBuffer),GL11
|
||
|
|
glTexCoord3iv(int[]),GL11
|
||
|
|
glRectiv(int[]int[]),GL11
|
||
|
|
glDrawArrays(intintint),GL11
|
||
|
|
glMultMatrixd(DoubleBuffer),GL11
|
||
|
|
glRasterPos4s(shortshortshortshort),GL11
|
||
|
|
glGetPolygonStipple(ByteBuffer),GL11
|
||
|
|
glNormal3dv(DoubleBuffer),GL11
|
||
|
|
glVertex2sv(short[]),GL11
|
||
|
|
glPushName(int),GL11
|
||
|
|
glBlendFunc(intint),GL11
|
||
|
|
glGetTexGendv(intintdouble[]),GL11
|
||
|
|
glGetTexLevelParameteriv(intintintint[]),GL11
|
||
|
|
glRectiv(IntBufferIntBuffer),GL11
|
||
|
|
glTexCoord1iv(IntBuffer),GL11
|
||
|
|
glColor3uiv(int[]),GL11
|
||
|
|
glTexCoord1d(double),GL11
|
||
|
|
glTexImage3D(intintintintintintintintintfloat[]),GL12
|
||
|
|
glDrawRangeElements(intintintByteBuffer),GL12
|
||
|
|
glDrawRangeElements(intintintintByteBuffer),GL12
|
||
|
|
glTexSubImage3D(intintintintintintintintintintshort[]),GL12
|
||
|
|
glCopyTexSubImage3D(intintintintintintintintint),GL12
|
||
|
|
glTexSubImage3D(intintintintintintintintintintFloatBuffer),GL12
|
||
|
|
glTexImage3D(intintintintintintintintintByteBuffer),GL12
|
||
|
|
glTexSubImage3D(intintintintintintintintintintint[]),GL12
|
||
|
|
glTexImage3D(intintintintintintintintintDoubleBuffer),GL12
|
||
|
|
glTexSubImage3D(intintintintintintintintintintDoubleBuffer),GL12
|
||
|
|
glTexImage3D(intintintintintintintintintdouble[]),GL12
|
||
|
|
glTexImage3D(intintintintintintintintintlong),GL12
|
||
|
|
glTexSubImage3D(intintintintintintintintintintlong),GL12
|
||
|
|
glTexSubImage3D(intintintintintintintintintintfloat[]),GL12
|
||
|
|
glDrawRangeElements(intintintShortBuffer),GL12
|
||
|
|
glDrawRangeElements(intintintIntBuffer),GL12
|
||
|
|
glTexSubImage3D(intintintintintintintintintintIntBuffer),GL12
|
||
|
|
glTexImage3D(intintintintintintintintintshort[]),GL12
|
||
|
|
glTexSubImage3D(intintintintintintintintintintdouble[]),GL12
|
||
|
|
glDrawRangeElements(intintintintintlong),GL12
|
||
|
|
glTexImage3D(intintintintintintintintintShortBuffer),GL12
|
||
|
|
glTexImage3D(intintintintintintintintintIntBuffer),GL12
|
||
|
|
glTexSubImage3D(intintintintintintintintintintShortBuffer),GL12
|
||
|
|
glTexSubImage3D(intintintintintintintintintintByteBuffer),GL12
|
||
|
|
glTexImage3D(intintintintintintintintintFloatBuffer),GL12
|
||
|
|
glTexImage3D(intintintintintintintintintint[]),GL12
|
||
|
|
glMultiTexCoord4iv(intint[]),GL13
|
||
|
|
glSampleCoverage(floatboolean),GL13
|
||
|
|
glMultiTexCoord2i(intintint),GL13
|
||
|
|
glMultiTexCoord4iv(intIntBuffer),GL13
|
||
|
|
glMultiTexCoord4sv(intShortBuffer),GL13
|
||
|
|
glMultiTexCoord2iv(intint[]),GL13
|
||
|
|
glMultiTexCoord1dv(intdouble[]),GL13
|
||
|
|
glLoadTransposeMatrixd(DoubleBuffer),GL13
|
||
|
|
glMultiTexCoord2sv(intshort[]),GL13
|
||
|
|
glMultiTexCoord3f(intfloatfloatfloat),GL13
|
||
|
|
glMultiTexCoord4fv(intFloatBuffer),GL13
|
||
|
|
glMultiTexCoord1f(intfloat),GL13
|
||
|
|
glCompressedTexSubImage3D(intintintintintintintintintintlong),GL13
|
||
|
|
glMultiTexCoord1fv(intFloatBuffer),GL13
|
||
|
|
glMultiTexCoord2dv(intdouble[]),GL13
|
||
|
|
glMultiTexCoord3s(intshortshortshort),GL13
|
||
|
|
glMultiTexCoord3d(intdoubledoubledouble),GL13
|
||
|
|
glMultiTexCoord4sv(intshort[]),GL13
|
||
|
|
glMultTransposeMatrixf(FloatBuffer),GL13
|
||
|
|
glCompressedTexSubImage3D(intintintintintintintintintByteBuffer),GL13
|
||
|
|
glMultiTexCoord2s(intshortshort),GL13
|
||
|
|
glGetCompressedTexImage(intintByteBuffer),GL13
|
||
|
|
glMultiTexCoord3i(intintintint),GL13
|
||
|
|
glMultiTexCoord1d(intdouble),GL13
|
||
|
|
glCompressedTexImage3D(intintintintintintintintlong),GL13
|
||
|
|
glLoadTransposeMatrixf(FloatBuffer),GL13
|
||
|
|
glClientActiveTexture(int),GL13
|
||
|
|
glCompressedTexImage2D(intintintintintintByteBuffer),GL13
|
||
|
|
glMultiTexCoord1s(intshort),GL13
|
||
|
|
glMultiTexCoord3sv(intShortBuffer),GL13
|
||
|
|
glMultiTexCoord1sv(intshort[]),GL13
|
||
|
|
glMultiTexCoord1sv(intShortBuffer),GL13
|
||
|
|
glMultiTexCoord2iv(intIntBuffer),GL13
|
||
|
|
glCompressedTexSubImage1D(intintintintintintlong),GL13
|
||
|
|
glMultiTexCoord4s(intshortshortshortshort),GL13
|
||
|
|
glMultiTexCoord2fv(intfloat[]),GL13
|
||
|
|
glLoadTransposeMatrixd(double[]),GL13
|
||
|
|
glMultiTexCoord4d(intdoubledoubledoubledouble),GL13
|
||
|
|
glMultiTexCoord3iv(intIntBuffer),GL13
|
||
|
|
glMultiTexCoord3iv(intint[]),GL13
|
||
|
|
glMultiTexCoord1iv(intIntBuffer),GL13
|
||
|
|
glMultiTexCoord4fv(intfloat[]),GL13
|
||
|
|
glMultiTexCoord1iv(intint[]),GL13
|
||
|
|
glMultTransposeMatrixd(DoubleBuffer),GL13
|
||
|
|
glCompressedTexSubImage1D(intintintintintByteBuffer),GL13
|
||
|
|
glMultiTexCoord2sv(intShortBuffer),GL13
|
||
|
|
glMultiTexCoord1dv(intDoubleBuffer),GL13
|
||
|
|
glMultiTexCoord4f(intfloatfloatfloatfloat),GL13
|
||
|
|
glMultiTexCoord4dv(intdouble[]),GL13
|
||
|
|
glMultiTexCoord2f(intfloatfloat),GL13
|
||
|
|
glMultiTexCoord2fv(intFloatBuffer),GL13
|
||
|
|
glCompressedTexImage2D(intintintintintintintlong),GL13
|
||
|
|
glMultiTexCoord3dv(intdouble[]),GL13
|
||
|
|
glCompressedTexImage3D(intintintintintintintByteBuffer),GL13
|
||
|
|
glMultiTexCoord3fv(intfloat[]),GL13
|
||
|
|
glMultiTexCoord1fv(intfloat[]),GL13
|
||
|
|
glMultiTexCoord2dv(intDoubleBuffer),GL13
|
||
|
|
glGetCompressedTexImage(intintlong),GL13
|
||
|
|
glMultiTexCoord3fv(intFloatBuffer),GL13
|
||
|
|
glMultiTexCoord1i(intint),GL13
|
||
|
|
glCompressedTexImage1D(intintintintintintlong),GL13
|
||
|
|
glActiveTexture(int),GL13
|
||
|
|
glCompressedTexSubImage2D(intintintintintintintintlong),GL13
|
||
|
|
glMultTransposeMatrixd(double[]),GL13
|
||
|
|
glLoadTransposeMatrixf(float[]),GL13
|
||
|
|
glMultiTexCoord4i(intintintintint),GL13
|
||
|
|
glMultiTexCoord3dv(intDoubleBuffer),GL13
|
||
|
|
glCompressedTexImage1D(intintintintintByteBuffer),GL13
|
||
|
|
glMultiTexCoord3sv(intshort[]),GL13
|
||
|
|
glMultiTexCoord2d(intdoubledouble),GL13
|
||
|
|
glMultTransposeMatrixf(float[]),GL13
|
||
|
|
glCompressedTexSubImage2D(intintintintintintintByteBuffer),GL13
|
||
|
|
glMultiTexCoord4dv(intDoubleBuffer),GL13
|
||
|
|
glSecondaryColor3uiv(IntBuffer),GL14
|
||
|
|
glWindowPos2sv(ShortBuffer),GL14
|
||
|
|
glWindowPos2fv(float[]),GL14
|
||
|
|
glSecondaryColor3bv(ByteBuffer),GL14
|
||
|
|
glFogCoorddv(double[]),GL14
|
||
|
|
glSecondaryColor3sv(ShortBuffer),GL14
|
||
|
|
glBlendColor(floatfloatfloatfloat),GL14
|
||
|
|
glPointParameterf(intfloat),GL14
|
||
|
|
glFogCoordPointer(intintShortBuffer),GL14
|
||
|
|
glWindowPos2iv(int[]),GL14
|
||
|
|
glMultiDrawElements(intint[]intPointerBuffer),GL14
|
||
|
|
glSecondaryColorPointer(intintintlong),GL14
|
||
|
|
glSecondaryColor3sv(short[]),GL14
|
||
|
|
glSecondaryColorPointer(intintintShortBuffer),GL14
|
||
|
|
glWindowPos2i(intint),GL14
|
||
|
|
glFogCoordf(float),GL14
|
||
|
|
glSecondaryColor3b(bytebytebyte),GL14
|
||
|
|
glPointParameterfv(intfloat[]),GL14
|
||
|
|
glSecondaryColor3s(shortshortshort),GL14
|
||
|
|
glSecondaryColorPointer(intintintByteBuffer),GL14
|
||
|
|
glWindowPos2d(doubledouble),GL14
|
||
|
|
glWindowPos3sv(ShortBuffer),GL14
|
||
|
|
glWindowPos2f(floatfloat),GL14
|
||
|
|
glWindowPos3dv(DoubleBuffer),GL14
|
||
|
|
glSecondaryColor3usv(ShortBuffer),GL14
|
||
|
|
glWindowPos3iv(int[]),GL14
|
||
|
|
glFogCoordPointer(intintFloatBuffer),GL14
|
||
|
|
glFogCoordfv(FloatBuffer),GL14
|
||
|
|
glSecondaryColor3iv(IntBuffer),GL14
|
||
|
|
glFogCoordPointer(intintByteBuffer),GL14
|
||
|
|
glFogCoorddv(DoubleBuffer),GL14
|
||
|
|
glPointParameteri(intint),GL14
|
||
|
|
glWindowPos3s(shortshortshort),GL14
|
||
|
|
glWindowPos2dv(double[]),GL14
|
||
|
|
glWindowPos3iv(IntBuffer),GL14
|
||
|
|
glSecondaryColor3i(intintint),GL14
|
||
|
|
glSecondaryColor3uiv(int[]),GL14
|
||
|
|
glWindowPos3sv(short[]),GL14
|
||
|
|
glSecondaryColor3dv(double[]),GL14
|
||
|
|
glFogCoordd(double),GL14
|
||
|
|
glBlendFuncSeparate(intintintint),GL14
|
||
|
|
glPointParameteriv(intIntBuffer),GL14
|
||
|
|
glSecondaryColor3ub(bytebytebyte),GL14
|
||
|
|
glPointParameterfv(intFloatBuffer),GL14
|
||
|
|
glWindowPos2fv(FloatBuffer),GL14
|
||
|
|
glWindowPos2s(shortshort),GL14
|
||
|
|
glSecondaryColor3ubv(ByteBuffer),GL14
|
||
|
|
glSecondaryColor3ui(intintint),GL14
|
||
|
|
glWindowPos3fv(FloatBuffer),GL14
|
||
|
|
glSecondaryColor3fv(float[]),GL14
|
||
|
|
glWindowPos3d(doubledoubledouble),GL14
|
||
|
|
glWindowPos3dv(double[]),GL14
|
||
|
|
glWindowPos3i(intintint),GL14
|
||
|
|
glBlendEquation(int),GL14
|
||
|
|
glWindowPos2iv(IntBuffer),GL14
|
||
|
|
glWindowPos2sv(short[]),GL14
|
||
|
|
glSecondaryColor3dv(DoubleBuffer),GL14
|
||
|
|
glWindowPos2dv(DoubleBuffer),GL14
|
||
|
|
glSecondaryColor3f(floatfloatfloat),GL14
|
||
|
|
glSecondaryColor3us(shortshortshort),GL14
|
||
|
|
glMultiDrawArrays(intint[]int[]),GL14
|
||
|
|
glPointParameteriv(intint[]),GL14
|
||
|
|
glSecondaryColor3iv(int[]),GL14
|
||
|
|
glFogCoordPointer(intintlong),GL14
|
||
|
|
glWindowPos3f(floatfloatfloat),GL14
|
||
|
|
glWindowPos3fv(float[]),GL14
|
||
|
|
glMultiDrawArrays(intIntBufferIntBuffer),GL14
|
||
|
|
glSecondaryColor3fv(FloatBuffer),GL14
|
||
|
|
glSecondaryColor3d(doubledoubledouble),GL14
|
||
|
|
glSecondaryColorPointer(intintintIntBuffer),GL14
|
||
|
|
glMultiDrawElements(intIntBufferintPointerBuffer),GL14
|
||
|
|
glSecondaryColor3usv(short[]),GL14
|
||
|
|
glSecondaryColorPointer(intintintFloatBuffer),GL14
|
||
|
|
glFogCoordfv(float[]),GL14
|
||
|
|
glDeleteBuffers(int),GL15
|
||
|
|
glGetQueryObjectuiv(intintlong),GL15
|
||
|
|
glDeleteBuffers(IntBuffer),GL15
|
||
|
|
glUnmapBuffer(int),GL15
|
||
|
|
glBufferData(intdouble[]int),GL15
|
||
|
|
glGenBuffers(int[]),GL15
|
||
|
|
glDeleteBuffers(int[]),GL15
|
||
|
|
glBufferData(intlongint),GL15
|
||
|
|
glBufferData(intByteBufferint),GL15
|
||
|
|
glBufferSubData(intlongint[]),GL15
|
||
|
|
glMapBuffer(intintlongByteBuffer),GL15
|
||
|
|
glBufferData(intDoubleBufferint),GL15
|
||
|
|
glGetQueryObjectiv(intintlong),GL15
|
||
|
|
glGetBufferSubData(intlongfloat[]),GL15
|
||
|
|
glBufferData(intIntBufferint),GL15
|
||
|
|
glBufferSubData(intlongFloatBuffer),GL15
|
||
|
|
glGetBufferParameteri(intint),GL15
|
||
|
|
glGetBufferSubData(intlongByteBuffer),GL15
|
||
|
|
glBufferSubData(intlongShortBuffer),GL15
|
||
|
|
glGenQueries(),GL15
|
||
|
|
glMapBuffer(intintByteBuffer),GL15
|
||
|
|
glBufferSubData(intlongDoubleBuffer),GL15
|
||
|
|
glBufferData(intFloatBufferint),GL15
|
||
|
|
glGetBufferParameteriv(intintint[]),GL15
|
||
|
|
glGenBuffers(),GL15
|
||
|
|
glBufferSubData(intlongIntBuffer),GL15
|
||
|
|
glGetQueryObjecti(intint),GL15
|
||
|
|
glDeleteQueries(int),GL15
|
||
|
|
glBindBuffer(intint),GL15
|
||
|
|
glBufferSubData(intlongdouble[]),GL15
|
||
|
|
glGetBufferSubData(intlongIntBuffer),GL15
|
||
|
|
glGetQueryiv(intintint[]),GL15
|
||
|
|
glGetQueryObjectuiv(intintint[]),GL15
|
||
|
|
glGetBufferSubData(intlonglong[]),GL15
|
||
|
|
glBufferSubData(intlongByteBuffer),GL15
|
||
|
|
glBufferSubData(intlonglong[]),GL15
|
||
|
|
glIsQuery(int),GL15
|
||
|
|
glGetBufferSubData(intlongDoubleBuffer),GL15
|
||
|
|
glGetBufferSubData(intlongdouble[]),GL15
|
||
|
|
glGetBufferSubData(intlongFloatBuffer),GL15
|
||
|
|
glBufferData(intlong[]int),GL15
|
||
|
|
glGetBufferSubData(intlongshort[]),GL15
|
||
|
|
glGetBufferSubData(intlongint[]),GL15
|
||
|
|
glBeginQuery(intint),GL15
|
||
|
|
glGetQueryObjectuiv(intintIntBuffer),GL15
|
||
|
|
glGetBufferSubData(intlongShortBuffer),GL15
|
||
|
|
glBufferSubData(intlongLongBuffer),GL15
|
||
|
|
glGetQueryObjectiv(intintint[]),GL15
|
||
|
|
glBufferData(intShortBufferint),GL15
|
||
|
|
glDeleteQueries(IntBuffer),GL15
|
||
|
|
glGetBufferPointerv(intintPointerBuffer),GL15
|
||
|
|
glBufferData(intLongBufferint),GL15
|
||
|
|
glGenQueries(int[]),GL15
|
||
|
|
glGenBuffers(IntBuffer),GL15
|
||
|
|
glGetQueryObjectui(intint),GL15
|
||
|
|
glBufferData(intint[]int),GL15
|
||
|
|
glBufferSubData(intlongshort[]),GL15
|
||
|
|
glIsBuffer(int),GL15
|
||
|
|
glBufferData(intshort[]int),GL15
|
||
|
|
glGetBufferPointer(intint),GL15
|
||
|
|
glGetQueryObjectiv(intintIntBuffer),GL15
|
||
|
|
glGetQueryiv(intintIntBuffer),GL15
|
||
|
|
glBufferSubData(intlongfloat[]),GL15
|
||
|
|
glEndQuery(int),GL15
|
||
|
|
glGetQueryi(intint),GL15
|
||
|
|
glMapBuffer(intint),GL15
|
||
|
|
glGetBufferParameteriv(intintIntBuffer),GL15
|
||
|
|
glGetBufferSubData(intlongLongBuffer),GL15
|
||
|
|
glDeleteQueries(int[]),GL15
|
||
|
|
glBufferData(intfloat[]int),GL15
|
||
|
|
glGenQueries(IntBuffer),GL15
|
||
|
|
glVertexAttrib2dv(intDoubleBuffer),GL20
|
||
|
|
glGetProgramiv(intintIntBuffer),GL20
|
||
|
|
glCreateProgram(),GL20
|
||
|
|
glVertexAttrib4uiv(intint[]),GL20
|
||
|
|
glVertexAttribPointer(intintintbooleanintlong),GL20
|
||
|
|
glVertexAttrib4sv(intshort[]),GL20
|
||
|
|
glVertexAttrib1dv(intdouble[]),GL20
|
||
|
|
glDeleteProgram(int),GL20
|
||
|
|
glUniform1iv(intIntBuffer),GL20
|
||
|
|
glVertexAttrib2s(intshortshort),GL20
|
||
|
|
glUniform4fv(intFloatBuffer),GL20
|
||
|
|
glVertexAttrib3sv(intshort[]),GL20
|
||
|
|
glVertexAttribPointer(intintintbooleanintFloatBuffer),GL20
|
||
|
|
glVertexAttrib1sv(intShortBuffer),GL20
|
||
|
|
glValidateProgram(int),GL20
|
||
|
|
glGetShaderi(intint),GL20
|
||
|
|
glUniformMatrix2fv(intbooleanfloat[]),GL20
|
||
|
|
glUniform2iv(intint[]),GL20
|
||
|
|
glUniform2f(intfloatfloat),GL20
|
||
|
|
glGetShaderSource(intint),GL20
|
||
|
|
glVertexAttribPointer(intintintbooleanintShortBuffer),GL20
|
||
|
|
glGetUniformiv(intintIntBuffer),GL20
|
||
|
|
glGetShaderSource(int),GL20
|
||
|
|
glDetachShader(intint),GL20
|
||
|
|
glVertexAttribPointer(intintintbooleanintIntBuffer),GL20
|
||
|
|
glVertexAttrib2sv(intshort[]),GL20
|
||
|
|
glUniform4i(intintintintint),GL20
|
||
|
|
glUniform2i(intintint),GL20
|
||
|
|
glUniform3f(intfloatfloatfloat),GL20
|
||
|
|
glUniformMatrix4fv(intbooleanFloatBuffer),GL20
|
||
|
|
glGetShaderInfoLog(intint[]ByteBuffer),GL20
|
||
|
|
glGetShaderInfoLog(int),GL20
|
||
|
|
glUniform1fv(intFloatBuffer),GL20
|
||
|
|
glShaderSource(intPointerBufferIntBuffer),GL20
|
||
|
|
glVertexAttrib4bv(intByteBuffer),GL20
|
||
|
|
glUniform4iv(intint[]),GL20
|
||
|
|
glUniform3fv(intfloat[]),GL20
|
||
|
|
glVertexAttrib3s(intshortshortshort),GL20
|
||
|
|
glVertexAttrib1d(intdouble),GL20
|
||
|
|
glVertexAttrib3dv(intDoubleBuffer),GL20
|
||
|
|
glBlendEquationSeparate(intint),GL20
|
||
|
|
glGetActiveUniform(intintint[]int[]int[]ByteBuffer),GL20
|
||
|
|
glUniform1fv(intfloat[]),GL20
|
||
|
|
glVertexAttrib4dv(intdouble[]),GL20
|
||
|
|
glGetUniformf(intint),GL20
|
||
|
|
glVertexAttrib3fv(intfloat[]),GL20
|
||
|
|
glVertexAttrib4iv(intIntBuffer),GL20
|
||
|
|
glUniformMatrix2fv(intbooleanFloatBuffer),GL20
|
||
|
|
glUniform4f(intfloatfloatfloatfloat),GL20
|
||
|
|
glGetVertexAttribfv(intintfloat[]),GL20
|
||
|
|
glIsProgram(int),GL20
|
||
|
|
glGetActiveAttrib(intintint[]int[]int[]ByteBuffer),GL20
|
||
|
|
glVertexAttrib4fv(intfloat[]),GL20
|
||
|
|
glAttachShader(intint),GL20
|
||
|
|
glEnableVertexAttribArray(int),GL20
|
||
|
|
glVertexAttrib2d(intdoubledouble),GL20
|
||
|
|
glGetProgrami(intint),GL20
|
||
|
|
glGetShaderSource(intIntBufferByteBuffer),GL20
|
||
|
|
glVertexAttrib1s(intshort),GL20
|
||
|
|
glGetVertexAttribPointer(intint),GL20
|
||
|
|
glVertexAttrib4d(intdoubledoubledoubledouble),GL20
|
||
|
|
glVertexAttrib4fv(intFloatBuffer),GL20
|
||
|
|
glVertexAttrib1fv(intFloatBuffer),GL20
|
||
|
|
glVertexAttrib3fv(intFloatBuffer),GL20
|
||
|
|
glUniform3iv(intint[]),GL20
|
||
|
|
glGetProgramInfoLog(intint),GL20
|
||
|
|
glGetActiveUniform(intintintIntBufferIntBuffer),GL20
|
||
|
|
glVertexAttrib4uiv(intIntBuffer),GL20
|
||
|
|
glGetVertexAttribfv(intintFloatBuffer),GL20
|
||
|
|
glUniform1f(intfloat),GL20
|
||
|
|
glUniform2fv(intfloat[]),GL20
|
||
|
|
glGetVertexAttribdv(intintdouble[]),GL20
|
||
|
|
glVertexAttrib4usv(intshort[]),GL20
|
||
|
|
glBindAttribLocation(intintByteBuffer),GL20
|
||
|
|
glCreateShader(int),GL20
|
||
|
|
glGetShaderInfoLog(intint),GL20
|
||
|
|
glGetAttribLocation(intByteBuffer),GL20
|
||
|
|
glVertexAttrib1dv(intDoubleBuffer),GL20
|
||
|
|
glVertexAttrib4Nusv(intShortBuffer),GL20
|
||
|
|
glVertexAttrib4Nbv(intByteBuffer),GL20
|
||
|
|
glUseProgram(int),GL20
|
||
|
|
glDeleteShader(int),GL20
|
||
|
|
glGetUniformLocation(intCharSequence),GL20
|
||
|
|
glVertexAttrib4Nsv(intshort[]),GL20
|
||
|
|
glStencilFuncSeparate(intintintint),GL20
|
||
|
|
glVertexAttrib2fv(intFloatBuffer),GL20
|
||
|
|
glVertexAttrib4f(intfloatfloatfloatfloat),GL20
|
||
|
|
glVertexAttrib4usv(intShortBuffer),GL20
|
||
|
|
glGetUniformfv(intintFloatBuffer),GL20
|
||
|
|
glGetAttachedShaders(intint[]int[]),GL20
|
||
|
|
glVertexAttrib4Niv(intint[]),GL20
|
||
|
|
glGetShaderSource(intint[]ByteBuffer),GL20
|
||
|
|
glUniform1i(intint),GL20
|
||
|
|
glUniform4iv(intIntBuffer),GL20
|
||
|
|
glVertexAttrib3sv(intShortBuffer),GL20
|
||
|
|
glGetUniformiv(intintint[]),GL20
|
||
|
|
glGetActiveAttrib(intintintIntBufferIntBuffer),GL20
|
||
|
|
glVertexAttrib4Nubv(intByteBuffer),GL20
|
||
|
|
glStencilMaskSeparate(intint),GL20
|
||
|
|
glCompileShader(int),GL20
|
||
|
|
glUniform3i(intintintint),GL20
|
||
|
|
glVertexAttrib4Niv(intIntBuffer),GL20
|
||
|
|
glVertexAttrib4ubv(intByteBuffer),GL20
|
||
|
|
glUniform3iv(intIntBuffer),GL20
|
||
|
|
glGetVertexAttribdv(intintDoubleBuffer),GL20
|
||
|
|
glUniformMatrix3fv(intbooleanfloat[]),GL20
|
||
|
|
glGetAttachedShaders(intIntBufferIntBuffer),GL20
|
||
|
|
glVertexAttrib4Nuiv(intint[]),GL20
|
||
|
|
glUniform1iv(intint[]),GL20
|
||
|
|
glVertexAttrib4Nub(intbytebytebytebyte),GL20
|
||
|
|
glDrawBuffers(int),GL20
|
||
|
|
glGetShaderiv(intintint[]),GL20
|
||
|
|
glVertexAttrib3f(intfloatfloatfloat),GL20
|
||
|
|
glLinkProgram(int),GL20
|
||
|
|
glUniform2fv(intFloatBuffer),GL20
|
||
|
|
glUniform3fv(intFloatBuffer),GL20
|
||
|
|
glVertexAttrib2dv(intdouble[]),GL20
|
||
|
|
glGetProgramiv(intintint[]),GL20
|
||
|
|
glUniformMatrix4fv(intbooleanfloat[]),GL20
|
||
|
|
glVertexAttrib4Nusv(intshort[]),GL20
|
||
|
|
glVertexAttribPointer(intintintbooleanintByteBuffer),GL20
|
||
|
|
glShaderSource(intPointerBufferint[]),GL20
|
||
|
|
glVertexAttrib3dv(intdouble[]),GL20
|
||
|
|
glStencilOpSeparate(intintintint),GL20
|
||
|
|
glGetAttribLocation(intCharSequence),GL20
|
||
|
|
glVertexAttrib4iv(intint[]),GL20
|
||
|
|
glVertexAttrib1f(intfloat),GL20
|
||
|
|
glGetUniformfv(intintfloat[]),GL20
|
||
|
|
glVertexAttrib2fv(intfloat[]),GL20
|
||
|
|
glUniform4fv(intfloat[]),GL20
|
||
|
|
glDisableVertexAttribArray(int),GL20
|
||
|
|
glGetVertexAttribPointerv(intintPointerBuffer),GL20
|
||
|
|
glGetActiveAttrib(intintIntBufferIntBuffer),GL20
|
||
|
|
glGetUniformi(intint),GL20
|
||
|
|
glGetActiveUniform(intintIntBufferIntBufferIntBufferByteBuffer),GL20
|
||
|
|
glGetUniformLocation(intByteBuffer),GL20
|
||
|
|
glBindAttribLocation(intintCharSequence),GL20
|
||
|
|
glDrawBuffers(int[]),GL20
|
||
|
|
glUniform2iv(intIntBuffer),GL20
|
||
|
|
glGetActiveUniform(intintIntBufferIntBuffer),GL20
|
||
|
|
glVertexAttrib4Nuiv(intIntBuffer),GL20
|
||
|
|
glShaderSource(intCharSequence),GL20
|
||
|
|
glVertexAttrib1fv(intfloat[]),GL20
|
||
|
|
glVertexAttrib4dv(intDoubleBuffer),GL20
|
||
|
|
glVertexAttrib2f(intfloatfloat),GL20
|
||
|
|
glVertexAttrib3d(intdoubledoubledouble),GL20
|
||
|
|
glDrawBuffers(IntBuffer),GL20
|
||
|
|
glGetVertexAttribi(intint),GL20
|
||
|
|
glVertexAttrib2sv(intShortBuffer),GL20
|
||
|
|
glVertexAttrib4Nsv(intShortBuffer),GL20
|
||
|
|
glVertexAttrib4s(intshortshortshortshort),GL20
|
||
|
|
glUniformMatrix3fv(intbooleanFloatBuffer),GL20
|
||
|
|
glGetShaderInfoLog(intIntBufferByteBuffer),GL20
|
||
|
|
glGetVertexAttribiv(intintIntBuffer),GL20
|
||
|
|
glGetVertexAttribiv(intintint[]),GL20
|
||
|
|
glGetProgramInfoLog(intint[]ByteBuffer),GL20
|
||
|
|
glGetProgramInfoLog(int),GL20
|
||
|
|
glVertexAttrib1sv(intshort[]),GL20
|
||
|
|
glGetActiveAttrib(intintIntBufferIntBufferIntBufferByteBuffer),GL20
|
||
|
|
glVertexAttrib4sv(intShortBuffer),GL20
|
||
|
|
glGetShaderiv(intintIntBuffer),GL20
|
||
|
|
glIsShader(int),GL20
|
||
|
|
glGetProgramInfoLog(intIntBufferByteBuffer),GL20
|
||
|
|
glUniformMatrix3x2fv(intbooleanfloat[]),GL21
|
||
|
|
glUniformMatrix2x3fv(intbooleanfloat[]),GL21
|
||
|
|
glUniformMatrix4x3fv(intbooleanFloatBuffer),GL21
|
||
|
|
glUniformMatrix3x2fv(intbooleanFloatBuffer),GL21
|
||
|
|
glUniformMatrix4x3fv(intbooleanfloat[]),GL21
|
||
|
|
glUniformMatrix4x2fv(intbooleanfloat[]),GL21
|
||
|
|
glUniformMatrix3x4fv(intbooleanfloat[]),GL21
|
||
|
|
glUniformMatrix2x4fv(intbooleanFloatBuffer),GL21
|
||
|
|
glUniformMatrix2x4fv(intbooleanfloat[]),GL21
|
||
|
|
glUniformMatrix2x3fv(intbooleanFloatBuffer),GL21
|
||
|
|
glUniformMatrix4x2fv(intbooleanFloatBuffer),GL21
|
||
|
|
glUniformMatrix3x4fv(intbooleanFloatBuffer),GL21
|
||
|
|
glDeleteVertexArrays(int),GL30
|
||
|
|
glGenerateMipmap(int),GL30
|
||
|
|
glClearBufferuiv(intintint[]),GL30
|
||
|
|
glGenVertexArrays(int[]),GL30
|
||
|
|
glVertexAttribI3uiv(intint[]),GL30
|
||
|
|
glIsFramebuffer(int),GL30
|
||
|
|
glGenRenderbuffers(),GL30
|
||
|
|
glGetFramebufferAttachmentParameteriv(intintintIntBuffer),GL30
|
||
|
|
glVertexAttribI4bv(intByteBuffer),GL30
|
||
|
|
glColorMaski(intbooleanbooleanbooleanboolean),GL30
|
||
|
|
glVertexAttribI4ui(intintintintint),GL30
|
||
|
|
glGetIntegeri_v(intintIntBuffer),GL30
|
||
|
|
glGetTransformFeedbackVarying(intintIntBufferIntBuffer),GL30
|
||
|
|
glVertexAttribIPointer(intintintintByteBuffer),GL30
|
||
|
|
glTexParameterIuiv(intintint[]),GL30
|
||
|
|
glVertexAttribI1iv(intIntBuffer),GL30
|
||
|
|
glGetBooleani_v(intintByteBuffer),GL30
|
||
|
|
glUniform3ui(intintintint),GL30
|
||
|
|
glVertexAttribI3ui(intintintint),GL30
|
||
|
|
glUniform1uiv(intint[]),GL30
|
||
|
|
glVertexAttribI2iv(intIntBuffer),GL30
|
||
|
|
glClearBufferfi(intintfloatint),GL30
|
||
|
|
glVertexAttribI1uiv(intint[]),GL30
|
||
|
|
glMapBufferRange(intlonglongintByteBuffer),GL30
|
||
|
|
glBeginConditionalRender(intint),GL30
|
||
|
|
glDeleteRenderbuffers(int),GL30
|
||
|
|
glUniform4uiv(intint[]),GL30
|
||
|
|
glBindBufferRange(intintintlonglong),GL30
|
||
|
|
glGetRenderbufferParameteriv(intintint[]),GL30
|
||
|
|
glGetTexParameterIiv(intintint[]),GL30
|
||
|
|
glVertexAttribI3iv(intint[]),GL30
|
||
|
|
glVertexAttribIPointer(intintintintIntBuffer),GL30
|
||
|
|
glGenVertexArrays(IntBuffer),GL30
|
||
|
|
glGenFramebuffers(IntBuffer),GL30
|
||
|
|
glUniform3uiv(intint[]),GL30
|
||
|
|
glClearBufferiv(intintint[]),GL30
|
||
|
|
glIsVertexArray(int),GL30
|
||
|
|
glBindVertexArray(int),GL30
|
||
|
|
glBindFramebuffer(intint),GL30
|
||
|
|
glTransformFeedbackVaryings(intCharSequence[]int),GL30
|
||
|
|
glGetVertexAttribIiv(intintIntBuffer),GL30
|
||
|
|
glTexParameterIuiv(intintIntBuffer),GL30
|
||
|
|
glBindFragDataLocation(intintCharSequence),GL30
|
||
|
|
glGetUniformuiv(intintint[]),GL30
|
||
|
|
glMapBufferRange(intlonglongint),GL30
|
||
|
|
glGetTexParameterIuiv(intintint[]),GL30
|
||
|
|
glClampColor(intint),GL30
|
||
|
|
glDeleteFramebuffers(int),GL30
|
||
|
|
glTransformFeedbackVaryings(intCharSequenceint),GL30
|
||
|
|
glGetTexParameterIi(intint),GL30
|
||
|
|
glDeleteVertexArrays(int[]),GL30
|
||
|
|
glVertexAttribI4usv(intShortBuffer),GL30
|
||
|
|
glCheckFramebufferStatus(int),GL30
|
||
|
|
glFlushMappedBufferRange(intlonglong),GL30
|
||
|
|
glGenFramebuffers(),GL30
|
||
|
|
glGetTexParameterIui(intint),GL30
|
||
|
|
glGetTexParameterIiv(intintIntBuffer),GL30
|
||
|
|
glGetStringi(intint),GL30
|
||
|
|
glEndTransformFeedback(),GL30
|
||
|
|
glBlitFramebuffer(intintintintintintintintintint),GL30
|
||
|
|
glVertexAttribI4uiv(intIntBuffer),GL30
|
||
|
|
glGetTexParameterIuiv(intintIntBuffer),GL30
|
||
|
|
glGetVertexAttribIuiv(intintIntBuffer),GL30
|
||
|
|
glUniform1uiv(intIntBuffer),GL30
|
||
|
|
glVertexAttribI2uiv(intint[]),GL30
|
||
|
|
glDeleteFramebuffers(IntBuffer),GL30
|
||
|
|
glVertexAttribI1i(intint),GL30
|
||
|
|
glIsEnabledi(intint),GL30
|
||
|
|
glGenRenderbuffers(int[]),GL30
|
||
|
|
glTexParameterIiv(intintIntBuffer),GL30
|
||
|
|
glGetTransformFeedbackVarying(intintint[]int[]int[]ByteBuffer),GL30
|
||
|
|
glGetFragDataLocation(intByteBuffer),GL30
|
||
|
|
glVertexAttribI2ui(intintint),GL30
|
||
|
|
glFramebufferTexture2D(intintintintint),GL30
|
||
|
|
glGetFragDataLocation(intCharSequence),GL30
|
||
|
|
glDeleteVertexArrays(IntBuffer),GL30
|
||
|
|
glVertexAttribI1ui(intint),GL30
|
||
|
|
glVertexAttribI4uiv(intint[]),GL30
|
||
|
|
glVertexAttribI3i(intintintint),GL30
|
||
|
|
glGenFramebuffers(int[]),GL30
|
||
|
|
glRenderbufferStorageMultisample(intintintintint),GL30
|
||
|
|
glBeginTransformFeedback(int),GL30
|
||
|
|
glClearBufferfv(intintFloatBuffer),GL30
|
||
|
|
glFramebufferTextureLayer(intintintintint),GL30
|
||
|
|
glVertexAttribI4iv(intIntBuffer),GL30
|
||
|
|
glGetIntegeri_v(intintint[]),GL30
|
||
|
|
glGetBooleani(intint),GL30
|
||
|
|
glIsRenderbuffer(int),GL30
|
||
|
|
glFramebufferRenderbuffer(intintintint),GL30
|
||
|
|
glGetTransformFeedbackVarying(intintintIntBufferIntBuffer),GL30
|
||
|
|
glTexParameterIiv(intintint[]),GL30
|
||
|
|
glGetRenderbufferParameteri(intint),GL30
|
||
|
|
glVertexAttribI3iv(intIntBuffer),GL30
|
||
|
|
glVertexAttribIPointer(intintintintlong),GL30
|
||
|
|
glVertexAttribI2uiv(intIntBuffer),GL30
|
||
|
|
glBindRenderbuffer(intint),GL30
|
||
|
|
glClearBufferuiv(intintIntBuffer),GL30
|
||
|
|
glUniform3uiv(intIntBuffer),GL30
|
||
|
|
glVertexAttribI4sv(intShortBuffer),GL30
|
||
|
|
glGenRenderbuffers(IntBuffer),GL30
|
||
|
|
glVertexAttribI4iv(intint[]),GL30
|
||
|
|
glUniform4uiv(intIntBuffer),GL30
|
||
|
|
glVertexAttribI1uiv(intIntBuffer),GL30
|
||
|
|
glVertexAttribI4ubv(intByteBuffer),GL30
|
||
|
|
glTexParameterIi(intintint),GL30
|
||
|
|
glDeleteRenderbuffers(int[]),GL30
|
||
|
|
glDisablei(intint),GL30
|
||
|
|
glGetVertexAttribIuiv(intintint[]),GL30
|
||
|
|
glFramebufferTexture3D(intintintintintint),GL30
|
||
|
|
glUniform2uiv(intIntBuffer),GL30
|
||
|
|
glVertexAttribIPointer(intintintintShortBuffer),GL30
|
||
|
|
glVertexAttribI4i(intintintintint),GL30
|
||
|
|
glVertexAttribI1iv(intint[]),GL30
|
||
|
|
glGetIntegeri(intint),GL30
|
||
|
|
glVertexAttribI2i(intintint),GL30
|
||
|
|
glUniform2uiv(intint[]),GL30
|
||
|
|
glVertexAttribI4usv(intshort[]),GL30
|
||
|
|
glGetVertexAttribIiv(intintint[]),GL30
|
||
|
|
glGetUniformuiv(intintIntBuffer),GL30
|
||
|
|
glUniform1ui(intint),GL30
|
||
|
|
glVertexAttribI3uiv(intIntBuffer),GL30
|
||
|
|
glEnablei(intint),GL30
|
||
|
|
glVertexAttribI2iv(intint[]),GL30
|
||
|
|
glTransformFeedbackVaryings(intPointerBufferint),GL30
|
||
|
|
glFramebufferTexture1D(intintintintint),GL30
|
||
|
|
glGetUniformui(intint),GL30
|
||
|
|
glVertexAttribI4sv(intshort[]),GL30
|
||
|
|
glRenderbufferStorage(intintintint),GL30
|
||
|
|
glGetTransformFeedbackVarying(intintIntBufferIntBufferIntBufferByteBuffer),GL30
|
||
|
|
glTexParameterIui(intintint),GL30
|
||
|
|
glDeleteFramebuffers(int[]),GL30
|
||
|
|
glDeleteRenderbuffers(IntBuffer),GL30
|
||
|
|
glClearBufferfv(intintfloat[]),GL30
|
||
|
|
glGetRenderbufferParameteriv(intintIntBuffer),GL30
|
||
|
|
glGetVertexAttribIi(intint),GL30
|
||
|
|
glBindFragDataLocation(intintByteBuffer),GL30
|
||
|
|
glUniform4ui(intintintintint),GL30
|
||
|
|
glClearBufferiv(intintIntBuffer),GL30
|
||
|
|
glGetFramebufferAttachmentParameteri(intintint),GL30
|
||
|
|
glGenVertexArrays(),GL30
|
||
|
|
glGetFramebufferAttachmentParameteriv(intintintint[]),GL30
|
||
|
|
glUniform2ui(intintint),GL30
|
||
|
|
glGetVertexAttribIui(intint),GL30
|
||
|
|
glBindBufferBase(intintint),GL30
|
||
|
|
glEndConditionalRender(),GL30
|
||
|
|
glDrawElementsInstanced(intByteBufferint),GL31
|
||
|
|
glGetActiveUniformsiv(intint[]intint[]),GL31
|
||
|
|
glGetActiveUniformName(intint),GL31
|
||
|
|
glDrawArraysInstanced(intintintint),GL31
|
||
|
|
glDrawElementsInstanced(intIntBufferint),GL31
|
||
|
|
glGetActiveUniformBlockiv(intintintIntBuffer),GL31
|
||
|
|
glGetUniformIndices(intPointerBufferIntBuffer),GL31
|
||
|
|
glGetUniformIndices(intPointerBufferint[]),GL31
|
||
|
|
glDrawElementsInstanced(intShortBufferint),GL31
|
||
|
|
glGetActiveUniformName(intintint),GL31
|
||
|
|
glCopyBufferSubData(intintlonglonglong),GL31
|
||
|
|
glGetActiveUniformName(intintIntBufferByteBuffer),GL31
|
||
|
|
glGetActiveUniformBlocki(intintint),GL31
|
||
|
|
glGetActiveUniformBlockiv(intintintint[]),GL31
|
||
|
|
glGetUniformBlockIndex(intByteBuffer),GL31
|
||
|
|
glDrawElementsInstanced(intintByteBufferint),GL31
|
||
|
|
glPrimitiveRestartIndex(int),GL31
|
||
|
|
glGetActiveUniformBlockName(intint),GL31
|
||
|
|
glGetActiveUniformsi(intintint),GL31
|
||
|
|
glGetUniformBlockIndex(intCharSequence),GL31
|
||
|
|
glGetUniformIndices(intCharSequence),GL31
|
||
|
|
glGetUniformIndices(intCharSequence[]IntBuffer),GL31
|
||
|
|
glGetActiveUniformsiv(intIntBufferintIntBuffer),GL31
|
||
|
|
glUniformBlockBinding(intintint),GL31
|
||
|
|
glGetActiveUniformBlockName(intintIntBufferByteBuffer),GL31
|
||
|
|
glDrawElementsInstanced(intintintlongint),GL31
|
||
|
|
glGetActiveUniformBlockName(intintint),GL31
|
||
|
|
glGetActiveUniformBlockName(intintint[]ByteBuffer),GL31
|
||
|
|
glTexBuffer(intintint),GL31
|
||
|
|
glGetActiveUniformName(intintint[]ByteBuffer),GL31
|
||
|
|
glDrawElementsBaseVertex(intintintlongint),GL32
|
||
|
|
glDrawElementsInstancedBaseVertex(intShortBufferintint),GL32
|
||
|
|
glDrawElementsInstancedBaseVertex(intintByteBufferintint),GL32
|
||
|
|
glGetBufferParameteri64v(intintlong[]),GL32
|
||
|
|
glWaitSync(longintlong),GL32
|
||
|
|
glGetSynci(longintIntBuffer),GL32
|
||
|
|
glGetSynciv(longintIntBufferIntBuffer),GL32
|
||
|
|
glGetInteger64i(intint),GL32
|
||
|
|
glGetInteger64v(intLongBuffer),GL32
|
||
|
|
glDrawElementsInstancedBaseVertex(intByteBufferintint),GL32
|
||
|
|
glDrawRangeElementsBaseVertex(intintintShortBufferint),GL32
|
||
|
|
glDrawRangeElementsBaseVertex(intintintIntBufferint),GL32
|
||
|
|
glGetInteger64v(intlong[]),GL32
|
||
|
|
glDrawElementsInstancedBaseVertex(intintintlongintint),GL32
|
||
|
|
glGetMultisamplef(intint),GL32
|
||
|
|
glIsSync(long),GL32
|
||
|
|
glProvokingVertex(int),GL32
|
||
|
|
glGetMultisamplefv(intintFloatBuffer),GL32
|
||
|
|
glMultiDrawElementsBaseVertex(intint[]intPointerBufferint[]),GL32
|
||
|
|
glDrawElementsBaseVertex(intintByteBufferint),GL32
|
||
|
|
glMultiDrawElementsBaseVertex(intIntBufferintPointerBufferIntBuffer),GL32
|
||
|
|
glFenceSync(intint),GL32
|
||
|
|
glDrawElementsBaseVertex(intIntBufferint),GL32
|
||
|
|
glTexImage3DMultisample(intintintintintintboolean),GL32
|
||
|
|
glGetInteger64i_v(intintlong[]),GL32
|
||
|
|
glDrawElementsBaseVertex(intShortBufferint),GL32
|
||
|
|
glGetInteger64(int),GL32
|
||
|
|
glClientWaitSync(longintlong),GL32
|
||
|
|
glGetInteger64i_v(intintLongBuffer),GL32
|
||
|
|
glDrawElementsBaseVertex(intByteBufferint),GL32
|
||
|
|
glDrawRangeElementsBaseVertex(intintintintintlongint),GL32
|
||
|
|
glFramebufferTexture(intintintint),GL32
|
||
|
|
glGetSynciv(longintint[]int[]),GL32
|
||
|
|
glSampleMaski(intint),GL32
|
||
|
|
glGetMultisamplefv(intintfloat[]),GL32
|
||
|
|
glDrawRangeElementsBaseVertex(intintintByteBufferint),GL32
|
||
|
|
glGetBufferParameteri64(intint),GL32
|
||
|
|
glDeleteSync(long),GL32
|
||
|
|
glDrawRangeElementsBaseVertex(intintintintByteBufferint),GL32
|
||
|
|
glTexImage2DMultisample(intintintintintboolean),GL32
|
||
|
|
glGetBufferParameteri64v(intintLongBuffer),GL32
|
||
|
|
glDrawElementsInstancedBaseVertex(intIntBufferintint),GL32
|
||
|
|
glVertexP4uiv(intIntBuffer),GL33
|
||
|
|
glNormalP3uiv(intint[]),GL33
|
||
|
|
glGetQueryObjectui64v(intintlong),GL33
|
||
|
|
glVertexP2ui(intint),GL33
|
||
|
|
glMultiTexCoordP3uiv(intintint[]),GL33
|
||
|
|
glSamplerParameterIuiv(intintIntBuffer),GL33
|
||
|
|
glGenSamplers(IntBuffer),GL33
|
||
|
|
glColorP4uiv(intIntBuffer),GL33
|
||
|
|
glGetQueryObjecti64v(intintLongBuffer),GL33
|
||
|
|
glMultiTexCoordP4ui(intintint),GL33
|
||
|
|
glGetSamplerParameterIui(intint),GL33
|
||
|
|
glVertexP3uiv(intIntBuffer),GL33
|
||
|
|
glColorP3uiv(intIntBuffer),GL33
|
||
|
|
glSamplerParameterIiv(intintIntBuffer),GL33
|
||
|
|
glSamplerParameterfv(intintfloat[]),GL33
|
||
|
|
glSamplerParameteri(intintint),GL33
|
||
|
|
glVertexAttribP4ui(intintbooleanint),GL33
|
||
|
|
glMultiTexCoordP2ui(intintint),GL33
|
||
|
|
glMultiTexCoordP2uiv(intintint[]),GL33
|
||
|
|
glVertexAttribP1uiv(intintbooleanIntBuffer),GL33
|
||
|
|
glVertexAttribP3uiv(intintbooleanIntBuffer),GL33
|
||
|
|
glGetSamplerParameterIiv(intintint[]),GL33
|
||
|
|
glColorP4ui(intint),GL33
|
||
|
|
glTexCoordP4uiv(intIntBuffer),GL33
|
||
|
|
glTexCoordP3uiv(intint[]),GL33
|
||
|
|
glVertexP4uiv(intint[]),GL33
|
||
|
|
glTexCoordP1ui(intint),GL33
|
||
|
|
glGetSamplerParameterIi(intint),GL33
|
||
|
|
glGetFragDataIndex(intByteBuffer),GL33
|
||
|
|
glGenSamplers(int[]),GL33
|
||
|
|
glIsSampler(int),GL33
|
||
|
|
glSamplerParameterfv(intintFloatBuffer),GL33
|
||
|
|
glMultiTexCoordP4uiv(intintint[]),GL33
|
||
|
|
glSecondaryColorP3uiv(intIntBuffer),GL33
|
||
|
|
glGetSamplerParameteriv(intintIntBuffer),GL33
|
||
|
|
glVertexAttribP1ui(intintbooleanint),GL33
|
||
|
|
glVertexP3uiv(intint[]),GL33
|
||
|
|
glDeleteSamplers(int),GL33
|
||
|
|
glGetSamplerParameteriv(intintint[]),GL33
|
||
|
|
glSamplerParameteriv(intintint[]),GL33
|
||
|
|
glVertexAttribP3uiv(intintbooleanint[]),GL33
|
||
|
|
glSamplerParameterIiv(intintint[]),GL33
|
||
|
|
glGetSamplerParameterIuiv(intintint[]),GL33
|
||
|
|
glTexCoordP2uiv(intIntBuffer),GL33
|
||
|
|
glVertexP3ui(intint),GL33
|
||
|
|
glMultiTexCoordP3ui(intintint),GL33
|
||
|
|
glGenSamplers(),GL33
|
||
|
|
glVertexAttribP2ui(intintbooleanint),GL33
|
||
|
|
glGetQueryObjecti64v(intintlong[]),GL33
|
||
|
|
glGetSamplerParameterIuiv(intintIntBuffer),GL33
|
||
|
|
glBindFragDataLocationIndexed(intintintByteBuffer),GL33
|
||
|
|
glDeleteSamplers(int[]),GL33
|
||
|
|
glTexCoordP2ui(intint),GL33
|
||
|
|
glTexCoordP3uiv(intIntBuffer),GL33
|
||
|
|
glNormalP3uiv(intIntBuffer),GL33
|
||
|
|
glGetSamplerParameterf(intint),GL33
|
||
|
|
glGetSamplerParameterfv(intintfloat[]),GL33
|
||
|
|
glTexCoordP3ui(intint),GL33
|
||
|
|
glGetFragDataIndex(intCharSequence),GL33
|
||
|
|
glVertexAttribP3ui(intintbooleanint),GL33
|
||
|
|
glMultiTexCoordP1uiv(intintIntBuffer),GL33
|
||
|
|
glColorP3uiv(intint[]),GL33
|
||
|
|
glBindSampler(intint),GL33
|
||
|
|
glGetQueryObjectui64(intint),GL33
|
||
|
|
glSamplerParameterIuiv(intintint[]),GL33
|
||
|
|
glGetSamplerParameterIiv(intintIntBuffer),GL33
|
||
|
|
glVertexP2uiv(intIntBuffer),GL33
|
||
|
|
glGetSamplerParameteri(intint),GL33
|
||
|
|
glVertexAttribDivisor(intint),GL33
|
||
|
|
glVertexAttribP2uiv(intintbooleanint[]),GL33
|
||
|
|
glVertexAttribP4uiv(intintbooleanIntBuffer),GL33
|
||
|
|
glVertexAttribP2uiv(intintbooleanIntBuffer),GL33
|
||
|
|
glSecondaryColorP3ui(intint),GL33
|
||
|
|
glTexCoordP2uiv(intint[]),GL33
|
||
|
|
glSamplerParameterf(intintfloat),GL33
|
||
|
|
glTexCoordP1uiv(intint[]),GL33
|
||
|
|
glVertexP2uiv(intint[]),GL33
|
||
|
|
glMultiTexCoordP3uiv(intintIntBuffer),GL33
|
||
|
|
glDeleteSamplers(IntBuffer),GL33
|
||
|
|
glTexCoordP4uiv(intint[]),GL33
|
||
|
|
glTexCoordP1uiv(intIntBuffer),GL33
|
||
|
|
glBindFragDataLocationIndexed(intintintCharSequence),GL33
|
||
|
|
glSecondaryColorP3uiv(intint[]),GL33
|
||
|
|
glVertexAttribP1uiv(intintbooleanint[]),GL33
|
||
|
|
glMultiTexCoordP2uiv(intintIntBuffer),GL33
|
||
|
|
glGetQueryObjectui64v(intintlong[]),GL33
|
||
|
|
glTexCoordP4ui(intint),GL33
|
||
|
|
glVertexAttribP4uiv(intintbooleanint[]),GL33
|
||
|
|
glMultiTexCoordP4uiv(intintIntBuffer),GL33
|
||
|
|
glMultiTexCoordP1uiv(intintint[]),GL33
|
||
|
|
glNormalP3ui(intint),GL33
|
||
|
|
glQueryCounter(intint),GL33
|
||
|
|
glSamplerParameteriv(intintIntBuffer),GL33
|
||
|
|
glColorP3ui(intint),GL33
|
||
|
|
glColorP4uiv(intint[]),GL33
|
||
|
|
glGetSamplerParameterfv(intintFloatBuffer),GL33
|
||
|
|
glGetQueryObjectui64v(intintLongBuffer),GL33
|
||
|
|
glMultiTexCoordP1ui(intintint),GL33
|
||
|
|
glVertexP4ui(intint),GL33
|
||
|
|
glGetQueryObjecti64(intint),GL33
|
||
|
|
glGetQueryObjecti64v(intintlong),GL33
|
||
|
|
glUniform3dv(intDoubleBuffer),GL40
|
||
|
|
glBlendFuncSeparatei(intintintintint),GL40
|
||
|
|
glDrawArraysIndirect(intIntBuffer),GL40
|
||
|
|
glGetActiveSubroutineName(intintint),GL40
|
||
|
|
glPatchParameterfv(intfloat[]),GL40
|
||
|
|
glGetSubroutineIndex(intintByteBuffer),GL40
|
||
|
|
glGenTransformFeedbacks(IntBuffer),GL40
|
||
|
|
glGetQueryIndexediv(intintintIntBuffer),GL40
|
||
|
|
glUniformSubroutinesuiv(intint[]),GL40
|
||
|
|
glUniformMatrix2x3dv(intbooleandouble[]),GL40
|
||
|
|
glBlendEquationSeparatei(intintint),GL40
|
||
|
|
glGenTransformFeedbacks(int[]),GL40
|
||
|
|
glDeleteTransformFeedbacks(int),GL40
|
||
|
|
glDrawTransformFeedbackStream(intintint),GL40
|
||
|
|
glGetSubroutineIndex(intintCharSequence),GL40
|
||
|
|
glBindTransformFeedback(intint),GL40
|
||
|
|
glUniformMatrix2x4dv(intbooleanDoubleBuffer),GL40
|
||
|
|
glUniformMatrix2x4dv(intbooleandouble[]),GL40
|
||
|
|
glUniformSubroutinesuiv(intIntBuffer),GL40
|
||
|
|
glUniformMatrix4x3dv(intbooleanDoubleBuffer),GL40
|
||
|
|
glUniformMatrix4dv(intbooleanDoubleBuffer),GL40
|
||
|
|
glResumeTransformFeedback(),GL40
|
||
|
|
glUniform2dv(intDoubleBuffer),GL40
|
||
|
|
glBlendEquationi(intint),GL40
|
||
|
|
glGetProgramStagei(intintint),GL40
|
||
|
|
glBlendFunci(intintint),GL40
|
||
|
|
glGetUniformSubroutineuiv(intintIntBuffer),GL40
|
||
|
|
glDrawArraysIndirect(intint[]),GL40
|
||
|
|
glGetUniformSubroutineui(intint),GL40
|
||
|
|
glUniform1d(intdouble),GL40
|
||
|
|
glGetActiveSubroutineName(intintintint),GL40
|
||
|
|
glDrawArraysIndirect(intlong),GL40
|
||
|
|
glUniformSubroutinesui(intint),GL40
|
||
|
|
glUniformMatrix4x2dv(intbooleandouble[]),GL40
|
||
|
|
glDrawElementsIndirect(intintByteBuffer),GL40
|
||
|
|
glDrawElementsIndirect(intintlong),GL40
|
||
|
|
glGetActiveSubroutineName(intintintIntBufferByteBuffer),GL40
|
||
|
|
glPatchParameteri(intint),GL40
|
||
|
|
glGetActiveSubroutineUniformName(intintintIntBufferByteBuffer),GL40
|
||
|
|
glGetUniformdv(intintdouble[]),GL40
|
||
|
|
glUniform3d(intdoubledoubledouble),GL40
|
||
|
|
glUniform2d(intdoubledouble),GL40
|
||
|
|
glGetActiveSubroutineUniformName(intintintint),GL40
|
||
|
|
glUniform1dv(intDoubleBuffer),GL40
|
||
|
|
glUniformMatrix4x3dv(intbooleandouble[]),GL40
|
||
|
|
glGetProgramStageiv(intintintIntBuffer),GL40
|
||
|
|
glGetActiveSubroutineUniformi(intintintint),GL40
|
||
|
|
glUniformMatrix2dv(intbooleanDoubleBuffer),GL40
|
||
|
|
glPauseTransformFeedback(),GL40
|
||
|
|
glUniformMatrix2x3dv(intbooleanDoubleBuffer),GL40
|
||
|
|
glGetActiveSubroutineUniformName(intintintint[]ByteBuffer),GL40
|
||
|
|
glGetSubroutineUniformLocation(intintByteBuffer),GL40
|
||
|
|
glDeleteTransformFeedbacks(int[]),GL40
|
||
|
|
glGetActiveSubroutineUniformName(intintint),GL40
|
||
|
|
glUniformMatrix3dv(intbooleandouble[]),GL40
|
||
|
|
glUniformMatrix2dv(intbooleandouble[]),GL40
|
||
|
|
glUniform4d(intdoubledoubledoubledouble),GL40
|
||
|
|
glDrawTransformFeedback(intint),GL40
|
||
|
|
glGetActiveSubroutineUniformiv(intintintintIntBuffer),GL40
|
||
|
|
glUniformMatrix4x2dv(intbooleanDoubleBuffer),GL40
|
||
|
|
glUniformMatrix4dv(intbooleandouble[]),GL40
|
||
|
|
glUniform1dv(intdouble[]),GL40
|
||
|
|
glDrawElementsIndirect(intintint[]),GL40
|
||
|
|
glBeginQueryIndexed(intintint),GL40
|
||
|
|
glPatchParameterfv(intFloatBuffer),GL40
|
||
|
|
glEndQueryIndexed(intint),GL40
|
||
|
|
glGetUniformd(intint),GL40
|
||
|
|
glUniformMatrix3x4dv(intbooleandouble[]),GL40
|
||
|
|
glGetUniformSubroutineuiv(intintint[]),GL40
|
||
|
|
glUniformMatrix3x2dv(intbooleandouble[]),GL40
|
||
|
|
glUniformMatrix3x2dv(intbooleanDoubleBuffer),GL40
|
||
|
|
glIsTransformFeedback(int),GL40
|
||
|
|
glGenTransformFeedbacks(),GL40
|
||
|
|
glDrawArraysIndirect(intByteBuffer),GL40
|
||
|
|
glMinSampleShading(float),GL40
|
||
|
|
glUniformMatrix3dv(intbooleanDoubleBuffer),GL40
|
||
|
|
glGetProgramStageiv(intintintint[]),GL40
|
||
|
|
glGetUniformdv(intintDoubleBuffer),GL40
|
||
|
|
glGetActiveSubroutineUniformiv(intintintintint[]),GL40
|
||
|
|
glGetQueryIndexedi(intintint),GL40
|
||
|
|
glDrawElementsIndirect(intintIntBuffer),GL40
|
||
|
|
glUniform2dv(intdouble[]),GL40
|
||
|
|
glGetSubroutineUniformLocation(intintCharSequence),GL40
|
||
|
|
glGetActiveSubroutineName(intintintint[]ByteBuffer),GL40
|
||
|
|
glUniform4dv(intDoubleBuffer),GL40
|
||
|
|
glUniform3dv(intdouble[]),GL40
|
||
|
|
glDeleteTransformFeedbacks(IntBuffer),GL40
|
||
|
|
glUniform4dv(intdouble[]),GL40
|
||
|
|
glGetQueryIndexediv(intintintint[]),GL40
|
||
|
|
glUniformMatrix3x4dv(intbooleanDoubleBuffer),GL40
|
||
|
|
glProgramUniformMatrix4x3fv(intintbooleanfloat[]),GL41
|
||
|
|
glProgramUniformMatrix4dv(intintbooleandouble[]),GL41
|
||
|
|
glGetVertexAttribLdv(intintdouble[]),GL41
|
||
|
|
glProgramUniform1fv(intintFloatBuffer),GL41
|
||
|
|
glProgramUniformMatrix3x4dv(intintbooleandouble[]),GL41
|
||
|
|
glProgramUniformMatrix3x2dv(intintbooleanDoubleBuffer),GL41
|
||
|
|
glGetProgramPipelineInfoLog(intint[]ByteBuffer),GL41
|
||
|
|
glProgramUniformMatrix3dv(intintbooleanDoubleBuffer),GL41
|
||
|
|
glProgramUniform3fv(intintfloat[]),GL41
|
||
|
|
glGetProgramPipelineInfoLog(intIntBufferByteBuffer),GL41
|
||
|
|
glProgramUniform3uiv(intintint[]),GL41
|
||
|
|
glProgramUniformMatrix3dv(intintbooleandouble[]),GL41
|
||
|
|
glUseProgramStages(intintint),GL41
|
||
|
|
glProgramUniform1d(intintdouble),GL41
|
||
|
|
glViewportIndexedfv(intfloat[]),GL41
|
||
|
|
glProgramUniform1i(intintint),GL41
|
||
|
|
glGetShaderPrecisionFormat(intintint[]int[]),GL41
|
||
|
|
glProgramUniformMatrix3x4fv(intintbooleanfloat[]),GL41
|
||
|
|
glDepthRangeArrayv(intdouble[]),GL41
|
||
|
|
glProgramUniform1iv(intintint[]),GL41
|
||
|
|
glProgramUniform4fv(intintfloat[]),GL41
|
||
|
|
glGetDoublei_v(intintdouble[]),GL41
|
||
|
|
glProgramUniformMatrix4x3dv(intintbooleanDoubleBuffer),GL41
|
||
|
|
glScissorIndexedv(intint[]),GL41
|
||
|
|
glGetFloati(intint),GL41
|
||
|
|
glProgramUniform3uiv(intintIntBuffer),GL41
|
||
|
|
glProgramUniformMatrix2x3fv(intintbooleanFloatBuffer),GL41
|
||
|
|
glScissorIndexed(intintintintint),GL41
|
||
|
|
glActiveShaderProgram(intint),GL41
|
||
|
|
glProgramUniform2fv(intintfloat[]),GL41
|
||
|
|
glVertexAttribL3d(intdoubledoubledouble),GL41
|
||
|
|
glProgramUniform1f(intintfloat),GL41
|
||
|
|
glVertexAttribL3dv(intDoubleBuffer),GL41
|
||
|
|
glProgramUniformMatrix2x3dv(intintbooleanDoubleBuffer),GL41
|
||
|
|
glProgramUniformMatrix4fv(intintbooleanFloatBuffer),GL41
|
||
|
|
glDeleteProgramPipelines(int[]),GL41
|
||
|
|
glBindProgramPipeline(int),GL41
|
||
|
|
glReleaseShaderCompiler(),GL41
|
||
|
|
glProgramUniform4fv(intintFloatBuffer),GL41
|
||
|
|
glVertexAttribL2d(intdoubledouble),GL41
|
||
|
|
glProgramUniformMatrix3x4fv(intintbooleanFloatBuffer),GL41
|
||
|
|
glShaderBinary(IntBufferintByteBuffer),GL41
|
||
|
|
glProgramUniform2f(intintfloatfloat),GL41
|
||
|
|
glProgramUniformMatrix4x3fv(intintbooleanFloatBuffer),GL41
|
||
|
|
glProgramBinary(intintByteBuffer),GL41
|
||
|
|
glProgramUniform2iv(intintint[]),GL41
|
||
|
|
glProgramUniform1iv(intintIntBuffer),GL41
|
||
|
|
glProgramUniform4uiv(intintIntBuffer),GL41
|
||
|
|
glGetFloati_v(intintfloat[]),GL41
|
||
|
|
glProgramUniformMatrix4dv(intintbooleanDoubleBuffer),GL41
|
||
|
|
glGenProgramPipelines(IntBuffer),GL41
|
||
|
|
glScissorArrayv(intIntBuffer),GL41
|
||
|
|
glProgramUniformMatrix3x2dv(intintbooleandouble[]),GL41
|
||
|
|
glProgramUniform2iv(intintIntBuffer),GL41
|
||
|
|
glGetVertexAttribLdv(intintDoubleBuffer),GL41
|
||
|
|
glProgramUniform3i(intintintintint),GL41
|
||
|
|
glVertexAttribLPointer(intintintintByteBuffer),GL41
|
||
|
|
glVertexAttribLPointer(intintintintlong),GL41
|
||
|
|
glGetDoublei(intint),GL41
|
||
|
|
glProgramUniformMatrix2x4fv(intintbooleanfloat[]),GL41
|
||
|
|
glProgramUniform4dv(intintDoubleBuffer),GL41
|
||
|
|
glDepthRangeIndexed(intdoubledouble),GL41
|
||
|
|
glProgramUniform3iv(intintIntBuffer),GL41
|
||
|
|
glViewportArrayv(intfloat[]),GL41
|
||
|
|
glGetProgramBinary(intint[]int[]ByteBuffer),GL41
|
||
|
|
glVertexAttribL4dv(intDoubleBuffer),GL41
|
||
|
|
glGetShaderPrecisionFormat(intintIntBuffer),GL41
|
||
|
|
glProgramUniformMatrix2x3fv(intintbooleanfloat[]),GL41
|
||
|
|
glGetProgramPipelineiv(intintIntBuffer),GL41
|
||
|
|
glValidateProgramPipeline(int),GL41
|
||
|
|
glProgramUniform4iv(intintint[]),GL41
|
||
|
|
glProgramUniform4f(intintfloatfloatfloatfloat),GL41
|
||
|
|
glVertexAttribL1d(intdouble),GL41
|
||
|
|
glProgramUniformMatrix4x3dv(intintbooleandouble[]),GL41
|
||
|
|
glProgramUniformMatrix2x4dv(intintbooleanDoubleBuffer),GL41
|
||
|
|
glProgramUniform4i(intintintintintint),GL41
|
||
|
|
glProgramUniform2i(intintintint),GL41
|
||
|
|
glProgramUniformMatrix2x3dv(intintbooleandouble[]),GL41
|
||
|
|
glProgramUniform4iv(intintIntBuffer),GL41
|
||
|
|
glGetProgramPipelineiv(intintint[]),GL41
|
||
|
|
glProgramUniform3iv(intintint[]),GL41
|
||
|
|
glProgramUniform3f(intintfloatfloatfloat),GL41
|
||
|
|
glGetProgramPipelineInfoLog(intint),GL41
|
||
|
|
glViewportArrayv(intFloatBuffer),GL41
|
||
|
|
glProgramUniform3fv(intintFloatBuffer),GL41
|
||
|
|
glProgramUniformMatrix2x4fv(intintbooleanFloatBuffer),GL41
|
||
|
|
glProgramUniform2dv(intintdouble[]),GL41
|
||
|
|
glProgramUniformMatrix4x2fv(intintbooleanFloatBuffer),GL41
|
||
|
|
glGetFloati_v(intintFloatBuffer),GL41
|
||
|
|
glDepthRangeArrayv(intDoubleBuffer),GL41
|
||
|
|
glGetShaderPrecisionFormat(intintIntBufferIntBuffer),GL41
|
||
|
|
glProgramUniformMatrix4x2fv(intintbooleanfloat[]),GL41
|
||
|
|
glVertexAttribL3dv(intdouble[]),GL41
|
||
|
|
glDepthRangef(floatfloat),GL41
|
||
|
|
glProgramUniform2uiv(intintIntBuffer),GL41
|
||
|
|
glViewportIndexedf(intfloatfloatfloatfloat),GL41
|
||
|
|
glProgramUniformMatrix3x2fv(intintbooleanFloatBuffer),GL41
|
||
|
|
glProgramUniformMatrix2dv(intintbooleanDoubleBuffer),GL41
|
||
|
|
glProgramUniform3dv(intintDoubleBuffer),GL41
|
||
|
|
glDeleteProgramPipelines(IntBuffer),GL41
|
||
|
|
glProgramUniformMatrix4fv(intintbooleanfloat[]),GL41
|
||
|
|
glProgramUniformMatrix2x4dv(intintbooleandouble[]),GL41
|
||
|
|
glGenProgramPipelines(),GL41
|
||
|
|
glProgramUniform1dv(intintDoubleBuffer),GL41
|
||
|
|
glGetProgramBinary(intIntBufferIntBufferByteBuffer),GL41
|
||
|
|
glVertexAttribL2dv(intDoubleBuffer),GL41
|
||
|
|
glGetProgramPipelineInfoLog(int),GL41
|
||
|
|
glProgramUniform3ui(intintintintint),GL41
|
||
|
|
glViewportIndexedfv(intFloatBuffer),GL41
|
||
|
|
glProgramUniformMatrix3fv(intintbooleanFloatBuffer),GL41
|
||
|
|
glProgramUniform4d(intintdoubledoubledoubledouble),GL41
|
||
|
|
glDeleteProgramPipelines(int),GL41
|
||
|
|
glProgramParameteri(intintint),GL41
|
||
|
|
glProgramUniform2d(intintdoubledouble),GL41
|
||
|
|
glProgramUniformMatrix4x2dv(intintbooleandouble[]),GL41
|
||
|
|
glProgramUniform3d(intintdoubledoubledouble),GL41
|
||
|
|
glClearDepthf(float),GL41
|
||
|
|
glIsProgramPipeline(int),GL41
|
||
|
|
glVertexAttribL4dv(intdouble[]),GL41
|
||
|
|
glProgramUniform1ui(intintint),GL41
|
||
|
|
glVertexAttribLPointer(intintintDoubleBuffer),GL41
|
||
|
|
glProgramUniform1dv(intintdouble[]),GL41
|
||
|
|
glProgramUniform1uiv(intintint[]),GL41
|
||
|
|
glProgramUniform4uiv(intintint[]),GL41
|
||
|
|
glProgramUniform1fv(intintfloat[]),GL41
|
||
|
|
glProgramUniformMatrix3fv(intintbooleanfloat[]),GL41
|
||
|
|
glProgramUniform2fv(intintFloatBuffer),GL41
|
||
|
|
glScissorIndexedv(intIntBuffer),GL41
|
||
|
|
glProgramUniform4ui(intintintintintint),GL41
|
||
|
|
glVertexAttribL1dv(intdouble[]),GL41
|
||
|
|
glCreateShaderProgramv(intPointerBuffer),GL41
|
||
|
|
glVertexAttribL2dv(intdouble[]),GL41
|
||
|
|
glProgramUniformMatrix2fv(intintbooleanfloat[]),GL41
|
||
|
|
glVertexAttribL1dv(intDoubleBuffer),GL41
|
||
|
|
glProgramUniform3dv(intintdouble[]),GL41
|
||
|
|
glGetDoublei_v(intintDoubleBuffer),GL41
|
||
|
|
glProgramUniform1uiv(intintIntBuffer),GL41
|
||
|
|
glCreateShaderProgramv(intCharSequence),GL41
|
||
|
|
glProgramUniformMatrix4x2dv(intintbooleanDoubleBuffer),GL41
|
||
|
|
glProgramUniform2uiv(intintint[]),GL41
|
||
|
|
glVertexAttribL4d(intdoubledoubledoubledouble),GL41
|
||
|
|
glShaderBinary(int[]intByteBuffer),GL41
|
||
|
|
glProgramUniformMatrix2fv(intintbooleanFloatBuffer),GL41
|
||
|
|
glProgramUniform2ui(intintintint),GL41
|
||
|
|
glGetProgramPipelinei(intint),GL41
|
||
|
|
glProgramUniform4dv(intintdouble[]),GL41
|
||
|
|
glProgramUniformMatrix2dv(intintbooleandouble[]),GL41
|
||
|
|
glProgramUniform2dv(intintDoubleBuffer),GL41
|
||
|
|
glGenProgramPipelines(int[]),GL41
|
||
|
|
glScissorArrayv(intint[]),GL41
|
||
|
|
glProgramUniformMatrix3x2fv(intintbooleanfloat[]),GL41
|
||
|
|
glProgramUniformMatrix3x4dv(intintbooleanDoubleBuffer),GL41
|
||
|
|
glDrawElementsInstancedBaseInstance(intIntBufferintint),GL42
|
||
|
|
glDrawElementsInstancedBaseVertexBaseInstance(intintByteBufferintintint),GL42
|
||
|
|
glDrawElementsInstancedBaseVertexBaseInstance(intIntBufferintintint),GL42
|
||
|
|
glGetActiveAtomicCounterBufferiv(intintintIntBuffer),GL42
|
||
|
|
glDrawElementsInstancedBaseVertexBaseInstance(intShortBufferintintint),GL42
|
||
|
|
glDrawElementsInstancedBaseInstance(intShortBufferintint),GL42
|
||
|
|
glBindImageTexture(intintintbooleanintintint),GL42
|
||
|
|
glDrawElementsInstancedBaseInstance(intintByteBufferintint),GL42
|
||
|
|
glGetActiveAtomicCounterBufferi(intintint),GL42
|
||
|
|
glGetInternalformativ(intintintIntBuffer),GL42
|
||
|
|
glDrawArraysInstancedBaseInstance(intintintintint),GL42
|
||
|
|
glMemoryBarrier(int),GL42
|
||
|
|
glGetActiveAtomicCounterBufferiv(intintintint[]),GL42
|
||
|
|
glDrawElementsInstancedBaseVertexBaseInstance(intintintlongintintint),GL42
|
||
|
|
glGetInternalformati(intintint),GL42
|
||
|
|
glDrawElementsInstancedBaseInstance(intByteBufferintint),GL42
|
||
|
|
glDrawTransformFeedbackInstanced(intintint),GL42
|
||
|
|
glTexStorage1D(intintintint),GL42
|
||
|
|
glDrawElementsInstancedBaseInstance(intintintlongintint),GL42
|
||
|
|
glTexStorage2D(intintintintint),GL42
|
||
|
|
glDrawTransformFeedbackStreamInstanced(intintintint),GL42
|
||
|
|
glTexStorage3D(intintintintintint),GL42
|
||
|
|
glDrawElementsInstancedBaseVertexBaseInstance(intByteBufferintintint),GL42
|
||
|
|
glGetInternalformativ(intintintint[]),GL42
|
||
|
|
glDebugMessageInsert(intintintintCharSequence),GL43
|
||
|
|
glClearBufferData(intintintintint[]),GL43
|
||
|
|
glClearBufferData(intintintintshort[]),GL43
|
||
|
|
glClearBufferData(intintintintIntBuffer),GL43
|
||
|
|
glClearBufferData(intintintintByteBuffer),GL43
|
||
|
|
glTexStorage3DMultisample(intintintintintintboolean),GL43
|
||
|
|
glClearBufferData(intintintintFloatBuffer),GL43
|
||
|
|
glClearBufferSubData(intintlonglongintintByteBuffer),GL43
|
||
|
|
glCopyImageSubData(intintintintintintintintintintintintintintint),GL43
|
||
|
|
glInvalidateTexSubImage(intintintintintintintint),GL43
|
||
|
|
glGetProgramResourceName(intintintint[]ByteBuffer),GL43
|
||
|
|
glGetProgramResourceLocationIndex(intintCharSequence),GL43
|
||
|
|
glClearBufferSubData(intintlonglongintintint[]),GL43
|
||
|
|
glVertexAttribLFormat(intintintint),GL43
|
||
|
|
glInvalidateSubFramebuffer(intintintintintint),GL43
|
||
|
|
glInvalidateFramebuffer(intint[]),GL43
|
||
|
|
glGetInternalformati64(intintint),GL43
|
||
|
|
glClearBufferSubData(intintlonglongintintshort[]),GL43
|
||
|
|
glPopDebugGroup(),GL43
|
||
|
|
glMultiDrawElementsIndirect(intintByteBufferintint),GL43
|
||
|
|
glInvalidateFramebuffer(intIntBuffer),GL43
|
||
|
|
glGetProgramResourceIndex(intintCharSequence),GL43
|
||
|
|
glInvalidateTexImage(intint),GL43
|
||
|
|
glVertexAttribBinding(intint),GL43
|
||
|
|
glInvalidateSubFramebuffer(intint[]intintintint),GL43
|
||
|
|
glClearBufferSubData(intintlonglongintintIntBuffer),GL43
|
||
|
|
glMultiDrawElementsIndirect(intintlongintint),GL43
|
||
|
|
glDispatchCompute(intintint),GL43
|
||
|
|
glMultiDrawArraysIndirect(intByteBufferintint),GL43
|
||
|
|
glVertexBindingDivisor(intint),GL43
|
||
|
|
glDispatchComputeIndirect(long),GL43
|
||
|
|
glInvalidateBufferSubData(intlonglong),GL43
|
||
|
|
glPushDebugGroup(intintByteBuffer),GL43
|
||
|
|
glFramebufferParameteri(intintint),GL43
|
||
|
|
glMultiDrawArraysIndirect(intlongintint),GL43
|
||
|
|
glGetObjectPtrLabel(long),GL43
|
||
|
|
glObjectLabel(intintByteBuffer),GL43
|
||
|
|
glGetProgramResourceiv(intintintIntBufferIntBufferIntBuffer),GL43
|
||
|
|
glDebugMessageControl(intintintIntBufferboolean),GL43
|
||
|
|
glDebugMessageControl(intintintint[]boolean),GL43
|
||
|
|
glMultiDrawArraysIndirect(intint[]intint),GL43
|
||
|
|
glGetObjectLabel(intintint[]ByteBuffer),GL43
|
||
|
|
glGetProgramInterfaceiv(intintintint[]),GL43
|
||
|
|
glInvalidateSubFramebuffer(intIntBufferintintintint),GL43
|
||
|
|
glInvalidateBufferData(int),GL43
|
||
|
|
glClearBufferSubData(intintlonglongintintFloatBuffer),GL43
|
||
|
|
glGetProgramResourceIndex(intintByteBuffer),GL43
|
||
|
|
glVertexAttribIFormat(intintintint),GL43
|
||
|
|
glBindVertexBuffer(intintlongint),GL43
|
||
|
|
glClearBufferSubData(intintlonglongintintfloat[]),GL43
|
||
|
|
glGetProgramResourceLocation(intintByteBuffer),GL43
|
||
|
|
glObjectPtrLabel(longCharSequence),GL43
|
||
|
|
glGetFramebufferParameteri(intint),GL43
|
||
|
|
glGetObjectLabel(intint),GL43
|
||
|
|
glGetProgramResourceLocation(intintCharSequence),GL43
|
||
|
|
glDebugMessageControl(intintintintboolean),GL43
|
||
|
|
glObjectLabel(intintCharSequence),GL43
|
||
|
|
glMultiDrawArraysIndirect(intIntBufferintint),GL43
|
||
|
|
glGetObjectPtrLabel(longint[]ByteBuffer),GL43
|
||
|
|
glTexBufferRange(intintintlonglong),GL43
|
||
|
|
glGetFramebufferParameteriv(intintint[]),GL43
|
||
|
|
glGetProgramResourceName(intintintint),GL43
|
||
|
|
glClearBufferSubData(intintlonglongintintShortBuffer),GL43
|
||
|
|
glMultiDrawElementsIndirect(intintIntBufferintint),GL43
|
||
|
|
glGetObjectLabel(intintint),GL43
|
||
|
|
glObjectPtrLabel(longByteBuffer),GL43
|
||
|
|
glInvalidateFramebuffer(intint),GL43
|
||
|
|
glGetFramebufferParameteriv(intintIntBuffer),GL43
|
||
|
|
glPushDebugGroup(intintCharSequence),GL43
|
||
|
|
glGetObjectLabel(intintIntBufferByteBuffer),GL43
|
||
|
|
glGetDebugMessageLog(intIntBufferIntBufferIntBufferIntBufferIntBufferByteBuffer),GL43
|
||
|
|
glVertexAttribFormat(intintintbooleanint),GL43
|
||
|
|
glGetDebugMessageLog(intint[]int[]int[]int[]int[]ByteBuffer),GL43
|
||
|
|
glGetProgramInterfaceiv(intintintIntBuffer),GL43
|
||
|
|
glShaderStorageBlockBinding(intintint),GL43
|
||
|
|
glTextureView(intintintintintintintint),GL43
|
||
|
|
glDebugMessageCallback(GLDebugMessageCallbackIlong),GL43
|
||
|
|
glGetObjectPtrLabel(longint),GL43
|
||
|
|
glClearBufferData(intintintintShortBuffer),GL43
|
||
|
|
glDebugMessageInsert(intintintintByteBuffer),GL43
|
||
|
|
glGetProgramResourceiv(intintintint[]int[]int[]),GL43
|
||
|
|
glGetProgramResourceName(intintint),GL43
|
||
|
|
glClearBufferData(intintintintfloat[]),GL43
|
||
|
|
glGetProgramInterfacei(intintint),GL43
|
||
|
|
glMultiDrawElementsIndirect(intintint[]intint),GL43
|
||
|
|
glGetInternalformati64v(intintintLongBuffer),GL43
|
||
|
|
glGetProgramResourceLocationIndex(intintByteBuffer),GL43
|
||
|
|
glGetInternalformati64v(intintintlong[]),GL43
|
||
|
|
glGetProgramResourceName(intintintIntBufferByteBuffer),GL43
|
||
|
|
glGetObjectPtrLabel(longIntBufferByteBuffer),GL43
|
||
|
|
glTexStorage2DMultisample(intintintintintboolean),GL43
|
||
|
|
glClearTexSubImage(intintintintintintintintintintIntBuffer),GL44
|
||
|
|
glClearTexSubImage(intintintintintintintintintintint[]),GL44
|
||
|
|
glBufferStorage(intShortBufferint),GL44
|
||
|
|
glClearTexSubImage(intintintintintintintintintintByteBuffer),GL44
|
||
|
|
glClearTexImage(intintintintdouble[]),GL44
|
||
|
|
glBufferStorage(intFloatBufferint),GL44
|
||
|
|
glClearTexImage(intintintintByteBuffer),GL44
|
||
|
|
glBufferStorage(intint[]int),GL44
|
||
|
|
glBufferStorage(intDoubleBufferint),GL44
|
||
|
|
glBufferStorage(intshort[]int),GL44
|
||
|
|
glClearTexImage(intintintintIntBuffer),GL44
|
||
|
|
glClearTexSubImage(intintintintintintintintintintshort[]),GL44
|
||
|
|
glBufferStorage(intfloat[]int),GL44
|
||
|
|
glClearTexSubImage(intintintintintintintintintintDoubleBuffer),GL44
|
||
|
|
glClearTexImage(intintintintDoubleBuffer),GL44
|
||
|
|
glBindSamplers(intint[]),GL44
|
||
|
|
glBindImageTextures(intIntBuffer),GL44
|
||
|
|
glBindBuffersRange(intintIntBufferPointerBufferPointerBuffer),GL44
|
||
|
|
glClearTexSubImage(intintintintintintintintintintFloatBuffer),GL44
|
||
|
|
glClearTexImage(intintintintshort[]),GL44
|
||
|
|
glClearTexSubImage(intintintintintintintintintintShortBuffer),GL44
|
||
|
|
glClearTexImage(intintintintShortBuffer),GL44
|
||
|
|
glBindVertexBuffers(intint[]PointerBufferint[]),GL44
|
||
|
|
glBufferStorage(intdouble[]int),GL44
|
||
|
|
glBindTextures(intIntBuffer),GL44
|
||
|
|
glClearTexImage(intintintintFloatBuffer),GL44
|
||
|
|
glBindImageTextures(intint[]),GL44
|
||
|
|
glBufferStorage(intlongint),GL44
|
||
|
|
glClearTexSubImage(intintintintintintintintintintfloat[]),GL44
|
||
|
|
glBindVertexBuffers(intIntBufferPointerBufferIntBuffer),GL44
|
||
|
|
glBindBuffersRange(intintint[]PointerBufferPointerBuffer),GL44
|
||
|
|
glClearTexImage(intintintintint[]),GL44
|
||
|
|
glBufferStorage(intByteBufferint),GL44
|
||
|
|
glBindTextures(intint[]),GL44
|
||
|
|
glClearTexImage(intintintintfloat[]),GL44
|
||
|
|
glClearTexSubImage(intintintintintintintintintintdouble[]),GL44
|
||
|
|
glBindBuffersBase(intintIntBuffer),GL44
|
||
|
|
glBindSamplers(intIntBuffer),GL44
|
||
|
|
glBufferStorage(intIntBufferint),GL44
|
||
|
|
glBindBuffersBase(intintint[]),GL44
|
||
|
|
glGetTextureParameterfv(intintfloat[]),GL45
|
||
|
|
glGetTransformFeedbacki64_v(intintintLongBuffer),GL45
|
||
|
|
glGetTextureLevelParameteriv(intintintint[]),GL45
|
||
|
|
glGetnTexImage(intintintintIntBuffer),GL45
|
||
|
|
glGetNamedBufferParameteriv(intintint[]),GL45
|
||
|
|
glTextureSubImage3D(intintintintintintintintintintdouble[]),GL45
|
||
|
|
glGetNamedBufferSubData(intlongByteBuffer),GL45
|
||
|
|
glGetCompressedTextureImage(intintintlong),GL45
|
||
|
|
glGetVertexArrayIndexediv(intintintIntBuffer),GL45
|
||
|
|
glGetVertexArrayIndexedi(intintint),GL45
|
||
|
|
glCreateFramebuffers(),GL45
|
||
|
|
glClipControl(intint),GL45
|
||
|
|
glTextureSubImage3D(intintintintintintintintintintfloat[]),GL45
|
||
|
|
glVertexArrayAttribLFormat(intintintintint),GL45
|
||
|
|
glNamedFramebufferDrawBuffers(intIntBuffer),GL45
|
||
|
|
glGetCompressedTextureSubImage(intintintintintintintintFloatBuffer),GL45
|
||
|
|
glCreateQueries(intint[]),GL45
|
||
|
|
glCopyTextureSubImage3D(intintintintintintintintint),GL45
|
||
|
|
glCreateFramebuffers(int[]),GL45
|
||
|
|
glNamedBufferSubData(intlongdouble[]),GL45
|
||
|
|
glCreateBuffers(int[]),GL45
|
||
|
|
glGetVertexArrayiv(intintIntBuffer),GL45
|
||
|
|
glGetnUniformdv(intintDoubleBuffer),GL45
|
||
|
|
glTextureStorage3D(intintintintintint),GL45
|
||
|
|
glGetCompressedTextureSubImage(intintintintintintintintDoubleBuffer),GL45
|
||
|
|
glGetTextureImage(intintintintintlong),GL45
|
||
|
|
glCreateSamplers(),GL45
|
||
|
|
glNamedFramebufferDrawBuffer(intint),GL45
|
||
|
|
glTextureParameterIui(intintint),GL45
|
||
|
|
glTextureSubImage2D(intintintintintintintintint[]),GL45
|
||
|
|
glTextureSubImage2D(intintintintintintintintlong),GL45
|
||
|
|
glGetTransformFeedbacki_v(intintintint[]),GL45
|
||
|
|
glNamedBufferStorage(intFloatBufferint),GL45
|
||
|
|
glClearNamedFramebufferfv(intintintFloatBuffer),GL45
|
||
|
|
glCreateBuffers(IntBuffer),GL45
|
||
|
|
glGetnPixelMapfv(intFloatBuffer),GL45
|
||
|
|
glGetGraphicsResetStatus(),GL45
|
||
|
|
glTextureParameterIiv(intintint[]),GL45
|
||
|
|
glNamedBufferData(intByteBufferint),GL45
|
||
|
|
glTextureSubImage1D(intintintintintintIntBuffer),GL45
|
||
|
|
glTextureSubImage1D(intintintintintintint[]),GL45
|
||
|
|
glClearNamedBufferSubData(intintlonglongintintShortBuffer),GL45
|
||
|
|
glInvalidateNamedFramebufferData(intint[]),GL45
|
||
|
|
glGetTextureParameteri(intint),GL45
|
||
|
|
glGetNamedBufferParameteriv(intintIntBuffer),GL45
|
||
|
|
glGetnPixelMapuiv(intint[]),GL45
|
||
|
|
glGetNamedBufferSubData(intlongDoubleBuffer),GL45
|
||
|
|
glGetTextureImage(intintintintshort[]),GL45
|
||
|
|
glTextureParameterIiv(intintIntBuffer),GL45
|
||
|
|
glClearNamedFramebufferuiv(intintintIntBuffer),GL45
|
||
|
|
glGetnColorTable(intintintFloatBuffer),GL45
|
||
|
|
glInvalidateNamedFramebufferSubData(intint[]intintintint),GL45
|
||
|
|
glTextureParameterIuiv(intintint[]),GL45
|
||
|
|
glTextureSubImage3D(intintintintintintintintintintIntBuffer),GL45
|
||
|
|
glCreateTransformFeedbacks(),GL45
|
||
|
|
glCompressedTextureSubImage1D(intintintintintintlong),GL45
|
||
|
|
glNamedBufferSubData(intlongFloatBuffer),GL45
|
||
|
|
glTextureSubImage1D(intintintintintintByteBuffer),GL45
|
||
|
|
glClearNamedBufferSubData(intintlonglongintintFloatBuffer),GL45
|
||
|
|
glGetnUniformui(intint),GL45
|
||
|
|
glTextureSubImage2D(intintintintintintintintdouble[]),GL45
|
||
|
|
glGetQueryBufferObjectiv(intintintlong),GL45
|
||
|
|
glNamedFramebufferDrawBuffers(intint),GL45
|
||
|
|
glGetNamedBufferSubData(intlongshort[]),GL45
|
||
|
|
glCreateTransformFeedbacks(IntBuffer),GL45
|
||
|
|
glGetNamedBufferSubData(intlonglong[]),GL45
|
||
|
|
glGetnColorTable(intintintByteBuffer),GL45
|
||
|
|
glBlitNamedFramebuffer(intintintintintintintintintintintint),GL45
|
||
|
|
glGetNamedFramebufferAttachmentParameteriv(intintintint[]),GL45
|
||
|
|
glGetNamedBufferSubData(intlongIntBuffer),GL45
|
||
|
|
glGetTextureSubImage(intintintintintintintintintintshort[]),GL45
|
||
|
|
glGetnColorTable(intintintshort[]),GL45
|
||
|
|
glCompressedTextureSubImage2D(intintintintintintintByteBuffer),GL45
|
||
|
|
glNamedBufferData(intIntBufferint),GL45
|
||
|
|
glGetNamedRenderbufferParameteriv(intintint[]),GL45
|
||
|
|
glGetTextureSubImage(intintintintintintintintintintFloatBuffer),GL45
|
||
|
|
glNamedBufferSubData(intlongIntBuffer),GL45
|
||
|
|
glCreateTextures(intint[]),GL45
|
||
|
|
glGetnSeparableFilter(intintintByteBufferByteBufferByteBuffer),GL45
|
||
|
|
glNamedBufferStorage(intShortBufferint),GL45
|
||
|
|
glGetNamedBufferParameteri(intint),GL45
|
||
|
|
glNamedBufferStorage(intfloat[]int),GL45
|
||
|
|
glInvalidateNamedFramebufferSubData(intIntBufferintintintint),GL45
|
||
|
|
glGetTextureLevelParameteri(intintint),GL45
|
||
|
|
glGetnMapiv(intintIntBuffer),GL45
|
||
|
|
glGetTextureImage(intintintintfloat[]),GL45
|
||
|
|
glGetCompressedTextureSubImage(intintintintintintintintint[]),GL45
|
||
|
|
glClearNamedBufferSubData(intintlonglongintintIntBuffer),GL45
|
||
|
|
glGetnPolygonStipple(intlong),GL45
|
||
|
|
glNamedBufferStorage(intint[]int),GL45
|
||
|
|
glGetTextureImage(intintintintShortBuffer),GL45
|
||
|
|
glClearNamedFramebufferiv(intintintIntBuffer),GL45
|
||
|
|
glGetnMapf(intint),GL45
|
||
|
|
glGetnUniformi(intint),GL45
|
||
|
|
glGetTextureParameteriv(intintint[]),GL45
|
||
|
|
glTextureStorage2DMultisample(intintintintintboolean),GL45
|
||
|
|
glVertexArrayElementBuffer(intint),GL45
|
||
|
|
glGetTextureImage(intintintintByteBuffer),GL45
|
||
|
|
glClearNamedFramebufferfi(intintintfloatint),GL45
|
||
|
|
glGetnTexImage(intintintintshort[]),GL45
|
||
|
|
glCreateTextures(int),GL45
|
||
|
|
glGetTextureSubImage(intintintintintintintintintintint[]),GL45
|
||
|
|
glGetCompressedTextureImage(intintByteBuffer),GL45
|
||
|
|
glTextureSubImage2D(intintintintintintintintShortBuffer),GL45
|
||
|
|
glNamedBufferStorage(intshort[]int),GL45
|
||
|
|
glNamedFramebufferDrawBuffers(intint[]),GL45
|
||
|
|
glCopyTextureSubImage1D(intintintintintint),GL45
|
||
|
|
glVertexArrayVertexBuffers(intintIntBufferPointerBufferIntBuffer),GL45
|
||
|
|
glGetnPixelMapuiv(intIntBuffer),GL45
|
||
|
|
glClearNamedBufferData(intintintintfloat[]),GL45
|
||
|
|
glMapNamedBuffer(intintlongByteBuffer),GL45
|
||
|
|
glGetnPolygonStipple(ByteBuffer),GL45
|
||
|
|
glGetNamedBufferSubData(intlongFloatBuffer),GL45
|
||
|
|
glReadnPixels(intintintintintintIntBuffer),GL45
|
||
|
|
glTextureParameteriv(intintIntBuffer),GL45
|
||
|
|
glNamedBufferStorage(intlongint),GL45
|
||
|
|
glGetTextureLevelParameterfv(intintintfloat[]),GL45
|
||
|
|
glClearNamedBufferSubData(intintlonglongintintint[]),GL45
|
||
|
|
glNamedBufferData(intShortBufferint),GL45
|
||
|
|
glVertexArrayVertexBuffers(intintint[]PointerBufferint[]),GL45
|
||
|
|
glVertexArrayAttribFormat(intintintintbooleanint),GL45
|
||
|
|
glGetnColorTable(intintintintlong),GL45
|
||
|
|
glTextureStorage1D(intintintint),GL45
|
||
|
|
glTextureSubImage3D(intintintintintintintintintintShortBuffer),GL45
|
||
|
|
glNamedBufferSubData(intlongShortBuffer),GL45
|
||
|
|
glGetnMapfv(intintfloat[]),GL45
|
||
|
|
glGetTextureParameterIi(intint),GL45
|
||
|
|
glTextureSubImage1D(intintintintintintShortBuffer),GL45
|
||
|
|
glGetnUniformfv(intintfloat[]),GL45
|
||
|
|
glGetCompressedTextureSubImage(intintintintintintintintIntBuffer),GL45
|
||
|
|
glGetnUniformd(intint),GL45
|
||
|
|
glNamedRenderbufferStorageMultisample(intintintintint),GL45
|
||
|
|
glCopyTextureSubImage2D(intintintintintintintint),GL45
|
||
|
|
glNamedFramebufferParameteri(intintint),GL45
|
||
|
|
glCompressedTextureSubImage3D(intintintintintintintintintintlong),GL45
|
||
|
|
glGetCompressedTextureSubImage(intintintintintintintintintlong),GL45
|
||
|
|
glGetnColorTable(intintintShortBuffer),GL45
|
||
|
|
glGetTextureParameterf(intint),GL45
|
||
|
|
glGetNamedBufferSubData(intlongdouble[]),GL45
|
||
|
|
glGetnTexImage(intintintintFloatBuffer),GL45
|
||
|
|
glGetTextureSubImage(intintintintintintintintintintShortBuffer),GL45
|
||
|
|
glCompressedTextureSubImage3D(intintintintintintintintintByteBuffer),GL45
|
||
|
|
glTextureBuffer(intintint),GL45
|
||
|
|
glGetnTexImage(intintintintByteBuffer),GL45
|
||
|
|
glNamedBufferData(intfloat[]int),GL45
|
||
|
|
glNamedBufferStorage(intIntBufferint),GL45
|
||
|
|
glGetnTexImage(intintintintfloat[]),GL45
|
||
|
|
glGetnColorTable(intintintIntBuffer),GL45
|
||
|
|
glNamedFramebufferRenderbuffer(intintintint),GL45
|
||
|
|
glTextureParameterfv(intintFloatBuffer),GL45
|
||
|
|
glCopyNamedBufferSubData(intintlonglonglong),GL45
|
||
|
|
glGetnUniformuiv(intintIntBuffer),GL45
|
||
|
|
glUnmapNamedBuffer(int),GL45
|
||
|
|
glGetnSeparableFilter(intintintintlongintlongByteBuffer),GL45
|
||
|
|
glGetTransformFeedbacki64(intintint),GL45
|
||
|
|
glTextureStorage3DMultisample(intintintintintintboolean),GL45
|
||
|
|
glGetTransformFeedbacki(intint),GL45
|
||
|
|
glNamedBufferSubData(intlongshort[]),GL45
|
||
|
|
glVertexArrayVertexBuffer(intintintlongint),GL45
|
||
|
|
glTextureParameterIi(intintint),GL45
|
||
|
|
glGetNamedBufferParameteri64v(intintLongBuffer),GL45
|
||
|
|
glCreateRenderbuffers(),GL45
|
||
|
|
glTextureSubImage3D(intintintintintintintintintintDoubleBuffer),GL45
|
||
|
|
glTextureSubImage3D(intintintintintintintintintintshort[]),GL45
|
||
|
|
glTextureParameterIuiv(intintIntBuffer),GL45
|
||
|
|
glCreateTextures(intIntBuffer),GL45
|
||
|
|
glGetNamedBufferParameteri64(intint),GL45
|
||
|
|
glInvalidateNamedFramebufferData(intIntBuffer),GL45
|
||
|
|
glNamedBufferSubData(intlongDoubleBuffer),GL45
|
||
|
|
glGetnPixelMapfv(intfloat[]),GL45
|
||
|
|
glCreateVertexArrays(int[]),GL45
|
||
|
|
glGetnTexImage(intintintintintlong),GL45
|
||
|
|
glGetVertexArrayIndexediv(intintintint[]),GL45
|
||
|
|
glGetnMinmax(intbooleanintintByteBuffer),GL45
|
||
|
|
glGetTextureImage(intintintintDoubleBuffer),GL45
|
||
|
|
glNamedBufferData(intLongBufferint),GL45
|
||
|
|
glGetTransformFeedbackiv(intintIntBuffer),GL45
|
||
|
|
glTextureStorage2D(intintintintint),GL45
|
||
|
|
glGetnUniformfv(intintFloatBuffer),GL45
|
||
|
|
glGetTransformFeedbackiv(intintint[]),GL45
|
||
|
|
glInvalidateNamedFramebufferSubData(intintintintintint),GL45
|
||
|
|
glGetTextureSubImage(intintintintintintintintintintfloat[]),GL45
|
||
|
|
glCreateProgramPipelines(IntBuffer),GL45
|
||
|
|
glGetQueryBufferObjectuiv(intintintlong),GL45
|
||
|
|
glGetTextureLevelParameterf(intintint),GL45
|
||
|
|
glCreateFramebuffers(IntBuffer),GL45
|
||
|
|
glReadnPixels(intintintintintintint[]),GL45
|
||
|
|
glGetTextureParameterIuiv(intintint[]),GL45
|
||
|
|
glGetnTexImage(intintintintdouble[]),GL45
|
||
|
|
glGetNamedRenderbufferParameteriv(intintIntBuffer),GL45
|
||
|
|
glClearNamedFramebufferuiv(intintintint[]),GL45
|
||
|
|
glCreateSamplers(IntBuffer),GL45
|
||
|
|
glTextureParameteriv(intintint[]),GL45
|
||
|
|
glGetnMapfv(intintFloatBuffer),GL45
|
||
|
|
glGetCompressedTextureSubImage(intintintintintintintintfloat[]),GL45
|
||
|
|
glCreateVertexArrays(IntBuffer),GL45
|
||
|
|
glCreateQueries(intIntBuffer),GL45
|
||
|
|
glGetnPixelMapusv(intshort[]),GL45
|
||
|
|
glTextureSubImage3D(intintintintintintintintintintFloatBuffer),GL45
|
||
|
|
glCompressedTextureSubImage1D(intintintintintByteBuffer),GL45
|
||
|
|
glMapNamedBufferRange(intlonglongint),GL45
|
||
|
|
glTextureSubImage2D(intintintintintintintintIntBuffer),GL45
|
||
|
|
glReadnPixels(intintintintintintShortBuffer),GL45
|
||
|
|
glTextureSubImage2D(intintintintintintintintfloat[]),GL45
|
||
|
|
glReadnPixels(intintintintintintintlong),GL45
|
||
|
|
glGetTextureSubImage(intintintintintintintintintintIntBuffer),GL45
|
||
|
|
glNamedBufferSubData(intlonglong[]),GL45
|
||
|
|
glNamedBufferStorage(intByteBufferint),GL45
|
||
|
|
glCreateVertexArrays(),GL45
|
||
|
|
glNamedBufferData(intshort[]int),GL45
|
||
|
|
glCreateBuffers(),GL45
|
||
|
|
glGetnColorTable(intintintfloat[]),GL45
|
||
|
|
glGetnCompressedTexImage(intintintlong),GL45
|
||
|
|
glGetNamedBufferSubData(intlongShortBuffer),GL45
|
||
|
|
glReadnPixels(intintintintintintFloatBuffer),GL45
|
||
|
|
glDisableVertexArrayAttrib(intint),GL45
|
||
|
|
glNamedFramebufferReadBuffer(intint),GL45
|
||
|
|
glTextureSubImage2D(intintintintintintintintFloatBuffer),GL45
|
||
|
|
glGetnMapdv(intintDoubleBuffer),GL45
|
||
|
|
glGetNamedFramebufferParameteriv(intintIntBuffer),GL45
|
||
|
|
glTextureSubImage3D(intintintintintintintintintintint[]),GL45
|
||
|
|
glCreateTransformFeedbacks(int[]),GL45
|
||
|
|
glTextureSubImage1D(intintintintintintdouble[]),GL45
|
||
|
|
glNamedBufferSubData(intlongfloat[]),GL45
|
||
|
|
glGetNamedBufferPointer(intint),GL45
|
||
|
|
glTextureSubImage3D(intintintintintintintintintintByteBuffer),GL45
|
||
|
|
glGetVertexArrayIndexed64iv(intintintLongBuffer),GL45
|
||
|
|
glNamedBufferData(intlongint),GL45
|
||
|
|
glTextureSubImage1D(intintintintintintFloatBuffer),GL45
|
||
|
|
glGetTextureParameterIiv(intintint[]),GL45
|
||
|
|
glNamedBufferSubData(intlongint[]),GL45
|
||
|
|
glFlushMappedNamedBufferRange(intlonglong),GL45
|
||
|
|
glCreateRenderbuffers(IntBuffer),GL45
|
||
|
|
glClearNamedBufferData(intintintintFloatBuffer),GL45
|
||
|
|
glGetnTexImage(intintintintint[]),GL45
|
||
|
|
glGetTextureParameterIiv(intintIntBuffer),GL45
|
||
|
|
glGetCompressedTextureSubImage(intintintintintintintintdouble[]),GL45
|
||
|
|
glNamedBufferSubData(intlongLongBuffer),GL45
|
||
|
|
glGetTextureImage(intintintintdouble[]),GL45
|
||
|
|
glNamedBufferData(intint[]int),GL45
|
||
|
|
glGetVertexArrayIndexed64iv(intintintlong[]),GL45
|
||
|
|
glGetnConvolutionFilter(intintintByteBuffer),GL45
|
||
|
|
glCreateRenderbuffers(int[]),GL45
|
||
|
|
glNamedBufferData(intdouble[]int),GL45
|
||
|
|
glMapNamedBufferRange(intlonglongintByteBuffer),GL45
|
||
|
|
glTextureParameterf(intintfloat),GL45
|
||
|
|
glNamedBufferStorage(intDoubleBufferint),GL45
|
||
|
|
glVertexArrayAttribIFormat(intintintintint),GL45
|
||
|
|
glBindTextureUnit(intint),GL45
|
||
|
|
glGetnTexImage(intintintintShortBuffer),GL45
|
||
|
|
glGetnCompressedTexImage(intintByteBuffer),GL45
|
||
|
|
glGetnUniformdv(intintdouble[]),GL45
|
||
|
|
glTextureParameterfv(intintfloat[]),GL45
|
||
|
|
glCreateQueries(int),GL45
|
||
|
|
glTextureSubImage1D(intintintintintintDoubleBuffer),GL45
|
||
|
|
glClearNamedBufferData(intintintintshort[]),GL45
|
||
|
|
glGetNamedBufferPointerv(intintPointerBuffer),GL45
|
||
|
|
glNamedFramebufferTextureLayer(intintintintint),GL45
|
||
|
|
glGetVertexArrayIndexed64i(intintint),GL45
|
||
|
|
glClearNamedBufferData(intintintintShortBuffer),GL45
|
||
|
|
glGetNamedBufferSubData(intlongLongBuffer),GL45
|
||
|
|
glMapNamedBuffer(intintByteBuffer),GL45
|
||
|
|
glGetNamedBufferParameteri64v(intintlong[]),GL45
|
||
|
|
glTextureBufferRange(intintintlonglong),GL45
|
||
|
|
glGetTextureSubImage(intintintintintintintintintintdouble[]),GL45
|
||
|
|
glClearNamedBufferSubData(intintlonglongintintshort[]),GL45
|
||
|
|
glGetnMinmax(intbooleanintintintlong),GL45
|
||
|
|
glGetTextureParameterIui(intint),GL45
|
||
|
|
glGetCompressedTextureSubImage(intintintintintintintintByteBuffer),GL45
|
||
|
|
glGetTextureSubImage(intintintintintintintintintintDoubleBuffer),GL45
|
||
|
|
glGetNamedFramebufferParameteriv(intintint[]),GL45
|
||
|
|
glNamedFramebufferTexture(intintintint),GL45
|
||
|
|
glGetTextureParameterfv(intintFloatBuffer),GL45
|
||
|
|
glNamedBufferData(intlong[]int),GL45
|
||
|
|
glInvalidateNamedFramebufferData(intint),GL45
|
||
|
|
glClearNamedBufferSubData(intintlonglongintintByteBuffer),GL45
|
||
|
|
glGetTransformFeedbacki_v(intintintIntBuffer),GL45
|
||
|
|
glTextureSubImage1D(intintintintintintshort[]),GL45
|
||
|
|
glGetNamedRenderbufferParameteri(intint),GL45
|
||
|
|
glGetnUniformf(intint),GL45
|
||
|
|
glGetnMapi(intint),GL45
|
||
|
|
glCompressedTextureSubImage2D(intintintintintintintintlong),GL45
|
||
|
|
glReadnPixels(intintintintintintByteBuffer),GL45
|
||
|
|
glGetTextureLevelParameterfv(intintintFloatBuffer),GL45
|
||
|
|
glNamedBufferData(intDoubleBufferint),GL45
|
||
|
|
glGetCompressedTextureSubImage(intintintintintintintintshort[]),GL45
|
||
|
|
glGetnPixelMapusv(intShortBuffer),GL45
|
||
|
|
glGetNamedFramebufferAttachmentParameteri(intintint),GL45
|
||
|
|
glClearNamedBufferData(intintintintint[]),GL45
|
||
|
|
glCreateSamplers(int[]),GL45
|
||
|
|
glGetTextureImage(intintintintFloatBuffer),GL45
|
||
|
|
glGetnUniformuiv(intintint[]),GL45
|
||
|
|
glGetnUniformiv(intintint[]),GL45
|
||
|
|
glGetnConvolutionFilter(intintintintlong),GL45
|
||
|
|
glGenerateTextureMipmap(int),GL45
|
||
|
|
glClearNamedFramebufferiv(intintintint[]),GL45
|
||
|
|
glGetTransformFeedbacki64_v(intintintlong[]),GL45
|
||
|
|
glMemoryBarrierByRegion(int),GL45
|
||
|
|
glNamedBufferStorage(intdouble[]int),GL45
|
||
|
|
glGetnMapiv(intintint[]),GL45
|
||
|
|
glCreateProgramPipelines(int[]),GL45
|
||
|
|
glGetnTexImage(intintintintDoubleBuffer),GL45
|
||
|
|
glGetQueryBufferObjecti64v(intintintlong),GL45
|
||
|
|
glClearNamedBufferData(intintintintByteBuffer),GL45
|
||
|
|
glGetnHistogram(intbooleanintintintlong),GL45
|
||
|
|
glReadnPixels(intintintintintintfloat[]),GL45
|
||
|
|
glGetQueryBufferObjectui64v(intintintlong),GL45
|
||
|
|
glGetNamedFramebufferAttachmentParameteriv(intintintIntBuffer),GL45
|
||
|
|
glVertexArrayAttribBinding(intintint),GL45
|
||
|
|
glTextureBarrier(),GL45
|
||
|
|
glGetnHistogram(intbooleanintintByteBuffer),GL45
|
||
|
|
glGetTextureParameterIuiv(intintIntBuffer),GL45
|
||
|
|
glGetTextureSubImage(intintintintintintintintintintByteBuffer),GL45
|
||
|
|
glGetnUniformiv(intintIntBuffer),GL45
|
||
|
|
glGetTransformFeedbacki(intintint),GL45
|
||
|
|
glGetnMapdv(intintdouble[]),GL45
|
||
|
|
glTransformFeedbackBufferRange(intintintlonglong),GL45
|
||
|
|
glClearNamedBufferSubData(intintlonglongintintfloat[]),GL45
|
||
|
|
glGetTextureImage(intintintintIntBuffer),GL45
|
||
|
|
glCreateProgramPipelines(),GL45
|
||
|
|
glEnableVertexArrayAttrib(intint),GL45
|
||
|
|
glTextureSubImage2D(intintintintintintintintshort[]),GL45
|
||
|
|
glGetTextureSubImage(intintintintintintintintintintintlong),GL45
|
||
|
|
glGetVertexArrayiv(intintint[]),GL45
|
||
|
|
glGetNamedBufferSubData(intlongfloat[]),GL45
|
||
|
|
glTransformFeedbackBufferBase(intintint),GL45
|
||
|
|
glTextureSubImage1D(intintintintintintfloat[]),GL45
|
||
|
|
glTextureSubImage2D(intintintintintintintintByteBuffer),GL45
|
||
|
|
glGetVertexArrayi(intint),GL45
|
||
|
|
glGetnMapd(intint),GL45
|
||
|
|
glGetTextureParameteriv(intintIntBuffer),GL45
|
||
|
|
glNamedRenderbufferStorage(intintintint),GL45
|
||
|
|
glMapNamedBuffer(intint),GL45
|
||
|
|
glTextureSubImage3D(intintintintintintintintintintlong),GL45
|
||
|
|
glClearNamedFramebufferfv(intintintfloat[]),GL45
|
||
|
|
glClearNamedBufferData(intintintintIntBuffer),GL45
|
||
|
|
glTextureSubImage2D(intintintintintintintintDoubleBuffer),GL45
|
||
|
|
glGetNamedFramebufferParameteri(intint),GL45
|
||
|
|
glNamedBufferData(intFloatBufferint),GL45
|
||
|
|
glTextureParameteri(intintint),GL45
|
||
|
|
glCheckNamedFramebufferStatus(intint),GL45
|
||
|
|
glGetTextureImage(intintintintint[]),GL45
|
||
|
|
glGetTextureLevelParameteriv(intintintIntBuffer),GL45
|
||
|
|
glVertexArrayBindingDivisor(intintint),GL45
|
||
|
|
glTextureSubImage1D(intintintintintintlong),GL45
|
||
|
|
glGetCompressedTextureSubImage(intintintintintintintintShortBuffer),GL45
|
||
|
|
glReadnPixels(intintintintintintshort[]),GL45
|
||
|
|
glGetnColorTable(intintintint[]),GL45
|
||
|
|
glGetNamedBufferSubData(intlongint[]),GL45
|
||
|
|
glNamedBufferSubData(intlongByteBuffer),GL45
|
||
|
|
glMultiDrawArraysIndirectCount(intByteBufferlongintint),GL46
|
||
|
|
glMultiDrawElementsIndirectCount(intintint[]longintint),GL46
|
||
|
|
glMultiDrawArraysIndirectCount(intint[]longintint),GL46
|
||
|
|
glSpecializeShader(intByteBufferIntBufferIntBuffer),GL46
|
||
|
|
glMultiDrawArraysIndirectCount(intIntBufferlongintint),GL46
|
||
|
|
glMultiDrawElementsIndirectCount(intintIntBufferlongintint),GL46
|
||
|
|
glMultiDrawElementsIndirectCount(intintByteBufferlongintint),GL46
|
||
|
|
glSpecializeShader(intCharSequenceint[]int[]),GL46
|
||
|
|
glMultiDrawArraysIndirectCount(intlonglongintint),GL46
|
||
|
|
glSpecializeShader(intCharSequenceIntBufferIntBuffer),GL46
|
||
|
|
glMultiDrawElementsIndirectCount(intintlonglongintint),GL46
|
||
|
|
glSpecializeShader(intByteBufferint[]int[]),GL46
|
||
|
|
glPolygonOffsetClamp(floatfloatfloat),GL46
|