* Add an API to allow other mods to blacklist fluids from this mod.
* Removed Thaumic Energistics config setting. This will be handled by
Thaumic Energistic's side (which also happens to have a config setting).
* Added an API that allows for blacklisting fluids from either the storage
or the display individually.
* Prevent blacklisted fluids from being discretized
* Update API usage
- use AE2's new API
- use ThE's config setting for aspect -> gas
* spotlessApply
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Co-authored-by: GitHub GTNH Actions <unknown>
* Replace ore dictionary bus
Extra Cells ore dict bus -> export bus w/ ore dict card
(retains ore filter setting, not verified they are 1:1)
* Add OpenComputer migration
Moves migration to postInit, and migrates OC upgrades.
* Remap wireless w/ correct encryption key + power
Basically now works without needing to relink in security term
* Update buildscript
* spotless apply
* spotlessApply (#125)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Update ae2 to latest (beta-203)
* Add support for the Advanced Blocking Card to Dual Interfaces
Behavior: The Dual Interface acts in the same way as the regular ME
interface when the advanced blocking card is used, but has an additional
check for fluids on top of items contained in the ME system.
* Network throttle: Force ME update packets to be sent once every 50ms.
1. Item and fluid packets are separated to their own classes, as they are
not even allowed to be mixed together in the first place. This will enforce a strict
separation of the two.
2. New network worker thread for handling ME inventory updates. Instead of
creating packets directly, classes should schedule packet(s) to be sent at the
next 50ms boundary. The packet has a limit of 256 items to prevent killing the
client, but this can be changed in the config. In fact, the packet send rate is
also configurable.
3. Upon opening a terminal GUI, ME update packets are split. Only the last received
packet will trigger a terminal sorting, so if the ME system is large, it may take
several seconds (!) to load all the items.
* Update SPacketMEFluidInvUpdate.java
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Co-authored-by: Martin Robertz <dream-master@gmx.net>